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ISSUe  104       October       1996       £4.50  Overseas  price  C4.S0  Hfl20< 

— 


T 


Oct 
1996 


/ 


*  Mi*. 


— «l  - 


flow  fm*fy 
with  a  d«mo  o/ 
tfc/»  dMzztlng 
new  mrt\ 
program 


Oct 

1996 


Requir  -»  hard  drive,  W82.04 

UTILITYutopia  i 

AppAssign  -  quickly  sort  out  new  assigns 


Deluxe  Solitairm-  the  ultimate  iolilaii 


Popper  -  lix  program  menus  on  screen 
TVMftman  •  great  new  tr»*hc«n 
VMM  -  the  best  virtual  memory  rnsneoar 
FindGUI  -  search  for  those  tiles 
A-Start  -  great  looking  start  bar 


■  <]  Mm  wmm  I  I 


mas 


an  com 
in 


ill]  is  13$/. 


%miDG 


MEDIA 


CO 


CO; 
OV 
COj 

CO! 
OV 


v 


Grab* 


UpfWll  -  "' i—  M*^i  and  ii  -i  ,<   r  .  1 1,  «:  .*  .>..",-. 

mot  (tuMion  KAMI  -"He  tArrngj  SAW  ptmwavj) 

lw      im«i  iwwg'i    *f/ium  irrAUMJ*.  inc.  WP 
•CX.  dm)  TAmiA  IMr  (anuti  *raGr*6  uvn  jrunwham  *i 
AMm?       an*  «ni»|(nni  woe  touna  (rrqum  PCMtJA 
iMtrliHT  unit  vpiirxr  lowna  ufnpl«l  at  AfiimS  •  HVX  f«ri 

AMnqc  id  tmdqr  prMFIHng  rttiti.  jhiM-ttr  iimpuunq 

rsuUwt  IAOA  onlyl  ma  MHonrtg  mnhotfi  Jre  Mo  opw  to 
fnC/iti  Wmion        PMtogtreti  fully  w>porn  PraCdUj 

•KW  J  iMHm  ln**r.  In  rtvtttr  grjdi  dimity  from  MXInvt 

in*  program  ■  utnng  fOU  fin**' 
ProGrsb". 

loft***  nB  but"  («  mono  ji*>  coiooi  »nli>wcior>  rwtMri*! 
Tht  rwmbn  ol  h.mn  n  OrfKntUnr  upon  yoji  Amqji  HAM 

ProGrab"- 
Brlraw  /  Sj  Wraw  no*  induO**- 

*  hjpkwt  lot  vumiAi  yfwoff* 

Atari  vr  nq"r\t  moUticni  dm  vMOi  W*  nammy  Affugiii 

/*  tMm  £nw  lyjr-v  **<M  f*  "tPG     *>  WVU 

•  ADOITIONAl  111X11X1  MOUllEi 
»Wi  Mnn  'rrrrtnui  o>  WrOlU  IV  ■  i ;  .  ■ 

•  IABGM  WfW*  WIIWOW 
DouDW  ftrioMion  «rat  •  Dnn  lOc  to  jv.ui.it* 

■M  (vrvioui  floGrJO  wftwjfr 

•  WTOrlAnOr*Al  ttJPTCWI 
NO*  work)  «-ff>  compoulr  FAL  UCAM  and  NfX 
ttr*gM  from  tr*  Bui 

!#Tc*Hpm  r*oC/»  Wrfi  a  rAUUCAWNTU  iMtaHN 
n«Ur  iruk  agffcra  *>r  mMIt  *W  fAl    UCAM  <  n, 
NIK  OA-  "OMi  #i  fMM*  b  «r>  otjp  Cvti  ffvr 


The  revolutionary  S-VHS  ProGrab™  24RT  Plus  with  Teletext  is  not  only  the  be 
to  get  crisp  colour  video  images  into  your  Amiga,  from  either  live  broadca 
taped  recordings,  it  also  costs  less  than  any  of  its  rivals.  This  real  time 
SECAM/NTSC*  24-Bit  colour  frame  grabber/digitiser  has  slashed  the  pri 
image  grabbing  on  the  Amiga  and,  at  the  same  time,  has  received  rave  re 
for  its  ease  of  use  and  excellent  quality  results.  ProGrab™  has  earned  ho 
from  just  about  every  Amiga  magazine  and  Video  magazines  toot 
And...  with  ProGrab1"  you  needn  t  be  an  expert  in  Amiga  Video  Techno* 
a  simple  3  stage  operation  ensures  the  right  results  -  Real  Time,  after 
STAGE  I... 

Select  any  video  source  wiiri  S-VHS  or  composite  output.  This  coukJ  be  your  camcorder,  IV  with  SCflff 
satellite  receiver,  domestic  VCR/pCiyer  or  standard  7V  signal  pawing  (tough  your  VCR/ptayc  the  mow 

STAGE  2... 

Wth  f*roG''abs  software,  select  an  I 
wish  to  capture  using  the  on  sura 
window  and  Grab  (because  the  ha 
grab*  frames  in  real  time,  there*  no 
a  freeze  frame  factory  on  me  sot/a 
Once  guobed.  simply  download  anj 
full  image  on  your  'Vnroa  screen  Ac 
includes  a  Teletext  viewing  and  QH 
facility  from  eitner  IV  or  sateiltre  sou 


Crf.ib  mwgei  witi 
y0U<  miixo<(Ici 
ndudlng  S-VHS 


Of.    .-(■  ,i  -.Ji_in.il  rrn't:  .. 

rv  wnn  scari  oui|Ai» 


or.  Uw  i"v  Mga»l  t«yn 
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or  C,lM>  IV  ot  w3or, 

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Use  the  grjbbed'  irruge  witn  vot 
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ProGraD  really  does 
it  that  simplel 


O.fUf'iv'i1.-       ■»  «'".  .11  ii-.  ■ 


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fiN  WlB  Hmm  kimHmi  in  tanfin*  pnm  »  um  pi  M  bUfenj  ■  ■  'niff 

nan  nimd  "mm  im*m  bdwr  i»n»nj  s^kn  by  nod  *rat  Mt  Vtf  n  l?iW. 

DIUVKr  *»  aMr  pnmH  tfionva  «■*>  Mr  aM  turn  OMwy  seoait 
thnnqHoA     U«-  Iionnn  aid  WgOWW  n  ■  nn  mndal  ml. 

COtl  Of  DUMP1  TO  IUNLAM  Ul  >:■■>(  .  m  .  OUT 

irj-Oi'it  DMiixf  J  ID  4  btiih  Ufi  lign  tut  il        jir-  -  (I 

livtw  Onawt  trwii  wyyrtj  an  hM  am  uf  amuut)  ■  in 
njOliiniMaiKAMD  OtrniaJK>n-nMmull>»Un*i<BHoHik 

lOOrt  MM iom an  ..i.N-  WvnMdr.  ttimlM  TO  M»dl (■  nat 

K  'i  Ml  "ml  Ciiwn  Ul  ArmM  foxii  Hnmmt  i*nh  CO I  Jsrjivj 

:-  .s«M»Kr»  w«<u*Kturi  nnm  ■••■ntn  io^t  w  •*  Uv>r  Ci 

■  ■MO  V*  il  -  in  WDnntrdtfl  hr  grita-va 

.•<•:  -  ■  -  ii  ts£*  .  UtGlV  (ul  at>*B 


tlAMDAA) 


crrierrJs 


System  news  66 

What  is  going  on  in  the  Amiga  games  world? 
Andy  Maddock  finds  out 


KancFu  68 

Boxing  kangaroos  ■  whatever  next?  Crab  a 
tinny  and  throw  an  emu  steak  on  the  barbie 

Beyond  Reality  78 

We  take  a  look  at  the  creations  from  Software 
Construction  Kit  with  games  from  BPM 

Fishy  Business  73 

System  interview  Silltunna  Software,  the  team 
behind  Xtreme  Racing 


Swos  Guide 

The  final,  definitive  solution  to  the 
highly  popular  foootball  sim 


Championship  Manager  70 

More  footy  -  and  you  thought  you'd  finished 
with  it  after  the  European  Championships. 
Learn  how  to  keep  your  dribbling 
under  control... 


EVI  EWS 


Laser  guidance  I 

Mr  Maddocks  goes  on  his  regular  jaunt  lo  a  land 
where  clouds  have  silver  CD-ROM  linings 

Siamese  System  

Pc  and  Amiga  intetgration  may  seem  a  distant 
dream  but  with  the  Siamese  system  it 
becomes  a  vivid  reality 


Siren  CD-ROM  EI 

We  take  a  look  at  the  new  range  of  Ultra  CD-ROMs 
from  Siren  Software 

Divine  Powers  Q 

Neil  Morh  is  impressed  with  Apollo's  new  range  of 
top  end  accelerators 


Fargo  FotoFUN 


Seedy  World 


Photo  quality  printing  has  become  available  to  every     Two  top  notch  specialist  CDs  for  programmers  and 
Amiga  owner  care  of  Fargo's  latest  range  of  printers      DTP  enthusiasts  get  the  Amiga  Computing  treatment 


Final  writer 

Softwood's  latest  installement  of  their 
excellent  word  processsor 

Net  Connect  

The  latest  Internet  connection  package  gets  a 
sneak  preview  by  Neil  Mohr 


AMIGA  jj 


EATURES 

Web  page  design 

Dan  Winfield  continues  his  series  on  how  to 
create  the  best  web  pages 


Max  Power 

Jason  Jordache  gives  advice  on  how  to 
be  a  Sysop 

Arexx  Guide  

Paul  Overaa  teaches  you  all  the  skills  of  ARexx 


Amiga  Computing 


OCTOBER  1996 


HE  COVERDISKS 


ArtEffect 

Possibly  the  greatest  Amiga  product  of 
recent  times,  Amiga  Computing  gives  you 
the  chance  to  try  out  this  stunning  new 
profesional  art  package 

Utility  Utopia 

The  best  and  most  recent  uploads 
to  Aminet  are  here  for  you: 

A-Start;  VMM;  FindGUI;  Deluxe 
Solitaire;  MacWB;  AppAssign;  Popper; 
Trashman;  DeepX;  XDF;  OnGo; 
MBPress; 


EGULARS 


News 


Tina  Hackett  brings  you  all  the  latest  news  and  views 
from  whaf  s  new  at  VIScorp  to  Internet  break-throughs 


Letters 


Your  space,  dear  readers.  Let  us  know  what  you  think  to 
the  latest  events 


Neil  Mohr  looks  at  ways  to 
make  the  memory-saving 
process  easier        -  . 


Paul  Austin  shows  you 
how  to  add  realism  to  your 
images 


Paul  Overaa  looks  at  the 
Amiga's  resident  command 
facility 


Paul  Overaa  looks  at 
Termite,  the  telecommuni- 
cations program 


Dave  Cusisk  imparts  his 
wisdom  on  making  the 
most  ol  Am  IRC 


MIGA  GUIDE 


Amiga  Computing 


OCTOBER  1996 


CLOCK  CARTRIDGE 


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*120O  fapdoo*  flni  "ne-rr*  apHAM  •ejtjr  a  MBBQ  PiOTO  ceo  arw  a  sooet     ar.  ] 
HEiRLY  DOUBLES  THE  SPEED  OF  THE  A1200 


UEP 


4mb  Memory  Expansion 
8mb  Memory  Expansion 
33mhz  68882  FPU  (pice) 


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heavty  protectee  cosiatis  wth  ar  ■fltmal  a>s» 
me.  Dtscotrajy  *m  b*so  fymot  disks.  check  oaks 


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ircrwJt*,  last  trfflo  J«  fas!*'  than  a  ZIP  dm*,  SCS'  drive  «fl  store  a 
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Oui  Ngi  speed  ISt  IDE  hart  drives  for  the  Amiga  A]  200  & 
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Amaang  power  tty  such  a  tow  (Mite 
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he  advertising  industry  is  well 
known  (at  using  shock  tactics  to 
get  attention  for  its  products. 
However,  over  the  last  few  years 
we've  seen  the  approach  turn  Irom  the  slight- 
ly risque  to  the  downright  base.  From  the 
funny  to  the  plain  insensitive.  And  it  seems 
strange  that  the  computer  games  industry  has 
fallen  prey  to  this  new  strategy  more  than  any 
other.  Especially  as  if  s  only  games  we're  sell- 
ing here  and  not  some  life  or  death  com- 
modity. Games  publishers  are  vigorously  pur- 
suing the  trend  of  trying  to  out-shock  the 
other  as  they  leap  across  the  undrawn  line  of 
what  is  socially  acceptable. 

Consider,  for  example,  the  extreme  mea- 
sures taken  to  advertise  Doom,  where  bags  of 
offal  were  sent  to  the  media.  It  shocked  and 
even  horrified,  but  it  achieved  its  desired 
effect  It  got  the  game  plenty  of  publicity  and 
as  the  phrase  goes:  'Any  publicity  is  good 
publicity'-  This  little  stunt  would  not  get 
ignored  and  thrown  in  the  bin  along  with  the 
other  countless  press  releases  jaded  journal- 
ists receive  on  a  Monday  morning. 

And  to  some  extent,  its  easy  to  see  why 
software  publishers  want  to  resort  to  such 
tactics-  The  games  market  has  seen  rapid 
change  -  it's  no  longer  an  area  reserved  for 
spotty  teenagers  shut  away  in  darkened 
rooms  playing  RPGs.  These  people  are  being 
rapidly  replaced  by  'cool'  exec  types  looking 
for  a  way  to  unwind.  Twenty-something, 
upwardly  mobiles  who  are  being  told  that  it's 
acceptable,  even  fashionable,  to  want  the  lat- 
est gorefest  computer  game.  So  the  _ffl,rri| 
industry  had  to  reappraise  its  position 
and  gear  the  market  more  towards  this 
new  generation  of  gamesplayers  with 
fashionable  adverts.  And  fashionable  at  the 
moment  equals  shock  tactics. 

So  along  come  the  ads  men  with  their  lat- 
est project,  a  3-D  shoot-em-up,  'Blood,  guns 
massacre  hell  -  the  revenge',  and  they  choose 
to  advertise  it  with  pictures  of  Dunblane.  It's 
shocking  isn't  it?  Fortunately  this  is  not  going 
to  happen  because  it  crosses  the  line  of  any 
sane  person's  moral  values,  but  where  do  the 
ads  men  draw  the  line?  Pictures  of  a  woman 
hanging  herself  because  she  was  sick  of  foot- 
ball was  considered  an  appropriate-way  to 
advertise  a  football  game.  So  too  were  the 
images  used  to  promote  Command  and 


The  AC  team 


The  Games 

people 

Play 

Has  games  advertising 


gone  too  far? 

Conquer,  one  of  which  depicted  Hitler  with 
the  caption:  'It's  a  great  feeling'.  Why  is  this 
more  acceptable  than  a  picture  of  Thomas 
Hamilton?  Maybe  because  it  will  upset  less 
people  or  because  they  think  it  is  less  rele- 
vant to  the  generation  they  are  talking  to? 
Who  knows? 
It's  a  matter  that  is  concerning  the 
Advertising  Standards  Authority  too. 
ELSPA  (the  European  Leisure 
Software  Publisher's  Association) 
backed  the  ASA  up  with  a  plea  for  the 
industry  to  take  a  more  responsible 
approach.  Whether  this  will  be  heeded  is 
down  to  the  publishers,  but  if  they  fail  to  toe 
the  line  they  could  see  the  Government  tak- 
ing action  and  imposing  restrictions. 

This  could  have  harmful  effects  on  an 
industry  which  is  already  under  the  watchful 
eye  of  the  media  and  cautious  parents.  If  the 
trend  continues,  people  could  clamp  down 
on  what  their  children  buy  just  on  the  basis  of 
the  advertising  campaign.  And  although  the 
market  has  changed  to  see  more  gamesplay- 
ers over  the  age  of  18,  a  vast  percentage  are 
still  minors  whose  buying  decisions  lie  with  a 


guardian.  The  danger  is  that  although  you've 
managed  to  generate  some  publicity  for  a 
game,  ifs  at  the  cost  of  offending  people  so 
much  that  they  don't  want  your  product  any- 
way. 

The  games  industry  is  a  fun  market,  and 
we  wouldn't  want  it  any  other  way,  but  if  all 
outsiders  can  see  are  tasteless  adverts,  what 
kind  of  message  are  we  giving?  A  shocking 
advert  at  the  moment  would  be  one  that 
stressed  how  good  the  gameplay  is!  Nobody 
is  saying  that  advertising  campaigns  will  be 
any  easier  if  this  responsible  approach  is 
undertaken,  but  it  could  show  that,  like  its 
gamesplayers,  the  industry  has  grown  up  too. 


Tina  Hackett 

Editor 

Your  Comments 

If  you'd  like  to  address  any  issue  we  raise  in 
our  Comment  section  or  feel  that  there  is 
something  you'd  like  us  to  cover,  please 
write  to  ESP  at  the  usual  address 


EDITOR 
ART  EDITORS 

COVERDISK  EDITOR 
PRODUCTION  EDITOR 
STAFF  WRITER 
EDITORIAL  ASSISTANT 
REGULAR  CONTRIBUTORS 


TmiHufctn 
Tym  Lackey 
Graham  Parry 
Neil  Mohr 
Neil  Jattaon 
Andrew  Maddotk 
Gary  ftuiwlt 
Dm  Ciftkk 
Jason  Compton 
Paul  Ovrfu 
Phil  South 
BvmI  IiiWhhh 


ADVERTISING  MANAGER  Lisa  Braceweh* 

AD  SALES  SutHorufeM 

AD  PRODUCTION  Barbara  Newrf 

MARKETING  MANAGER  Sim  Taggw 

PRODUCTION  MANAGER  Judith  Chapman 


CIRCULATION  DIRECTOR 
COMMERCIAL  DIRECTOR 
MANAGING  DIRECTOR 
DISTRIBUTION 
SUBSCRIPTION 


David  Wren 
Denrse  Wright 
Ian  Bloomield 
COMAG  (DIMS)  444DSS 
0I5I.3ST  294I 


Member  of  the  AudK  Bureau  ol  Cftubfcont 


ABC 


39,802 

l-ne-Det  1*5 

Published  by  IDG  Media  Heda  House.Adhngton  Pvt. 
M*ekatod«iO  *NP 
lei  0 1 62S  S7MM ,  he  0 1  SIS  B506S1 

EMalcorocu. 
Editorial  ed*@>LonpdfrncncQ(* 
Advertising  adsgacomp  demonccu* 


We  regret  Amigo  Computing  cannot  offer 
technical  help  on  i  perioral  taw  ether  by 
phone  or  m  writing.  All  reader  enqunW  ihould 

be  submitted  to  the  addreu  In  rh«  panel. 
Amp  Computing  «  on  ^dependent  fwbhrowri 

in  Ifw  Ssue  or  for  any  of  lhe  operant  eiprened 

81996  IDG  Meda  No  materia!  may  be 
reproduced  in  whole  or  in  part  wthout  written 
permiwon  WhJe  every  are  8  taken,  the  publiihert 
cannot  be  held  legaly  repomiole  (or  any  erron  rt 
vWei,  hBingi  or  adverthemeriB. 
AH  prxes  toted  « the  editorial  content  of  tho 
magHine  ire  rteluar*  of  VAT  unless  stated 

12  (uuc  Mbmpoan  «!.9t  (UK),  OMf  (E£q 

U4M  fWarkf) 
Onfokif  «>arterh/  *nxt  data  til  ft  (UK : 

Primed  ind  bowl  by  Ouw  Webb  Om*i 


(Maicstor*) 


US  Readers  -  Amip  Company  (ISSN  09S9- 

96)0)  it  puNtthed  mondilf  by  IDG  Metia. 
Errand,  i  subwdory  of  the  IDG  Corp  Ptnodtcal 
pottage  pi-j  pending  at  Boston,  MA  and  a04- 
Dotal  maQrf  ofites  Postmaster:  tend  address 
chango  co  AMC  Subi  Dept.  460  Hdtade  Awrwe, 
H*ide.  New  Jersey  07M5 

US  jw*f  lubKrajoon  ta  USA  Gold  $70.  USA 
Standard  W 

For  eight  yaan  Amiga  Computing  has 
been  the  wading  magazine  tor  Amiga 
enthuviam.  Amiga  Computing  promises  to 
Worm,  educate  and  entertain  its  readers 
each  month  with  the  most  dedicated 
coverage  of  the  Amip  available 


Amiga  Computing 


OCTOBER  1996 


i  r 


o  n 


ultimate 


drive 
Amiga  A 1200, 


FOR  MAIL  ORDER 

No.l 

FOR  AMIGA 
IN  MANCHESTER 

Order  NOW  lor 
immediate  despatch 


(Ltedil/swildt  uard  shIc-s  only) 

for  enquiries 
tel:  0161  796  5279 
fax:  0161  796  3208 


JUST  TAKE  A  LOOK  AT  THESE 
SPECIFICATIONS  AND  AMAZING  LOW 


Send  cheques  or 

postal  orders 
(made  payable  to 
Siren  Software) 
or  credit  card  details  to:- 

SIREN 
SOFTWARE, 

70  DIIDV  MCU/  OR 


•  Fully  featured  external  CD  ROM  drive 
mounted  in  a  lop  duality  metal  enclosure 
with  Us  own  huilt  in  power  supply, 

•  Audio  output  connectors  enable  you  lo  use 
the  drive  as  an  audio  CD  player. 

•  Easy  fit  internally  fitting  inter  face  simply 
plugs  m  lo  ensure  full  compatibility  with  all 
accelerators,  memory  expansions  etc. 

•  Does  not  use  or  interfere  wilh  the  PCMCIA 
slot  or  any  oilier  port 

•  Includes  CD  ROM  installation  software. 

•  CD32  Emulation  enables  trie  majority  of 
CD32  titles  to  be  used  on  the  A 1200. 

•  Audio  CD  player  software  allows  you  to 
play  your  audio  CDs. 

•  Unlike  most  other  CD  ROM  drive  systems 
the  Ultra  CD  ROM  drive  does  not  cause 
long  delays  when  booting  up. 


The  interface  simply  plugs  onto 
the  44  pin  IDF.  connector  inside  the 
computer  (still  allows  a  2.5"  or  3.5' 
internal  hard  drive  to  be  used  as  well!) 
and  provides  a  connector  in  the  blanking 
pM6  at  the  rear  ol  the  A1200  next  to 
the  mouse  socket.  This  can  be  installed 
by  anyone  in  5  minutes! 

All  cables,  instructions,  interface, 
etc.,  included  as  well  as  a  12  month 
warranty  and  full  technical  support. 


Please  call  for  further  details 


Amiga  Web 
Browsers  Released 


□ ne  of  the  two  commercial  Amiga 
World  Wide  Web  Browsers  has  official- 
ly started  shipping,  the  other  is  being 
advertised  but  is  not  yet  on  the  market 

AmiTrix  of  Canada  have  released  AWeb-ll 
for  the  Amiga.  It  fully  supports  the  HTML  2 


standard  and  some  of  the  Netscape 
"enhanced"  commands.  The  software 
retails  for  USS45,  and  includes  some 
HTML  tools,  including  the  popular 
HTML-Heaven  Web  authoring  software. 

HiSoft  of  the  UK  have  not  yet 
released  their  IBrowse  web  browser, 
which  has  been  an  international  cod- 
ing effort.  Demo  versions  continue  to 
be  available,  awaiting  the  sales  of  the 
product 

To  order  AWeb-ll,  contact  AmiTrix  or 
your  local  Amiga  dealer.  AmiTrix: 
++403-929-84 59,  salesi9amitrix.com. 

EJlympic  Amiga  Impact 

Atlanta,  perhaps  best  known  worldwide  for  hosting  the  Summer  Olympics  and  best  known  in 
the  Amiga  community  for  housing  the  highly  active  Amiga  Atlanta  user  group,  couldn't  keep 
sports  and  Amigas  separate. 

A  bold  statement  was  made  by  a  number  of  Amiga  companies  as  they  donated  six  Amiga 
4000Ts,  decked  to  the  gills,  to  the  Olympic  broadcast  booth,  where  they  act  as  online  video  edit- 
ing systems,  The  computers  housed  full  Video  Toaster/Flyer  systems  donated  by  Newtek  as  well 
as  products  from  Virtual  Reality  Productions,  Anti-Gravity  Products,  MicroPace  and  DPS 
QuikPak,  the  Am.ga  4000T  manufacturer  and  distributor  for  North  America,  provided  the  com- 
puters. r 


A* 


Web 


ew  Wonder  Deal 


Wonder  Computers  International  continues  to  rebuild  its  distribution  network.  After  months  of 
discussion.  Wonder  has  completed  an  agreement  with  ACT  of  Germany  to  supply  and  service  the 
Apollo  line  of  Amiga  expansion  cards  for  the  North  American  market 
Apollo  provides  a  full  range  of  products,  recently  and  most  notably  040  and  060  cards  for  the 
A1200  and  A3000/A40O0,  as  well  as  the  world's  only  020  accelerator  for  the  Amiga  600. 

Further  to  this,  Wonder  has  agreed  with  OTM  to  supply  OTM's  line  of  Amiga  games  to  North 
America.  OTM  hit  the  Amiga  scene  last  year  with  virtual  Karting  and  has  offered  a  number  of 
products  since.  New  titles  are  already  in  the  works. 

Alongside  OTM's  games,  Wonder  will  also  carry  XP8,  the  recent  Stardust/Asteroids  clone. 
Contact  Wonder  Computers  at  613-721-1993. 

□  EW  CD  32  TITLE  RELEASED 

Bigg  Wolf,  until  recently  a  computer  and  video  retailer,  has  decided  to  try  its  hand  at  publishing 
on  the  Amiga.  Final  Gate,  a  new  CD32  title  boasting  FMV-quality  graphics,  has  been  released 
and  will  be  shown  at  Montreal's  Amiga  Convention  '96. 

for  purchasing  information  (both  end-user  and  dealer),  contact  Bigg  Wolf  at  ++30I-933-5030. 

Qmiga  Convention  '96 

The  first  week  in  August  brought  on  Canada's  first  major  Amiga-only  expo  of  the  year,  and  the 
biggest  so  far  of  1996  for  North  America.  The  Montreal  Amiga  Convention,  independently  orga- 
nized, drew  together  users,  dealers,  and  developers  from  across  the  continent  to  meet,  exchange 
ideas  and  no  doubt  fire  a  few  questions  to  VIScorp's  attending  representatives,  VP  of  Business 
Development  David  Rosen  and  Communications  Manager  Jason  Compton. 

Also  anticipated  was  a  strong  presence  from  National  Amiga,  the  Canadian-based  Amiga 
reta.ler  which  does  the  bulk  of  its  business  online-so  much  success  that  their  retail  area  was 
expected  to  be  among  the  largest  at  the  show.  Wonder  Computers  International  and  its  distri- 
bution division  will  show  off  their  newly  introduced  products  for  the  North  American  market. 

Dale  Larson  and  Al  Mackey  of  I  AM  are  expected  to  be  present,  as  they  were  last  year  to 
address  the  public  in  the  many  seminars  offered  at  AC  A  more  detailed  report  may  follow  in  a 
future  issue. 

Later  in  the  year,  the  World  of  Amiga  Toronto  is  expected  to  be  held.  Plans  are  also  underwav 
for  Gateway  '97  in  St  Louis  for  early  February  1997 


by  Katherine  Nelso 


APITAL  PUNISHMENT 


Expected  at  Amiga  Convention  '96  is  the  final  release  demo 
of  ClickBOOM's  Capital  Punishment,  which  the  Toronto- 
based  game  development  company  has  announced  will  be 
available  on  Friday  the  13th  of  September. 

ClickBOOM  first  started  making  waves  in  the  Amiga  game 
market  last  December,  when  the  first  CP  demos  were  made 
public  at  the  World  of  Amiga  Toronto.  Now,  one  of  the  most 
impressive  beat-em-up  games  in  recent  memory  is  finally 
ready  for  release. 

Alexander  Petrovic,  manager  of  ClickBOOM,  has  decided 
to  self-publish  the  title  after  discussing  the  product  with  a 
number  of  Amiga  games  houses.  To  help  promote  the  title, 
the  company  is  offering  a  free  Capital  Punishment  T-shirt  for 
all  pre-orders  of  the  game,  which  cost  UKP25. 

ClickBOOM  can  be  reached  at  PxL  Computers, 
ClickBOOM,  1270  Finch  Ave.  West.  Unit  13,  M3J  2G4  Toronto, 
Canada. 


indEYE 


liyama 


Geodesic  Designs  of  Atlanta  has  taken 
advantage  of  the  Olympic  focus  to  announce 
that  the  MindEYE  will  hit  the  market  shortly. 
Based  on  the  MindLight  of  the  late  80s,  the: 
MindEYE  is  compatible  with  all  Amigas,  and 
is  a  small  device  that  plugs  into  the  joystick 
port  It  "listens"  to  either  the  room  around 
it  or  a  microphone  feed  and  turns  the  sound 
through  geodesic  math  transformations  into 
sometimes  interesting,  sometimes  bizarre 
video  displays  (AGA  enhanced  when  avail- 
able) on  the  Amiga  screen.  For  DJ  and 
video-wall  scenarios,  the  device  is  quite 
popular. 

Mark  Adams  of  Geodesic  used  the  Amiga 
Atlanta  10th  Anniversary  of  last  January  to 
test  the  waters  of  the  reintroduced  I 
MindLight.  The  demonstration  was  well- 
received.  The  MindEYE  has  a  suggested 
retail  price  of  USS595.  MindLight  users  can 
upgrade  for  SI 95. 

Contact  Geodesic  Designs  at  ++770-822- 
0566,  770-338-B874  fax,  markadams® 
geod.com  e-mail.  The  MindEYE  Web  site  is 
at  http://www.mindeye.com/ 


OCTOBER  1996 


I  YAM  A  CUTS 
PRICES 


liyama.  the  leading  computer  monitor  man- 
ufacturer, announced  a  5%  price  reduction 
on  its  Vision  Master  17  colour  monitor, 
liyama's  price  reductions  are  due  to  the 
improved  Yen/Sterling  exchange  rate  and 
cost  reductions  at  the  factories. 

Consumers  will  now  be  able  to  make  a 
£10  saving  on  the  Vision  Master  17  high 
specification  17"  monitor.  This  means  you 
will  be  able  to  purchase  it  (or  £529  +  VAT 
Only  the  17"  monitors  will  be  reduced,  but 
all  Vision  Master  monitors  come  with  a  3 
year  warranty.  For  further  details  telephone 
liyama  at  (44)  -  (0)  1438  74  54  82 


The  Vlalon  Matter  f  7  from  liyama  hm* 
pMfiraduced  in  price 


inal  Writer 

Following  on  from  the  piece  in  the  USA 
News  last  month  regarding  Final  Writer 
5,  please  note  that  you  should  use  the 
contact  number  corresponding  to  your 
country  (or  nearest).  Harwood  can  be 
reached  from  the  UK  on  01773  836781. 
For  the  US  this  is  602  431  1461. 


OMPUCENTER 
CRI M  EFIG  HTER 


Computacenter,  one  of  the  countries  top  IT  solutions  providers,  is  launching  a  business  advi- 
sory service  to  help  combat  crime  on  the  Internet 

Martin  Hellawell  from  Computacenter  commented, 
'Firms  connecting  to  the  Internet  or  setting  up  Intranet  networks  need  to  reconcile  easy  system 
access  with  the  protection  of  internal  networks.  Around  85**  of  the  Times  1000  companies  are 
either  linked  up  to,  or  are  considering  linking  upto  the  Internet.  However,  if  there  is  one  main 
stumbling  block  to  the  widespread  adoption  of  linking  up  to  the  Internet  by  corporates  it  is  the 
question  of  security."  According  to  the  1996  Audit  Commission,  a  preventable  security  breach 
on  average  costs  a  British  Firm  £16,000. 

To  help  prevent  these  expensive  abuses  of  the  Internet,  Computacenter  has  implemented  a 
widespread  research  programme  which  will  determine  what  aspects  of  computer  security  are 
the  most  vulnerable  security  loopholes  in  networks^nd  operating  systems,  as  well  as  the  com- 
panies most  at  risk.  The  results  of  this  will  be  available  later  this  year. 


By  Tina  Hackett  & 
Hugh  Poynton 


MICA 
HEAVEN 


A  new  computer  store  has  opened  in 
Northampton  which  claims  to  stock  the 
largest  selection  of  Amiga  games  in  the 
country.  Direct  Software  aims  to  cater  for  all 
the  Amiga  owners  in  the  country  who  have 
found  that  other  games  stores  don't  stock  a 
great  variety. 

As  well  as  the  hundreds  of  titles  in  stock. 
Direct  Software  will  try  to  get  any  title 
requested,  no  matter  how  old  or  obscure. 
They  also  operate  a  mail  order  service. 

The  store  is  also  in  contact  with  new  soft- 
ware houses  and  will  stock  games  currently 
only  available  through  mail  order,  such  as 
BMP's  Reality  and  Space  Fighter.  Direct 
Software  is  also  in  the  process  of  making  its 
own  game  using  fully  rendered  animation 
intros,  clips  and  real  film  footage. 

Direct  Software  are  running  a  competi- 
tion to  decide  the  name  of  their  new  outlet. 
A  copy  of  Team  I7's  Killing  Grounds  is  up 
for  grabs  so  if  you  have  any  imaginative 
ideas  for  the  store's  name,  write  to  Direct 
Software,  166  Birchfield  Road  East, 
Northampton,  Northants  NN3  2HF  or 
phone  01604  722499. 


QJlympic  image 

A  revolutionary  new  imaging  centre  at  the  Olympic  Games  in  Atlanta,  is  being 
used  to  capture  and  dispatch  images  to  picture  desks  across  the  world. 

Kodak,  the  world-wide  sponsors  of  the  games,  have  established  a  20  work- 
station Imaging  centre  that  allows  the  press  to  scan  and  transmit  images  to 
anywhere  in  the  world  over  ISDN  lines. 

Everything  photographers  need  to  do  is  located  in  the  20,000  square  foot 
centre.  As  Mike  Tette,  manager  of  the  Kodak  Olympic  programme  said: 
"Everything  photographers  need  to  do  the  job  is  located  in  one  place.  They 
can  shoot  for  three  or  four  hours  at  the  venues,  bring  back  the  film  for  pro- 
cessing, edit  H,  scan  the  image,  enhance  it  in  the  Adobe  Photoshop  software, 
output  the  image  on  a  thermal  printer,  ColorEdge  copier  or  Photo  CD  disc  and 
send  rt  anywhere  in  the  world..." 

The  centre,  staffed  by  175  lab  technicians  and  Kodak  representatives 
processes  an  estimated  10,000  rolls  of  film  a  day. 


Amiga  Compuiinc 


OCTOBER  1996 


r 


irtual  Atlanta 


To  get  the  latest  coverage  of  the  Olympic 
games  have  a  look  at  CompuServe's  new  ser- 
vice which  aims  to  bring  the  latest  results 
from  Atlanta.  From  the  main  menu  (CO  ATL- 
GAMES)  you  can  access  news«reports  from 
contributors  such  as  Sports  Illustrated,  Time 
and  USA  Today. 

You  can  find  out  the  latest  scores  and  even 
chat  with  other  CompuServe  members  about 
the  games.  Martin  Turner,  CompuServe's  UK 
general  manager  commented,  "We  built  this 
area  using  the  latest  open  standards  technol- 
ogy, demonstrating  our  ability  to  deliver  time- 
ly, easy-to-use  services  both  to  CompuServe 
users  and  those  on  the  Web  at  large." 

More  news  from  CompuServe  is  their 
announcement  of  a  new  UK  network  which 
offers  speeds  of  28,800bps  and  57,600bps 
for  the  price  of  a  local  call.  This  new  'super 
network'  which  offers  ISDN  access  has  been 
simplified  which  four  numbers  to  choose 
from. 

Martin  Turner  said,  "We  have  promised  our 
350,000  UK  members  a  service  that  would 
be  fast  and  very  effiaent  and  now  we  are 
delivering  it.*  More  information  is  available 
for  members  on  0800  000400.  To  join  you 
can  call  0800  000200. 


NYBODY 

for  Sunday 
School 

If  you're  an  Amiga  user  and  you  live  in  the 
Wigan  or  West  Lanes  area  why  not  while 
away  those  boring  Sunday  afternoons  at  the 
Amiga  User  Croup  at  St  Thomas  The  Martyr 
School  Hall,  Highgate  Road,  Up  Holland, 
Lanes? 

Learn  about  graphics,  hardware,  musk, 
networking  and  programming  and  take 
advantage  of  the  huge  choice  of  free  soft- 
ware available.  Admission  is  E2  and  refresh- 
ments are  available. 

Their  new  contact  number  is  either 
Stephen  on  01695  625063,  or  Simon  on 
01257  402201. 


r 


ROTECT  THE  INNOCENT 


ULCAN 
UPDATE 


News  from  Vulcan  Software  this  month  is 
that  a  Web  site  is  in  the  offing  which  will 
keep  you  up-to-date  with  the  latest  game 
developments,  hints  and  tips  and  previews. 
They  will  also  be  releasing  Tiny  Troops  - 
that  very  promising  game  that  was  original- 
ly in  the  hands  of  Mindscape.  They  can  be 
reached  at  0)705  670269. 


The  Internet  has  been  a  cause  for  concern  to  parents  so  children's  charity  NCH  Action 
lor  Children  will  be  bringing  out  a  guide  at  the  Live  '96  show. 

The  leaflet  will  give  parents  advice  on  topics  such  as  pornography  on  the  Internet 
safeguards  that  parents  can  install  and  the  dangers  posed  by  Bulletin  Boards.  There's 
also  advice  on  how  parents  can  access  the  educational  sites  for  their  children  in  a  safe 
way. 

Caroline  Abrahams,  principal  policy  officer  at  NCH  Action  For  Children  said,  "We're  not 
saying  don't  let  your  children  use  the  Internet,  we're  saying  make  sure  that  they  use  il 
safely.  The  Net  can  be  a  fascinating  learning  ground  for  people  of  all  ages  but  it's  up  to 
parents  to  ensure  that  the  information  is  suitable  lor  their  child,  particularly  when  it 
comes  to  pornography  and  chat  lines." 

The  leaflet  can  be  obtained  at  Live  which  runs  from  25-29  September  at  Earl's  Coun 
London  or  alternatively  by  writing  to:  Information  Department,  NCH  Action  For  Children 
85  Highbury  Park,  London,  N5  IUD. 


Info 


Apologies  to  anybody  who  has  been  trying  to  contact  HiQ  •  we  put  in  their  old  contact  numb* 
in  our  review.  They  can  be  reached  at  (UK)  01525  21 1327 


nnovative  TAB  SIMM 

LAUNCH 


VTEC  Industry  Europe  has  been  appointed  the  European  importer  and  distributor  of  the  new 
Panasonic  TAB  SIMM  memory.  The  TAB  SIMM  memory  has  a  number  of  new  innovations 
which  make  the  product  unique. 

In  response  to  the  increased  theft  of  memory  products,  each  Panasonic  TAB  will  be 
marked  with  a  serial  number  and  product  code  to  enable  easy  tracing  of  stolen  goods. 
Another  feature  of  the  TAB  is  the  metal  shielding  which  improves  reliability  and  protects  the 
memory  from  electrostatic  discharge.  The  memory  module  is  compatible  with  every  moth- 
erboard on  the  market  and  VTEC  offers  a  lifetime  warranty  with  next  day  replacemenL 


□ 


VERY  REDESIGNS 


Check  out  Hint*  and  tlpa  from  the  nmw 
Vulcan  Software  web  site 


Avery  Office  Accessories,  part  of  the  Avery  Dennison  Corporation,  has  revealed  its  new 
redesigned  range  of  computer  furniture  which  includes  computer  and  printer  stands  and  VDU 
trolleys.  The  new  range  is  softer  and  more  elegant,  combining  strength  and  stability  with  a 
lightweight  design  that  enables  the  furniture  to  be  moved  easily  and  safely. 

According  to  Jan  Perry,  Marketing  Communications  Manager:  The  new  design  reflects  the 
increased  emphasis  on  design  and  appearance  in  the  office  of  today.  Crucially,  though,  it  incor- 
porates a  high  degree  of  flexibility,  ensuring  it  will  remain  compatible  with  the  fast  developing 
demands  of  office  technology.* 


Qki  Dokey  I 

Oki  Systems  have  just  launched  four  new  dot ' 
matrix  printers.  The  nine-pin  ML3320  (narrow 
column  width)  and  the  ML3321  (wide  col- 
umn width)  are  ideal  for  speed  processing 
high  volume  data  and  word  processing  appli- 
cations. Print  speed  is  435  characters  per  sec- 
ond in  super-draft  mode  at  12  characters  per 
inch.  Other  speeds  include  387  cps,  290  cps 
and  73  cps. 

The  24-pin  options,  the  ML3390  and' 
ML339I,  are  available  as  narrow  and  wide! 
carriages  and  can  print  at  up  to  360  cps  in 
utility  mode  and  at  120  cps  in  letter  quality 
mode  (at  12  cpi). 


Amiga  Computinc 


OCTOBER  1996 


SCOM  FILE  FOR  BANKRUPTCY 

Escom  AC  have  announced  that  they  will  be  filing  for  bankruptcy.  The  news  comes  after  months 
of  troubles  for  the  company  who  reported  losses  of  US$1 18  million  in  1995  and  suffered  poor 
Christmas  sales.  Manfred  Schmitt,  the  companies  general  manager  resigned  and  they  sold  off 
their  Amiga  Technologies  subsidiary  to  VIScorp  -  only  a  year  after  they  had  bought  the  compa- 
ny. 

The  1000  UK  workers  have  been  totd  that  the  UK  unit  will  have  to  close  whilst  the  division  in 
the  Netherlands  is  thought  to  have  been  sold  off  through  a  management  buyout 

As  far  as  the  future  of  Amiga  Technologies  goes,  VIScorp  will  finally  take  control  of  AT  on 
August  19.  Until  then,  it  is  understood  that  the  business  will  be  run  with  the  approval  of  the 
bankruptcy  trustee  Hembach. 


□ 


LITTERSOFT  LATEST 


Blittersoft  have  announced  that  they  are  now  an  authorised  PHASE  5  main  dealer.  Blittersoft  will 
now  be  supplying  the  full  range  of  Phase  5  products  which  includes  CyberStorm  MKII  060- 
50MHz  -  649.95,  CyberStorm  MKII  040EC-40  -  379.95,  Blizzard  1 260  50MHz  -  579.95,  Blizzard 
I240EC-Tower  board  -  279.95  and  the  SCSI- 1 1  for  Blizzard  1260-99,95, 

More  news  is  their  announcement  of  the  CyberVision  64/3D  which  will  be  released  in 
September.  Phase  5  digital  products  will  release  this  new 
generation  graphics  board,  the  CyberVision64/3D 
at  a  very  competitive  price.  Designed  for  use  as 
either  a  Zorro-ll  or  Zorro-lll  board  it  will 
work  in  all  Amiga  2000,  3000  and 
4000(T)  series  models  as  well  as  with 
tower  modifications  of  Amiga  1200 
series  models  equipped  with  Zorro-ll 
backplanes.  The  new  board  will 
have  the  Vlrge  graphics  chip  with 
3D  capabilities  which  is  produced 
by  S3.  The  chip  can  do  complex  3D 
functions  in  hardware,  like  shaded 
and  textured  surfaces  with  trilinear 
filtering  as  well  as  shading  and  fog- 
ging for  example. 

A  new  Picasso  graphics  card  will 
also  be  released  in  September,  called 
Picasso  IV.  The  board  is  fully  Zorro  11/111 
auto  sensing,  with  features  such  as  64-bit 
Gnus  Logic  5446  Chip.  Max  Pixelclock  135 
MHz,  and  Flicker  fixer  on-board.  It  also  has  video  on 
Workbench  -  a  scalable  live  video  window  on  Workbench. 


Bliftenoft 


NTO  THE 

Millenium 


Everyone  is  looking  forward  to  that  big 
party  when  we  move  into  the  next  mil- 
lennium -  that  is  everyone  except  those 
who  may  be  affected  by  their  computer 
not  recognising  the  fact  that  it  is  the  year 
2000. 

Basically,  computers  have  only  been 
programmed  to  recognise  dates  up  till 
then  and  the  new  date  could  cause  mas- 
sive problems.  So  recently,  the  British 
Standards  Institution  got  together  to 
decide  if  their  department,  DISC,  should 
have  a  role  in  resolving  the  problem. 

They  met  up  with  IT  specialists  from 
major  UK  companies  who  agreed  that 
awareness  of  the  millennium  problem 
needs  to  be  raised. 

DISC  plan  to  develop  a  Code  of 
Practice  which  defines  the  term 
"Millennium  compliance"  and  will  set 
out  guidelines  for  establishing  compli- 
ance for  vendors  and  users.  It  was  also 
decided  that  all  British  Standards  involv 
ing  the  representation  of  dates  in  IT  sys- 
tems should  be  updated  to  reflect  the 
need  for  greater  discipline  and  accuracy 
in  applying  them. 


Qops 


In  last  month's  Photogenics  review,  Neil 
Mohr  got  too  big  for  his  boots  and  said 
Photogenics  uses  Class  Act  gadgets  -  oops, 
sorry,  it  doesn't.  It  has  only  been  included  on 
the  CD  so  that  you  can  use  AWeb. 
Incidentally,  current  owners  of  Photogenics  2 
might  like  to  know  that  there  is  an  update 
available.  Contact  Almathera  for  more  details 
on  0181-687  0040. 


URA  SHAKES 
THINGS  UP 


Aura  Distribution  Services  announced  this  month  that  the  Aura 
Interactor  virtual  reality  backpack  will  available  in  the  UK  from 
September  onwards.  The  Aura  Interactor  was  released  in  the  US 
a  year  ago  and  so  far  1 .4  million  people  have  bought  the  device. 
It's  now  available  in  the  UK  for  the  price  of  £69.99 

The  Aura  Interactor  is,  basically,  a  pack  which  straps  on  to 
your  back  and  allows  you  to  feel  the  sound  from  a  computer 
game. 

II  works  on  the  concept  that  low  bass  noises  are  mostly  felt 
rather  than  heard.  The  Interactor  responds  to  the  bass  sound 
effects  of  a  film  or  video  game  and  actually  allow  you  to  feel  the 
rumble  of  explosions,  crashes  or  punches.  As  well  as  seeing  and 
hearing  the  action,  you  can  also  feel  it 

The  Aura  Interactor  is  compatible  with  any  games  machine  or 
television  which  has  a  headphone  socket  or  audio  output  For 
more  information  phone:  0171-331  5100. 


4v  ? 


Feel  and  hear  all  the  action  ol  beat-'em-up*  tvfifi  the  Aura  Interactor 


Amiga  Computing 


OCTOBER  1996 


Extracting 
CoverDisk  files 


Before  you  even  think  of  putting  the  cover 
disks  anywhere  near  your  computer,  you 
should  make  sure  you  write  protect  them. 
This  is  done  by  moving  the  black  tab  m  the 
top  comer  of  the  disk  so  you  can  see 
through  the  hole.  You  cannot  then  damage 
your  disks  in  any  way.  There  is  also  no  rea- 
son why  the  cover  disks  need  to  be  written 
to,  so  even  if  the  computer  asks  you  to 
write  enable  the  disks,  don't  do  itl 

To  extract  any  single  archrve.  simply  dou- 
ble-click its  kon  and  follow  the  on-screen 
instructions,  H  you  want  to  quickly  extract 
the  program  to  RAM,  select  the  NOVICE 
level  on  the  welcome  screen,  press  pro- 
ceed once  on  the  current  screen,  then 
again  on  the  next  The  program  can  then  be 
found  in  your  RAM  disk.  Normally  most 
programs  need  further  installing,  so  read 
the  documents  on  how  to  do  this. 

Hard  Drive  Users 

Hard  drive  users  do  not  have  to  boot  with 
the  first  disk,  but  you  must  make  sure  you 
have  the  Amiga's  Installer  program  in  your 
C  drawer.  To  make  sure  your  hard  drive  has 
the  correct  files  in  place,  double-click  on 
the  SetupHD  icon  This  will  check  if  you 
have  the  Installer  program.  If  not  it  will 
copy  it  across  -  don't  worry,  rt  will  not  write 
over  any  existing  files. 

All  you  hard  drive  owners  will  lind 
MultiExtract  very  useful.  It  is  a  separate 
method  of  extracting  the  cover  disk  files.  It 
allows  you  to  extract  a  number  of  files  in 
one  go,  to  your  hard  disk  or  RAM 

When  you  run  MultiExtract,  you  will  be 
presented  with  a  number  of  check  boxes, 
each  representing  one  of  the  programs  on 
that  cover  disk,  lust  de-seled  all  the  pro- 
grams you  do  not  want  extracting,  then 
press  proceed.  All  the  selected  programs 
can  now  miraculously  be  found  in  the 
selected  destination. 


-ArtEffe 

ethe  high 
-All  fun. 
'  erprooe 
•  ArtEffe 

f  '/  " 

'  w        ■  -  A  spe< 


KJ  I 

I 


•ks 


Is  this  Photoshop  for  the  Amiga?  A  truly  outstand- 
ing new  art  package  from  the  author  of  StormC 


Installing  ArtEffect 


If  you  can  use  the  normal  Amiga  Computing  installer,  you  should  have  no  problems  getting 
ArtEffect  up  and  running.  You  should  extract  ArtEffect  straight  onto  your  hard  drive,  as  once 
done  it  can  be  run  almost  straight  away. 

Before  you  do  run  the  program  you  will  need  to  double-click  the  installer  icon  in  the  ArtEffect 
drawer.  This  copies  a  library  across  and  will  set  up  an  assign  that  ArtEffect  needs.  Once  you  have 
done  this  you  will  be  able  to  run  the  program  with  no  problems.  People  with  only  2Mb  of  Ram 
can  use  ArtEffect,  but  they  will  have  to  use  a  16-colour  screen  and  make  do  with  only  a  fraction! 
of  the  program's  power. 


ArtEffect 


-  Furthe 

selectio 

-  ArlEfU 
Datatyp 

-  ArtEfh 
There  i! 

-  ArtEtt 
the  gra 
natural 
-ArtEtf 
compa 
gramrr 


Author:  Hugs  and  Partner 

Workbench  3.0 


Just  when  it  was  getting  to  the  stage  where  it 
seemed  like  a  truly  new  program  was  never 
going  to  be  released  for  the  Amiga,  and  we 
would  be  stuck  with  the  ever  increasing 
updates  of  Wordworth  and  Final  Writer,  bang! 
An  all-new  art  program  appears  on  the 
scene. 

From  the  same  people  who  produced 
StormC,  ArtEffect  unites  painting  and  image 
processing  under  a  particularly  productive 
user  interface.  When  the  program  was  in 
development,  emphasis  was  placed  on  pro- 
viding productive  functions  which  are  quick 
and  simple  to  use.  So,  beginners  and  profes- 
sionals alike  are  well  catered  for. 

ArtEffect  is  not  'just  another'  graphics  pro- 
gram for  the  Amiga.  Neither  is  it  oriented 
towards  the  current  'standard'  Amiga  pro- 
grams, but  rather  to  classic  image  processing 
programs  such  as  Photoshop  and  creative 
painting  packages  such  as  Fractal  Painter. 

The  proven  concepts  and  ideas  of  these 
classic  programs  have  been  merged  with  the 
uncontested  advantages  of  the  Amiga,  and 
you  can  see  the  results  for  yourself. 

Particularly  important  are  the  functions 
that  allow  you  to  select  certain  areas  of  an 
image  for  processing.  Of  course  some  Filters 
are  applied  to  the  entire  image,  but  when 
dealing  with  touching  up  images,  it  is  neces- 
sary to  select  a  particular  area.  So,  one  can 
retouch  a  scanned  photo  in  a  specific  area 
without  affecting  the  rest  of  the  picture. 

ArtEffect  offers  more  than  30  different 


effects  with  countless  options.  All  effects  are 
used  in  the  same  way,  and  they  all  have  the 
same  user  interface.  Each  function  has  a  pre- 
view window  in  which  the  effect  is  applied  to  i 
an  image  section.  The  preview  area  can  be 
zoomed  in  and  out  and  a  progress  bar  shows; 
how  much  of  the  operation  has  been  com-' 
pleted. 

While  many  of  the  Amiga's  normal  bitmap 
paint  programs  only  allow  painting  in  a  single1 
colour,  ArtEffect  gives  you  access  to  a  full 
range  of  natural  paint  toots  that  allow  you  to 
simulate  paintbrush,  crayon,  airbrush,  chalk, 
coal  and  oil  colours. 

To  do  a  good  job  of  simulating  all  these 
drawing  tools,  ArtEffect  offers  many  controls 
for  the  mode,  opacity,  intensity,  density, 
roughness,  form  etc  With  this,  everything 
from  the  transparency  of  water  colour  to  the 
harsh  look  of  chalk  can  be  simulated  excel- 
lently. ArtEffect  goes  one  step  further  and' 
even  offers  you  the  ability  to  paint  on  different 
materials,  such  as  canvas,  wood,  stone,  mar- 
ble etc. 

The  properties  of  the  three  basic  tools  - 
stencil,  brush  and  airbrush  -  can  be  complete- 
ly redefined.  The  form,  intensity,  density, 
roughness,  transparency,  opacity,  pressure 
sensitivity  (only  on  graphic  tablets)  and  Fade 
Out  can  be  adjusted  freely.  With  all  these 
properties,  natural  drawing  tools  can  be  sim- 
ulated very  well,  and  without  any  fringes.  The 
properties  of  these  tools  are  stored  in  the 
brush  manager. 


c 


Amiga  Computing 


OCTOBER  199$ 


Thi:  It  Mi/H i f:  •  i> .■  i  I  lor  >»/  you  •«n»)bl» 


ArtEffect  features 


Stencil 


9 


-  ArtEffect  is  a  pure  24-bit  art  package.  All  operations  and  manipulations  are  carried  out  in 
the  highest  possible  quality 

-  All  functions  in  ArtEffect  are  very  fast  Some  time-critical  filters  are  even  optimised  for  high- 
er processors 

■  ArtEffect  can  display  multiple  views  of  the  same  picture 

-  A  special  light  table  allows  pictures  to  be  overlayed 

-  A  special  perspective  tool  supports  the  creation  of  perspective  drawings 

-  Further  important  features  are:  Zoom,  Pipette  (for  colour  selection)  Lasso  (for  freeform 
selections),  Colour  Interpolator  and  Undo  function 

-  ArtEffect  offers  many  loaders/savers  (IFF,  JPEG,  TIFF,  GIF,  PNG,  BMP),  and  also  the  Amiga 
Datatypes  and  the  new  24-bit  datatype 

-  ArtEffect  offers  an  efficient  24-brt  printer  driver  that  uses  the  standard  Workbench  drivers. 
There  is  additional  support  for  TurboPnnt  and  Studio 

-  ArtEffect  supports  the  graphic  tablet  Wacom  ArtPad  11  (a  special  driver  is  needed!).  With 
the  graphic  tablet,  all  drawing  modes  become  pressure  sensitive.  This  is  very  important  for 
natural  drawing 

-  ArtEffect  can  be  extended  externally  by  a  flexible  Plug-In  interface,  which  allows  third  party 
companies  to  offer  new  functions.  There  is  also  a  special  GUI  for  these  Plug-Ins,  so  pro- 
gramming them  is  very  easy 


m 


lottnm  _J  

jfj  trirrtt— nt  mutant 


One  of  the  powerful  features  of  ArtEffect  is  its 
stencil  function.  This  is  sort  of  an  amalgama- 
tion of  Photoshop's  magic  wand  and 
Photogenic's  paint  layer.  In  Photoshop  the 
magic  wand  allows  you  to  select  areas  of  a 
picture  that  contain  similar  shades  of  colour, 
so  when  you  apply  an  effect  it  is  only  applied 
to  the  selected  area. 

ArtEffect  lets  you  have  this  quick  area 
selection  but  instead  of  using  Photoshop's 
basic  outline  it  gives  you  the  ability  to  direct- 
ly 'paint  on'  this  stencil  layer,  in  a  similar  way 
to  Photogenic. 

As  both  methods  are  combined,  it  makes 
for  an  incredibly  easy  way  of  selecting  areas 
that  you  do  not  want  to  be  affected  by  one  of 
ArtEffect's  processes.  Or,  by  using  the  invert, 
you  can  mark  the  area  you  want  to  be  affect- 
ed then  select  invert  masking  off  the  rest  of 
the  picture. 

To  give  you  even  more 
control  there  are  extra 
menu  items  that  allow 
you  to  expand  or  reduce 
the  size  of  the  masked- 
off  area.  On  top  of  this 
there  is  a  feather  com- 
mand that  will  'fade  in' 
the  edges  of  the  stencil 
to  any  background 
graphics  or  effect  applied 
over  it 


'A 


The  colour  selection 
loot  allows  you  to 
del in e  the  stencil  by 
picking  specific  colours 


DISK  2 


Author  Adam  Ciardnski 

Workbench  2.04 


Anyone  who's  heard  of  disk  doubler  will  know  about  the  basics  behind  DeepX.  It  is  a  program 
that  runs  in  the  background  and  waits  for  programs  to  load  or  save  files,  When  they  do,  it  com- 
presses and  decompresses  them,  so  saving  up  to  50%  disk  space  (normally  you  can  expect  to 
save  on  average  30%). 

DeepX  is  a  commodity  that  will  run  cjuielly  in  the  background,  watching  programs  and  files. 
If  you  want  DeepX  to  watch  a  program,  run  the  program  and  select  it  from  the  list  of  tasks.  You 
can  now  select  what  type  of  compression  the  program's  files  should  be  crunched  with.  You  can 
also  choose  not  to  have  saved  files  compressed.  DeepX  allows  you  to  choose  files  by  a  direc- 
tory path  and  with  pattern  matching,  making  it  even  more  flexible. 

As  it  uses  the  standard  XPK  compression  libraries,  there  are  a  huge  number  of  compressors 
available,  and  for  each  program  you  can  choose  an  individual  compressor. 


Flmmible 
and  emmy  to 
set  up  and 
use,  DeepX 
will  help 
you  save 
disk  space 


Amiga  Computing 


OCTOBER  1996 


MacWB 


Author:  Daniel  Balster 

Workbench  5.0 


Well.  I  gave  in  to  temptation,  again.  For  some 
reason  I  just  like  all  these  stupid  hacks  that 
change  the  way  your  Workbench  looks.  This 
latest  one  will  give  all  your  Workbench  win- 
dows a  Mac-style  look,  but  the/re  about  10 
times  as  fast  as  a  real  Mac  window. 

To  get  MacWB  running  you  need  to  copy 
the  Chicago  font  into  your  fonts  drawer,  copy 
the  MacWB  command  to  your  C  drawer  and 
add  the  line: 

run  >nil:  jiutlfor;  Mlufthi 

Workbench  2.04 
A  MMU  processor 


AppAssign 


Author:  Doguet  Emmanuel 

Workbench  2.04 


Assigns  are  a  constant  pain  in  the  rear  tor  Amiga  users-  The  situation  has  got  a  little  better 
with  the  good  old  Installer  setting  them  up  in  the  user  startup,  but  there  is  always  going  to 
be  a  time  when  a  program  is  going  to  need  one. 

AppAssign  is  a  little  program  that  makes  assigns  a  little  easier  to  sort  out  The  current 
assigns  can  be  listed  and  removed,  and  new  assigns  can  be  made  either  using  a  file 
requester  or  dropping  a  drawer  or  program  icon  into  AppAssign's  window. 


Making  your  lllo  easier,  AppAmmlgn 
sorfs  out  those  (roub/esome  assigns 


i   hi  ifKd  i»o-  fmi  u  >,,.  t/bt  in  ut> 


You  never  seem  to  have 
enough  memory,  and  even 
with  the  recent  drop  in  the 
price  of  Simms,  adding  extra 
memory  is  not  going  to  be 
cheap.  What  you  need  is  vir- 
tual memory.  This  is  when 
the  operating  system  'fools' 
programs  into  using  hard 
drive  space  as  actual  memo- 
ry. What  actually  happens  is 
that  using  the  MMU  found 
on  the  full  versions  of  the 
030,  040  and  050  chips, 
pages  of  memory  can  be 
swapped  between  the  hard  drive  and  your 
real  memory  whenever  a  program  accesses  it. 

Virtual  memory  is  a  lot  slower  than  real 
memory,  as  the  pages  have  to  be  moved  off 
the  hard  drive,  but  some  memory  is  better 
than  no  memory.  There  are  MUI  and  Bgui  ver- 
sions of  the  preference  program,  so  one  of 
those  should  suit  you  needs. 

You  will  never  be  short  of  memory  again 


r  1 

Zqbv  nam 

.  9~ 

3»v*  to  f*r 

fl**l  .twl 

f  I  l*l  of  Maya  T^Tr~ 
i                         OTtarmalta  —  ' 

\  ll 

■     -  I) 

'    ~~  M 

■  ■IB 


ustoftMtyw 


E-11 
FMB 
'  FONTS 


Wm&srtft  f  »i. 

rrpt*>urtior      m*.  Aitfrcp/rTPMwitt* 


•Mm 


Deluxe  Solitaire 


Author  Martin  Longstaff 

Workbench  2.04 


What,  another  card  game?  Well  yes,  but 
this  one  is  a  real  good  looker.  If  you  have 
ever  wanted  a  decent  playing  patience 
game,  this  one  will  suit  you  down  to  the 
ground.  Based  on  all  the  card  games  you 


get  on  the  PC  and  Mac,  Deluxe  Solitaire 
aims  to  look  every  bit  as  good  and  play 
just  as  well.  Co  on,  give  it  a  go,  and  if  you 
do  not  know  the  rules,  ask  someone. 


Xnfittiffe     Caff  farm     fftjftfafrfi.  flnHtotw 


mmm 


.'.nlifaift      JJftkWm'     Zntlfairn     *  Lnttla'w 


.mttnivti 


r.nlifaivn 


lifts  Iff.       £r?/ i  fn\ 


r 


Hawing  trouble,  the  muto*Hnl*h  game  helps  you  look  good 


Amiga  Computing 


OCTOBER  1996^ 


Popp 

E 

R 

Autnor:  Pierre  uatuargeon 

Workbench  2.04 

Magic  Menus  have  been  around  for  a  long 
while  now,  and  nothing  new  has  been  added. 
But  if  you  are  looking  for  something  that  can 
provide  a  little  moie  in  the  way  of  functions. 
Popper  could  be  what  you  want  As  well  as 
giving  you  the  normal  new  pop-up  menus 
that  Magic  Menu  provided.  Popper  has  the 
extra  feature  of  tear-off  menus. 
So,  if  you  regularly  need  to  access  the 


Workbench 
Window 

leona 


Window  menu  on  Workbench,  press  the  right 
mouse  button,  select  the  menu  and  press  the 
left  button.  The  menu  will  now  stay  on  the 
Workbench  and  a  window  bar  will  appear  on 
top  of  it.  allowing  you  to  drag  it  around,  push 
it  to  the  back  and  close  it  when  you  like.  If 
you  want  to  update  a  window,  select  it  and 
then  the  update  menu  selection. 


■ 


RejetWB 
Quit  ToolManager 
Open  TM  Window 
ADPro 
Calculator 
MultiView 

0pU3 

QuickGrab 
TurboText 
Brilliance 
D-Copy 
PPamt 
ReOrg 
Format 
cdp 

SnoopDos 
Enforcer 
SCSIMOUNTER 

WBStartup+Prefs 
App  Assign 


Backdrop 
cute  Command 
aw  All 
Me  All 
Message 
lit... 


DISK  2 


UTILITY 


 .  

r  I  Window 


3pen  Parser 

Select  Contents 
Clean  Up 
(Snapshot 

>hov 


MMK 

» 


Stealing 
Idaaa  from  X 
Windows, 
Poppmr  Ma 
you  III  tar 
menus  all 
ovar  I  he 


RenameIt 


Trash  man 


Author.  Tomtsx  MusiyntU 

Workbench  3.0 

The  Amiga's  operating  system  has  loads  of 
nice  features.  It  does  have  a  nice  trashcan, 
but  it's  not  very  good  having  one  on  each 
separate  partition.  We've  had  replacement 
trashcans  in  the  past,  but  this  one  is  the  best 
so  far. 

From  a  single  Appicon  you  can  happily 
delete  and  retrieve  all  your  files.  It  will  move 
all  the  files  off  to  the  trashcan  directory  and 
remember  their  original  location  if  you  want 
to  retrieve  them  at  a  later  date.  It  also  has 
automatic  trash  handling  •  if  the  drive 
becomes  full  it  will  start  to  remove  files  from 
the  trashcan  directory,  giving  you  more  space. 


On  Go 


Author:  Tak  Tang 

Workbench  2. 04 

Windows  95  has  started  something  of  a  fad 
on  the  Amiga,  with  a  number  of  people 
putting  out  their  own  version  of  the  PC  start 
bar.  Well,  On  Go  is  another  similar  attempt  at 
copying  it,  but  it  has  a  number  of  differences 
from  all  the  other  current  start  bars. 

What  makes  On  Co  special  is  that  along 
with  the  normal  program  launcher  and  the 
fact  it  is  a  full  commodity,  it  implements  'vir- 
tual screens'.  This  lets  you  have  multiple 
Workbench  screens,  even  though  it  appears 
you  only  have  one.  On  these  screens  you  can 
have  different  windows  open  and  flick 
between  the  different  Workbench  screens. 
Which  is  nice.  Currently,  to  configure  On  Co 
you  have  to  manually  edit  the  config  file,  but 
this  is  fairly  straightforward. 


Author:  Oxyron 

Workbench  2.04 


The  horror  of  renaming  hundred.,  of  files! 
Well  alnght  this  might  not  be  something 
you  come  up  against  every  day,  but  for  peo- 
ple who  deal  with  large  'animations  and 
have  many  similarly  named  files  with  num- 
ber extensions,  this  is  a  distinct  possibility, 
RenameIt  is  a  program  to  help  you  get 
around  this  nasty  situation.  It  allows  you  to 
rename  multiple  files  in  vanous  different 
ways.  Primarily  rt  allows  you  to  aKer  the  suf- 
fix and  prefix  of  file  names. 


Replace   Body  I  1 
uith  I 


Quit 


ion 

Workbench  2.04 


This  is  a  set  of  specialised  libraries  that  was 
written  so  as  many  different  compression 
libraries  and  crunchers  could  be  supported  by 
one  single  library,  thus  allowing  programmers 
to  support  alt  different  types  of  compressor 
without  needing  to  know  anything  about 
them. 


MBPress 


Author:  Steve  Anderson 

Workbench  2.04 


To  go  along  with  the  AmigaCuide  medical  this 
month,  MBPress  is  a  tiny  program  that  is  used 
to  detect  what  combination  of  mouse  but- 
tons are  being  pressed.  By  holding  down  one 
of  the  mouse  buttons  at  bootup,  you  can 
select  a  different  startup  sequence 


Faulty  disks 


Amiga  Computing 


OCTOBER  J  996 


If  you  should  find  your  Amiga 
Computing  CoverDisk  damaged 
or  faulty,  please  return  it  to: 

r/fi  r.V  ns  House,  /  /  Edward 
Street  Bradford,  W.  Yorks  BD4 

JHH 

Please  allow  28  days  for  delivery 


in  in  e  N 


i 


NetConnect  promises  even  easier  net  access  for 
Amiga  users.  Neil  iviohr  takes  a  sneak  preview 


.         .  I,n  the  recent  boom  in  media 

m  '  M  m  COve,age  °* the  ln'emel  it  seems 
1  I  #  everyone  is  slapping  together  all- 
^^*W  in-one  Internet  access  packages  - 
first  Amiga  Technologies  with 
their  Surfer  pack  and  most  recently  HiSoft's 
Net  &  Web.  NetConnect  is  hoping  to  surpass 
both  these  products  by  offering  simplified 
configuration  and  setup  along  with  the  latest 
versions  of  the  most  popular  Internet  pro- 
grams. 

The  first  thing  that  will  strike  you  about 
NetConnect  IS  the  toolbar  front  end,  from 
which  all  the  configuration  and  programs  are 
accessed.  The  toolbar  is  very  reminiscent  of 
the  docks  used  by  ToolManager  and  is  setup 
•n  a  similar  fashion,  allowing  variable  rows 
and  columns  of  either  icons  or  text  buttons. 

Anyone  who  has  had  a  look  at  Miami  will  be 
glad  to  know  that  NetConnect  has  'borrowed' 
the  simple  setup  front  end  used  to  configure 
all  the  aspects  of  logging  on  to  your  Internet 
provider. 

NetConnect  will  simplify  this  even  beyond 
what  Miami  offers  by  maintaining  a  list  of 
Internet  providers  and  their  details,  so  making 
the  initial  setup  a  matter  of  selecting  which 
country  you  live  in,  your  provider  and  the  local 
PoP  you  will  be  using.  Currently  the 
NetConnect  database  covers  a  140  providers 
in  30  different  countries,  40  of  which  are 
British. 

Once  this  is  done  you  are  left  with  having  to 
enter  your  own  specific  user  details  such  as 
user  name  and  password.  As  with  Miami  there 

a  ,af8e  "  of  modems  which,  if  it  includes 
yours,  will  handle  the  modem  initialisation 
automatically. 

So  NetConnect  gives  you  a  good  program 
launcher  and  set  up  interface  but  what  else 
does  it  offer?  Well  for  starters  you  will  be  get- 
ting AmiTCP  4.3,  the  latest  veision  of  the  ubiq- 


An  up-fo-dale  version  at  Voyagor  will 
mat»  w'°  browming  mn  easy  r.a* 

uitous  TCP/IP  stack  which  has  quite  a  few 
advancements  over  previous  versions,  general- 
ly making  it  far  easier  to  configure  and  setup. 
This  is  an  advantage  over  Miami  which  uses  its 

QowerMail 

One  of  the  completely  new  programs  that  comes  with 
NetConnect  is  PowerMail.  Written  by  the  author  of 
MetaTool,  a  Mime  compliant  mailer,  PowerMail  is  the 
next  generation  version  of  the  original  software 

Taking  advantage  of  all  the  new  features  introduced 
m  MUI  3  PowerMail's  interface  is  fully  drag  and  drop 
allowing  you  to  move  mail  attachments  to  the  clip 
board  between  mails  and  save  them  off  to  disk.  Another 
sp-n  off  s  that  rf  you  multtselect  a  bunch  of  mails  and 
drag  them  over  to  the  address  book  all  the  email 
addresses  of  the  people  who  sent  these  mails  will  auto- 
matically be  added  to  the  address  book. 

Any  included  images  will  be  displayed  in-line  with 
the  received  mail  and  similarly  images  can  be  dragged 
over  into  mails  and  will  be  automatically  decoded  as 
part  of  the  mail  using  the  installed  Datatypes. 


own  specific  TCP  stack  and  could  cause  com 
patibility  problems  with  some  software. 

There  will  also  be  the  latest  version  o 
AmFTP  -  m  my  opinion  the  best  FTP  program 
around  -  along  with  AmlRC,  again  one  of  the 
best  IRC  clients  available  for  any  compute? 
Both  these  programs  should  be  getting  an 
updated  interface  for  the  NetConnect  release 
making  them  even  easier  to  use. 

Web  support  will  come  in  the  form  of 
Vbyager  vl.l.  This  is  not  going  to  be  as  com- 
plete as  vbyager  NG  which  will  support  every- 
thing that  NetScape  does,  but  it  will  add  tables 
and  possibly  animated  Crf  support  This  means 
the  majority  of  Web  sites  will  be  perfectly  dis- 
played. Additional  programs  such  as  AmTelNet 
and  mFmger  both  look  good  and  are  not  pro- 
vided for  currently  by  the  other  Net  packages. 

Due  to  the  heavy  use  of  MUI  -  well  all  the 
programs  use  MUI  -  the  latest  version  will  be 
bundled  with  NetConnect  This  version  will  be 
3.5  and  has  many  more  bug  fixes  along  with 
even  more  speed  increases  and  new  pop  up 
menus.  r  r 

Currently  NetConnect  looks  an  excellent  all- 
in-one  package  with  a  lot  of  thought  having 
gone  into  it  With  the  final  version  all  the  pro- 
grams will  be  installed  from  a  single  installer 
that  will  also  initially  set  up  your  account  and 
provider  details  letting  you  get  linked  up  and 
on-line  as  soon  as  possible. 

With  the  simple  configuration  GUI  the  lull 
version  of  Am.TCP  4.3  and  the  all-in-one  icon 
dnven  front  end.  NetConnect  does  looks  good 
and  should  be  out  soon. 


Looking  mvwry  bit  m  good  *s  it  /,  le 
PowrMti,  I*  a„  OMC,ll»nt  Mime  m»U«r 


Fii.iM.iw,.iiijiiiiiii'rj 

OCTOBER  1996 


features  include:  Image  Processing  •  Hundreds  of  tools  for  enhancing,  filtering,  or  restoring  youi  images 
lat  Conversion  -  Supports  reading  and  writing  dozens  of  ttle  formats  from  numerous  professional  platforms 
ie  Amiga,  PC.  Mac.  and  SGI  Computer  Video:  "Holy  cow'-  WYSIWYG  -  Interactive  preview  screen  shows 
hand  changes  in  realtime  on  ImageFX ,M    Region  Controls  -  Limit  processing  to  regions  with  definable  soft 
|||Color  Painting  -  Traditional  painting  tools  are  available  in  full  2-1-bit  color  CU  Amiga   "Vie  king  of  Amiga 

denng  -  Advanced  rendering  and  ditherii        urthms  for  generating  colom  ^ges 
eL|  plications   Multiple  Level  Undo  -  Limited  only  by  ynur  available  memoiy   Ama/ing  Computing:  "T/ie 
^^^Kyade  that  any  Amiga  image  processing  program  has  gone  through  in  years     ImageFX  has  become 
•  jHy/»         Virtual  Memory  -  Use  your  hard  drive  to  work  on  images  ol  any  size,  including  video,  turn  and 
Groups  -  call  us  I  ounts!  Batch  Processing  Perlo- 

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>  software.  Micro  limes:  r  too  cot 
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PacKard  ScanJet  series  II,  Sharp  I 
imegrgbber  256     Printers  -  Any 


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ffnciife 


Regular  as  clockwork,  Softwood  have  released  the  latest 
instalment  of  their  award-winning  word  processor.  But 
is  Final  Writer  5  a  major  update,  or  just  another  fine 
tuning?  Careth  Lofthouse  reviews... 


Oou've  got  to  hand  it  to  them.  Not 
only  does  Softwood  continue  to 
light  tooth  and  nail  lor  domina- 
tion of  the  Amiga  applications 
market,  it  even  has  the  gall  to  take  on  Mr 
Gates  himself.  Yes,  Final  Writer  is  about  to 
challenge  Microsoft's  monolithic  Word  in  a 
bid  to  make  a  serious  dent  in  the  lucrative 
world  of  PC  word  processing. 

But  belore  you  bombard  Softwood  with 
letters  of  protest  at  their  treacherous  betray- 
al of  the  Amiga,  take  a  moment  to  look  at 
Final  Writer  5.  You  might  just  be  surprised. 

Far  from  releasing  an  old  product  with  a 
few  tweaks  to  milk  a  dying  market, 
Softwood  has  actually  put  Final  Writer 
thtough  one  of  the  most  substantial  over- 
hauls it's  had  in  a  while.  With-  over  24 
enhancements  since  release  4,  this  looks 
like  the  product  of  a  company  that  remains 
very  serious  about  Amiga-based  develop- 
ment 

But  first  the  basics  (the  majority  of  you 
who've  heard  this  all  before  should  skip  the 


next  two  paragraphs).  Final  Writer  has  vied 
for  the  position  of  top  Amiga  word  proces- 
sor for  years,  and  with  good  reason.  A  WYSI- 
WYG product,  it  was  one  of  the  first  to  fea- 
ture a  user-friendly  GUI  complete  with 
neat  control  icons  and  point-and- 
click  requesters.  In  other 
words,  it  doesn't  just 
work  well,  it  looks  good 
too. 

Final  Writer 
includes  basic  draw- 
ing toots  to  enhance 
and  illustrate  the 
content  of  your  doc- 
uments. More  importantly,  it's  laster  when  it 
comes  to  manipulating,  formatting  and 


restructuring  lengthy  sections  of  text  than  j 
atch-rival  Digita  Wordworth  -  and  that  afterl 
all  is  what  a  good  WP  is  about 

Now  on  to  the  refinements  introduced  { 
with  release  5.  First  up,  Final  Writer  now; 
includes  a  new  Auto  Correct  facility.  As  the! 
name  suggests,  this  will  instantly  corredB 
your  regular  typos  -  thus  teh  will  miracu*B 
lously  reappear  as  the,  for  example. 

It's  also  possible  to  use  this  feature  to 
automate  repetitive  phrases  and  lengthy 
names.  If,  for  example,  you  were  creating  a 
tutorial  for  Final  Writer  5,  you  could  add  anl 
Auto  Correct  item  to  change  fwS  to  Final\ 
Writer  Release  5.  Then  whenever  you  typedB 
fwS  the  program  would  correct  it  to  pro-B 
duce  Final  Writer  Release  5.  More  useful 
than  it  initially  sounds,  believe  it  or  not. 

Auto  Correct  will  also  capitalise  the  first  j 
letter  of  sentences  and  correct  two  initial* 
capitals  in  a  sentence. 

Release  5  now  allows  you  to  create  doc-  [ 
uments  using  a  template.  The  'New  fromk 
Template'  option  doesn't  just  open  yourl 
document  it  updates  the  dates  and  times  in  1 
the  document  and  leaves  the  name  set  as 
Untitled.  So  what?  This  means  you  can't ' 
accidentally  save  a  newly  modified  version 
of  the  document  on  top  of  your  template, 
making  it  perfect  lor  protecting  and  using  t 
templates  for  regularly  used  letterheads  and  1 
forms. 

Swapping  between  regularly  used  docu- 1 
ment  formats  is  also  made  easier  by  a  new 
option  allowing  you  to  save  sets  of  style  j 
sheets  and  assign  them  to  documents.  In  | 
practice,  this  means  you  can  have  templates 
for  different  business  letters,  invoices, 
personal  correspondence  and  so 
on,  allowing  you  quickly  to 
develop  regularly  needed 
document  types. 

Possibly  the  single 
most  important  inno- 
vation for  serious  WP 
users,  however,  will 
be  the  introduction  of 
full  featured,  industri- 
al strength  RTF  import 
and  export  filters.  RTF  is  vital  for  users  want- 


QOP   OF   THE  TABLE 


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B«fXoc«  word*  ot  /OU  ryp* 

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;  j'fKarWBS 


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It's  been  a  long  time  coming,  but  at  last 
Final  Writer  5  allows  you  to  create  and 
incorporate  tables  into  your  documents. 

Tables  are  independent  objects  you 
can  position  anywhere.  They  are  vital  for 
documents  where  you  need  to  present 
numerical  data  in  a  manageable  and 
visually  effective  form  -  so  much  so  that 
once  you  have  them,  you  wonder  how 
you  did  without  them. 

Still,  better  late  than  never,  and 
Softwood  have  now  done  an  excellent 
job  by  introducing  an  extremely  versatile 
tables  generator.  The  'Tables 
Preferences'  requester  is  a  powerful 
tool,  with  all  the  options  you're  likely  to 
need. 


The  'text  flow'  option  allows  you  to 
have  the  document's  body  text  flow 
around  the  left  of  right  of  the  table,  or 
over  the  top  of  the  table.  A  'distance' 
option  tells  Final  Writer  how  much  space 
to  leave  between  the  table  and  the  text 
flowing  around  it,  while  if  you  type  in  a 
title  for  your  table  in  the  'Title'  area,  the 
table's  title  will  be  appended  to  the  spe- 
cial Table  of  Illustrations  section. 

Tables  can  be  customised  with  16 
background  colours  (useful  for  contrast- 
ing different  columns  or  rows  of  data) 
and  different  thicknesses  for  the  lines 
that  divide  the  table  up. 

It's  as  simple  as  it  sounds  -  and  that's 
how  it  should  be. 


Following  in  tho  «t»p»  of  Wordworth.  Final  Writer 
now  includea  mnd  aulo-comct  facility 


Amiga  Computing 


OCTOBER  1996 


Ql  RST 


TO  THE  FINISH 


Despite  troublesome  times  in  the  Amiga 
market,  both  Digita  and  Softwood  have 
continued  to  develop  their  products  and 
release  regular  updates  of  their  highly 
regarded  word  processors.  The  truth  is, 
though,  some  previous  product  updates 
have  been  disappointing;  expecting  pow- 
erful new  features,  we  have  instead  been 
presented  with  small  refinements  that  are 
useful  but  uninspiring. 
It's  therefore  heartening  to  see  an 


ing  to  swap  text  documents  between  differ- 
ent WPs,  and  different  platforms  as  well. 

This  means  that  you  will  be  able  to  take 
a  half-finished  document  from  the  PC  at 
work  and  load  it  into 
Final  Writer  on  your 
Amigas  at  home  to  fin- 
ish it  off.  Then,  provid- 
ing you  save  it  in  RTF 
format,  you  can  take 
the  finished  document 
and  reload  it  on  to  the 
work  PC  the  next  day. 
(The  same  procedure 
will  work  with  Apple 
Macs,  and  between  all 
sorts  of  different  WPs 
providing  they  support 
the  RTF  format). 

Softwood  have 
realised  how  increas- 
ingly important  this  feature  will  be  and  have 
ensured  it  complies  with  the  latest  RTF 
specifications.  Furthermore,  they've  even 
made  certain  that  RTF  hies  using  future 
specifications  will  load  without  problems. 
Even  interchanging  files  with  fonts  that  are 
non-existent  on  the  Amiga  (a  common 
occurrence)  is  not  a  problem;  Final  Writer  5 
will  simply  replace  an  unrecognised  font 
with  a  preset  Amiga  font 

Other  major  enhancements  include  a 
high-calibre  tables  generator  and  an  HTML 
export  option  for  WWW  pages  (see  our  box 
outs).  Improved  data  support  for  imported 
graphics  is  a  boon  as  well,  allowing  you  to 
import  GIF,  JPEG,  BMP  and  other  image  file 
formats  directly  into  a  document. 

Otherwise  there  are  numerous  small  but 
useful  tweakings  to  the  WP*s  functionality, 
revealing  a  company  that's  in  touch  and 
prepared  to  respond  to  its  customers 


Final  Writer  5  is  a  big 
enough  step  forward  to 
ensure  that  Softwood  this 
time  deserves  an  unquali- 
fied recommendation. 
Excellent. 


Amiga  product  undergo  a  serious  and  sub- 
stantial update  that  brings  it  up  to  speed 
with  the  sort  of  modern  WP  functionality 
we  should  expect 

It's  even  better  to  see  it  retaining  an 
extremely  affordable  price  tag  for  the 
home  user. 

Final  Writer  5  is  a  big  enough  step  for- 
ward to  ensure  that  Softwood  this  time 
deserves  an  unqualified  recommendation. 
Excellent. 


requests.  For  example.  Softwood  had  made 
the  'Open  Font'  requester  available  from  the 
Type  Specs'  requester  in  Release  4.  Thanks 
to  requests  from  users,  however,  they've 
now  made  the 
'Font'  requester 
accessible  direct- 
ly from  a  menu 
item. 

Again  in 
response  to  cus- 
tomer requests, 
Release  5  also 
allows  you  to 
save  sets  of  pref- 
erences and 
assign  them  to  a 
document  This 
means  you  can  save 
the  current  prefer- 
ences  using  any 

name  you  wish. 

Release  5  continues  to  enhance  Final 
Writer  capabilities  for  text  manipulation  too. 
In  previous  issues,  re-arranging  copy  was  a 
messy  matter  of  manual  cutting  and  past- 
ing. Now,  all  sections  can  be  arranged  using 
the  'A/range  Sections'  requester. 

With  the  release  of  the  surfer  pack,  more 
Amiga  users  are  at  last  getting  connected  to 
the  Internet  -  only  to  find  that  many  sites 
use  software  applets  that  don't  support 
their  machines.  Oh  well... 

Softwood's  pro-active  development  of  an 
on-line  customer  support  sen/ice  for  Amiga 
owners  is  therefore  particularly  welcome. 
From  July  1996,  customers  will  be  able  to 
publish  their  own  page  on  the  Personal 
Web  Site  of  Softwood's  Server  for  12 
months.  This  facility,  combined  with  the 
established  Amiga  News  forum,  should 
hopefully  grow  to  become  an  invaluable 


Creating  tables  in  Final  Writer  takes  halt  a  minute, 
even  when  adding  colour  i 


.  Uau  1996 


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w^tmiaT 


The  tablet  facility  Is  flexible  enough  to  Quickly  create  a  wide 
range  of  objects  that  enhance  and  illustrate  your  data 


Jargon 

 BOX 

QUI  -  Grophkol  User 
IMtnote 

HTML  -  Hyper  Tat  Markup 
language,  the  moit  cam- 
manly  used  language  tar 
creating  Web  pages 
Requester  -  Poinl-and- 
chtk  gadget,  that  pop  up 
onscreen  to  givt  uw  a 
choke  of  option* 
HIT  -  loth  Tr«r  format  a 
popular  Rkf  Hie  standard 
oHowmg  users  to  inter- 
change fife*  between  differ- 
ent hardware  and  software 
ptarlormx 

tablet  -  independent 
obfecD  used  in  WP  docu- 
ments Jo  present  and  con- 
trail data 

WP  -  Wordprocessot 
WYSIWYG  -  What  you  tee 
n  what  you  get:  the  WP  mtl 
print  documents  the  way 
they  appear  onscreen 


Rnol  Writer  Retoose  5's  Tobies 


mm     Qty.  ftte» 
-  ■■:  'Mi  i 
i  J            iwm  1 
cz=mmimr_ 

 WIJU 

.-:  buuHj 

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'         ••»'■   «vf  ptrf^  **■•  wa  *if 

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resource  for  the  exchange  of  information 
that's  realty  relevant  for  Amiga  owners. 

And  here's  the  link  with  Final  Writer.  To 
participate,  users  are  invited  to  send  infor- 
mation for  their  home  pages  as  a  Final 
Writer  document  along  with  any  other  links 
and  graphics  -  then  Softwood  promise  to 
do  the  rest.  You  will  be  given  the  opportu- 
nity to  update  this  information  once  a  year. 

A  year's  subscription  to  this  service  will 
cost  you  £35  -  not  too  high  a  price  for  your 
own  section  of  the  Net,  we  think. 

Final  Writer  5  itself  shows  further  com- 
mitment on  Softwood's  part  for  incorpo- 
rating the  WWW  into  their  plans  as  well. 
Release  5  now  includes  an  excellent  HTML 
export  option  allowing  users  to  create 
documents  that  can  be  used  immediately 
on  a  Web  site. 

Bottom 

i  line 


Product  details 


Product 


Final  Writer  Release  5 


Supplier       Softwood  Products  Europe 


Price 


Tel 


£74.95  {Upgrade  £22.95) 


01  773  836781 


Final  Writer  retains  the  epeed  and  user-triendly 
interlace  that  have  made  It  so  popular 


Manual  cut  and  paste  In  large  ■ 
replaced  by  the  new  rearrange  section*  facility 


HZ 

mm 

Ease  of  use 

SB 1 

Implementation 

94% 

Value  For  Money 

9J% 

Overall 

81% 

Amiga  Computing 


OCTOBER  1996 


Software  Hut  amiga 


Folcrott  East  Business  Park    313  Henderson  Dr    Sharon  Hill,  PA  19079 


Info  610-586-5703  _  _  _  _     ^  ^       _    _  _  _  _ 

TSmSmSS     Orders  800-93- AMIGA 


softhut®  ix.  netc  om.  com 


Hours:  Mon-Fri  9  to  6 
Sat  10  to  4  •  Eastern 
FAX  610-586-6416 


FAX  610 

Hours 
Sal  10 


All  our  customers  worldwide  can  now  reach  us  by  E-Mail.  We  always  respond  within  24  hours  on 
Quotes  &  Technical  Info,  and  ship  orders  the  same  day.  Our  number  is  softhut@ix.netcom.com  •  1 


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Ditafryer  SCSI.  4000 

99  95 

DlUf  tyer  2000s  SCSI 

H  10 

DataFryer  2000e  IDE 

79  95 

Dataf  Iyer  2000  SCSI  t  IDE 

13995 

OetlFryer  2000  BMd  RAM  Boan 

1 

with  OK 

119  95 

OiBf  Iyer  500  BMP  RAM  Bond 

wtffiOK 

109.95 

Dataflyer  4000SX  SCSI  Zorro 

99  95 

Call  lor  othfli  tot  figuration 

Input  Devices 
Mlndicepe  Pewerplayen  Jo yi lick 

Cornoetltion  Pro  CO-32  Controller 
The  Bug 
Port  Ret 

Alia  Data  Mega  Mouse.  400  DPI 
AJIlOlll  Cryitil  trackball 

AJta  Data  3  Bunon  Mouse 

Wizard  560DPI  Black  3  But  Mouse 

Wizard  560DP1  Beige  3  Bui  Mouse 

CBM  CD-32  Joypad 

Logic  3  Action  Joypad 

Golden  Image  JP-100  Pen  Mouse 

EOipse  Mouse  w/Mouse  Pad 

Amine  Trackball 

W1C0  Black  Mai  Joystick 

Analogue  Joystick  Adapter 

4  Player  Joystick  Adapter 


5995 

24  95 
1800 
19.95 

26  95 
39.95 

27  95 
27  95 
27  95 
1495 
1995 
1995 
1995 
BJK 

795 
11  95 
1295 


SCALA 


MM300  &  MM400 

Back  in  slock  Irom  SCALA  tnair  award 
winnng.  powerful,  fle«o*e  &  easy  to  use 
multimedia  presentation  tools  for  the 
Amiga  Hurry,  supplies  are  kmiled 
SCALA  MM300  114495 
SCALA  MM400  19995 
SCALA  MM400  upgrade  for 

MM300  owners  6995 

SCALA  Backgrounds 

This  a  a  professional  collection  of  nigh 
quality  backgrounds  lo  be  used  with 
SCALA  MM300  or  400.  Specialty  priced 
tor  a  limited  time  only 

SCALA  Backgrounds  Volume  2  Si  9  95 
:CAlA  Backgrounds  Volume  3  1995 


Monitors  & 
Motherboards 

CDS8001  Multistat)  -  NEW  Call 

A3000  16MiPCBer/1Mb  $319.95 
A3000  D30.75MMM0 

Desktop  PCB  378.95 
A3000  03Q/25Mz/1Ma 

lower  PCB  429.95 

A50D  He»  5  PCB  79.95 

A500  Rev  6A  PCB  89.95 

A3000  lower  Power  Supply  129  00 


Modems,  Networking 
&  Inter  Net 

Cardinal  14.4  FAX  Mode*)  199.95 

Sparltlar  14.4  FAX  Madam  114.95 

Cardinal  2B.BV.J4  f  AX  Modem  189.00 

Sportiltf  28.1  FAX  Madam  224.95 

5upraUprass7B.B  FAX  Mode*  159.00 

Supra  2B.B  FAX  Madem  V.M  209.95 

JR  Camn  Terminal  Software  5.00 

Termite  39.95 

TannileTCP  84. 95 

CP  Fat  Software  •  Clan  1  i  2  59.95 

Help  Amiga  Gal  On  l  aet  Vldea  14.95 

IBrewia  41.95 

AWaO  7  */rlTML-Hat*en  44.95 


Advanced 
Amiga  Analyzer 

V  2.0  -  $59.95 

Specie!  Offer 
lay  a  service  manual  for  yaur 
computer,  with  purchase  •  $1  2.95 


lOmega  Zip 


Zip  Otlve  SCSI  External  $229.95 

100MD  Removable  Disk  19.95 

100Mb  Disks  (3Pack)  57.95 

Zlp/Jaz  Toots  Software  -  24.95 

Jar  Drive.  1Gb  Internal  519.95 

Jaz  Oilve,  1Gb  external  619.95 

1Gb  removable  Disk  129.95 


Hard  Drives 

Wa  carry  a  full  Una  ot  2.5"  ana  3.5" 
Hard  Orlvai  Irom  Conner,  Quantum, 
Seagate,  Mlcropolls.  4  Maxtor. 


Megachip  A500/7000 

\m 

9^ 

2532  RAM  Board  OK  tor  2630 

189 

0D 

Cobra  1240  ?6M/  RCCPU 

139 

OS 

CoOral240  33M*  RC  CPU 

154 

as 

CoOn  1240  40Mj  EC  CPU 

199 

The  Clock  A 1 200 

17 

96 

Ferret  SCSI-2  C do ra/Mon goose 

89 

IB 

Kwikstart  7  A 1000 

54 

95 

1202  No  FPU  OK 

99 

B6 

FPU  and  RAM  prices 

Call 

Spitfire  SCSI2  Controller 

94 

BB 

RatMFire  SCSI2/RAM  ControSer 

149 

DO 

Wildfire  060  50Mr  for  A2000 

1499 

DO 

3128  RAM  E«o  A3/4000  OK 

239 

K 

CD-ROM 


All  thai  following  CD. BOM. 
carry  m  1  <•■»  Warranty 

Sony  CDU-55  CD-ROM 

•  IS09660.  Mulli- Seta  ion  PhDta-CO 

•  SCSI.  Ooeble  Spaed.  Ceddyleii 

Internal  model 

$79.95 

External  model 

 $139.95  

HECCDfl-222  Quad  Speed 
CO-ROM  Drive 

•  Quad  Spaed  (4X).  600Kb.^ec  Access 
>  120MI  Random  Seek  •  256K  lutler 

•  SCSI-2  •  Caddyleta 

Internal  model 

$149.95 

External  model 
$214,95 

Sony  CDU  765  Quad  Speed 
SCSI  CO-ROM  Drive 

Internal  model 

$149.95 

External  model 
$214.95 

ASIM  COFS  CD-ROM  Orhrec  rt.i  comei 

•  Till!  Market  CO 

459.95 

ASIM  3.i  ■parade  lor  2.0  ewaen 
$42.95 

Squlrrai  SCSI-2  PCMCIA  Card  S94  95 
Surf  Soultiel  PCMCIA  Card         1 39.95 


Power  Supplies  6  Eisanilon  Boarii 

A2000 30QW Power  Supply  $14900 

Muiutice  Wl  I/O  Eiiander  99  00 

MegaiosounO  4995 

Pro  Midi  4295 

Warp  Engine  Call 

Big  Fool  CD-32  Power  Supply  79  95 


Custom  Chips 

1  Mb  Agnus  B373A 

$3495 

Super  Danlse  8373 

29  95 

CIA  8520  Crup 

1195 

Gary  5719  CMp 

13  95 

Paula  oi  Oomse  Cmp 

IB  95 

Usa  IC 

39  95 

Ante  iC 

39  95 

Busier  5721  IC 

2996 

Eproms  2630  Rev  7 

34  95 

Eproms  2091  Rev  7 

34  95 

1  J  ROM  Chip 

13.98 

204  ROM  Chip 

22  95 

205  ROM  Chip 

2695 

Guru  ROM  v6 

71.95 

Guru  ROM  vfi  A500/S30HD 

8295 

W.  D.  SCSI  Chip  RevflA 

3295 

68000  CPU 

16.95 

CIA  8520  Surf  Mount  Chip 

23.50 

Super  Busier  Rev  it 

29.95 

Amber  IC 

32  95 

Ramsey  Rev  7 

29.95 

Gary  Surface  Mount 

42  95 

Paula  Surface  Mount 

4295 

Super  Omac  Rev  4 

42.95 

Brwgeite 

29  95 

video  DAC 

24  95 

2.1  &3.1  OS 


From  Village  Tronic:  Official  3  1 
Kilsl  Each  comas  complete 
w/Manuals,  Disks  &  ROM(s). 

AS320  3.1  Kit  for  trie  A500. 
A2000.  &  A2500 
$124.95 

AS330  3.1  Kit  tor  all  A3000s 
$139.95 

AS340  3.1  Kit  tor  all  A4000S 
$139.95 

AS312  3.1  Kit  tor  all  A1200S 
$139.95 

AS306  3.1  Kit  tor  all  A600S 
$124.95 

3.1  ROM  lor  A500.  A600. 

A2000  (Specify)  $54.95 
3  IROM  sel  tor  A3000,  A4000, 

A1 200  (Specify)  74.95 

3  1  Manuals  &  Daks  (no  ROM)  7495 

AS216  2.1  Kjt  from  Commodore  5295 

AS216  2  1  KjIw/2O4R0M  82  95 

AS217ARe»/00S  Enhancer  14.95 

Multi-Sun  2  v6A  5OO/WXV2O00  34.00 


Amiga  Parts 

At 000  Internal  Floppy  Disk  Drive 

$69 

«1 

A1000  Case  w'ali  shielding 

19 

95 

A20O0VA3000  Keyboard 

79 

95 

AfiOO/1200  Internal  Flopoy  Drive 

69 

95 

A20Q0  Internal  Floppy  Drrve 

69 

95 

A3000  Internal  Floppy  Drrve 

69 

95 

A2000  Power  Supply 

109 

00 

Amiga  Reolacement  Mouse 

19 

95 

Mouse  for  CDTV,  wired  -  black 

16 

95 

CBM  A3000  Power  Suppfy 

139 

95 

Bigtooi  A40000  Pwr  Sy  300W 

269 

95 

Bigfoot  A30M  Pwr  Sy  300W 

239 

95 

266  Bndgeboard  PC8  Only 

69 

95 

C8M  CDTV  Control  Pad 

34 

95 

Casework  «000  (Spec  Top  or  Bol 

->19 

95 

> 

Memory 
CPUs  &  FPUs 


1x3?  4Mb  60Ns 

$6995 

2i3?  8Mb  60Ns 

13495 

4(32  16Mb  60NS 

26495 

Bi32  32Mb  60NS 

49995 

1  (B  1Mb  80HS 

2495 

U4  Page  Mode  Zip  70Ns 

15.00 

li4  Sutic  Mode  Zap  TONS 

14.00 

■ :■  M:  68030  CPU  w/MMU 

39.95 

50Mi  68030  CPU  wnVMU 

89  95 

33Ml  68882  PGA  FPU 

39  95 

33Mt  68382  PLCC  FPU 

44  95 

40MI 68040  CPU  varlAMIJ 

19995 

NewTek 

Lkghtwive  4  0  Arruga 

$729  95 

Ligfitweve  5  0  Amiga 

Call 

Lightwave  5.0  Intel 

I0S8  M 

Lightwave  5.0  Upgrade  Am«ga 

cui 

bghrwave  5.0  Upgrade  intej 

469  95 

Video  Toaster  4.1  upgrade  CO 

499  95 

video  Toaster  4000 

2079  95 

Video  Toaster  Flyer 

4195.00 

Wo  cennpura  complate  Flyer  aralema 

Call  tar  pricing 

VES,  WE  STILL 
HAVE  AMIGA 
COMPUTERS 
IN  STOCK! 

A600 

NEW  NT5C  Computers.  Boiad  will)  it 
parts  8  90  Day  Warranty  All  600$  coma 
with:  Kindworos.  Maxlpian  4.  Intoh* 
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software.  Bupoiies  are  very  inrvted 

A6D0  w/IMb  RAM  ■  S 269. 95 

A6D1  1Mb  Chip  RAMw/CIOCk 
S69.95 

A6D0  w/65Mb  Ssaoale  HD 
Installed^  $359.95 

A1200 

Limited  supply  of  NEW  NTSC  *  WOO 
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A1200  w/810Mb  Seagate  HD 
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A1200  «t/65Mb  Seagate  HO 
Installed  $089.95 

A4000T 

We  ire  pleased  to  announce  inn  we  are 
distributing  tne  complete  product  ilfll 
tot  Amiga  Technologies  Wa  curienlly 
hive  in  stock  ihe  NEW  A40CO  Towers. 
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A4000T 

040/25M776Mb/1Gb  HD 
$2699.00 

We  also  configure  addition?!  RAM.  Hira 
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Phase  5 

SlUnrd  1 260  T  uroo  Board  $fl  79  95 
Bluard  2060  w/SCSi  959  00 

Bunard  1230-4  wttOMr  CPU  28995 
BiinarBi230or  1260 SCSI  Mod  18995 
CyberGnpro  Softwara  59.00 
CrOerstorm  060  Mk2  3000V4000  99900 
Cyberitorm  SCSI  274  95 

CyOervtyon  64  Z3  2MB  39995 
Cybervtsion  64  23  4Mb  489  » 

We  are  proud  to  be  distributing  tnesi 
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Dan  wort* 
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30  CD-I  OOrect 
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17  Bit  Conbnua! 
1 7  Bit  5th  Dime 
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17  BR  8  LSD  C* 
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7000  Greater  M 
A  long  Hard  Da 
Advanced  Man 
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AGAExpariance 
American  Henta 
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AmiNel  Set  3  M 
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ArTwon 
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Kinet  1, 7  (Sn 
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Stole  &  Religion 
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C64  Sensations 
CD  Bool 
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EMC-Phasal.7 
CMC-Phase  4 
Emulators  UKin 
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Epic  Collection 
Ertc  Schwam  CI 
Eun>5cena 
EuroScene2 


JUtaPnar  Pt 
0  to  8Mb 
A50G750O 


Hi-Density 
Floppy  Drives 

3  5MB  Super  XL  Eil  DrWa  J2M.95 
Peer  Cempvtlng  1.TB  XL  H. 

tarA4OB0  174.15 
Power  Computing  1.71  XL  Eil.  134.JS 


Cei 


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t  A  Inio  610-586-5703  ^mJ^m** 

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Software  Hut 


800-932-6442 


i.com  Sat  10  to  4  -  Eastern 


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Productivity  -  Utllltlai 


Dua  kv*  HfCDTV.  CD-32.  A  S70  A  inyAMBM  m/CD-ftOU  dnvt  t  suttibtt  drtvtr.  Purchase  4.  ormort.  A  nam  fP,(l  Shipping 


117  M 

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Pi  I  lff>n(>iWirA 

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49  95 

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24  95 

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19.00 

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in  iri 

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22.95 

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27.95 

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29  95 

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12.00 

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ii 

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17.00 

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22  95 

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26  95 

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13795 

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29.95 

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blazing 


Siren  Software's  new  Ultra  CD-ROMs 
get  the  Amiga  Computing  test 


0iren  Software  have  been  busy  this 
month.  Not  only  have  they  just 
released  the  Apollo  Accelerators, 
but  also  this  range  of  'Ultra'  CD- 
ROM  Drives.  Three  variations  are  available  to 
suit  your  needs  and  pocket  and  these  are 
differentiated  by  their  speed.  The  drives  are 
available  as  either  a  four  speed,  six  speed  or 
an  eight  speed  and  are  identical  in  all  but 
this  aspect.  For  the  purpose  of  this  review, 
we  looked  at  the  eight  speed. 

The  range  are  all  ATAPI/IDE  external  dri- 
ves and  come  mounted  in  sturdy  metal 
enclosures.  What  you  get  with  each  is  a 
complete  package  that  gets  you  up  and  run- 
ning with  your  new  CD-ROM  drive  in  a  rela- 
tively quick  time.  The  drives  plug  onto  the  44 
pin  IDE  connector  inside  the  computer  and 
with  the  supplied  software  and  cables  you 
can  configure  your  Amiga  to  support  the 
AIAPl  drive. 

Depending  on  your  workstation,  you  have 
the  option  of  storing  the  CD-ROM  drive 
either  on  its  base  or  on  its  side.  This  is  pos- 
sible thanks  to  a  simple  but  innovative  fea- 
ture of  clips  which  hold  the  CD  in  position 


when  in  use.  Unfortunately,  a  potential 
worry  would  be  that  if  you  are  right  handed 
then  you  may  find  the  cables  limiting  the 
amount  of  room  you  have  to  manoeuvre 
your  mouse.  Although  the  cables  are  long 
enough  to  stretch  across  to  the  other  side 
they  are  rather  taut  and  interfere  slightly 
with  the  keyboard.  This  potential  problem 
can  be  eliminated  however,  by  the  ability  to 
turn  the  drive  onto  its  side  which  also  gives 
you  more  storage  space  on  your  desk. 

Siren  have  put  quite  a  lot  of  thought  into 
this  product  and  have  even  provided  a  fea- 
ture which  will  please  those  that  are  envi- 
ronmentally friendly.  That  is  when  the  CD- 
ROM  is  not  in  use,  it  recognises  this  and 
shuts  to  a  low  power  consumption  mode. 

The  drive  also  comes  in  handy  as  audio 
CD  player.  This  means  you  can  plug  the 
device  into  your  stereo  through  the  audio 
output  connectors  and  listen  to  a  few  of 
your  favourite  CD's.  As  you'd  expect  there  is 
a  headphone  jack  located  on  the  front  of  the 
machine  so  you  can  listen  to  CD-ROMs  with- 
out disturbing  the  whole  office  or  house. 

The  volume  for  the  headphones  can  be 


I  an  davit  d  .  aw  1 ■  • 


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ASICS 


Thm  IDE-tit 
toltwmr*  allows 
you  to  go  f  up 
and  running 
quickly 


Tha  voluma  can 
be  controlled  via 
an  onacraan 
icon 


The  supplied  package  means  that  you  have  all  the  neces- 
sary software  and  cables  to  get  the  drive  running.  The 
process  is  quite  fiddly  though.  Firstly  you  must  unscrew  the 
cover  of  the  Amiga  and  remove  the  keyboard.  Then  find  the 
IDE  connector  and  if  there  is  a  hard  drive,  disconnect  the 
cable  that  connects  the  hard  drive  to  the  IDE  connector. 

Vou  must  then  remove  the  hard  drive  and  plug  the  sup- 
plied cable  into  the  Amigas  IDE  interface.  If  you  have  a  two 
7  '  drive  you  wrll  need  to  plug  this  into  the  second  con- 
nection, if  you  have  a  three  and  a  half,  you  use  the  three 
and  a  half  inch.  With  me  so  far?  You  will  then  need  to 


controlled  via  the  control  at  the  front 
Otherwise  control  for  the  drive  is  via  an 
onscreen  bar  which  lets  you  slide  the  vol- 
ume up  or  down.  This  can  be  shrunk  into 
the  title  bar  to  keep  your  desktop  as  unclut- 
tered as  possible.  Some  may  have  preferred 
this  if  it  was  a  commodity,  however.  The 
supplied  software,  IDE-fix,  also  acts  as  a 
CD32  emulator  and  allows  the  majority  of 
CD32  titles  to  be  used. 

Although  the  drive  is  quite  noisy  in  oper- 
ation, it  has  an  extremely  fast  accessing  time 
as  you'd  expect  from  an  eight  speed.  Siren 
are  onto  a  winner  with  this  collection  of 
Ultra  CD-ROM  drives  and  it's  great  to  see 
such  a  complete  package  which  means  you 
can  get  started  without  having  to  worry 
about  purchasing  additional  parts.  It's  also 
good  to  have  a  device  which  leaves  your 
other  slots  free  for  other  uses.  This  option  is 
considerably  cheaper  than  purchasing  a 
SCSI  CD  drive.  Think  about  your  needs 
though  before  you  buy  -  if  you  can  afford  the 
eight  or  six  speed,  you  will  get  extremely 
fast  drives,  although  their  four  speed  option 
may  suffice  for  many  Amiga  owners  needs. 


r  J 


line 


nilllU'lJTT 


RED  essential     I  BLACK  recommended 


11 200  & 


(to>  COl?  n-uilalei 


remove  the  floppy  drive  and  the  blanking  plate  at  the  back 
of  the  computer.  This  means  you  can  now  plug  the  CD- 
ROM  drive  into  the  connector  which  is  an  expansion  board 
that  fits  into  the  slot  at  the  back  of  the  Amiga. 

Finally,  install  the  IDE-fix  software  and  away  you  go. 
Although  this  is  all  quite  fiddly,  it  is  straightforward  enough 
and  means  it  leaves  the  PCMCIA  and  other  ports  free.  It 
also  ensures  full  compatibility  with  memory  expansions 
and  accelerators.  However,  rfs  worth  mentioning  that  this 
procedure  is  not  as  convenient  as  using  the  Squirrel  inter- 
face and  a  SCSI  CD  drive. 


Amiga  Computing 


Product  details 


Product:  Ultra  CD-ROM  Drive 
Siren  software 
4  Speed  £169.99 
6  Speed  £199.99 
8  Speed  £239.99 
Enquiry  Line  0161  796  5279 
Credit/Debit  card  orders 
(freephone)  0500  340548 


Ease  of  use 


Implementation 
Value  For  Money 
Overall 


69% 


00".. 


OCTOBER  1996 


I  Jason  C 
reviews  Fargo's 
new  colour 
printer 

Of  you're  old-school,  the  term 
'printer'  evokes  mental  images  of 
noisy  dot-matrix  affairs  which 
generated  letters  and  envelopes 
(if  you  were  lucky),  with  grainy,  functional 
text  If  you're  new-school,  the  term  'printer' 
evokes  mental  images  of 
whirring  laser  and  inkjet  print- 
ers which  turn  out  fancy  let- 
terhead and  smooth  fonts.  So 
the   conventional  wisdom 
goes. 

At  Fargo,  printers  aren't  for 
agendas  or  schedules  or  bor- 
ing letters  in  black  and  white. 
They're  for  colour,  and  lots  of 
it  Fargo's  Primera  line  sets  standards  for 
high-end  professional  applications,  and  is  a 
favourite  of  computer  dealers  looking  to  con- 
vince people  that  computers  are  indispensi- 
ble  tools. 

Fargo  has  now  taken  its  experience  and 
put  it  in  a  consumer-level  product.  The 
FotoFUN  ts  a  physically  unimpressive  device, 
a  small  white  breadbin  with  only  a  couple  of 
buttons  and  a  slot  on  the  front  to  make  any 
difference.  But  inside  is  a  dye-sublimation 
printer  capable  of  turning  out  full-colour  pho- 
tographic-style prints  of  your  favourite  com- 
puter pictures  in  just  about  two  minutes. 

There  are  a  number  of  techniques  that  can 
be  used  to  get  colour  onto  paper.  The 
FotoFUN's  dye-sublimation  uses  heat  and  a 
special  cellophane-like  ribbon  to  create  living 
colours  on  a  4"  x  6"  piece  of  photographic 
paper  specially  supplied  by  Fargo.  Each  rib- 
bon comes  with  36  pieces  of  photo  paper, 
and  lasts  just  long  enough  to  complete  the 


□ 


set.  There  are  no  user- serviceable  moving 
parts  in  the  inside  of  the  printer.  The  FotoFUN 
is  a  somewhat  unusual  printer  in  that  it  is  not 
set  up  to  accept  a  wide  variety  of  media.  Most 
printers,  be  they  dot  matrix,  laser,  or  inkjet 
can  accept  different  paper  of  different 
colours,  along  with  envelopes  and  other 
paper  products,  but  the  FotoFUN  exists  solely 
to  transfer  photos  and  images  from  your 
computer  onto  film-type  glossy  paper. 

The  printer  connects  to  the  Amiga  through 
the  parallel  port  There  is  an  Amiga  driver  for 
the  printer  but,  unfortunately,  it  is  not 
shipped  with  the  product  Instead,  a  program 
must  be  obtained  from  Fargo  and  paired  with 
the  special  driver  keyfile  from  the  included  PC 
driver  disk.  This  is  not  exactly  convenient,  but 
it  is  worth  the  effort  Once  your  driver  is  prop- 
erly installed,  you  can  use  a  GUI  interface  to 
set  certain  preferences  of  the  printer,  such  as 
the  darkness  of  the  final  print  and  whether  or 
not  you  want  a  dear  protective  layer  added  to 
the  final  photo.  That  taken  care  of,  it  is  then 
ready  for  your  images. 

As  mentioned  before,  the  printer  can  han- 


dle 4"  x  6"  photo  paper.  To  crop  (make  suit- 
able for  printing)  a  computer  image  can  be 
frustrating  sometimes.  However,  I  recom- 
mend ImageFX  because  it  also  includes  an 
expanded  driver  for  the  FotoFUN  printer  in 
version  2.6.  If  you  don't  have  ImageFX  2.6, 
you  can  simply  copy  or  save  IFF  images  to  the 
FotoFUN  device  created  by  the  driver. 

Each  print  sent  through  the  FotoFUN  takes 
about  two  minutes  and  costs  roughly  SI  for 
the  customer,  who  has  to  buy  ribbons  and 
prints  together  for  36  individual  cameras.  This 
is  a  fairly  expensive  way  to  get  photo-quality 
colour  images,  but  the  convenience  of  doing 
it  from  your  home  shouldn't  be  under-esti- 
mated. 


—  line 


Product  details 


EANS   AND  WAYS 


What's  the  printer  good  for?  Well,  if  you  have  a  scanner  and  want  to  alter  images  and  re-pnnt  them,  spending  a 
little  time  in  ImageFX  or  another  image  processing  program  and  then  outputting  to  the  FotoFUN  would  be  a  good 
way  to  work.  If  you're  a  PhotoCD  buff,  you  can  use  the  FotoFUN  to  get  'hard  cop/  of  some  of  your  favourite  pic- 
tures. Then  there's  the  FotoMug  kit  which  allows  you  to  create  coflee  mugs  with  any  picture  on  them  by  baking 
a  FotoFUN  pnnt  onto  a  specially  coated  mug.  It's  actually  fairly  inexpensive  to  do  and  takes  only  15  minutes  in 
the  oven.  Or,  if  you're  a  postcard  buff,  Fargo  can  provide  you  with  special  postcard  print  paper  so  you  can  create 
your  own  message. 

The  FotoFUN  isn't  for  everyone  -  it's  pretty  much  a  one-track  mind  device.  However,  rfs  a  neat  device  and  cer- 
tainly worth  a  look  if  you  think  you  might  need  colour  printing  for  your  archives,  presentations,  or  business. 


Amiga  Computing 


Product 


FotoFUN 


Supplier 
Price 


Fargo  Electronics 


S499  ARP 


Tel 


Phone:  001  612  941  9470 


(US  readers  1  800  327  4622) 


Fax:  001  612  941  7856 


Ease  of  use 


Implementation 


Value  For  Money 


19% 


Overall 


MS 


OBER  1996 


70% 

us 


CD 

CD 

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CD 

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BIBLE  SEARCH 

$6   J-DISKS  $6 


ABANDONED  PLACES   HIM 

ACTON  FIGHTER  1100 

ADV  040  HILLS»AR  |PAL)  1 200 

ADV  Of  WILLY  BEAMSH  2400 

AFTEMUHMBt  1200 

ALADDIN  3191 

ADEN  I  H03 


ALIEN  BREED  1-0 
ALIEN  BREED  K>  I 
ALTERED  DE5T1NT 
AMIGA  VISION 


ISM 


AMIGA  V5I0N  PRO  

ANARCHY  (Space  Gn) ... 
A^O-A  


.4100 
-1100 
IHS 
349S 
-1100 

 1203 

ARCADE  FOOL  II9S 

ARTHUR  ADVENTURE  „195 

ATOHINO  J.95 

BACK  TO  THE  FUTURE  1  7.95 

BANSHEE  I2JS 

BARBARIAN  2  J.95 

BAT]  1900 


BATMAN  

battle  for  the  ashes 

BaTTLESTORM  

big  business  

BLASTER  .  

8UTZBASICV.il  

•LOI  


■LUESHTHEH 


aOMBEt  sea 


-700 
-I19S 
-100 
—700 

...iOO 
_49S 


 9.95 

IRAVO  ROMEO  DELTA  1 100 

BREATHLESS  AGA-..  ,  J29S 

BRIAN  THE  UON  (PAU  2900 

BUBBA  N'  STYX  IMS 

BL&BLi  A  SQUEAK.   li« 

BUCK  ROGERS  1200 


BULL'S  SPORTING  DARTS  JT29S 

CANNON  FODDER  1  .  2100 

CHVOTOFSCIVtSo*  100 

CHESSMAiTER  1100  1700 

CHRGTMA5  lEMHHGS  ,  .1480 

CIVILIZATION  AGA  29  00 

CLASK  ARCADIA  ,1193 

CLEVER  AND  SMART  195 

CLCNVHO-MANLA  195 


EXILE 


COALA  ECSAGA  020* 
COlOMZATION  ECS  _ 


COLORADO  (PAL)  IJ  vr,. 
COUGAA  FORfEVAU 

COVERT  ACTION  

CRIBBAGTXINC  ft  ON 
CRUISE  FC*  A  CORPSE 


.3495 
_19S 


CLASE  OF  THE  AZLRi  BONDS  — 1100 

OBER  BLAST  995 

CYBBPUNKS  IOO 

CTTRON  1700 

DGENERATION  AGA — ,  1 100 

DJWNT2  195 


.1700 
.400 


1195 


D-PAiNT-3  

DARK  CENTURY  

DEATH  MASK  

OaUXECUPAJTTWX.2  7.00 

DESERT  STRKf  2195 

DESKTOP  BUDGET  2100 

TllfY  ,«M 

DINOWARP  495 

DSNtY  ANFW10N  STUDIO  3300 

DOUBLE  DKAGON  ?*  IK 
ORAGONSCAPi  195 


DRAGONSTONE  (r*Ll 
DUNE  2  


EXLEAGA  38  CO 

EXTREME  RACftG  AGA  _.._M« 

F-IS  STRJCE  EAGLE  2  1200 

f.2*  RETAUATOR  .  900 

FIELDS  OF  GLOW  1100 


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JUNGLE  STRKE  AGA  29.95 

KILLING  CLOUD  700 


 1100 

—495 

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 700 


— .11400 

 .900 

 495 

 .21  IS 

 1495 

 1900 

 1100 

 79  IS 

GLOOM  DELUXE  168320*1 .    -  -319S 

GOLF  JACK  NKXLALtf  1700 

GOU  GREENS  3-D*  495 

GPAPHCSSTUDO  MJS 


FtNAt  WRITER  *  

HREPOWBI  

FLAMES  OF  FREEDOM 

FLASHBACK  

FULL  METAL  PLANET. 
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GiC«CXA£KRAL|.  

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HND  mnf  ■Vcrtrow  400 

KINOTN  BOWLING  3900 

KNIGHT  FORCE  700 

KNIGHTMAAE  19.95 

KNIGHTS  OF  CRYSTALUON  .  _  1195" 
lEANDfR  1200 


GUNSHIP  kW  AGA  ECS 

GUNSHOOT*  

GUY  SPY  


MARlEY  DAVIDSON  

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HILL  STREET  BLUES' 
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in 


HOUSE  0s  Fvjy 
MOMRFORCE 


1495 
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HUDSON  HAWK  


IMPOSS—E  MISSION  101S 

INDIANAPOLIS  500  

INDT  HEAT  


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.1400 
.1195 
1*00 


-I19S 
-1995 

DUNGEON  MASTER  ?  AtfClC" .  31  IS 


INT  SPORTS  CHALLENGE  -  _  -100 

JAGUAR  XJ220  1495 

|OE  BLADE  195 


PRIME  MOVER  J9.00 

PROJECT-X  1100 

PUSHOVER  1200 

OUICKWRtTE  fWw*r««ior)  _900 

RAMBO  T  495 

RED  ZONE  1400 

RINGS  OF  MEDUSA  4_f5 

R5E  OF  THE  ROBOTS  AGA  1795 


■»s.nw 

TARGHAN.  

TEAMSUZUKP 
TERMTTE  V  1 10 
TETRIS  


51»S 

-J.9S 


LEMMNGS;  THE  TRIBES 


an 


ROAD  RASH 

ROTOX  


UEMMNG5  «*WA1D  OFJG»_J900 
UON  KING  AGA  37.95 


SBC  ASO  DESTROT 


I91S 
_495 
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MAVO  BEACON  TYPING  1 
MEGABAU  4  


WOO 
1500 

.1400 


MK1HT  ft  MAGC  3  

MONREY  GLAND  (S_w  ofl-._l9O0 

MCKFALDOSGOLF  1195 

NIGEL  MANSELL  RACING  AGA.  .100 

NIGHTSHIFT  9.00 

NffPON  SAFES  1195 

NORTH  AND  SOUTH  1100  SPACE  W9  

ODYSSEY  29  95  SPACE  QUEST  4 

OH  NO!  MORE  LEMMINGS  . — -MOO  SPACE  WRECKED 
ORK  (SPAOQ.  1100 


SENS*!  GOLF  3703 

SENSIBLE  SOCCOR   24.95 

SHADDOWLANDS  1200 

SHADOW  OF  THE  BEAST -3  1100 

SILENT  SERVICE  2.  2100 

SIM  GTt  1000  AGA  2995 


 .795 

 3700 

 100 

THEME  PARX  ECSAGA — .  .4100 

THEME  PARK  MYSTERY*  195 

THOMAS  COLLECTION      4-3,27  95 

THUNDER  BLADE  1100 

T>«J«aiOY  195 

THUNDER  HAWK  1400 

TOTAL  ECUPSE  195 

TRANSWRrTE  {Wcrflprwtnor  |  -I2O0 

TRIAL  BY  FIRE  1400 

TRODDlERS  1100 

TROLLS  AGA  


SINK  OR  SWIM  <paf)  

SKELETON  KREWAGA  

SKTJLASTEI  


OvERKUAGA  100 

OVERRUN-!  I  MEG)  1100 

RNBALL  SLAM  TILT  AGA  __319S 

PINBAU  FANTASIES  AGA  3195 

RNBALL  ILLUSIONS  AGA  3195 

PINBALI  MANIA  AGA  319S 

RNBALL  PRELUDE  ECS  AGA  — J19S 
PiNBAiL  rows  tkt«»«pc»«  3795 

FOuaOUEST3  I4O0 

POPULOUS  2  10.95 

FOrVERSTYX*^  19S 

PWMDM  I4O0 


SPERIS  LAGACTAGA 

SPIDER  MAN  

STAR.GOOSP  (PAL)_ 


 195 

 1195 

 .1.95 

 1100 

—I400 
— 1100 

 3195 

 195 

 195 

 315 


UF0AGAEC5 
UTOPIA  


_«00 
■  1591 
J19S 


U**VER5E  (PALi 


JNTOICHABLB 
-INDEA  (SPACE) 


.1900 

-.7.00 
-195 


STARRAT*  (PAL)  

STEALTH  AFFAIR  "BOND*  700 

SUB-WAR  I0W  AGA  1700 

SUPER  SKIDMARKS.  2I9S 

SUPER  SPACE  INVADERS  1195 

SUPER  STARDUST  AGA.  _  35.95 

SUPER  STREETFKiHTER  1  AGA — J7  95  7_WOLF._ 
SUPER  STREFTFIGHTER2TUR0O.J9  95  ZERO  GRAVITY 

SUPERBASE  PERSONAL  2  2995  ZOOllAGA 

TV  TEXT  MtOTTJlH  TOO  ZOOlAGA  


VIRTUAL  ABATING  AGA  24  9S 

WAR  ZO«  ,  ,  I19S 

WATCHTOWB  29.00 

WU)  STREETS  4.95 

WfNG  C0MKANDB___.I9.9S 

WLTNUZ  1100 

BONDER  DOG    .    .  8  00 


WORLD  TROPHY  SOCCER* . 

WORMS  (U0020*)  

XPBAGA  


195 


....3195 
36  IS 
-21.95 

 7.95 

—1195 
— BOO 


VALUE-PACK  M  - 
PHASER:  RM  F«w  Kuna— 
WHCWHAT /WHERE:  U  «  I  OrpMm 
MASIERTYPE:  Ifftii|  luur 
F-40  PURSUIT: '     1  ■  ■    ■  ■ 
HOLE  IN  ONE:  Knonrt  Gctf 


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It's  been  a  bumper  postbag  this  month 
for  Ezra  Surf,  with  letters  pouring 
in  from  all  corners  of  the  world. 

Many  different  subjects,  from 
budget  games  to  faster  processors, 
have  provoked  you  into  putting  pen  to 

paper,  so  take  a  moment  to  peruse  what  your  fellow  readers  think 
0MICADOS   -   ALIVE   AND  KICKING 


As  a  dedicated  fan  of  'Amiga  Computing'  and 
things  Amiga,  it  is  interesting  to  both  read  and 
hear  about  other  people's  point  of  view,  partic- 
ularly our  friends  across  the  water,  as  they 
invariably  see  things  differently  from  'us'. 

Several  of  your  correspondents  had  some 
interesting  and  sometimes  valid  viewpoints,  but 
I  am  not  letting  them  get  away  with  some  of 
the  points  made.  To  make  things  easy,  I'll  list 
the  ones  I  disagree  with  in  more  or  less  the 
order  in  which  they  appeared  in  'Postbag1. 

'Dying  but  not  Dead?  - 1  can  see  the  logic  of 
his  reasoning,  but  it  totally  ignores  the  vast 
number  of  people  world-wide  who  like 
AmigaDOS  and  wouldn't  give  up  their  Amiga 
whatever  happened  as  far  as  other  formats 
were  concerned.  Furthermore,  most  of  'us'  are 
ready,  willing  and  able  to  spend  money  to  get 
what  they  want  out  of  their  Amiga,  which  leads 
me  nicely  on  to  the  next  point 

The  Americans  are  talking  crap  when  they 
want  an  upmarket  machine 
for  nowt,  as  we  say  in 
Yorkshire,  and  in  saying  thai 
a  cheap  machine  would 
certainly  sell  in  America. 
Which  planet  do  they  live 
on?  Several  of  the  American 
PC  makers  are  planning  to 
Rood  the  European  market 
with  what  I  would  describe  as  'downmarket 
PCs'  -  the  equivalent  of  486/586  pre-Pentiums, 
because  they  cannot  sell  them  over  there  in  the 
saturated  market! 

Like  most  people  our  side  of  the  water,  I 
came  to  the  Amiga  when  I  acquired,  quite  late 
on,  an  Amiga  500.  It  was  a  brilliant  games 
machine,  and  although  much  better  made  than 
the  later  600  and  1200,  its  design  limitations 
tfid  not  lend  itself  as  well  to  expansion  as  the 
1200.  Being  entirely  fair  to  the  1200,  it  was 
never  realfy  designed  as  a  big  box  Amiga;  that 
slot  was  filled  by  Amiga  with  the  4000.  As  an 
aside,  I  am  still  kicking  myself  for  not  taking  out 
a  loan  to  buy  the  second-hand  4000  that  I 
could  have  had  for  just  over  El 000  after 
Commodore  went  bust  But  it  is  no  use  crying 
over  spilt  milk  now,  because  at  the  time  I  could- 
n't afford  it  Subsequently  I  spent  considerably 
more  than  that  upgrading  my  1 200  to  where  it 
is  at  now:  Seagate  1.1  Gig  hard  drive  inside. 
Blizzard  1230/4  accelerator  and  SCSI  board  and 


Compmnlm*  Ilk*  PfOS  will 
he/opuMue  a  brighter 
/fore  tor  Iht 


luti 


outlet  with  a  16Mb  SIMM  giving  me  18  Mb 
RAM.  ft  is,  I  suppose,  still  technically  a  stand- 
alone machine,  in  that  I  could  if  I  wished  take  it 
to  another  place  and  run  it  fairly  easily,  but  in 
practice  I  have  it  connected  to  a  Hit) 
Powerstation  -  ft  has  on-board  my  CD-ROM, 
separate  stereo  speakers  and  room  to  add  sev- 
eral other  things  to  the  SCSI  chain  if  I  wish.  It 
provides  power  for  my  Project  II  printer  and  I 
use  my  Zip  drive  for  back-up. 

Alright,  it  has  cost  me  dose  to  the  price  of  a 
quite  reasonable  PC,  but  I  chose  the  Amiga 
because  I  prefer  it  to  the  PC  and  it  does  almost 
everything  I  ask  of  it  That  it  cannot  yet  do  is 
entirely  down  to  my  lack  of  expertise,  not 
AmigaDOS! 

When  Escom  bought  out  what  was  left  of 
Commodore  you  will  remember  I  wrote  saying 
that  I  thought  Escom  was  a  disaster.  When  I 
heard  that  VIScorp  was  taking  over  from  Escom, 
I  felt  considerable  relief.  At  last,  here  was  a  firm, 
as  I  understood  it,  with  limit- 
ed resources,  but  which 
knew  what  it  wanted  the 
Amiga  for.  Hopefully  it  would 
even  be  prepared  to  license 
the  technology  and  carry  it 
forward 

This  is  already  happening. 
Phase  5,  who  made  my 
Blizzard  board,  has  already  announced  that  the 
new  PowerPC  is  in  development,  and  that  it  will 
be  backwardry  compatible  with  AmigaDos  3.0+! 
Similarly,  John  Smith  has  joined  the  new  PIOS 
company  together  with  several  other  Amtga  afi- 
cionados like  Dave  Haynie  and  Andy  Finkel,  and 
will  be  developing  a  computer  based  on  the 
PowerPC  with  an  operating  system  'similar  to 
the  Amiga  OS'  -  quotes  courtesy  of  this  month's 
Amiga  Computing! 

If  I  had  either  a  500  or  600, 1  wouldn't  be 
looking  to  go  over  to  a  PC  I  should  be  snapping 
up  one  of  the  many  1200  bargains  to  be  cur- 
rently had  -  in  our  local  paper  the  other  day 
there  was  a  1200  with  hard  drive  and  a 
Commodore  monitor  for  just  over  £200! 

Your  prize  letter  this  month  was  well  aimed 
at  the  games  companies,  and  I  would  only  add 
that  it  is  a  shame  somebody  doesn't  start  trans- 
ferring some  of  the  older  Amiga  games  over  to 
a  budget-priced  CD-ROM,  like  the  ones  current- 
ly available  on  PC  at  around  EIZ99. 1  am  sure 


tho  Amiga 


e 


Cot  something 
you  need  to  get 
off  your  chest? 
/ant  to  share  some 
handy  hints  with  other  readers? 
Simply  put  pen  to  paper  and  write  to 
Ezra  Surf's  Postbag,  Amiga 
Computing,  IDC  Media,  Media  House, 
Adlington  Park,  Macclesfield, 
Cheshire,  SKW  4NP,  There's  £50  up 
for  grabs  for  our  star  letter. 


there  is  a  ready  market  -  I  for  one  would  jump 
at  the  chance  of  buying  several  of  the  classics 
on  a  CD.  Think  of  all  the  hassle  it  would  save 
trying  to  install  games  on  your  hard  drive. 

That's  enough  rabbiting  from  me  for  now, 
although  I  don't  promise  not  to  bring  you  some 
more  in  the  bright  Amiga  future! 

Ian  Aisbitt,  North  Yorkshire 

Ah,  a  regular  contributor  to  our  postbag,  I 
see.  You  mention  the  availability  of  second- 
hand Amigas  and  I  think  this  is  definitely  a 
small  but  significant  step  foiward,  at  least 
for  tile  time  being.  This  provides  a  very 
cheap  way  of  buying  an  entry  level  comput- 
er and  then  upgrading  it  to  suit  your  needs. 
The  only  problem  with  this  is  that  the  num- 
ber of  people  opting  for  second-hand 
machines  won't  be  recorded,  hence  develop- 
ment companies  won't  see  an  increase  in 
Amiga  owners  -  until  they  start  buying  new 
hardware  and  software. 

A  budget  CD-Rom  sounds  like  an  excel- 
lent idea.  I'm  sure  many  Amiga  owners  who 
either  missed  the  game  first  time  round  or 
don't  want  to  have  to  mess  around  installing 
disks  would  snap  them  up.  As  far  as  we 
know,  no  plans  are  on  the  cards  -  apart  from 
the  usual  budget  releases  on  disk.  But  who 
knows?  Some  nice  big  publisher  out  there 
might  take  notice  of  our  humble  column— 


Amiga  Computing 


OCTOBER  1996 


S   EDITION  PROBLEMS 


first  off  I  would  like  to  say  you  have  an  out- 
standing publication  and  it  has  made  my 
turmoil  over  the  death  of  Amiga  World  here 
in  the  US  extremely  bearable.  Okay,  now 
that  I've  buttered  you  up  with  accolades, 
here  is  a  complaint  (you  knew  one  was 
coming).. 

Delivery  of  Amiga  Computing  US  edition 
here  in  the  States  is  extremely  slow,  and 
always  late  with  regard  to  any  pertinent 
information  in  your  magazine.  I  was  looking 
forward  to  purchasing  StormC  at  the  special 
Amiga  Computing  reader  price,  but  unfor- 
tunately the  offer  expired  May  29  and  I  did 
not  receive  my  magazine  until  May  30!  I 
don't  know  how  publications  in  the  UK  are 
scheduled,  but  here  in  the  US  all  next 
month  magazines  are  sent  out  before  the 
end  of  the  previous  month. 

In  this  way  readers  receive  the  May  edi- 
tion before  May  has  turned  into  June  Is 
mail  really  that  bad?  Over  30  days?  I 
assumed  since  Amiga  Computing  was  an 
IDG  publication  that  the  US  edition  was 


printed  here  in  the  US.  Am  I  wrong?  Amiga 
World  was  also  an  IDC  property  but  it  was 
always  on  lime. 
Thank  you  for  your  time. 

James  Vigliotti,  USA 

Oo  not  fear.  We  have  sorted  this  out  and 
apologise  for  the  problems  you've  had  in 
the  past  The  way  it  will  work  in  the  future 
(from  this  magazine  onwards)  is  that 
everyone  -  including  our  American  sub- 
scribers -  will  receive  an  International 
edition.  This  is  because  Amiga  Computing 
and  Amiga  Computing  US  have  merged  to 
produce  an  even  stronger  title. 

The  advantage  for  you  is  that  you  will 
get  the  magazine  at  the  same  time  as  our 
UK  readers.  Plus,  you  get  a  bigger  maga- 
zine both  in  terms  of  editorial  content  and 
actual  size  (English  A4).  So  hopefully  this 
will  keep  readers  on  both  sides  of  the 
pond  happy  as  we  strive  to  bring  you  the 
latest  news  and  developments  from  the 
Amiga  world. 


J 


Our  US 
subscribers 
will  no 
longer 
receive  a 
specific  US 
edition. 
Amiga 
Computing 
and  Amiga 
Computing 
US  have 
merged  to 
produce e 
stronqer 
magatine 


QWANT   IT  ALL 

Why  can't  we  have  it  all?  Ever  since  the  late 
Jay  Miner  and  Amiga,  Inc.  developed  our 
beloved  machine,  it  has  been  looked  on  as  a 
computer  that  has  always  been  years  ahead 
of  its  time.  My  personal  view  is  that  the  Amiga 
operating  system  is  fast  and  efficient,  and  the 
system  architecture  is  still  envied  by  many 
computer  developers  who  try  to  mimic  its 
functions  with  system  boards  and  chips  (ie 
video,  audio,  and  I/O).  But  the  one  thing  that 
has  been  a  great  disappointment  for  the 
Amiga  is  its  processor,  the  heart  of  the 
machine. 

I  do  not  understand  why  the  fastest 
processors  ever  created  have  still  not  been 
incorporated  into  the  Amiga  (ie  PowerPC  or 
DEC).  IBM  users  are  now  playing  games  on 
133  MHz  Pentium  Ultimate  Gaming  PCs. 
These  processors  are  20+  times  faster- than 
the  average  030-based  Amiga.  Serious  Amiga 
users  like  myself  (A  1200,  66060,  16Mb  RAM) 
are  forced  to  incorporate  IBM  compatible 
DECs,  MIPS,  and  Pentium  Pro  workstations 
into  our  work  areas. 

What  I  believe  many  Amiga  users  want  rs 
an  Amiga,  with  its  powerful  operating  system 
and  custom  chip  set,  combined  with  a 
processor  that  runs  around  300  MIPS  (million 
instructions  per  second),  all  in  one  box- 
Amiga  third-party  developers  have  believed 
this,  but  for  some  unknown  reason  it  has 
always  been  the  corporate  owners  of  the 
Amiga  who  have  seen  differently. 

The  Amiga  community  is  unique  in  that  it 
can  easily  stand  alone  in  this  vast  computer 
industry.  VIScorp,  with  proper  planning, 
industry  Co-operation  and  development, 
could  be  the  only  computer  company  with 
direct  products  in  three  of  the  now  top  com- 
puter areas:  gaming  (CD32),  personal  com- 
puter workstations  (A!  200,  A4000T),  and 


cable  set-top  boxes  (ED).  Amiga  Computing, 
I  love  your  magazine  and  your  world 
support  for  the  Amiga.  Keep  up  the  excellent 
work. 

LeRoy  Parham,  Jr.,  Clinton,  MD  USA 

Glad  you  like  the  magazine.  I  agree  that 
what  the  Amiga  needs  is  a  faster  processor 
-  if  ifs  to  compete  with  these  100  and  133 
MHz  Pentiums,  it's  essential.  People  seem 
quite  content  to  shell  out  £1,500  for  a 
machine  that  they  want  to  word  process 
with  and  play  games  on.  However,  the 


The  CD32  wee  blighted  by 
the  feci  thai  there  wma  little  J 
CD32- specific  software  ' 


Amiga  community  is  still  strong,  and  it's 
amazing  to  see  the  wealth  of  support  still 
around  for  the  machine.  We  hope  that 
VIScorp  will  use  this  to  its  advantage  and 
exploit  the  fact  that  it  could  have  top  prod- 
ucts in  certain  areas  (ie  personal  computer 
workstations,  set-top  boxes). 

I'd  disagree  with  you  that  the  CD32  can 
stand  alone  as  a  direct  product  in  the 
games  market  It's  too  late  for  it  now,  part- 
ly due  to  the  fact  there  were  no  CD32-spe- 
cilic  games,  but  mainly  because  it's  been 
superseded  by  the  likes  of  the  PlayStation 
and  the  Saturn 

VlScorp's  plans  for  the  set-top  box  do 
look  promising,  though,  and  with  things 
such  as  networked  gaming,  the 
Amiga  could  take  off  in  this  area. 
It's  not  VIScorp  we  have  to  con- 
vince that  the  Amiga  is  a  good 
machine,   it's   those  who  don't 
even  know  that  there  is  an  option 
available    beyond    buying  the 
atest  PC 


First 
your 


□ 


ETTER   FROM   THE   LAND   OF  THE  VIKING 


First  I  would  like  to  say  congratulations  on 
your  growing  readership.  Before  1995  I 
almost  never  bought  your  magazine.  In  fact 
I  only  have  three  from  before  95.  Now  I  buy 
Amiga  Computing  every  month.  I  espe- 
cially like  your  reviews  of  serious  soft 
ware  and  the  news  and  reviews  of 
different  companies  who  use  the 
Amiga.  Why  haven't  you  covered 
Phase  5  and  MacroSystems  yet? 

Second,  t  would  say  that  t  don't 
like  your  game  reviews.  Not  because 
of  your  writing  but  because  of  the  bad 
games  you  review.  I  believe  that  you 
should  only  review  games  with  extremely 
good  graphics  or  gameplay.  A  good  exam- 
ple of  a  game  with  graphics  is  Breathless, 
and  for  good  gameplay,  Sensible  Soccer 
gets  my  first  place.  The  others  are  mostly 
junk.  When  some  PC  friends  of  mine  look  at 
the  games  section  in  my  Amiga  Computing 
(and  all  the  other  Amiga  mags)  they  all 
wonder  if  the  magazines  are  from  the  end 
of  the  '80's.  The  Amiga  games  these  days 
don't  exactly  strengthen  the  Amiga's  posi- 
tion in  the  home  computer  market. 

Every  second  month  or  so  there  are 
some  Amiga  users  from  the  UK  who  com- 
plain about  the  price  of  Amiga  Computing. 
Next  time  you  even  think  of  complaining 
about  the  price,  remember  that  all  the 
Norwegian  readers,  including  myself,  pay  £8 
for  Amiga  Computing  with  a  smile  on  our 
faces. 

I  would  also  like  to  encourage  all  Amiga 
owners  to  buy  as  much  software  and  hard- 
ware for  your  Amiga  as  possible.  About 
two-and-a-half  years  ago  I  bought  my 
Amiga  4000/030  bundled  with 
ScalaMM210,  a  260Mb  hard  drive,  10Mb  of 
RAM  and  the  VLab  Y/C  card  for  23000 
Norwegian  krones  (that's  about  £2300). 
And,  after  I  got  a  job  last  year,  I  have  bought 
CyberStorm060,  CyberVision  64  (4Mb  ver- 
sion), 540Mb  hard  drive,  1.3  Cb  hard  drive, 
two  4Mb  RAM  chips,  one  BMb  RAM  chip, 
MicroVitec  1438,  Oktagon  SCSI-2  controller, 
ZIP  drive,  Photogenics  2  and  Cinema  4D 
v2.l.  And  I  haven't  finished  buying  yet!  You 
may  think  that  I  am  rich  because  I  have 
bought  all  this,  but  I'm  not.  I  only  earn 
about  £180  a  month  and  take  small  jobs 
when  I  have  time  -  last  summer  I  earned 
£400  by  writing  procedures  on  my  A4000I 
In  the  short  time  I  have  had  my  A4000  I 
have  spent  £2500! 

Finally,  I  would  like  to  encourage  all  the 
readers  of  Amiga  Computing  to  save  up 
some  money  so  we  -  all  the  Amiga  users  - 
can  buy  the  PowerPC  Amigas  that  Phase  5 
is  making  for  1997.  But  don't  forget  to  buy 
Amiga  products  in  the  meantime.  Phase  5 
and  MacroSystems  seem  to  be  the  only 
hardware-related  firms  who  really  do  some- 
thing with  the  Amiga  these  days.  New 
Amigas  should  have  at  least  an  040,  not  a 
slow  030  which  seems  to  be  the  processor 
chosen  by  AT  for  the  'Walker'. 

Also,  the  current  price  of  the  A4000T  is 
way  too  high.  Who  wants  to  buy  technology 


from  1992  for 
more  than  £2000?  I  surely 
wouldn't  have  paid  that  much  for  a 
machine  that  old  if  I  were  to  buy  a  new 
computer  today.  The  only  reason  for  me 
staying  with  the  Amiga  today  is  the  OS  and 
the  real  Plug  and  Play.  The  only  OS  which 
can  almost  compete  with  AmigaDOS  is 
System  7  on  the  Mac  but  the  software  on 
the  Mac  is  extremely  expensive  compared 
to  software  on  the  Amiga. 

What  should  the  future  Amigas  be  like? 
Take  a  look  at  Phase  5's  Internet  pages  and 
read  the  configurations  for  the  Power  PC 
Amigas.  This  is  the  kind  of  Amiga  system  I 
would  gladly  pay  for  in  1997.  If  1600  xl200 
pixels  at  24-bit  colour  depth  and  a  refresh 
rate  of  72Hz  seems  too  good  to  be  true, 
check  out  Phase  5  on  the  Internet. 

To  all  Amiga  users:  Keep  on  supporting 
the  Amiga.  It  is  the  only  computer  with  a 
user-friendly  approach  and  has  the  fastest 
and  best  written  OS  on  the  Earth  today.  Any 
comments?... 

Ole  Haugland,  Norway 

I'm  glad  you  have  seen  the  error  of  your 
ways  and  decided  to  buy  the  magazine 
monthly.  And  at  £8  -  well,  Amiga 
Computing  is  priceless  isn't  it?  Who  can 
put  a  value  on  all  the  helpful  reviews, 
previews  and  tutorials  we  have?  It  saves 
you  money  in  the  long  run  because  you 
only  buy  the  products  that  are  worth- 
while. Anyway,  enough  of  this  blatant 
self-promotion. 

To  address  your  other  points.  Firstly, 
we  will  be  featuring  MacroSystems  and 
Phase  5's  current  projects  in  the  very 
near  future.  We  would  not  neglect  such 
important  issues  but  we  want  to  make 
sure  we  can  give  you  proper,  in-depth 
articles  on  them. 

Secondly,  I  agree  with  your  comments 
about  the  Amiga  games  market  However, 
I'd  like  to  point  out  that  we  do  try  our 
best  to  review  the  better  games  rather 
than  fill  the  section  with  useless  titles 
that  nobody  would  buy,  but  with  the 
current  situation  it  gets  harder  and 
harder  to  fill  System.  It  sometimes 


More  good-looking  games  like  Breathless 
are  needed  il  the  Amiga  is  lo  be  (alien 
seriously  as  a  games  platform  again 


becomes  necessary  to  show  some  of  the 
less  than  perfect  titles  Just  to  give  you  an 
idea  of  what  is  available.  Despite  this,  we 
are  far  less  guilty  than  other  magazines 
of  taking  up  pages  with  these  kind  of 
games.  Instead,  we  leave  it  in  Andy 
Maddock's  capable  hands  to  find  other 
ways  of  filling  the  section.  For  example, 
we  bring  you  helpful  cheat  modes  or  fea- 
tures on  games  companies,  which  I'm 
sure  our  readers  find  more  interesting 
than  reviews  of  poor  games. 

Also,  what  you  say  about  the  A4000's 
is  true  -  only  real  enthusiasts  will  want 
to  purchase  the  machines  at  these 
prices.  You're  very  enthusiastic 
about  what  Phase  5  will  have  to 
offer  in  the  future.  We  too 
hope  that  it  can  revitalise 
the  market  with  the 
impressive  PowerPC 
project. 


If  you  prefer, 
you  can  send  us 
our  letter  via  Email. 
Simply  point  your  mailer  to: 
ESP@acomp.demon.co.uk.  You  could 
even  send  it  in  on  a  disk  -  it  makes 
our  lives  easier  too.  Someone  has 
to  type  this  lot  in  you  know! 


Amiga  Computing 


OCTOBER  1996 


Paxlfon   AMIGA  REPLACEMENT  HHPS  AND  SYSTEM  I H'lilfi  \IIES  Paxtron 


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DIAGNOSTICS 

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reod/wtile  errors  rrom  trock  0  lo  (rack  79  Software  automatically  'ells  what  errors  are  found 
and  the  chips /components  responsible.  85  to  90%  of  the  problems  presented  to  service 
centers  are  found  with  this  analyzer  Saves  you  lots  of  money  on  repairs  and  no  end  user  or 
repair  shop  can  afford  to  be  without  one.  Don't  be  fooled  by  its  low  cost  Simply  pk«g  in 
cobles  from  the  analyzer  box.  This  diognostic  tool  is  used  by  end  users  ond 
Amiga  repair  ceniers  worldwide  ond  is  me  only  one  of  its  kind  Over  ^% 
11,000  sold  New  low  price  B| 


59 


IMPORTANT  NOTICE 

If  you  are  o  Commodore  or  Amiga  dealer,  we 
urge  you  lo  fax  us  your  letterhead  to  receive  a 
complete,  newly  updated  dealer  price  list. 
Depending  on  availability,  orders  received  from 
the  U.K.  and  Europe  may  be  shipped  from  our 
U.K.  olfice,  thus  saving  on  shipping  and  duties. 


★  NEWLY  RELEASED  ITEMS  * 


Commodore  GmbH  Germany,  Commodore  Philippines  (manufacturing)  and  Commodore  U.K.  Ltd.,  has  liquidated  their  entire  Amiga  inventory.  A  sizeable 
amount  of  that  inventory  was  purchased  directly  by  Paxtron  U.S.  We  also  are  receiving  a  sizable  amount  of  hardware  from  Commodore  subcontractors. 

Also  included  is  the  entire  stock  of  chips  and  parts  from  Service  Management  Group  (SMG). 


•  A50O  COMPUTER  with  power  auppry  and  latest  chips  (eg:  8372  Agnus.  2  04  CVS)  Inctudet  your 
ctoce  01  Die  Mow-ig  BonwWboc--  Starter  Kit  Discover  Kn  (mc  Kind  Wc*_.  Oe4u_e  Paint  II)  or 
Da-uve  K"  Aleo  -eludes  tree  Amiga  Tr__i(eehc>o_ng  Guide  (87.9S  value),  90  day  warranty,  lasled 
A  ready  to  go  FarrtasDc  price)      4119.95 

•  A5WA2000  EMERGENCY  DIAGNOSTIC/REPAIR  KIT  (Spam  parts  of  the  Mure)  Eacft  kil  conumt 
8372  Agnus,  (2)  8520  OA.  B364  Paula.  5719  Gary,  B362  Oeniee,  2.04  CVS  Rom,  pico  fuse.  Bumdy 
PLCC  ohp  putter,  An-ga  Tnxtteshootlng  Guide,  Final  Teal  ctah  All  chips  are  r«aw  and  plug  into 
sockets  on  me  motherboard  A  5159.00  value  (save  559.00)  599.95 

•  A 501  original  CBM  512KB  Memory  Expansion  Card  with  clock,  calendar/battery  tor  A500 
In  original  box  rnstrucOom  and  warranty.  -  „..-.„„.„  H 7 50 

•  A5M  Video  Modulator  Adapter  Kil  with  caOtes  and  *_lructions  (NTSC).  Run  any  Amiga  on  your 
lelevuion.  „  ,  „-._„„„„.-_..-.■.■„  SI  2-60 

•  AMIGA  COMPATIBLE  KEYBOARDS  -  (Just  released  from  Germany )  KB100  is  a  soprwit— tod 
■n-ine  adaptar  bo  tor  use  with  "AT  IBM  keyboards    Use  the  KB100  on  your 

A500VA2rXKVA30WA4000.  (A60a'A1200  require  sotoenng  )  ,,-.it  .S49.95 

Coming  soon:  The  KB100  buHt  into  a  high  quality  'AT  IBM  Keyboard,  again  with  100°* 
compailolllty    -    _    I49.95 

•  Complete  service  manuals  Soma  manuals  may  be  pnolocopied  S  day  de-vary  on  tome  manuals 
A500.  A50O*.  590.  A10O0,  1230  printer.  1802,  1902.  1903A.  1934.  2002,  2091,  2300,  2630, 

COTV,  1581,  C65  -    419.95 

A500  schemaliCB.  A800.  1084S.  lOMS-Ol,  1064 ST  1938A.  1960.  A2O0O   494  00 

A120O  A3000.  A3000T.  A4O00.  CD32..-  ,  —  _  _—  _  *39.9G 


10845  MOTHERBOARD  WITH  BUILT  IN  FLYBACK  TRANSFORMER  -  This  new  board  w-  cure 
90  percent  ot  1064S  monitor  problems.  Simply  switch  the  motherboard  and  your  monitor 
problems  are  solved'  Thn  motherboard  wllh  the  flyback  Uclory  mounted  Is  the  eiacl  replacement 
and  works  wim  all  1084S  monitor-  It's  easy  lo  install  ,   ^  ___174.S0 

AMIGA  MONITORS  -  We  have  a  targe  supply  ot  returbished  1084(S).  1902.  1930.  1950.  1802. 
1702  morutors,  ale  For  e-ample.  the  1084(S)  -s  S179.0O  wilh  cable  and  the  1950 
multsync  is  $239  96  90  day  warranty 


CD32  REPLACEMENT  CD  MECHANISM  -  This  mechanism  is  a 
may  also  bo  used  aa  an  exact  replacement  lor  60S.  ot  all  CDs   


lacemont  tor  the  CD32  and 
   139  95 


A1200  MOTHERBOARD  -  Peurlron  has  purchased  a  amiled  Supply  ol  new  A1200  motherboards, 
both  NTSC  and  PAL.  They  come  with  3  0  CVS.  all  ctvos.  30  day  warranty.  Specify  NTSC  or 

PAL        -  -    $289.95 

(Opbonal  -  3.1  O  S  and  dskettes.  installed  add  S56  95  ) 

SUPERGEN  (Internal  Genlock)  for  A2000  -  By  Progressive  Image  Tech/Oirjiui  Creations  Most 
tle-iWo  Genlock  and  video  overlay  device  lor  all  Amigas  Supe*gen  provide-  a  tlexfcle 
broadcast  quality  Genlock  at  a  very,  very  afton-at-e  pnee  Comes  with  e-ternal  control  Do*  and 
cable  Includes  a  90  day  warranty  Instruction  book.  Thts  is  a  taclory  roftrb  unrt  selling  tor  a 

lantaslic  tow  pnee  ol          4199.50 

(Internal  Supergan  sold  initially  lor  $650  ) 


trices  are  in  US  Dollars 


Paxtron 


28  Grove  Street.  Spring  Valley,  NY  10977 
914-578-6522  •  800-815-3241  800-595-5534  •  888  PAXTRON  •  FAX  914-624-3239 
I  I  Houra:  9-5  pm  EST  •  Add  S6.00  UPS  Charges  •  MC'VISA  ■  Prices  subject  lo  change 

0  **  WE  SHIP  WORLDWIDE' 


QlTS  AND  BATS 


^      I  have  recently  had  nr.,?  01  two  problems  with  my  computer  and  I  would  be 
/J  immensely  grateful  if  you  could  help  out. 

J     1  The  other  day  I  dropped  the  shell  icon  into  the  Workbench  partition  of 

J    mV  hard  disk,  but  I  cannot  get  it  back  on  the  main  Workbench  background 
screen.  I  have  tried  Snapshot  All  from  the  Workbench  menu  bar,  but  it  does  not 
seem  to  work.  Could  my  Magic  Workbench  be  anything  to  do  with  this? 

1 1  read  that  SCSI  hard  drives  are  supposed  to  be  faster  than  the  IDE  equivalent  Your 
review  said  that  my  Seagate  drive  is  IDE,  but  Sysinfo  says  that  it  is  SCSI.  Why  is  this? 

I  When  reading  the  speed  of  my  hard  drive  using  Sysinfo  with  my  Blizzard  1230  disabled,  the 
transfer  rate  is  always  between  1.4Mb  and  1.5Mb  per  second.  But  when  I  use  the  Blizzard,  cur- 
rently with  no  Ram,  these  figures  drop  to  just  above  1 .2Mb.  Will  this  change  when  I  get  more 
memory?  Has  this  anything  to  do  with  the  low  speed  ratings  you  gave  it  in  your  review?  I  used 
to  have  the  Blizzard  1220  accelerator  and  the  speed  was  2.5Mb  per  second. 

Craig  Humphries,  Fosdyke 

i       1.  If  you  want  an  icon  to  stay  put  on  the  Workbench  and  reappear  in  the  same 

P'ace  eacn  l'me  Vou  reboot  your  machine,  you  need  to  use  the  Leave  out 
JT~  option  in  the  icon  menu.  The  easiest  way  of  using  this  is  to  select  the 
/  j  k  icon  you  want  'left  our  on  the  Workbench  and  press  the  right 
Amiga  and  L  keys.  The  reason  this  works  as  opposed  to  just 
dragging  the  icon  onto  the  Workbench  is  because  the  Leave  out  function 
creates  an  extra  file  called  .backdrop,  in  which  there  is  a  list  of 
the  files  that  should  be  left  out  Each  time  Workbench 
starts,  it  reads  this  file  -  that  is  on  the  root  of  each 
drive  -  and  will  place  any  file  found  listed  in  there 
out  on  the  Workbench. 

2.  Generally  it  is  taken  that  a  good 
SCSI  2  hard  drive  and  controller  will 
produce  better  results  than  an  equiva- 
lent IDE  drive.  Good  transfer  rates  for  an 
IDE  drive  will  be  around  2-3Mb/s,  while  a 
fast  SCSI  2  controller,  such  as  the  one  found 
on  the  G-Force  accelerator,  will  produce 
results  at  double  this  speed.  The  speed  you  get 
back  does  rely  greatly  on  the  speed  of  the  con 
trailer,  processor  and  the  hard  drive  itself. 

Before  the  A600  and  A1200  came  out,  IDE  drives 
on  the  Amiga  were  fairly  rare,  with  SCSI  controllers 
and  hard  drives  much  more  in  favour,  mainly  due  to  the 
extra  flexibility  of  the  SCSI  interface.  Because  of  this, 
Amiga  software  was  written  with  SCSI  controllers  in  mind. 
So,  when  the  A600  and  A120O  came  out  it  was  decided  to 
make  things  more  compatible.  The  internal  IDE  interface 
would  therefore  appear  to  software  as  though  it  was  a  SCSI 
interface,  thus  enabling  software  to  access  the  IDE  drives  while 
being  unaware  of  the  different  interface. 

3.  Why  have  you  bought  an  accelerator  without  any  memory? 
Without  extra  memory  you  will  only  get  a  fraction  of  the  extra  speed 
of  which  your  new  processor  is  capable.  You  are  tight  in  thinking  that 
getting  fast  memory  will  cure  the  transfer  rate  problem.  The  probable 
cause  of  the  drop  in  transfer  speed  when  you  use  the  Blizzard  board  over 
the  A1200's  built-in  processor  is  that  it  cannot  transfer  data  as  fast  to  chip 
memory. 


0600  SQUIRRE 

I  need  some  technical  help  with  installing  a 
^   )  squirrel  SCSI  interface  and  a  Reno  Portable 
^  drive  to  an  A60O.  I  have  installed  the 
j    Squirrel  software  several  times  using  differ- 
ent configurations  but  the  CD-ROM  icon  will 
not  show  on  the  screen. 

I  have  changed  devices  and  unit  numbers  on  the 
tool  types  of  the  CDO  DOS  driver.  I  have  also  tried  a 
different  CD-ROM  drive  and  a  second  mother  board 
without  success.  I  finally  sent  the  Squirrel  back  to 
the  company  to  check  it  out 

1.  Do  you  know  of  anyone  who  has  been  able  to 
set  up  an  A600  with  a  CD-ROM  drive  via  the  Squirrel 

2.  Can  a  CD-ROM  be  connected  up  to  the  paral- 
lel port  using  the  SCSI  cable  that  comes  with  the 


Fear  not  if 
your  Amiga  is 
on  the  blink. 

ACAS 

sort  you  out 
and  send 
you  on  your 
way  with  a 
cheery  wave 


drive? 

3.  If  so  can  the  Squirrel  software  be  modified  for  a 
parallel  port  usage  or  do  I  need  other  software? 

Anthony  Whiteman,  New  York 
As  far  as  I  know  the  Squirrel  should 
work  fine  with  either  the  A600  or 
the  A1200,  but  it  does  seem  strange 
that  you  are  having  so  much  trouble 
getting  your  Amiga  to  recognise  the 
CD-ROM  drive  as  the  Squirrel  install  software  is 
very  straight  forward  to  use. 

Normally  the  most  common  reason  for  a  PC- 
Slot  device  not  working  is  that  some  of  the  pins 
on  the  interface  have  become  bent  out  of  shape. 
This  is  easily  done  if  you  try  to  insert  an  Inter- 


face  at  a  slight  angle  as  the  end  pins  can  end 
up  being  pushed  down  out  of  the  way.  If  you 
get  a  jewellers  screw  drive  and  a  torch  with  a 
tittle  bit  of  care  you  can  realign  these  pins. 

Other  than  that  the  best  way  to  see  if  the 
SCSI  Interface  is  working  Is  to  use 
SCSImounter  which  comes  with  the  Squirrel.  If 
when  the  CD-ROM  Is  connected  SCSI  mounter 
just  returns  errors  then  there  is  definitely 
something  wrong  with  the  interface. 

To  answer  your  last  two  questions  there  is 
no  way  you  can  get  the  Squirrel  software  to 
work  with  the  parallel  port  It  is  theoretically 
possible  to  use  the  parallel  port  but  It  would 
be  so  slow  there  would  be  little  point. 


Amiga  Computing 


OCTOBER  1996 


□ 


HE   HARD  WAY 


I  purchased  a  Syquesl  EZ13S  drive 
j  and  an  Oktagon  SCSI  card  from 
J  Casteiner  at  THE  computer  show  at 

J the  Novatel  hotel  and  had  a  lot  of 
problems  in  getting  my  Amiga 
4000/030  to  recognise  it  It  was  all  very  hit- 
and-miss. 

During  one  of  the  times  when  it  'hit",  like  a 
Person  Rapidly  Approaching  Termination 
Time  or  PRATT  for  short,  I  inadvertently  for- 
matted my  internal  hard  disk  using  the 
Oktagon  preference  program.  And  yes,  you've 
guessed,  it  the  only  back-ups  t  had  were  of 
my  Workbench  partition.  Oh  woe  is  me.  and 
thrice  woe  at  that! 

However,  as  it  only  took  a  few  seconds  to 
format,  I  am  assuming  that  all  it  did  was  a 
quick  format.  So,  whilst  all  the  files  and  draw- 
ers are  there,  on  boot-up  the  system  cannot 
find  the  various  partitions. 

I  have  tried  DiskSalv  2  extensively,  but  I 
find  that  file  names  do  not  correspond  to  the 
actual  contents  of  the  file.  At  present,  and 
with  many  thanks  to  Darren  at  Casteiner,  I 
am  using  the  EZ  drive  as  a  second  hard  drive 
until  such  time  as  I  can  get  my  old  partitions 
back,  or  at  worst  have  to  re-format  it. 

Now  the  burning  question:  Can  you  help 
me  get  the  system  to  'find'  these  partitions? 
Is  it  possible  that  using  DiskSalv  I  have  man- 
aged to  mess  things  up  good  and  proper? 
And  finally,  yes  I  will  be  making  regular  back- 
ups in  the  future,  especially  as  I  can  fit  my 
120Mb  hard  drive  onto  one  EZ-Drive  cartage. 
Let  this  be  a  lesson  to  the  'I  can't  be  both- 
ered, I  haven't  got  the  time,  it  won't  happen 
to  me,  I'll  do  it  tomorrow1  brigade.  Be  both- 
ered, make  the  time,  it  will  happen  to  you 
and  tomorrow  never  comes.  It  is  always  too 
late! 

S  Mallbn,  Bast  Sussex 


There  is 
">  *>S  acciden 
—  J —  hard  d 


There  is  nothing  worse  than 
accidentally  formatting  your 
drive.  On  the  whole, 
DiskSalv  does  a  good  job  of 
recovering  deleted  files,  and 
there  are  two  approaches  to  using  it  in  your 
situation: 

Vou  can  use  DiskSalv's  unformat  func- 
tion. This  will  try  to  resurrect  your  hard 
drive  in  its  original  state  with  all  your  files 
where  they  were  to  begin  with. 
Unfortunately,  it  has  the  best  chance  of  suc- 
cess if  you  have  not  used  the  hard  drive 
since  the  format  as  any  writes  to  it  would 
have  disturbed  the  original  files  and 
DiskSalv  will  not  be  able  to  do  as  good  a 
job. 

The  second  way  is  to  use  the  undelete 
function.  This  will  scan  the 
formatted  partition  and 
make  a  note  of  every  file 
header  it  finds.  You  can 
then  choose  which  files 
you  want  DiskSalv  to  try 
and  recover.  I  would  think 
this  last  option  would  be 
your  best  bet  as  you  will 
be  able  to  try  and 
undelete  as  many  files  as 
you  can  from  your  hard 
drive  onto  your  EZ  drive. 
Other  than  this  there  is 
not  much  left  you  can  do. 

I  suppose  the  main  rea- 
son that  people  don't 
bother  properly  backing 
up  their  hard  drives  is  lazi- 
ness. The  first  time  you 
back-up  your  entire  hard 
drive  can  take  a  good 
while,  even  for  a  small-ish 


Sarvage  Opera  lion 


drive,  but  once  it  is  done,  next  time  you 
will  only  have  to  deal  with  the  new  files. 
Therefore  the  amount  of  time  you  have  lo 
wait  is  only  a  fraction  of  what  you  would 
think. 

In  fact  you  don't  really  have  to  wail 
around  at  all.  As  the  Amiga  multi-tasks 
you  can  have  you  back-up  program  run- 
ning on  a  low  task  priority  in  the  back- 
ground while  you  get  on  and  do  some- 
thing else.  Also,  if  you  have  a  large  pro- 
gram such  as  Final  Writer,  all  you  really 
need  to  back-up  are  any  document  files.  In 
this  way,  if  you  do  lose  the  copy  on  your 
hard  drive,  you  can  just  re-install  Final 
Writer  then  restore  your  documents  from 
your  back-up. 


Device  Scan 


Seaming 

Block 

FBea  ' 

DIT3 

Errors 

S'op  Eause 

i  — 

63280 

503 

35 

Scanning  Reaurts  » 

Seagate 

FILE  DISKSAlv-£XTRAS/DIR-27GFB/C>wiMarbte  IFF  (Key  Df  60  h  27E01) 
FILE  Ol5KSAlV-EXTRAS/Oin-27&FB/Mo«eCnar  IFF  (Key  ElDF  h  28083) 
FILE  DlSKSAtV-EXTRA6/DlR-27BFB/Pir*Marble.lfT  (Kay  E20C  h  280 AE) 
LOIR  D I SKSALV-EXTRAS/D1R-276FB /Planets  (Key  E2AE  I-  28l«D) 
FILE  DISK5ALV-EXTRAS/DIR-281 4D /Earth  IFF  (Key  E2AF  l»  23 ME) 
FILE  DIS«SALV^EXTRA5/DIR-287EE/Tlrr«Oe(oreari.lFF  (Key  E9E8  U  28989) 
FILE  SAL V -EXTRAS /D I R-276FB/White-auet)ar  IFF  (Key  EA54  U  2S8F5) 
FILE  D ISK5ALV-EXTRAS/D I R-27SFB AmawBaB  I FF  (Key  EA9D  N  28336) 
FILE  DISKSALV-EXTRAS/DlR-2©934/Wooctum.lFF  (Key  EEB3  I-  28055) 
FILE  iv^XTRAS/DIR-265D2/ChampBubble6rush  IFF  (Key  EEFA  I*  2809C) 
FILE  DISKSALV-D(TRAS/DIR-2e5r^/Cr^kereump.lFF  (Key  EF4D  28DEF) 
FILE  DISKSAiV-EXTRAS/DIR-2S5T>2/ColorBrusri  IFF  (Key  FI2B  !=  28FCA) 
UDIR  DISKSALV-EXTRAS/DIR-26502/Compufor  (Key  Fl38  »*  28FD7) 
FILE  DISKSAlV-EXTRAS/DIR-28FD7/M»croChip24  IFF  (Key  FlM  I-  28FD8) 


DiskSalv  doom  a  good  job  of  toeovoring  damaged 
//!••.  but  It  can  only  do  Bo  much 


Questions  questions 


I  am  a  computer  programmer  who  is  rela- 
^  J  tively  new  to  the  Amiga  computer.  My 
J  brother  gave  me  his  old  Amiga  when  he 
bought  himself  a  new  one,  and  I  have 
J  found  a  lot  of  things  I  like  about  the  Amiga 
compared  with  the  PCs  I  use  every  day  at  my  work. 

My  Amiga  is  an  A500  with  a  1 20Mb  hard  drive  and 
9Mb  of  Ram.  I  would  like  to  develop  software  for  the 
Amiga  but  I  find  the  manuals  I  have  dry,  boring  and 
difficult  to  read  and  understand.  Also,  they  do  not 
really  address  the  question  I  have  about  the  Amiga. 
As  I  find  you  do  a  pretty  good  job  of  explaining  the 
Amiga  to  those  who  write  to  you,  I  am  listing  the 
questions  I  have: 

1 .  Why  don't  most  Amigas  use  SVGA  monitors  with 
none-interlaced  screens? 

2.  What  is  a  DMA? 

5.  Why  can  the  Amiga  multi-task  while  a  PC  can- 
not? 

4.  What  is  it  that  allows  the  Amiga  to  have  such 
terrific  handling  of  bitmap  colours  when  compared  to 
a  PC  I  have  to  work  on  PCs  at  work  and  I  find  that  if 
I  look  at  a  bitmap  image  dose  up,  colours  like  orange 
are  just  a  bunch  of  red  and  yellow  dots,  whereas  on 
my  Amiga,  orange  is  orange  with  a  nearly  infinite 
number  ol  shades  and  hues. 


5.  What  are  you  talking  about  when  you  refer  to 
the  future  Amigas  new  custom  chipsets?  Have  these 
new  chips  been  developed,  or  are  you  referring  to 
existing  chips  that  could  be  incorporated  into  the 
new  Amiga?  If  ihese  chips  exist  what  are  they  and 
what  are  they  used  in  now? 

6.  If  the  future  Amigas  use  a  standardised  chipset, 
does  that  mean  it  could  use  the  graphics  cards  and 
sound  cards  of  the  PC?  What  would  that  do  to  the 
colours  the  Amiga  displays  now? 

7.  Why  does  the  Amiga  have  a  different  method  of 
writing  to  floppy  disks  than  PCs?  What  is  the  possi- 
bility that  the  new  Amigas  will  use  the  new  floppy  dri- 
ves developed  by  3M  that  can  pack  120Mb  of  data  on 
their  5.5"  floppies? 

8.  The  Workbench  looks  so  plain  with  all  the  draw- 
ers the  same  and  even/thing  different  shades  of  grey. 
I  am  used  to  having  lots  of  colour  and  many  different 
icons  on  the  PC,  and  I  would  like  to  change  the 
colour  scheme  and  icons  on  the  Workbench.  Is  there 
anything  out  there  that  would  help  me  do  that? 

Ken  Haigh,  St  Jacob  fJSA 
\y  1 .  Well,  for  any  AGA  Amiga  or  big  box 

 '    y    .  Amiga  with  a  graphics  card,  there  Is 

>  f*.     no  real  'eason  why  they  cannot  use 

»  - 


an  SVGA  monitor  and  high  resolution 


none-interlaced  screens.  Traditionally,  however, 
the  Amiga  main  display  has  been  either  PAL  or 
NTSC,  which  are  the  standard  TV  displays  used  in 
Europe,  America,  Japan  and  Australia.  Because  of 
this,  most  Amiga  software  is  geared  towards 
these  display  modes  and  there  is  no  real  incentive 
for  people  to  use  VGA  monitors. 

2.  DMA  refers  to  the  ability  of  a  device  or  chip  to 
access  the  computer's  memory  independently  of 
the  processor,  and  stands  for  Direct  Memory 
Access.  A  device  that  can  perform  DMA  has  the 
advantage  of  freeing  up  processor  time,  but  there 
is  the  possible  problem  that  it  can  stop  the 
processor  from  accessing  memory.  One  thing  that 
made  the  Amiga  special  when  it  originally  came 
out  was  that  all  its  custom  chips  could  perform 
DMA,  and  so  work  independently  of  the  proces- 
sor. 

3,  The  Amiga  can  multi-task  due  to  its  operating 
system.  When  ever  you  run  a  program,  the  oper- 
ating system  add  this  to  its  list  of  all  programs 
running,  and  when  it  asks  for  processor  time,  the 
operating  system  will  'share  out'  the  total  proces- 
sor time  between  all  the  programs  that  request  rt 
With  the  advent  of  Windows  95  the  PC  can  now 
multi-task,  even  though  the  system  requirements 


Amiga  Computing 


OCTOBER  1996 


He?3 

Do  you  have  a  problem?  Do  you  sometimes  find 
yourself  poised  over  your  Amiga  with  axe  in  hand,  spout- 
ing profanity  at  the  stubborn  refusal  of  your  software  or 
hardware  to  behave  in  the  correct  manner? 

Well,  calm  down  and  swap  the  axe  for  pen 
and  paper,  jot  down  your  problems,  along  with 
a  description  of  your  Amiga  setup,  and  send  it  off  to 
Amiga  Computing  Advice  Service,  IDG  Media,  Media 
House,  Adlington  Park,  Macclesfield  SK10  4NP.  Alter- 
natively you  can  e-mail  us  at  ACAS@acomp.demon.co.uk 


□ 


OINTLESS  PRINTER 


I  have  recently  purchased  a  Commodore  IP3300  colour  printer  to 
^  )  go  with  my  Amiga  600.  However,  I  do  not  know  which  printer  dri- 
vet  to  use  when  using  Wordworth  vl  .2,  as  there  isn't  one  listed  for 
I   this  model  and  any  I  have  tried  result  in  the  printer  going  berserk! 
Could  you  please  help? 

D  Burdey,  County  Durham 
•       I  suppose  you  could  be  excused  from  thinking  a  Commodore 
\  printer  would  work  with  an  ex-Commodore  product  but 

V—  you  should  never  really  buy  any  hardware  unless  you 
/J        know  you  have  the  correct  software  to  use  it 

The  worst  offenders  for  this  type  of  thing  are  print- 
ers. Unless  you  know  you  have  a  correct  printer  driver,  the 
chances  are  the  printer  is  not  going  to  work.  And  if  h  is  not  one  of  the 
well  known  makes,  you  are  asking  for  trouble. 

As  for  getting  the  printer  to  work.  I  have  to  say  things  do  not  look  loo 
hopeful.  Most  printers  come  with  Epson  compatibility,  which  may  allow 
you  to  print  out  using  black  and  white  output  and  grey  scale  graphics. 
But  unless  you  can  get  a  specific  printer  driver  you  will  not  be  able  to  use 
the  colour  side  of  the  printer  at  all.  Sorry. 


0  FONTS 


I  have  an  Amiga  600  with  an  extra  1  Mb  of 
^  J  memory,  plus  an  external  drive  and  an 
J  Epson  FX- 100  printer.  My  problem  is  not 
being  able  lo  use  the  fonts.  I  can  display 
and  use  them  on-screen,  but  cannot  get 
any  to  print  out  other  than  the  default  type. 

I  have  installed  the  printer  as  per  the  book  and 
that  appears  to  be  satisfactory.  Using  Shell  l  can  dis- 
play any  font  I  want  by  typing  'setfont  name  siie 
prop'.  This  then  displays  the  named  font  tf  I  then 
type  'copy  *  to  prt:'  followed  by  a  message,  this  only 
copies  to  the  printer  in  Topaz. 

What  am  I  doing  wrong?  Also,  trying  to  use 
Fountain,  I  get  a  message  'unable  to  open 
diskfont library'.  Clicking  OK  leaves  me  with  no  fur- 
ther moves  to  make.  I  have  a  feeling  that  I  should  be 
putting  a  tool  type  in  somewhere.  Or  is  there  some- 


would  appreciate  a  lit- 


thing  else  I  should  have  done? 
tie  help  and  advice. 

C  E  Baity,  Surrey 
i     .You  seem  to  be  getting  a  little  con- 
f*^%     fused  with  how  the  computer  ban- 
l\  -  ]r~  dies  what  appears  on  the  screen 
/ -|  \  and  how  this  data  gets  to  your  print- 
er. In  the  Shell  it  does  not  matter  in 
what  font  the  text  appears,  as  the  only  data  being 
sent  to  the  printer  Is  the  ASCII  characters  you  are 
typing. 

Low  end  printers  will  generate  printouts  in  two 
ways.  One  Is  by  using  'built-in'  printer  fonts.  Most 
printers  have  a  couple  of  sets  of  printer  fonts  that 
can  be  used,  but  the  output  you  get  is  still  basical- 
ly what  a  typewriter  would  give  you. 

The  other  way  Is  by  printing  a  'bitmap'  passed  to 


it  from  the  computer.  This  bitmap  has  to  be  gen- 
erated by  a  program  such  as  Wordworth.  This 
takes  all  the  fancy  fonts  and  graphics  you  have 
laid  out  and  generates  the  bitmap  at  the  correct 
resolution  for  your  printer.  The  only  way  you  can 
do  what  you  want  is  to  either  use  a  paint  pro- 
gram or  word  processor;  the  Shell  will  only  ever 
output  plain  ASCII. 

The  problem  you  are  having  with  Fountain  is 
caused  because  it  needs  a  more  recent  version 
of  the  diskfont  library  that  is  found  in  your  libs 
drawer. 

If  you  have  Workbench  2.04  or  higher  you 
should  have  the  correct  version.  It  could  be  that 
you  do  not  have  any  version  on  the  disk  you  are 
using,  and  in  this  case  you  should  copy  the 
original  from  your  Workbench  disk. 


are  four  times  what  the  Amiga  uses. 
4, 1  think  you  will  find  any  picture  displayed  on  a 
monitor  or  TV  Is  made  up  of  tiny  red,  green  and 
blue  dots.  How  visible  they  are  depends  on  what 
Is  being  displayed,  the  display  itself  and  the 
screen  resolution.  Essentially,  the  display  of  the 
PC  and  Amiga  are  the  same. 
5.  Basically,  all  the  current  Amigas  use  what  is 
known  as  a  custom  chipset  This  refers  to  the  fact 
that  the  display,  sound  and  other  parts  of  the 
Amiga  are  handled  by  chips  unique  to  the  Amiga. 
When  the  Amiga  originally  appeared  10  years  ago, 
these  chips  were  what  made  the  Amiga  so  much 
more  powerful  than  any  thing  else  at  that  time. 
Because  of  this,  certain  Amiga  owners  have  a 
fanatical  belief  that  any  new  Amiga  absolutely 
must  have  a  new  custom  chipset  otherwise  It  is 
not  realty  an  Amiga. 

Time  moves  on  and  now  huge  corporations 
have  large  teams  of  engineers  with  huge  budgets 
developing  graphics  and  sound  cards  for  the  PC 
Anybody  now  hoping  to  develop  a  new  chipset 
would  have  to  compete  against  these  companies. 
Basically,  the  time  and  effort  required  is  just  not 
worth  it  It  is  far  more  effective  to  buy  cheap,  off- 
the-shelf  components  and  spend  your  time  and 


The  nmwlcon  mynem  domi  a  much  bmttmr  Job  of 
*»/»c(/nj  icon  colour* 

money  on  developing  the  system  software. 

6.  If  a  new  Amiga  is  developed  with  an  operating 
system  that  has  been  designed  to  have  retar- 
getable  graphics  and  sound,  it  could  take  advan- 
tage of  the  standard  PC  graphics  and  sound  cards. 
This  would  mean  the  Amiga  could  have  lightning 
fast  1024  x  768  resolution  displays  in  24bit 
Doesn't  sound  too  bad,  does  it? 

7.  The  Amiga  has  a  custom  disk  drive  controller 
that  allows  quite  a  lot  of  control  over  the  drive 
read  write  heads,  and  is  one  reason  why  the 
Amiga  can  fit  160k  more  onto  a  single  DO  disk 
than  a  PC  disk.  The  problem  now  is  that  this  con- 


troller chip  is  very  slow  -  it  cannot  even  use  nor- 
mal double-speed  HD  drives.  As  a  result  H  is  like- 
ly that  a  future  Amiga  will  have  a  more  tradition- 
al PC-style  1.4Mb  HD  drive. 

I  doubt  it  would  be  feasible  to  use  the  3M  dri- 
ves, as  the  only  real  reason  to  have  a  floppy  drive 
is  to  swap  data  between  machines,  and  as  very 
few  other  computers  would  have  these  there 
would  be  little  point  You  could  actually  argue 
that  a  base  Amiga  would  not  even  need  a  floppy 
drive  if  it  had  a  hard  drive  and  CD-ROM. 
B.  The  standard,  four-colour  icon  set  is  rather 
bland  to  say  the  least  Over  the  last  few  years  a 
number  of  different  icon  sets  have  popped  up  try- 
ing to  make  the  Workbench  a  bit  brighter,  but  the 
main  one  that  has  stuck  is  Magic  Workbench. 
These  icons  are  based  on  eight  colours,  tend  to 
have  a  stony  look  and  are  favoured  by  us 
Europeans. 

A  more  recent  alternative  has  appeared  called 
'newicons'.  This  combines  both  a  new  icon  set 
design  and  a  new  icon  system  that  properly 
remaps  the  icon  colours  to  your  current  screen 
display  and  allows  much  more  colourful  icons  to 
be  used.  Personally,  I  find  the  icons  took  a  little 
childish,  but  Americans  do  seem  to  prefer  them. 


Amiga  Computing 


OCTOBER  J  996 


^^^^k  For  those  Internet  users  who 
M  haven't  yet  noticed,  Public 

V  W  Sector  now  has  a  Web  presence 
_5l|g^Jn  a  small  corner  of  my  own  site 
-  simply  follow  the  Software  link  from  Amiga 
Computing's  homepage.  At  the  Public 
Sector  page  you'll  find  alphabetical  lists  by 
category  of  every  piogram  I've  reviewed 
since  I  took  over  the  column  in  Issue  79,  e- 
mail  addresses  or  links  to  the  Web  pages  of 
various  PD  Libraries,  and  quicklinks  to 
Aminet  allowing  you  to  download  the  rele- 
vant archives.  I'll  endeavour  to  keep  the  site 
as  up-to-date  as  possible,  and  constructive 
criticism  is  welcomed. 

For  readers  who  are  not  connected  to  the 
Internet  just  a  reminder  not  to  be  dismayed 
when  programs  are  listed  as  available  from 
Aminet,  because  most  PD  libraries  will  prob- 
ably have  the  programs  in  stock  by  the  time 
you  read  this.  If  all  else  fails,  don't  forget  that 
several  libraries  offer  Aminet  download  ser- 
vices too  -  try  Your  Choice  for  instance. 


Dave  Cusick  once  more  deliberates,  cogitates  and  indeed  digests 
plentiful  helpings  of  PeeDee  pie 


0E  Editor 

Programmed  by:  Lars  Malmborg 
Available  from:  Aminet 


CEdilor:  mo  simple  ymt  mo  wondorlul 

Let's  face  it,  MEmacs  is  horrible.  Yes,  as  text 
editors  go,  it  has  a  few  handy  features,  but 
they  are  hidden  behind  a  prehistoric  front 
end.  The  program  lacks  pretty  standard  fea-" 
tures  like  scroll  bars,  and  doesn't  even  wrap 
lines  around  -  so  in  fact  rf  a  line  is  too  long  it 
is  impossible  to  read  the  end  of  it.  These  fea- 
tures become  particularly  annoying  if  you  reg- 
ularly write  script  files  or  use  MEmacs  as  the 
default  text  editor  for  an  attractive  and  mod- 
ern E-mail  program  like  YAM  or  Metatool. 

CEditor  will  therefore  be  the  answer  to 
prayers  around  the  Amiga  world.  It  appears  in 
a  cute  little  window  of  its  own,  allowing  it  to 
be  run  on  the  same  screen  as  the  aforemen- 
tioned E-mail  programs.  It  uses  the  all-con- 
quering Magic  User  Interface,  and  in  itself  it 
uses  very  little  memory  owing  to  its  simplici- 
ty- 

Using  GEditor  you  can  incorporate  an  exist- 
ing ASCII  file  into  your  document,  cut,  copy 
and  paste  text,  and  save  it  out  again.  The  resiz- 
able window  has  a  scrollbar  and  all  text  is  auto- 
matically word-wrapped.  That,  in  a  nutshell,  is 
rt.  CEditor  does  everything  that  is  required  of  it 
and  nothing  more.  Truly  indispensable. 


TTw  AG  A  Magic 
disk  conialnm 
■ante  superb 
pl*c*a  of  fantamy 
artwork  and  all 
In  only  a  fmw 
colour*,  making 
them  ideal  lor 
Workbench  back- 
drops 


0GA  magic 


Programmed  by:  Various 
Available  from:  KEW=II  Software 
Disk  No:  UU75 


This  is  a  multi-program  disk  which,  unsurpris- 
ingly given  the  title,  is  designed  to  make  ACA 
Workbenches  look  nicer.  It  includes  the  utili- 
ties MagicCopper  and  ColorMagic  and  a 
selection  of  AGA  backdrops. 

The  backdrops  are  all  extremely  impres- 
sive. They  are  all  in  the  region  of  724x566  pix- 
els, but  they  use  just  four  colours  so  they 
shouldn't  chew  up  too  much-  memory.  With 
the  theme  of  fantasy  and  featuring  stunning 
artwork,  they  are  definitely  worth  investigat- 
ing if  Magic  Workbench  backdrops  are  start- 
ing to  look  a  little  tired. 


MagicCopper  and  ColorMagic  shoul 
between  them  make  it  possible  to  have  fancf 
rainbow  effects  going  on  in  the  background 
of  these  ACA  pictures,  although  I  must  corrt 
fess  I  couldn't  get  things  to  work  exactly  at 
they  should.  Whether  or  not  you  can  transj 
form  your  Workbench  into  a  technicolouj 
whirl,  this  disk  is  still  worthy  of  attention  1 
only  (or  those  pictures-.. 


Amiga  Computing 


OCTOBER  L996 


Qrcue  07 


Programmed  by:  Thorsten  Stocksmeier 
Available  from:  Aminet 


The  average  Amiga  Workbench  these  days  is  a 
pretty  impressive  site.  The  vast  majority  of  Amiga 
users  now  employ  their  trusty  machine  in  various 
"serious'  activities  and  so  want  everything  to  be  as  attractive  and  user-friendly  as  possible.  This 
accounts  lor  the  astonishing  popularity  of  Magic  User  Interface,  and  the  appearance  of  programs 
Tike  Argue.  Argue's  sole  vocation  in  life  is  to  take  away  the  need  to  use  the  shell  at  all,  replac- 
ing command  lines  with  nice  MUI  interfaces  tailored  to  individual  CU  programs. 

Easily  installed  and  including  several  example  scripts,  Argue  is  indeed  extremely  pleasant  to 
use  and  certainly  makes  the  Workbench  a  friendlier  place. 

Alas,  however,  Argue  is  not  perfect  The  principle  problem  is  that  using  a  MUI  interface  tends 
to  be  a  lot  slower  than  simply  entering  a  command  in  the  shell  once  you  know  the  command 
syntax.  It's  a  lot  quicker  to  enter  lha  x  foo.lha  ram:"  than  to  click  on  the  IhaGUI  script  and  select 
the  source  file  and  destination  directory  using  standard  file  selectors  -  especially  if  your  Shell  is 
enhanced  by  programs  such  as  KingCON  (which  adds  drag  and  drop  support,  scrollbars,  and 
command-  and  file-name  completion). 

Secondly,  users  of  ultra-helpful  Workbench  enhancers  like  ClassAction  (which  recognises  file- 
types  and  presents  a  list  of  options  accordingly)  will  encounter  difficulties  using  Argue  because 
the  latter  program  relies  on  script  files.  Besides,  since  you  can  configure  ClassAction  to  offer  you 


Gel  hold  of  the 
gorgeouu  Argue 
and  you  need 
never  enter 
complex  com* 
mand  lines 
again 


Qhe  Experimen 


various  choices,  a  command-dependant  GUI 
becomes  somewhat  redundant  anyway. 

However,  if  you  don't  like  ClassAction  and 
abhor  the  Shell  then  Argue  is  definitely  worth 
a  look.  It  is  well  implemented,  easily  config- 
urable and  visually  appealing. 


t 

'Macic   shout  When 


Programmed  by:  John  Clay 
Available  from:  Fl  Licenceware 
Disk  no:Fl-142 


rMagic  shout  When  a  lew  months  ago  in  these  very  pages  I 
)le  to  have  fane  cast  an  'n<iuisitive  eye  over  GRAC  (the 
the  backgrour*  GRaphic  Adventure  Creator)  I  confidently  pre- 
jgh  I  must  cor  dieted  that  within  a  few  months  Public  Sector 
work  exactly  i  would  be  submerged  beneath  a  deluge  of 
you  can  trans  graphic  adventures.  Frankly,  it  hasn't  hap- 
a  technicolor  pened  -  indeed,  The  Experiment  is  the  first 
1  of  attention  iGRAC  adventure  AC  has  received  since  then. 

However,  seeing  the  quality  of  this  effort  it 
surprises  me  even  more  that  more  people 
have  not  tried  their  hand  at  creating  their  own 
lucasfilmesque  epics. 

The  Experiment  comes  on  three  disks  and 
offers  a  stimulating  challenge  for  anyone 
who  thinks  games  should  involve  mental 
exertion.  You  play  Bud  Lightning,  whose 
Space  base  has  been  attacked  by  the  evil 
Stingons.  Bud  must  piece  together  the 
events  leading  up  to  the  attack,  and  save 


a  primitive  tribe  from  extinction  whilst  he's 
about  it 

In  adventure  games  the  user  interface  is 
always  a  critical  ingredient  If  the  interface  is 
unwieldy  and  longwinded  then  playing  the 
game  can  become  something  of  a  chore. 
Fortunately  for  The  Experiment,  and  perhaps 
unsurprisingly  for  a  game  created  with  GRAC. 
the  interface  here  is  neat  and  intuitive,  leaving 

the  player  to  get  on  with   

enjoying  the  experience.  The 
graphics  are  nicely  drawn  too, 
and  though  the  sound  is 
rather  sparse  things 
are  atmospheric 
enough  to 
remain 


involving. 

The  Experiment  costs  £5.99  and  comes 
highly  recommended  for  adventure  fans.  If 
you're  not  sure  whether  or  not  it  will  be  your 
cup  of  hot  steaming  stuff,  a  demo  is  also 
available  from  Fl  Licenceware  or  from 
Aminet 

rh*  Experiment  thaw*  ,usi  what  can  be  achieved  with  a  little 
imagination  and  a  copy  ol  the  GRaphic  Adventure  Creator 


Remlnlacenl  ot  the 
Lucaatllm  walky- 
pointy  adventurem, 
The  Experiment  will 
give  lana  ol  the 
genre  plenty  to  be 
thinking  about 


illy  Stories 


Programmed  by:  Paul  Riggs 
Available  from:  PO  libraries,  or  £1  from 
Paul  Riggs 


This  is  a  curious  little  offering  which  I  felt  was 
worthy  of  a  mention  despite  the  author  ask- 
ing in  his  letter  whether  I  considered  it  wor- 
thy of  review  in  the  Amiga  Format  public 
domain  pages. 

The  idea  is  that  the  user  enters  a  few 
words  and  the  program  then  slots  these 
words  into  one  of  four  preset  texts  to  produce 
the  titular  Silly  Stories.  Often  the  results  are 
somewhat  non-sensical,  but  just  occasionally 
they  can  be  genuinely  funny. 

There  is  an  attractive  interface  loo.  and  all 
your  actions  are  accompanied  by  wacky 


Our  very  own  mllly  new  paper  story 

sound  effects.  Sets  of  words  can  even  be 
saved  to  disk  for  reloading  later.  However,  the 
program  would  certainly  benefit  from  a  few 
extra  texts  into  which  those  words  could  be 
inserted.  At  present  the  long  term  appeal  is 
somewhat  non-existent  because  you  will 
quickly  recognise  which  words  tend  to  be 


Silly  Storlen:  good 
tun,  tor  about  ten 
minutes 


inserted  at  given  points  in  the  text. 
Still,  it  might  cause  a  few  sniggers 
the  first  time  it  is  run. 


Amiga  Computing 


OCTOBER  1996 


isten  To  The  Band 


[^M  PL  AY    V  1 

Programmed  by:  ^lessandro  de 
Luca/ Christian  Buchner 
Available  from:  Ammet 

E]id2Mid 

Programmed  by:  Simone  Riccetti 
Available  from:  Aminet 


Cast  your  mind  back  rt  you  will,  to  the  late 
1980s  The  fu'l  force  of  the  economic 
recession  was  still  to  be  felt  House  music 
was  rampant  in  the  Charts,  the  Su  0  Clock 
News  still  used  that  tacky  Bog  cabinet 
effect  on  the  opening  credits,  and  the  Atari 
ST  was  the  most  popular  home  computer 
in  England  Every  recording  studio  in  the 
land  owned  one  too.  running  Notator  and 
using  MIDI  keyboards  to  produce  all  sorts 
of  tuneful  pieces 

MIDI  of  course  marched  on,  and  we  saw 
the  introduction  of  General  MIDI.  A  CM 
Synth  could  be  hooked  up  to  a  computer 
and  any  CM  file  played  through  the 
sequencer  software  could  be  heard  with 
the  instruments  all  playing  as  intended, 
without  preconfiguration. 

As  things  turned  out  the  Amiga  never 
realty  took  off  as  a  MIDI  computer  The 
Atari  ST  designers  had  rather  cunningly 
placed  MIDI  in  and  Out  sockets  on  the  side 


Turn  your  Antig.t 
Into  *  full  tcmle 
32-notO  poly- 
phonic CM 
aynlh  with 
QMplsy 


of  the  machine,  whereas  Amigas  have  always 
required  an  external  MIDI  interface  costing 
around  twenty  pounds  But  if  you  don't  hap- 
pen to  have  an  ST  sitting  collecting  dust  in  a 
corner  somewhere,  or  a  MIDI  keyboard  and 
interface,  until  now  the  vast  collections  of  CM 
files  available  from  music  companies  and  on 
the  Internet  would  have  been  rather  an  irrel- 
evance. 

GMplay  enables  any  68020-  Amiga  to 
emulate  a  CM  keyboard  The  1. 4Mb  archive 
includes  a  large  number  of  sound  samples 
which  the  computet  plays  back  using  a  spe- 
cial 14-bit  sound  dnver  On  faster  Amigas. 
such  as  those  fitted  with  an  040  or  greater, 
the  sound  quality  is  roughly  comparable  with 
that  obtainable  from  a  CD  player  (sample 
quality  permitting,  of  course).  However,  even 
on  a  standard  020  machine,  playing  back 
MIDI  files  at  around  lOkhz,  the  output  quality 
is  respectable  enough. 

GMplay  does  place  a  fair  old  strain  on  your 
processor  of  course,  so  020  owners  can't  real- 
ly be  doing  anything  much  m  the  meanwhile 
without  causing  the  sound  to  stop  every  now 


and  then.  However  even  if  you  don't  have 
a  fast  processor  in  your  machine,  GMplay  s 
highly  recommended  because  it  opens  up 
a  world  which  hitherto  required  vast 
amounts  of  expensive  equipment  to 
explore  fully. 

On  the  other  hand,  if  you  do  have  a 
MIDI  setup  involving  your  Amiga,  but  you 
do  not  have  the  large  amounts  of  cast) 
required  to  replace  a  standard  MIDI  key 
board  with  a  GM  compatible  one,  Mid2MiG 
offers  a  solution.  This  is  a  command  line 
program  which  strips  out  GM  inst'ument 
changes  and  replaces  them  with  ones 
appropriate  to  your  MIDI  synth.  saving  you 
the  time  and  effort  which  would  be 
involved  in  doing  this  manually.  Mid2Mic 
needs  to  be  configured  lo  you'  keyboard 
using  a  simple  program  included  in  the 
archive,  but  once  this  is  achieved,  large 
numbers  of  files  can  be  converted  quickly 
and  easily. 

Mid 2 Mid  does  have  some  limitations 
however.  Firstly,  it  only  converts  MIDI  for 
mat  I  files.  Whilst  these  are  probably  the 
commonest  files  around  there  ate  also  for- 
mat 0  files  out  there,  and  unfortunate!) 
you  won't  be  able  to  use  Mid  2  Mid  tc 
quickly  configure  them  for  your  keyboard 
Secondly  at  the  moment  there's  no  nice 
GUI.  although  one  is  promised  for  the 
future  and  the  command  syntax  rs  scarcely 
complicated.  In  the  end  then,  Mid2Mid 
offers  a  simple  but  practical  solution  to  a 
common  problem,  and  as  such  will  appeal 
to  many  MIDI  users. 


Tetris  rei 
h  no  lor 
some  t 
MegaDri 
Bean  M 
hour  pi! 
it  neve 
Machin* 
the  cor 
against 
Outfi 
Apart  fit 
a  carbo 
divided 


veryday  Organiser 


Programmed  by:  Mathew  Wilson 
Available  from:  KEW-II  Software 
Disk  No:  All  19 


Everyday  Organiser  is  (says  the  blurb)  a  col- 
lection of  four  programs  which  are  designed 
to  help  manage  day  to  day  activities-  They  are, 
to  be  specific,  Locate,  Alarmist  On-Time  and 
Taskei.  All  the  programs  use  Magic  User 
Interface,  making  them  highly  configurable 
and  visually  pleasing. 

Locate  is  an  address  and  telephone  book 
program.  It  boasts  configurable  field  names, 


Loemtor,  th* 
*coomp<I*hod  MUI 
nddroaa  book  pro- 
gram from  trio 
Everyday 
Orgmnlamr  t 


the  facility  to  dial  someone's  telephone  num- 
ber at  the  press  of  a  button,  and  support  for 
external  "notes"  files  under  entries.  ASCII 
files  can  be  imported  and  addresses  can  be 
printed  out 

Alarmist  is,  unsurprisingly,  an  alarm  pro- 
gram, featuring  multiple  alarms.  It  is  really 
designed  to  be  used  alongside  On-Time, 
although  it  can  be  used  separately.  On-Time 
displays  a  calendar  on  screen  and  for  any 
given  date,  appointments  can  be  entered  into 
a  small  list  Drag  and  drop  support  and  a  well 
thought-out  layout  make  On-Time  a  pleasure 
to  use. 

Finally,  Tasker  is  designed  to  help  keep 
track  of  all  those  annoying  jobs  that  need 
doing.  Each  task  is  assigned  a  priority,  one  of 
five  levels  ranging  from  Lowest  to  Highest  A 
list  of  tasks  to  be  completed  is  then  displayed 
with  the  tasks  organised  into  priority  order. 
There's  also  a  Chart  option  which  attempts  to 
summarise  the  information  in  an  easily 
digestible  visual  format,  although  as  the 
author  points  out  this  is  still  in  the  experi- 
mental stage  at  the  moment  The  author 
eventually  hopes  to  integrate  Taskers  func- 
tions into  On-Time,  but  for  now  it  works  as  an 
interesting  little  stand-alone  reminder  pro- 
gram. 


Also  included  on  the  disk  are  a  few  extt 
utility  programs.  The  first  of  these  is  the  con 
pletely  useless  but  highly  comical  Talk,  | 
replacement  for  the  pathetic  Say  program  thf 
used  to  come  with  Workbench,  which  garble 
in  an  equally  incomprehensible  manner.  Then 
is  also  a  MUI  Time  Preferences  program  l. 
replace  the  standard  version,  a  file  encrypts 
called  Coder,  and  a  datatype-based  soufl| 
player  called  Sam. 

Whilst  the  extra  utilities  vary  drastically  i 
usefulness,  the  organisational  programs  arei1 
well  done  and  the  net  result  is  a  useful  da 
which  will  appeal  to  anyone  who  needs  aft 
tie  help  keeping  track  of  their  business  e 
social  lives. 

On-Tlma  rmplmamm  m  conventional  diary  mni 
ftolpa  you  organiae  four  IHm  morm  mtlmetlfV) 


Pro 
Av 


An  intere 
few  dull 
describee 
mouse  ai 
trve  is  si 
before  \\ 
level.  Yo 
hand  wr 
gamepla' 
demandi 
weak  mc 
Althoi 
sound  ar 
will  weai 
ly.  this  is 
ing  in  tr 
played  o 
erwise  tl 
than  frer 
for  El  10 


Amiga  Computing 


OCTOBER  1996 


no  *  ♦  qi 

1 1  m   ii>  1 1  i 
ROUND  01 

oirricmn 

kiuidk  ^ 

HI-5UI 

ntmnnn  *■ 


SUMS  ^iftgo*- 

01100%  •.  f.  r  ft*.-*. 

mm  - 

r.pn 


iu  don't  have 

r£K|  of  the  month 


j  do  have  a 
uga.  but  you 
j  nts  of  cash 
rd  MIDI  key- 
>ne.  Mid2Mid 
immand  tine 
1  instrument 
I  with  ones 
\  saving  you 
i  would  be 
h  M«d2Mid 
w  keyboard 
uded  in  the 
neved.  large 
tfted  quickly 

limitations, 
Is  MIDI  for- 
jrobabty  the 
ate  also  for- 
nlortunately 
Mid2Mid  to 
j'  keyboard, 
es  no  nice 
ied  (or  the 
I  is  scarcely 
ft  MktUMfd 
olution  to  a 
i  will  appeal 


Programmed  by:  David  Papworth 
Available  from:  Fl  Ucenceware 
Disk  No:  FI-141 


Tetris  remains  a  classic,  but  in  the  (ailing  blobs  genre 
it  no  longer  rains  supreme,  at  least  in  my  eyes.  For 
some  time  that  mantle  has  been  held  by  a 
MegaDrive  cartridge  called  Doctor  Robotnik's  Mean 
Bean  Machine,  which  I  confess  I've  spent  many  an 
hour  playing  in  my  time.  Tetris  has  one  flaw,  in  that 
it  never  had  a  multiplayer  mode.  Mean  Bean 
Machine,  on  the  other  hand,  pits  you  either  against 
the  computer  directly  or,  far  more  entertainingly, 
against  a  friend. 

Outfall  brings  Mean  Bean  Machine  to  the  Amiga. 
Apart  from  a  couple  of  presentational  differences,  it's 
a  carbon  copy  of  that  superb  cartridge.  The  screen  is 
divided  into  two  Tetns-like  wells.  Pairs  of  coloured 


beans  fall  downwards,  with  one  flashing  bean 
around  which  the  other  bean  can  be  rotated.  Your 
job  is  to  colled  together  groups  of  four  beans  of  the 
same  colour,  whereupon  the  group  will  vanish. 
Whenever  a  group  vanishes,  a  black  bean  falls  down 
the  opponent's  well.  The  more  groups  of  four  van- 
ish as  part  of  the  same  move  (for  instance  when 
beans  fall  from  above  to  form  groups  after  a  lower 
group  has  vanished),  the  mote  black  beans  are 
deposited  at  once  onto  the  opponent's  pile.  Black 
beans  do  not  disappear 
when  four  or  more  are 
together,  only  when 
they  are  adjacent  to  a 
vanishing  group  of  tour 
colours.  One  player  wins 
when  the  opponent's 
well  fills  up  completely. 

If  all  this  sounds  con- 
fusing (and  no  doubt  it 

does),  then  rest  assured  ouif«//;  th*r*  *r»  ■rrif  wmyu 

that  it  all  makes  for  one  of  the  to  h"*  And^ 

most  engaging  strategy  puzzle  nTirri  inn  ijy.  . 

games  around.  It  is  a  truly  magnificent  game  to  play 
with  friends.  On  top  of  the  hugely  enjoyable  two 
player  mode  there  is  a  tournament  option  whereby 
up  to  eight  people  can  participate.  There  are  also 
demonstration  and  practice  modes,  three  difficulty 


Or  Robotnlk'a  MMn...  um,  I 
meanl  to  say  OuU.tll 

levels,  configurable  bean  speed  and 
starting  heights,  and  a  wealth  of  other 
Options.  The  graphics  are  superbly  slick 
and  faithful  to  the  original,  with  the 
beans  looking  at  one  another  and 
wobbling  entertainingly  as  they  land. 
The  music  is  passable  too,  and  every 
now  and  then  the  tempo  increases  as 
levels  reach  their  climax. 

Outfall  is  a  Licenceware  classic,  there's  no  doubt 
about  it  For  £3.99  it  would  be  a  foolish  individual 
who  did  not  add  this  to  their  games  collection.  In  a 
word...  essential. 


PLAT 


Programmed  by:  Matthew  Cutts 
Available  from:  Matthew  Cutts 


re  a  few  extr* 
jse  is  the  com- 
imical  Talk,  i 
y  program  that 
which  garbles 
manner.  There 
is  program  to 
i  file  encryptor 
-based  sound 

i  drastically  in 
ograms  are  all 
;  a  useful  disk 
w  needs  a  lit- 
r  business  oi 


*i  diary  and 
"*  aftaellvalf 


An  interesting  little  game  which  could  till  in  a 
few  dull  moments  here  and  there,  Splat  is 
described  by  its  author  as  involving  "flies,  the 
mouse  and  a  lot  of  finger  abuse".  The  objec- 
tive 6  simply  to  annihilate  flies   

before  they  deplete  your  energy 
level.  You  control  an  on-screen 
hand  with  your  mouse  and  the 
gameplay,  whilst  mentally  scarcely 
demanding,  is  not  for  those  with  a 
weak  mouse. 

Although  the  graphics  and 
sound  are  scarcely  stunning,  and  it 
will  wear  a  little  thin  rather  rapid- 
ly, this  ts  a  diverting  enough  offer- 
ing in  the  short  term.  It  is  best 
played  on  an  AI200  because  oth- 
erwise things  can  be  a  little  less 
than  frenetic.  Copies  are  available 
for  CI.  10  from  the  author. 


Amiga  Computing 


OCTOBER  1996 


Last 
Train  To 
Clarksville 

Matthew  Cutts 
3  Greenwood 
Killingworth 
Newcastle  Upon  Tyne 

gj    «„«  a,. 


The  next  generation 
of  Apollo  accelerators 
are  upon  us, 
Neil  Mohr  powers 
up  his  old  A1 200 
with  them 


^  m  ^  irst  Power  released  their  Falcon 
M  040/060      accelerator,  (hen 

Blizzard  in  iheir  uncompromising 
^^^^  style  brought  out  an  060-onry 
board  and  now  Apollo  have  caught  up  with 
the  rest  of  the  field  and  released  their  own 
top-end  accelerator. 

Apollo  have  taken  the  same  route  as  the 
Falcon  board  and  gone  for  a  single  board 
design,  taking  advantage  of  the  fact  that  both 
the  040  and  060  have  the  same  pin  layout. 
The  only  difference  is  the  060  only  draws  5.3 
volts.  . 

fitting  the  040  version  of  the  board  is  as 
straightforward  as  any  other  A1200  board.  If 
you  read  the  Falcon  review  you  would  know 
that  to  fit  it  you  had  to  open  up  your  A1 200  to 
fit  a  fan.  The  high  power  demands  of  the  040 
processor  means  it  requires  extra  cooling 
either  by  using  a  large  heat  sync  or  a  fan. 

The  Apollo  040  version's  solution  is  to  use 
both  a  small  heat  sync  and  a  tiny  electric  fan, 
all  giued  to  the  processor  and  so  the  unit  just 
slots  into  your  A1200  the  same  as  any  other 
board.  The  fan  used  is  very  small  -  a  couple  of 
centimetres  across  -  but  in  use  the  040  stays 
quiet  cool  and  the  fan  in  conjunction  with  the 
heat  sync  does  a  good  job. 

Once  slotted  in,  away  you  go.  The  only 
extra  thing  you  may  need  is  the  68040  library. 
This  should  come  with  Workbench  as  stan- 
dard but  this  may  not  always  be  the  case.  The 
library  has  replacement  routines,  mainly  to  do 
with  the  040  math  co-processor  being  slightly 
different  from  the  traditional  030's. 


In  use  the  040  works  fine  -  the  one  prob- 
lem I  did  run  into  was  due  to  lack  of  power. 
On  my  A1200  I  have  an  internal  3.5in  IDE 
drive  powered  off  the  internal  disk  drive's 
power  supply.  This  along  with  the  40Mhz  040 
was  just  too  much  for  the  standard  A 1200 
power  supply.  When  I  switched  to  a  2.5in 
internal  hard  drive  everything  work  fine,  but  if 
you  are  considering  this  board  this  is  some- 
thing you  should  keep  in  mind. 

fitting  the  060  version  is  a  little  more 
involved  as  before  you  can  start  you  need  to 
install  some  replacement  libraries.  Just  as  the 
040  needs  the  new  68O40.library  the  060 
needs  a  new  library  to  take  care  of  the  differ- 
ences. The  new  files  consist  of  a  replacement 


040  library  and  a  new  060  library. 

With  the  Blizzard  board  you  get  quiet  a  nkq 
Installer  script  that  make  installing  these  files] 
a  breeze.  The  disk  that  comes  with  the  Apollft 
does  have  a  AmigaDOS  script  installer  than' 
works  but  is  nowhere  near  as  easy  to  use  as 
the  normal  Amiga  installer. 

Along  with  the  new  library  tiles  you  get  A 
couple  of  support  files.  The  main  program  ol 
importance  is  CPU60  -  a  supplement  for  thj 
original  CPU  command  and  gives  you  control 
over  the  060s  new  system  features  such  as  iW 
branch  prediction  cache,  super  scalar  architect 
ture  and  store  buffers  as  well  as  the  usual 
control  over  the  060's  standard  data  and) 
instruction  cache.  Two  short  cut  instructions, 


Amiga  Computing 


OCTOBER  1 996 


Dust 

HOW 

FA  ST  i 

AIBB  benchmarks  relative  to  an  A4000 

Board 

two 

060 

j  EmuTest 

1.76 

3.13 

Dhrystone 

1.59 

3.0 

Matrix 

1.98 

3.68 

IMath 

1.6 

3.6 

MemTest 

4.6 

4.75 

InstTest 

2.35 

4.38 

Flops 

1.61 

2.84 

FTrace 

1.65 

N/A 

either  B  or  W,  let  you  quickly  set  the  060  to  be 
either  in  its  worst  possible  setup  or  its  best 

Once  the  software  is  in  place  you  can  fit  the 
board  and  fire  up  your  computer.  As  the  060 
onfy  draws  3.3  volts  you  do  not  have  any  of 
the  power  or  heating  problems  associated 
with  the  040  even  though  it  is  running  at 
50Mhi  Due  to  both  boards  having  the  same 
design,  a  power  converter  is  plugged  into  the 
board  to  reduce  the  voltage.  It  is  not  as  ele- 
gant as  the  Blizzard  060  board  but  in  use  it 
works  as  well. 

There  is  still  the  problem  with  programs 
that  use  a  lot  of  floating  point  and  to  a  greater 
extent  transcendental  maths  operations. 
Unfortunately  the  sort  of  people  who  would 
want  to  buy  the  060  accelerator  are  going  to 
be  those  who  would  lose  out  the  most 

This  is  shown  very  well  when  using  AIBB 
where  normally  the  060  returns  speeds  three 
to  four  times  as  fast  as  a  normal  A4000.  But 
when  it  comes  the  FTrace  test  that  mrfnica  ray- 
tracing  operations  and  FTrans  that  tests  tran- 
scendental functions  the  speed  of  the  060  is 


reduced  to  about  the  speed  of  a  standard 
A 1 200. 

Blizzard  offered  the  best  solution  by  releas- 
ing a  patcher  program  that  could  fix  this  prob- 
lem for  a  few  of  the  more  well  known  pro- 
grams such  as  Lightwave.  Real  3D,  Imagine, 
Cmema  4D  and  Mand2000.  Even  this  is  not 
perfect  and  the  only  solution  is  to  either  re- 
compile the  programs  for  specific  060  code, 
that  would  also  be  a  lot  faster  as  this  could 
take  advantage  of  the  060  super  scalar  archi- 
tecture, or  replace  all  the  operations  that  the 
processor  does  not  like,  which  is  not  very 
practical. 

The  Apollo  board  comes  equipped  with  a 
single  Simm  slot  that  can  take  a  single-sided 
Simm  up  to  32Mb  in  size.  Similarly  to  the 
Blizzard  boards  you  can  also  use  72-pin  PC 
Simms  that  are  either  36  or  32-bit,  depending 
on  whether  they  have  the  extra  parity  bits  or 
not 

-The  only  real  problem  memory  wise  that 
you  could  run  into  is  if  you  are  going  to  be 
using  your  own  Simm  chips.  On  the  board 


EED  COMPARISONS 


quiet  a  nice 
ng  these  files 
ilh  the  Apollo] 
installer  than 
asy  to  use  an 

kes  you  get  a] 
n  program  of  j 
>ment  for  the! 
s  you  control 

es  such  as  its 
alar  architec-l 
as  the  usual 
rd  data  and] 
:  instructions.1 


Dhrvston*s 

:§§S§  IMi 
!S4I  Mi. 

Mips 
MF  tops 
P  Sffttdw  Rfifcfl 


You 

54  .12 
4§.  95 

23.  52 
13.  92 

La 

6.  75 


I      'J'J-'T  "I  I   rJJfJUi'iril  -iUliitij 


Syinto  l/lowa  you  liho  it  la.  Overall  the  060  doe*  not  item  to  run  tfuf  must  tatter  than  the 
«0Mhj  040,  but  this  im  probably  due  to  if  using  code  that  dors  not  take  advantage  ol  the 
060a  enhanced  architecture,  but  it  absolutely  whip*  It  on  floating  point  operation* 


Jargon 

 BOX 


Cache  A  smaK  amount  ol  on 
processor  memory  that  a 
ocossed  lor  tavr  than  the 
computers  normal  memory 
Cache  greatly  ncrmes  a 
procesxan  pertormanot 
ns  Nana  wrong  tried  to 
measure  the  ipeed  ol  chpt 
Porbtulartr  memory  chps 
Current  60ns  memory  «  good 
enough  nen  far  the  tastes! 
Pentiums  ewn  trough  40  and 
2ttn  mrmay  a  <w*it*  tut  s 
much  more  ejpensrre 
Snvn  Single  m-mv  Memory 
Module,  a  farm  ol  memory 
portaging  Due  tots  wide  use 
n  PCs  and  fwt  ttey  or  quae 
handy,  Slmms  how  become 
Ihe  major  standard  tor  menay 
Super  Sector  Relets  to  the 
cfcsqn  ataprocruot,  m  trot  l 
has  mufcpfc  rstnrctron  Vw- 
neh'  that  aSow  f  lo  process 
more  than  one  mtnraon  at 
the  iometme 


there  is  a  large  plug-in  chip  opposite  the 
Simm  socket.  This  means  if  your  Simm  is 
much  wider  than  about  22mm  you  are  going 
to  have  trouble  slotting  the  Simm  into  place. 
Really  this  should  not  be  a  problem  as  long  as 
the  Simm  is  relatively  new  as  these  tend  to  be 
very  streamline. 

The  other  thing  you  should  consider  is  that 
the  speed  of  the  memory  is  getting  quiet 
important  with  these  extra  fast  processors. 
Even  though  70ns  and  even  80ns  Simms  will 
work  fine  you  will  be  best  off  with  60ns 
Simms. 

Just  as  with  the  Flacon  and  the  Blizzard,  the 
Apollo  board  can  have  a  SCSI  module  added 
to  the  underside.  This  has  a  set  of  pins  that 
push  into  an  expansion  slot  and  the  cable  and 
SCSI  interface  are  fitted  to  the  expansion  hole 
at  the  back  of  the  Al  200. 

Currently  if  you  buy  either  the  1240  or  1 260 
from  Siren,  you  have  the  opportunity  to  pick 
up  a  16Mb  Simm  for  the  bargain  price  of  £100 
even  if  you  do  not  need  quite  this  much  mem- 
ory on  the  Amiga  side.  With  such  a  fast  accel- 
erator and  16Mb  of  memory  it  would  be  well 
worth  installing  Shape  shifter  as  you  would 
have  one  heck  of  a  Mac  into  the  bargain. 


Requirements 

RED  essential        BLACK  recommended 


A1200 


Product  details 

Product 

Product  Apollo  1240/1260 

Supplier 

Siren  software 

Price 

1260  50Mhz 

E57499 

1240  40Mhz 

£449.99 

1240  25Mhz 

£299.99 

SCSI  module 

C79.99 

16Mb  SIMM 

£100 

Tel 

0161 

796  5279 

Scores 

Ease  of  use 

90«D 

Implementation 

850* 

Value  For  Money 


Overall 


Amiga  Computing 


OCTOBER  1996 


Oil  is  many  things  lo  many  differ- 
ent people.  To  some  a  post- 
modernist sculpture  is  a  concep- 
tualist's  masterpiece,  symbolic 
of  a  world  at  conflict  To  others  rfs  a  bunch 
of  rusty  tin  cans. 

So  who  is  right?  Does  modern  art  bare 
comparison  with  the  work  of  old  masters 
like  Rembrandt,  Titian  and  Turner?  Are  the 
likes  of  Damien  Hirst  redressing  the  way  that 
we  perceive  art  itself? 

As  the  art  elite  grow  to  tolerate  more 
bizarre  pieces  of  work,  they  also  begin  to 
accept  the  different  means  being  used  to 
create  these  masterpieces.  As  new  technolo- 
gy emerges,  it  is  embraced  by  forward  think- 
ing artists  as  a  medium  in  which  they  can 
express  themselves.  This  is  particularly  true 
of  computer  art,  and  with  its  growing  popu- 
larity in  the  art  world,  the  boundaries  that 
were  once  so  wide  between  computer  art 
and  more  traditional  art  are  narrowing. 

Tony  Patrickson  is  an  artist.  He  trained  in 
drawing  and  sculpture  but  became  intrigued 
by  computer  art 

He  comments,  "In  many  cases  where 
there  has  been  opposition  or  hostility  to 
computer-based  work  from  more  traditional 
concerns,  it  seems  to  have  been  based  on  a 
heady  mixture  of  prejudice  and  lack  of 
knowledge.  The  most  dismissive  and  out-of- 
touch  voices  seem  to  be  those  of  certain  art 
critics  and  the  usual  suspects  who  like  to 
decide  for  other  people  about  these  things". 
He  continued,  "In  contrast  there  seems  a 
genuine  curiosity  in  both  artists  and  audi- 
ences about  what  is  going  on  and  what  it  is 
possible  to  achieve  through  these^means.  It 
has  to  be  said  that  most  of  the  negative 
arguments  trotted  out  were  those  already 
rehearsed  over  the  use  of  video  or  photogra- 
phy". 

Rick  Kise  also  uses  the  computer  for  his 
artwork.  "I  can't  say  there  is  'versus'  between 
traditional  art  and  computer  art  Fine  artists 
define  themselves  as  'oil',  'watered our",  'pas- 
tel' and  'graphic'  artists,  and  now  there  is  a 
new  classification,  'electronic'  artist  It  just 
happens  to  be  another  medium  to  work 
with.  As  to  the  style  of  art  ie  abstract  or  real- 
istic, you  most  definitely  have  a  versus  situa- 
tion, one  that  can  never  be  reconciled" 

To  Patrickson,  the  biggest  disadvantage 
shared  by  computer  art  and  traditional,  is 
when  a  distinction  is  set  up  between  them. 
He  remarks,  "To  my  mind,  using  computers 
to  make  art  is  simply  the  continuation  of 
something  which  human  beings  have  felt 
compelled  to  do  for  at  least  the  last  30,000 


years". 

Okay,  but  both  methods  do  have  advan- 
tages and  disadvantages,  and  as  those  who 
practise  computer  art  will  tell  you,  one  of  the 
main  advantages  of  working  on  the  comput- 
er is  its  flexibility. 

Kise  comments,  "The  greatest  advantage 
of  art  on  the  computer  as  I  see  it  is  the  abil- 
ity to  experiment  without  the  fear  of  destroy- 
ing your  art.  Take  a  realistic  scene  and 
change  the  colours,  distort  shapes,  apply  tex- 
tures etc.  If  it  doesn't  look  good  to  you,  hit 
'undo'  and  you're  back  to  the  start.  One  orig- 
inal artwork  saved  in  the  computer  translates 
to  many  new  styles  and  'new1  artworks". 


Andrew  Powell  is  an  animator  and  uses 
the  Amiga  in  his  work.  He  shares  this  view: 
"Paper  and  pencil  may  not  have  an  'undtfl 
button,  but  they're  quicker  to  get  your  id« 
down.  However,  computers  allow  artists  Ml 
get  basically  instant  results  and  easy  effects! 
as  opposed  to  the  large  amount  of  skll 
required  for  fine  arts.  After  I  have  a  bunch  of  j 
line  drawings  loaded  into  memory,  I  can! 
make  the  cell  painting  job  as  simple  as  'click- 1 
and- next-frame'.  And  with  still  art,  high-lighttl 
and  low-lights  can  be  flawlessly  added  using  I 
a  gradient  fill." 

Patrickson  again;  "t  don't  believe  the  d(t- 1 
ferences  between  computer-based  and  traoVI 


Qony  Patrickson 


The  sort  of  work  I  do  depends  to  a  large 
extent  on  the  venue  or  situation  in  which 
it  is  going  to  be  exhibited.  These  have 
ranged  from  raves,  art  galleries  and  live 
events,  to  CD-ROM  and  at  present  a  cou- 
ple of  Internet-based  projects." 

Amiga  hardware  and  software  used: 
"The  Amiga  side  of  my  studio  is  based 
around  an  A4000,  boosted  with  a 
Cyberstorm  '060  accelerator  and  14Mb 
RAM.  In  terms  of  day-to-day  work,  for 
video  grabs  I  use  a  vldi-Amiga  24,  either 
from  tape  or  live  input  from  a  camera. 
Lightwave  3.5  would  probably  be  my 
most  widely  used  item  of  software. 

"A  lot  of  preparatory  work  is  done  with 
a  mixture  of  ADPro  and  ImageFX,  any 


batch-processing  being  handled  by  FRED. 
Nowadays  I  tend  to  rely  primarily  upon 
the  Amiga  side  for  producing  the  raw 
materials  for  a  project  To  take  things  fur- 
ther, particularly  for  more  sophisticated 
multimedia  work,  means  porting  material 
across  to  the  Mac  to  be  able  to  use  the 
likes  of  Photoshop,  Premiere,  and 
Director. 

"Having  Lightwave  on  the  Amiga  is  fine 
-  it's  a  wonderful  tool  -  but  beyond  a  cer- 
tain point  the  software  and  compatibility 
just  isn't  there  for  dealing  with  projects  for 
the  likes  of  the  World  Wide  Web  and  so 
on" 


II I 


Amiga  Computing 


OCTOBER  I  95*6 


Tina  Hackett  investigates  the  growing  popularity 
of  computer  art  and  asks  what  does  it  have  to 
offer  today's  DaVincis? 


tional  means  of  making  art  are  anything 
compared  to  [he  similarities.  The  big  distinc- 
tions occur  in  terms  of  the  nature  and 
extents  of  techniques  involved.  In  many 
cases  it  is  just  as  valid  <or  sometimes  better} 
to  address  a  particular  question  with  a  video 
camera  or  a  piece  of  chalk  as  it  is  with  a 
computer.  Where  I  think  computers  are  dif- 
ferent is  in  their  'synthetic'  nature  -  being 
based  on  Turing's  idea  of  the  'Universal'  com- 
puting machine.  With  the  technology  I  have 
in  my  studio  I  can  not  just  work  with  photo- 
graphic images,  but  with  sound,  clips  of 
video,  animations  and  words,  either  individ- 
ually or  in  combination  with  each  other.  As 

QlCK  KlSE 

"My  style  of  art  is,  I  would  have  to  say. 
eclectic  From  landscapes  to  non-objec- 
tive abstract.  In  1989  I  bought  a  used 
Amiga  1000  for  the  purpose  of  scanning 
photos  of  my  original  paintings  and  draw- 
ings so  I  could  print  my  own  art  prints.  In 
1990-91  I  was  the  only  one  exhibiting 
computer  art  prints  in  the  Oklahoma  Crty 
area  art  shows." 

Amiga  hardware  and  software  used: 
"1  sold  my  A 1 000  in  '93  after  I  bought  my 
A3000.  As  an  ex-Commodore  stock  hold- 
er I'm  sad  to  say  that  since  December  '93 
all  my  commercial  work  has  been  done 
on  a  PC  The  A3000  gets  used  periodical- 
ly, transferring  my  Amiga  paintings  to  the 
PC,  where  I  convert  them  to  24  bit  and 
repaint  them  in  Adobe  Photoshop." 


well  as  this,  it  is  practical  to  create  things 
which  either  don't,  or  couldn't  exist  in  the 
real  world." 

Doran  Golan  also  sees  the  advantage  of 
computer  art:  "After  many  years  of  showing 
work  as  an  expressionist  painter,  I  began 
using  the  computer  in  my  art  in  1984.  To 
work  on  the  computer  was  a  natural  step  in 
the  progression  of  my  work,  because  with 
the  computer  I  could  explore  a  realm  of  'Pure 
Abstraction'.  To  me,  the  work  I  create  on  the 
computer  is  literally  abstract,  because  it 
'does  not  exist'  as  an  object  in  the  conven- 
tional sense  as  I  am  working  on  it. 

"In  a  time  of  rapid  changes  in  the  world, 
the  computer  seems  more  suited  to  express 
the  flow  of  thought  and  emotion  than  the 
more  static  medium  of  painting.  As  an  ana- 
logue of  the  human  mind,  the  computer 
facilitates  change  and  flow,  and  reflects  the 
speeded  up  tempo  of  the  contemporary 
social  environment" 

However,  even  in  the  computer  art  sector, 
there  are  divisions  in  audience.  Patrickson 
defines  them  as  an  arts  audience  and  a  com- 
puter user  audience:  "An  arts  audience  is 
more  likely  to  focus  on  what  the  work  is 
about,  regardless  of  how  little  the  work  has 
pushed  the  technology  out  of  the  ordinary. 
Conversely,  a  computer  user  audience  can 
too  readily  succumb  to  the  'Gee-Whizz'  factor 
-  that  it  doesn't  matter  how  dire  the  work  is 
as  long  as  the  special  effects  are  okay." 

This,  it  seems,  is  the  pitfall  the  electronic 
artist  must  be  wan/  of  -  computer  art  can  be 
treated  like  a  gimmick,  a  special  effects  nov- 
elty that  becomes  outdated  as  the  technol- 
ogy becomes  passe.  When  we  first  saw 
William  Latham's  organic  artwork  in  the 
early  90s,  for  example,  most  people  were 
impressed.  Now  some  believe  his  work 
was  a  gimmick  that  has  lost  its  charm 
Computer-generated  art  has  yet  to  pass 
the  test  of  time- 
There  is  no  doubt  however,  that 
the  computer  will  be  increasingly 
adopted  by  the  serious  art  establish- 
ment. Hi-tech  special  effects  for 
their  own  sake  will  be  shunned,  but 
the  advantages  raised  by  the  elec- 
tronic process  are  bound  to 


appeal  to  a  new  generation  of  talented 
artists. 

Ultimately,  the  key  to  the  computer  artisfs 
success  will  be  based  on  long-established 
principles.  Like  the  best  artists,  the  electron- 
ic painter  will  focus  on  the  art  itself  for,  as 
John  Ruskin,  the  English  art  and  social  critic, 
said,  "Fine  art  is  that  in  which  the  hand,  the 
head  and  the  heart  of  man  go  together". 


Amiga  Computing 


OCTOBER  1996 


Qndrew  Powell     Qools  of  the  trade 


"My  biggest  current  project  is  a  fully  animated  feature  called 
'Magic".  This  film  will  be  a  comedy  medieval  fantasy,  with 
overtones  of  some  of  my  favourite  authors,  like  Terry 
Pratchert.  JRR  Tolkien,  and  Monty  Python.  The  story  is  mostly 
serious,  but  also  has  scenes  where  we  just  HAD  to  have  a  lit- 
tle fun. 

"Co-author  of  the  script,  and  personal  friend  of  mine.  Bob 
Milne,  came  up  with  a  scene  where  the  main  characters 
encounter  a  troop  of  Vikings  on  a  portage. 

What  I'd  REALLY  like  to  do  is  get  Terry  Pratchett's  permis- 
sion to  work  on  a  cartoon  version  of  his  Disc  World  novels. 
That  would  really  sell!" 

Amiga  hardware  and  software  used:  "I  use  Disney 
Animation  Studio  for  Pencil  Test  animation.  Deluxe  Paint  5, 
Brilliance  2.0,  Photogenics  1.25  NTSC  for  clean-up  and 
colourisation,  and  MainActor  Pro  for  final  production  and 
editing. 

"I  know  Disney  Animation  Studio  is  getting  more  than  a  lit- 
tle obsolete  these  days,  but  it  is  totally  geared  for  animators 
who  recognise  the  tools  it  offers.  I  use  it  to  get  the  line  ani- 
mation done,  and  then  I  can  move  my  work  lo  a  more 
advanced  program. 

"DPaint  and  Brilliance  have  always  been  the  most  popular 
packages,  but  Photogenics  is  a  total  MUST-HAVE  for  serious 
artists.  For  Hardware  I  use  a  Tabby  Graphics  Tablet  and  the 
trusty  CVP  C-Lock  genlock.  Both  are  great  because  of  their 
afford  ability." 


1 


For  a  budding  artist  there  are  many  options 
available  for  the  Amiga  which  will  help  you 
achieve  your  desired  effect  These  vary 
from  the  basic  paint  packages  to  rendering 
and  animation.  There  are  plenty  available 
of  good  quality,  but  your  choice  will 
depend  on  what  you  want  to  do  with  it. 
TVPaint  has  always  proved  very  popular  as 
a  professional  option,  and  with  a  Wacom 
graphics  tablet  you  have  an  excellent  art 
environment  in  which  to  produce  your 
masterpieces. 

Although  expensive  in  price,  the  latest 
version,  3.0,  proves  a  desirable  option  for 
the  serious  computer  user  because  of  the 
many  features  it  offers.  These  include  the 
Big  Edit  option,  which  is  invaluable  to  com- 
mercial artists  as  it  takes  away  the  problem 
of  resolution  demanding  huge  amounts  of 
memory.  This  works  by  defining  the  size  of 
the  project,  then  selecting  a  scaled  area  to 
work  on.  Another  aspect  which  impressed 
was  the  layers  function,  which  lets  you 
view  multiple  24-bit  images  on  the  same 
screen  whilst  still  being  able  to  edit  them 
independently.  You  can  view  layers  A,  B,  or 
C  work  on  them  and  view  them  together. 
TV  Paint  does  require  a  graphics  card  to 
work,  though. 

One  of  the  older  but  still  superior 
options  is  Deluxe  Paint  It  is  now  up  to  ver- 
sion five  and  has  still  kept  up  with  the  best 
of  them.  Deluxe  Paint  offers  the  user  the 
ability  to  create  pictures  and  animate.  On 
the  pictures  side  it  offers  realism  in  that  the 
media  you  wish  to  paint  on  can  be  chosen 
from  various  oil  canvasses  to  wire  mesh. 
The  brush  types,  however,  are  limited  to 
watercolour.  felt  tip,  oil  and  chalk.  For 
Deluxe  Paint  5,  the  airbrush  feature  was 
completely  overhauled  and  the  animation 
option  improved  to  allow  you  to  enter  your 
key  animation  frame  at  both  the  beginning 


Qhe  Creation 

The  Amiga  is  an  excellent  creative  platform  and"  many 
famous  artists  have  benefited  from  the  machine. 
Arguably  the  most  famous  was  Andy  Warhol,  who 
once  commented,  The  thing  I  like  most  about  doing 
this  kind  of  art  on  the  Amiga  is  that  it  looks  like  my 
work".  Others  include  Dave  Gibbons,  the  man  behind 
the  Watchmen  comics,  and  the  Aardman  Animations 
team.  Andrew  Powell  offers  his  views  on  why  he 
thinks  the  Amiga  has  a  winning  formula: 

The  bottom  line  would  be  the  price  of  equipment 
and  ease  of  use.  I  would  need  to  use  a  Pentium  130 
with  an  Mpeg  board  and  100  Mb  of  RAM  to  get  the 
same  results  I  get  with  my  A400Q/040  with  IB  Mb 
RAM.  The  fact  that  the  Amiga  is  so  geared  for  video 
makes  it  the  most  cost  effective  choice  amongst  all  the 
machines  out  there.  It's  also  a  whole  production  stu- 
dio in-a-box,  where  I  can  get  66  Frames  Per  Second 
(NTSC  video)  in  two  to  256  colours  on-screen,  in  High- 
Resolution." 

Can  you  give  us  an  idea  of  how  the  Amiga  helps 
your  work? 


"I  mainly  use  paper  and  pencil  to  get  most  of  the  char- 
acter animation  done  in  rough.  Let's  face  it  sketching 
with  a  pencil  and  paper  is  a  LOT  quicker  that  trying  to 
do  the  same  thing  with  a  mouse  or  a  graphics  tablet 
When  the  drawings  are  done,  I  can  scan  them  using  a 
flat-bed  scanner,  and  use  the  computer  for  the  final 
line  and  adding  colour. 

"Doing  animation  the  traditional  way  requires 
reams  of  paper,  coloured  pencils  and  acetate  sheets, 
not  to  mention  a  peg-bar,  hi-8  camera,  lights,  film..  I 
could  go  on...  Really! 

The  Amiga  takes  the  place  of  some  of  the  really 
expensive  stuff  and  lets  me  get  on  with  my  work  with- 
out  totally  blowing  my  budget  Plus,  it  speeds  up  the 
process  so  much  that  I  can  do  the  jobs  that  would  nor- 
mally require  three  or  four  other  maniacs  working 
alongside  me 

"And  lets  face  rt.  using  the  Amiga  to  do  artwork  is 
actually  fun  and  enjoyable.  If s  a  medium  that 
allows  an  artist  to  make  sharing  their  work  as  easy 
as  copying  a  file  or  clicking  a  link." 


and  end  points  of  your  sequence. 

Brilliance  2  is  also  worth  mentioning, 
difficult  to  get  hold  of  these  days,  but 
faster  than  DPaint  and  has  a  proper  24 
version  with  fast  HAM-8  display. 

Almathera's  Photogenics  is  also  a  hi 
regarded  product  which  provides  both 
painting  package  and  image  proce 
Version  two,  complete  with  an  overh 
and  new  features,  was  released  only 
month.  Almathera  decided  to  put  this  s 
ond  version  on  CD.  maktng  installation 
quick  and  also  allowing  more  room 
example  files  and  a  tutorial.  To  paint 
Photogenics.  you  work  on  an  invisible  la 
sort  of  like  a  protective  film  over  your  o 
inal  image.  This  means  you  can  draw  awjjl 
to  your  hearts  content  and  if  you're  not 
happy  with  it  you  can  wipe  it  without  dam- 
aging the  original  image.  Version  two  also 
provides  plug-ins  called  Effects,  whi 
allow  you  to  apply  an  effect  in  three  differ- 
ent ways  rather  than  just  being  able  to  add] 
it  to  the  paint  layer.  It  also  has  a  virtu* 
image  function  which  allows  you  to  cut  out' 
an  area  of  the  larger  picture  and  paint  on  (I 
separately. 

Image  FX  has  been  mentioned  in  this! 
article  previously  -  for  many  artists,  along 
with  ADPro,  it  is  the  essential  imagel 
processor  for  the  Amiga.  Image  FX  it  stl. 
being  developed  for  the  Amiga  and  has 
recently  received  a  major  new  update' 
Version  2.6  has  many  new  features,  includ-j 
ing  a  fire  generator,  bubble  effects  and  a 
film  grain  facility. 

If  you're  feeling  inspired  after  all  this, 
simply  turn  to  this  month's  coverdisk  for  a 
demo  of  a  new  24-bit  art  package 
called  Art 
Effect. 


Amiga  Computing 


OCTOBER  1996 


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'net  connected 


nice. 

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days,  but  rfl 
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also  a  highly! 
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an  overhaul! 
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put  this  sec- 
itallalion  very] 
ire  room  fori 

To  paint  in 
nvisible  layen 
«r  your  orig-[ 
n  draw  a  way] 
rf  you're  not 
without  dam  J 
ton  two  also! 

lens,  which  OUT  NOW! 

i  three  drffer-f— 
;  able  to  add) 
has  a  virtual 
ou  to  cut  out  I 
id  paint  on  itf 


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■'  r  Storied  (moge*:  4jLrv  ^fll 

■  it 


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-osKler,  SPACEBAILS  Amating  grapfcc  and  audio  delights  U  show 

iOji  fr*r»»  wtrauhe  Amrga  can  really  do!  Tha  CD  it  packed  with  every  hjkJfeS 

nsjy  scene  prodtrdiori  Irom  1995  nckiding  at  ttw  releasas  horn  the 

''>"»  5  'wtcl  m  Xmas  95  EsrJuatve  t>gil»'  Canity  material  *  a»0  Indud-  ^H~- 

~\  rartgng  *w"  music  tonsMMOn  ontne*  Id  a  cnmpWM)  Dveiopme"'  ^^^^PeW. 

jir  5ce-e  Slorm  realise*  an  easy  lo  use  Magic  Workbench  interface         ^eT  - 
iiat  n  ernpie  to  set  up  end  a  joy  to  use  Muc-i  ol  l*tc  coraenls  ^^^■eBBBBaai' 
Ml*  are  presented  as  reeOy-lo-run  He>  mmugh  Dislom  oMrgned  a^WH& 
<W».  M>  more  (rawing  OMough  arctuves  and  nilmg  you>  na<d  drik  wim  ■  <  /  l/  i?    '  I 

'<et  IncUks  ProOuclions  lt«n  ever  2Q  Scene  Parties  held  DiiouohCHii  ''Pi  ' 

-w  *o>KI  i"  '995  Al  I  he  besl  dernos  and  ineas  from  the  last  yeai 
iWMlhawt.  muSrc  drui  Ihe  most  oopuiar  disk  mags  and  chart* 
t  loeane  tiocsKM  latum  hwn  me  coohni  demm  as  ■reH  as  entries  bom 

fiiottl  Cano>  BBS  MuHc  C4moetiDons  A  complelo  deveupment  iuM  

»ii         pou  to  learn  how  to  code  your  own  oemo*  Oeveloomem  a^ma^ma^ma^m^aMamawammam 

nits  .wo  included  along  tMlh  e>clusive  and  easy  lo  toflow  source  code    HaV^I  mT+W  i  ■  1^1 
■«  Bercnatart  al  Scene  Storni  ihel  own  ■  mooerrt  can  regedor  lo  quali-  p^^B*B7aaaak4kA\^aT~^^^atj 

li  for  )  mcneif  Itee  CWnloaong  ol  the  latest  scene  liars  bom  OgiMl 

Can*y  Burleim  Boan]  Try*  would  norma*,  cost  CIS  This  BBS  at  f*«  (\  f\ 

iiwd  a*  me  scene  ooarrj  in  the  UK!  Place  your  order  now!  4»    e^jl      eJ  \J 

Amiga  Format        -  90%  •  {Gold  Award) 
CU  Amiga  -  91%  -  "This  is  a  must  for  all  demo  fans" 

Amiga  Computing  -  89%  -  "...good  value  for  money" 


£9.99 


.a,w  SPACEBALLS  SCENE  STORM  1 


£9.99 


So  ol  the   ■■  '.'r  iiir>  m>«  old  pn  CD  reteeses  contatng  cofeclione  (mm 
pn9-'995'"'  This  CO  con**n»  the  compete  coseaon  off  I  Ucancewaie 
titers  front  Ft  00'  U  Fl-100  Over  lOOMes  o>  more  than  200  deAtl  Thia 
CO  i»  worm  wet  over  CSOO  it  me  disks  were  Ooughl  separaMy  Than  it 
somecning  iv  everyone  on  Ihe  CO  ■  games  ubM«s  loots  pralessional  ok- 
part  and  music  Mgiivvars  gules,  edunttonal  program*  ami  much  more 
Some  suoerD  materia'  it  conUsned  wimn  mis  CO -Rom  BiacUtoartl  v3 
imaga  mamt-iiaton)  uibmole  Qju  2  (general  gcui  Word  Pus  Pro  long 
maty  valued  at  E'5'l  Fortnm  <stralegy  God  game)  Relict  of  Detdrorreye 
I  voted  Deal  PO  game  ever  By  Anvga  Formal).  ERIC  (voted  second  best  PO 
game  even   Povreroase  (dataoso  Drogram).  GRAC  Import)  Monkey 
Island  Myle  adveniu'e  game  cealo'  wtm  000s  ol  copes  soti  on  poooy) 
Inboduction  to  WB  iPesi  tenng  Fl  Title)  Absolute  Beginners  Guide  to 
AMOS  Junior  Ams>  (■■»  P*nt  oac*eg*|  oi  tots  rime  (one  ol  many  tvds 
tducatonal  programs)  Use  some  o*  the  Dn>testionai  mux  wiffun  your 
games  with  no  o*trt  charget  What  aooul  the  cupat  loi  you-  DTP  docu- 
menb>*  AMOS  prngrammers  have  a  fittd  day  with  mis  CO  •  AMOSme 
guide  lo  AMOS  and  AMOS  supplement*  ......  .n .... ,  lor  everyone  With  a 

very  easy  B  use  ArmgaGuatoC  neavtace  with  tOS  o*  thi  proof  ams  running 
Slraqht  bam  the  CO  Pemrmiw  mal  tne  program*  are  comme"C4l  wim 
Copy>ig»il  owned  by  FT  Ucencewaro  MM90JJffffftttl  iKWYl  I  IgyifpT 
fof  avfifjf  CO.  told. 


Fl  LICENCEWARE  CD  VOL  1 


Add  7Sp  overall  pottage  for  CD's  El  for  | 
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r  fig   AMITCPv4.4  DIALUP 

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•  -  VOYAGER  vl.l 

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r^ll    ...POWER  MAIL 

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:MUI  3.5  (Shareware)  htm 
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j^^V  axsBBS  gets  some  slick.  Whatever 
■  til  ne8atrve  iroage  it  has  seems  due 
^^^^W  largely  to  the  deluge  of  new 
^^^^  MaxsBBS  Sysops  popping  up  all 
over  the  place.  They  set  up  over  night  with  lit- 
tle more  than  the  original  Maxs  conhg  of 
crude  ANSI  screens  and  the  distinct  taste  syn- 
onymous with  poor  quality  BBSs.  There  are 
so  many  that  good  Max  boards  are  overshad- 
owed and  tend  to  get  caught  up  in  the  same 
image.  Max  lacks  the  power  of  BBS  software 
you  pay  for  on  the  market  nowadays,  kind  of 
like  using  Deluxe  Paint  2  with  Brilliance  2  and 
its  power,  extras  and  more  polished  look, 
should  you  take  to  pixel  art 

But  what  better  way  to  try  the  waters  ol 
comms  than  via  a  free  Public  Domain,  easy- 
to-use,  all-in-one  package.  I'm  going  to  show 
you  what's  possible  with  this  program  and 
the  tricks  up  its  sleeve  that  give  a  polish,  mak- 
ing all  the  difference  as  to  whether  new  users 
call  back. 

After  a  few  months,  if  you  like  what  being 
a  Sysop  is  all  about,  you  might  consider 
upgrading  by  buying  one  of  the  newer  BBS 
systems  available  like  Zeus  and  Xenolink.  Or 
you  may  stick  with  Max's.  A  Sysop  can  make 
his  BBS  a  permanent  agenda  on  his  HD, 
going  24  hours,  but  finds  Max's  still  offers  all 
he  requires. 

IVlAX  CONFUSION 

Though  one  of  the  most  easy-to-use  BBS  sys- 
tems, some  parts  of  Max's  and  how  they  link 
together  can  confuse;;  the  general  under- 
standing of  how  it  works  taking  time  to  sink 
in.  You  might  well  end  up  reading  the  manu- 
al through  by  the  end  of  it,  but  dipping  in  at 
random  is  probably  how  you'll  begin. 

Before  getting  stuck  into  the  secrets  and 
ways  of  improvement  behind  Max's,  we'll 
make  sure  we're  together.  We'll  assume  you 
have  a  modem,  a  hard  drive,  and  have  expe- 
rienced the  comms  scene  long  enough  to  be 
past  the  teething  troubles  of  downloading 
files  and  logging  on  to  BBSs. 

Max's  BBS  version  1.54  is  available  to 
download  on  plenty  of  BBSs.  The  1 .54  archive 
is  largely  to  be  found  containing  just  the  mas- 
ter program  and  none  of  the  manuals  and 
assorted  bits  necessary  to  go  into  your  BBS 
directory.  If  this  is  the  case,  use-  the  search 
files  option  on  a  BBS  to  track  down  version 
1.52  -  usually  the  archive  you'll  find 


□ 


NSI 


a  Sysop? 

begin. 


Want  to  be 
Then  let  us 
Jason  Jordache 

takes  you  through 

a  m 


W:7 


x  x 


The  BBS  directory 
on  your  hard  drive 
won't  be  the 
same,  but  similar 


LL  ABOUT 
MAX 


containing  everything  you  need. 

The  1.52  archive  of  Max's  should  come 
equipped  with  a  startup-sequence  and  all  the 
drawers  necessary  for  booting  from  floppy- 
There  have  been  Max's  boards  run  from  flop- 
py, complete  with  limited  mail  network  abili- 
ty and  a  few  files  in  the  external  drive.  A  hard 
drive  makes  sense  with  a  BBS,  and  not  just  to 
avoid  people  feeling  sorry  for  you.  With  the 


Thousands  of  HD  files,  extensive  mail  network  support 
multiple  on-line  CD-ROMs,  a  24  hour  BBS  and  prefer- 
ably an  extra  node  is  what  a  user  wants  from  his  local 
board  when  he's  after  the  works  to  pick  and  choose 
Irom.  Boards  offering  much  less  are  still  used,  usually 
when  its  the  only  focal  one  or  when  he  gets  along  with 
the  Sysop. 

This,  above  all,  helps  in  creating  a  professional  BBS, 
along  with  upgrading  by  buying  better  software  mote 
capable  ol  handling  the  system  of  mail  nets  and  so  on 
you  may  wish  to  offer  the  user.  In  the  end,  anyone  can 
save  up  and  buy  and  work  on  setting  up  these  things,  but 
what  about  a  BBS  that  stands  out?  It's  all  in  the  ANSI. 

Polished,  well  designed  ANSI  will  set  your  BBS  out 
from  merest-  like  reading  a  well  presented  fact  sheet 


with  thousands  spent  on  graphic  designers  compared  to 
the  original  text  scribbled  on  bits  of  paper.  The  image, 
how  the  information  looks  in  its  presentation,  decides 
the  first  and  continuing  impression.  If  you  don't  feel 
artistic  you  need  to  track  down  ANSI.  To  help  with  this 
there  will  be  fresh  ANSI  screens  -  to  add  to  and  replace 
the  old  -  that  I  created  for  my  awn  BBS  for  you  to  build 
upon. 

One  night  I  wondered  what  could  be  done  to  make  a 
BBS  different  Mine  evolved  into  a  novelty  approach 
based  around  a  medieval  costfe.  Knights  and  wenches, 
which  most  appeared  to  take  to  instantly.  That  explains 
the  nature  of  the  ANSI  you  II  find  on  future  coverdisks 
and  lets  you  in  on  the  secret  of  one  potential  path  to 
success  using  the  themed  approach. 


Long  ago,  everyone  was  hooked  into  a 
mail  network  called  MaxNet,  built  around 
a  gathering  of  Max's  BBS  Sysops  spanning 
all  the  way  -  via  a  link  -  to  Australia.  The 
people  loved  Max  and  were  demanding 
updates.  They  didn't  even  mind  paying  for 
the  pleasure.  Apparently  some  guy  down 
under  had  taken  over  updating  Max's 
from  the  original  programmer,  Anthony 
Barrett,  but  the  rumour  goes  that  his  hard 
drive  crashed  and  all  the  work  for  Max's 
was  lost 

The  project  was  never  restarted,  if 
indeed  it  began.  As  far  as  I  know,  Max's 
will  stay  in  its  current  form,  the  1994  ver- 
sion 1.54.  I  came  in  at  1.52  where  we 
stayed  for  a  while  before  1.53  came 
along.  This  was  quickly  backed  up  with 
Ihe  release  of  1.54,  which  had  a  back 
door  removed  that  had  been  originally 
coded  in  and  known  only  by  Anthony.  But 
it's  gone  now.  No  system  is  completely 
safe  of  course  -  a  hacker  finds  his  way 
into  the  most  well  protected  area,  back 
door  or  no  back  door,  but  there's  no  great 
cause  for  worry  as  far  as  hackers  are  con- 
cerned. You  never  hear  reports  of  hacked 
Max's  boards,  and  Sysops  sleep  sound  at 
night  with  their  BBS  left  on.  Ifs  only  when 
someone  hates  you,.. 


Amiga  Computing 


OCTOBER  1996 


1:  n  M  X's  BBS  Version  1.54   Copvnghl  < 


«tive  iwssases;  892 

Lowest  >wssajie:  9 

lijrtejt  Message:  1746 

•IMfEP  CF  USERS:  445 


"  '.TWER 


■5  L 


-ooOOoou . .  .*Lo.i 


• .  • .  ooOoo - ( * 


■T=if 


»•  RhiENB 


Total  calls:  2876 

Active  files:  4862 

Calls  today:  I 

Hesiues  today;  I 

Irvorts  today:  I 

Guests  today:  I 

Files  today:  I 


Previous  wanderer:  Ed.  Today  4:32  pn 


AVENGER  BBS' 


f:  N  ft  X'S  BBS  Version  1.54   CoPvr'itkY  S 


WAX  5 


*  M>a>;  1  # 

Last  user:  Hr  No  Body,  Never 

Total  calls:  I 

Nunber  of  users:  1 

Active  itessages:  I 

Lowest  iwssaje:  I 

Highest  nessage:  I 

Active  files:  I 

Calls  today:  I 

Hess-ujes  today:  0 

Tiles  today:  I 

Guests  today:  8 

uvorts  today;  I 


Moving  from  how  it  always  begins  to  a  more  professional  Image 


HD,  what  amounts  to  a  respectable  mail  and 
file  storage  area  is  offered  to  users,  and  Ihe 
longer  redraw  times  of  ANSI  screens  and  add- 
on programs  loading  from  floppy  become 
minimal. 

Alternatively,  call  the  PD  library  17  Bit 
Software  on  01924  366982  to  get  the  latest 
version  of  Max's,  making  sure  it  comes  with 
all  the  files  you  will  need. 

If  the  1.52  archive  has  files  all  over  the 
place,  bung  them  all  into  one  main  directo- 
ry called  BBS  on  your  HD  so  you  know 
everything  is  in  there.  Any  files  (like  FF)  in 
Max's  C,  Devs,  L,  Fonts  and  Libs  not  present 
on  the  HD  partition  you  boot  from,  can  be 
copied  into  the  relevant  drawers-^on  the 
boot  partition. 

Copy  the  main  "MAXsBBS"  program  from 
Ihe  1 .54  archive  into  the  BBS  dir,  thus  over 
the  top  o(  the  old  Max's  program.  However, 
the  update  needs  to  be  converted  to  use 
the  old  1.52  files.  There's  an  archive  you 
should  find  in  the  Max's  support  file  area  on 
BBSs,  often  named  ConAll.lzx.  Containing, 
among  others,  MAXsCon52-54,  it  converts 
between  data  files  from  established  Max's 
versions,  so  even  if  you've  adjusted  an  old 
Max's  config,  it  can  be  revamped  to  be  com- 
patible with  1.54. 

Simply  run  MAXsCon52-54,  move  to  your 
BBS  directory  and  select  MAXsBBS. Config 
before  clicking  the  Convert  button.  It  then 
goes  through  all  the  data  files,  changing 
only  their  headers.  Therefore  any  config 
changes  you've  saved  using  an  older  ver- 
sion of  Max's  will  still  be  there  unaltered. 

Load  your  User-startup  from  S  into  a  text 
editor.  A  rounle  of  lines  need  to  hp  Added* 


FF 

Asiign  IBS:  <piti  m  to  BBS  directory  le 
Wo?fc:BSI> 

FF,  which  should  be  in  C,  is  a  3K  file  standing 
for  Fast  Fonts  and  works  in  conjunction  with 


NSI 

EDITORS 


HyperANSI  -  we  all  have  our  favourite  ANSI 
editor  claimed  to  beat  the  resL  and  mine  is 
HyperANSI  vl.07  Track  this  down  because 
I'll  be  using  it  to  outline  ideas  behind 
preparing  ANSI.  PlusED  2.0  is  another  ANSI 
editor  we'll  use.  The  interface  is  more  pol- 
ished-looking than  Hyper,  but  for  me  I've 
found  Hyper  to  be  the  best  for  most  jobs. 
So  that's  five  archives  mentioned  this 
month:  Max's  vl.52.  Max's  vl .54.  ConAll.lzx, 
HyperANSI  vl.07  and  PlusEd  2.0. 


AXsBBS. 

CONFIG 


This  is  found  in  the  root  of  your  BBS  direc- 
tory -  the  gold  mine  from  where  to  build 
your  identity.  This  should  be  backed  up  as 
you  continue  to  make  changes  to  the  basic 
Max's  structure.  Lose  this  file  and  you  start 
from  scratch,  but  starting  again  has  its  merits. 
Should  you  ever  buff  up  and  lose  everything, 
the  second  time  round  you  will  understand  a 
great  deal  more  rebuilding  the  configs. 


Max.  Save  the  User-startup,  reboot  your 
Amiga,  and  with  everything  in  place  run  Max's 
BBS.  Have  a  play  around  and  try  to  get  a  feel 
of  the  way  things  work  before  we  meet  again 
next  month. 


Depending  on  memory,  you  can  have  any 
number  of  Max's  nodes  running.  Simply  tun 
the  program  a  second  time  to  launch  node 
2.  You  can  do  this  while  someone  is  online, 
selecting  Sleep  at  the  requestor  so  as  not  to 
throw  them  off.  Useful  (or  accessing  things 
such  as  the  files  editor  which  otherwise  you 
couldn't  get  at. 


AMING 
NAMES 


User-startup:  -  this  is  an  ordinary  text  file 
residing  in  the  S  directory,  containing  a  list 
of  commands  on  successive  lines  that  the 
Amiga  executes  when  booted.  If  the  file  isn't 
present,  one  can  be  created  with  any  word 
processor  by  saving  out  a  text  file  called 
'User-startup" 

Pathname:  -  a  pathname  points  lo  ot  tells 
the  computer  where  a  given  file  or  directory 
is  on  a  hard  drive.  If  your  BBS  drawer  was  in 
a  HD  partition  called  System,  the  pathname 
would  read,  "System  :BBS". 


Amiga  Computing 


OCTOBER  1996 


FIRST 

COMPUTER  CENTRE 


HOWTO ORDER  LOW COST DELIVERY   Telephoned  I  I  3  2319444 


Order  by  (Hrphone  quoting  your     m  ja  VvVpL  Daw  rM  91 

Credit  Card  plumber.  »pay"igby 

cheque  plane  make  payable  to:     •  Next  Week  Day  £5.95 
'fihsTCOM  PUTERCtNTRE"      •Saturday  delivery  £ I 0.00 

P^NoTl^^l'S^Sr  5  Delivery  subject  to  stock  MjUAly 

working  day*  cheque  clearance       •All  prices  include  VAT  (g  I  7.5% 
SHOWROOM  ADDRESS:     •Large  showroom  with  parking 
DEPT.  AC  UNIT  3,  ARMLEY  PARK  •  Multi-million  pound  company 
COURT.  STANNINGLEY  RO,     •Overseas  orders  welcome 

LEEDS,  1512  2AL  •Educational  purchase  orders  welcome 

.j  ''  Jta      ^  SsS     OPEN  7  DAY'S  A  WEEK 


SHOWROOM  ADDRESS: 
DEPT.  AC,  UNIT  I  ARMLEY  PARK 
COURT,  STANNINGLEY  RO, 
LEEDSLS(2  2A£ 


24  HR  MAIL  ORDER  SERVICE  FAX:  0113231-91* 
NEVV.'BBS  Sales  &  Technical  line  Tel:  0 1  ■  3  23 1-142. 


U\'»tCISiF«0«"ti   «i  ii.  Ai 

ccmra  -  BBEBUB  31 


Lombard  Tricity  low 
rate  finance  available. 


'iUn»riiiim!  ai  rnrDnr  of  frana  to  pnaa  Ptoaac        T^fl  Hr 
.%.ii-«1i»l.i<im~ti««irilrm  [-rllilHl'idfiriUorndtmofKOuk 

i->»m)  I*o€  nw.d«tian.ni.uli/5m<om 


i.-.i iiir.i|->ir      Hull iniii..| pM| 

MM  »«»M|>|  Ifi-IW  *— f  (— - '  J 


Hardware 


UK'S  cheapest 
Amiga's 
A 1 200 
MagicPack 

includn,  WimhrarOi  V4SC.  Dubiir 
O- 1  linn   TurtxxaM  I  S.  Pmnnal 
>U~  V44.  Pt.,..-,;. ,.  ,  i  r-ii 

HMM  Hnta  4  wihu 
Hurry  Limited 
Stocks  Available 


Amiga  A 1 200 
Magic  Pack 
x.l70MbHD 
3calaMM300 

•dm  ■  -       ..■(!-.,.,  pock  at 

Mapc  Path.  But  aHo  IndudM 
Scabi  MM )00(H. 4Mb). 

£469.95 


MS&AM1438S  Monitor  Only!!  ^285.95 J^i&U 


First  Starter  Pack 

•  A 1 200  dull  cover 

•  10  ■  DSDD  diilr*  •  label*  All  for 

•  Top  qualify  loyiack  Only 
■  Driimr  mouic  mat    f  I  Ct  OC 

•  3  «  A 1 100  oame*       £.  I  T.73 


\mk;\ 

68040-25Mhz 

£2089.95 


•  1.2  Gig  SCSI  Hard  Drive 

•  4Mb  of  12-bit  Ram 

•  Seal*  MM-100  I  mulled 

•  Kkkltart  1.1 


CD  ROM  Drives 


RENO 
Portable 
CD  ROM 


.  SCSI       ' I  ii  ■ 

£99.95 


Amiga  Technologies  1 24 1 

Q-Drive  Quad  Speed 
r;  :  only  £199.95 


Internal  SCSI  CD  ROM  drives 

Plextor  PX-43C£.4Sp««t  £98.95 
Toihiba  540 1  B wi  £ 1 09.95 
Toihibal70IB.4ispmi  £224.95 

Tatfilbi  it'lm  4*»  ABftffr  Own  MO. 
Attn  *..'•(  mtiit»  ill.  AOD0O  1 1  >' 


SCSI  Controllers 

Squirrel  SCSI-II  Interface 
-w*—  *— «•*  -i»  —r  MO.en  boh      .  mniik 

Surf  Squirrel  SCSI-II  Interface 

GVP  4008*  /  Oktagon  SCSI  controllers 
rem n»-t-i.t.Hi4.n..^ii  ■■  ■ 


Hard  Drives 


3.S"  Hard  Disk  Drives 
with  A 1 200  install  kit 

iw»  i— I  ii  mttmt*  — 
ar  i  - "■ .  kp . v tttt  p  atnv  ■ 
Inc.  wftware.  cablet  and  Imtructtond 
630Mb™el55.9S  850Mb_.tlB9.95 
QflGig..£2l9  9S  2.1  Gig..t299.95 


2.5"  Hard  Drives  for  A60GV 
A 1 200  with  Installation  kit 
Int.  toftware,  urrwi,  cablet 
and  intlrucnom 


External  Hard  Drives 
for  all  SCSI  aware  Amiga's 

810Mb  £239.95  I.OGIg  £297.95 
h.Hf->^iniaii(>»—.  i  l-«  in 
W— ■  .Ji—uim  kuio— am. 
■  in  ip  i  i 

. .  Kt  i Hi fi»i p.  >  touii1*^" 

•  Alio.  ^,tm.~i  f)  (|  IN 


Seagate  ccx?jcr 

80Mb  £84.95  l20Mb.£99.95 

1 70Mb.£  1 04.95  250Mb.£  1 09.95 
340Mb.£  1 29.95  540Mb.£  1 69.95 
8IOMb.£2l4.95  l.0Glg.£299.95 


J.S'H  Dri.r  initall  kit£IB.9S 

Imlufli  %ri  up  ara>lanr».  cable!  and  lull 
wttruct»nm.  no  H>ni  OrWe. 


Monitors 


M1438S 


i,  ■  Branded 

I  Sam*  i(  -      .i  a*  Ow  Monitor 

j^tr^rrrz29T9Ti 

Microvitec  1438  monitor 

without  tpaaken  £264.95 
Eatra  adaptor  may  bp  rrq.  (6  99 

Amitek  I084S  £199.95 

It*  Ca>M  f CA  Im  Ma-Mo!.  Ccw*.p— r. 
'.  -i»  .  nr.B  h,    . . 

lonitor  dust  cover  £6.95. 


Disk  Drives       Squirrel  l/face 


Zip  Drive 


£185.95 


Zip  tool i  lrparatrly  lis. 95 


Syque«EZ-l35  £194.951 
additional  media  £17.95 


Amiga  Ext.  drive  £49.95 
A I  200/600  Int.  drive  £39.95 
1500/500+int.drWc  £39.95. 


Surf  Squir 

•  SCSMI  Hiiarlau  __ 


at 


From  ooh/ 

£54.95 


*£79.95 
i-^ — .r£99  95| 
Squirrel  ^ 

SCSI-II  i  . 


From  only  "£45.00,^^'^; 

£S4.95  'I  puihcirri  irpirjtrl, 


suproFAXMofan  Modems 


a  Clu<  t  Fax 

•  Ferwnal  Volta  Ma> 

•  Fa»  on  Damand 

•  Call  DiKriminaiion 

•  14.400  Daiai'14.400  Fa« 

•  1J.6O0  Oala/14,400  Faa 


SupraExpress  288 


Only 
£153.95 


•     HO     ['■-:..  •   CUM     I  t„ 

•-..1   ■  I 

S  111   i.  •■<        •   II),  .:.  Illllllii  (-I1W.I 

Ipii ■»■"■■ — ■atTiiBi.ua  w  Pi— ii  w-n 

1 


GP  Fax  sottwa 


£44.95 


Full  Send  and  Rcrrivc  Faa  S-<*  ~ 
for  Amiga  Computer*  with  a 
Faa'Oaia  Modem. 


\supra^MXMoaem33.6i 

•  Up  to  1 1  S,200bpt  (v42bl«)  •Cta»IA2Fu 

•  Silent  A  Adaptive  Antwrr  •  Unique  LCD  Display 

•  V34  Standard  •FlaahROM 

•  NComm  Software         _  •  S  Year  Warranty 


only£l88.95 


Amazing  Price/ Perform  ante  V34  Modem 

V34  Fax  Modem 

28,800  bps. 

£1 15.95 


BA8I  Approved 

Compltt*  wait  cabk-i  and  Amap  (umrm  Sortwur 


RAM  Expansion/Accelerators 


PRIMA 


A 1 200  RAM 

Expansion 


AI200  I  MB  RAM  £69.95 

A I  200  2  MB  RAM  £74.95 

A I  200  4  MB  RAM  £89.95 

A 1 200  8  MB  RAM  £1  19.95 

AI200  I  MB.'33Mhz  Co  Pro  £99.95 

A I  200  2  MB/33MhxCoPro  £109.95 

A I  200  4  MB/33Mhz  Co  Pro  £  I  24.95 

AI200  8MB/33MhzCoPro  £149.95 


C  Accelerator  Cards  ) 

POWER 


MASSIVE  PRICE  REDUCTIONS 

1  Mb  72  Pin  SIMM 

£19.95 

4  Mb  72  Pin  SIMM 

£29.95 

8Mb72PinSIMM 

£54.95 

1  6  Mb  72  pin  SIMM 

£1 19.95 

IMb30pinSIMM 

£19.95 

256x4  DRAM 

(each)£6.95 

VIPER  H 


Blizzard/Viper  1 1-50  £  1 99.95 
Up  ■  |  MM  *Arl  FPU  MM  » <VT  doc* 

Viperll-33  £I29.9S 

U|>  U  I  UMb  RAM.  FPU  mhHh  *  RfT  BM 

Falcon  68040-25  £379.95 

MUHMC  I  i  Mlu  CPU.  H.«  Snk  Inludvd 

(aS00:600  RAH  Exp.-,.v,i..l) 

PRIMAASOOSI2lcRAMnodock  £I9.9S 
PRIMA  ASOO*  I  Mb  RAM  £29.95 
PRIMA  A600  I  MbRAMnoootk£29.9S 


Part  exchange  available 
on  your  old  memory. 


Low 
'rieci 


Canon 


CanonBJJO  £I4I.«S 

i  P»na>(*-  rtumarlnlH         »*f*  AW  b-llt  Jt 

|  Canon  BjC70Cotour    1 1 BT.f  S 
|CanonB)2lO 
|CanonB)C4l00C 

ilupnulWn 


£I49.9S 
iK.mnMa<c-  wxi'p-'- 
f229.fi 

I  Canon 6JCH0CuIuu7i3's'^tS 
CarwLPB-4*0  1179.9% 

WIji  il  I  ■  |  II  1*11.  GOI  L>P»>  a— •  '■• 


StarLCtDtrw-M  £>9.*S 

*1F  1  _H  in.  hut*  IrstliK  n|il  ■**  ai 

Star  LC340i.pH.mM.  £tl.v5 

I *> ipa  aw uii i- 

S(.ir  I. C.M'jC        <  £I0B.VS 

>vi  .     -  .   .  [  .  i  . 

StarS)l44b«yi  £IBJ.*S 

Crtm*  Dvffm4JlFwvBl*«^rM#*4  rwpMnf 


Printers 


CITIZEN 


AH  C HU«*i  p •*«-♦■»#-%  ■  t  frtr  »  ar  -  an-t  f 

ABC  Colour  printer  «l2t.9S 

<»t"lpn»«Mtti.niHi"|H  u 

C   LI  MM   IT  II   iTll   PJPJ.M  W^.1 

■OtH 


Consumables 


Cituen  Projet  Ik        1164. 91 

IM.IBB  M  £  ,  >-.,.(  P.,— ,.  H 

.WPDllWll—  ' 


HEWLETT 
PACKARD 


1220.9S 

HP600  £181  95 

t—  *a  ii*  tt 

HP660Co>our  £280.9S 

K—  1 1 1 ■  y  P—  HP 

HP870Colowr  £402.95 
■a*.>o«  vvMra— ».  ipn1-. 
HP  SL  Later  printer       £409. 9S 

HP  SP  Later  printer  £T4  J.9S 
i»'i»»> 


Me-  Slylut  500  Colour  £2I7.9S 

■  i  '.  ..ni--.  ■  l>pjm  C  i lii ir 

SlyluaColourllt  £I74.*S 
ntH  IBmm  taw*.  in»cw. 
StylutBlO  £I1B.9S 
ru mi.  1  i»m  aim  c>w u»»  ■■■■h 
Slylut  Pro  £4I0.9S 
*ie.  *io  <f .  fw>  aid  a_u->  ^ohm 
EpaonLXlOO  (I24.9S 

!>>Dp|Hi1iii.Cip»  IMp  ana  lull" 

BpaonLOlOO  CIJ9.95 


Miscellaneous 

Pnnirr  Swiirh  Bat }  way  Ultll 

•  ■■•  ■  S.ihKBui  Iway  |tl  tt 

■■■■■■■  S:.  ,  ■ 

•      .      ■.n-hl.  14*1 

I  Mr  Irr  |(.inl>r  ("lllr  (4.*ll 

i  Hrlr*  prlmrr  iihlr  II  91 1 

10 Mrt r»  |  -.11  ■  -  ■  1 1.91 

■     I.                                .!         :     -i.U  tt  111 


Studio  2  New  vari-on  2.1 1 

i  \  -  *   -  i "  ■  flu  |vl  ft*  » » ■  ■  #  -  +  ■  l       ■  ■  i  n .  *  < 

punl.»>»itinti  4  Pnnn 


Ribbons 

Ciilfrx  S-rCt  ABC  mom 
ClIllmSnHtt'ABC  (olour 
Star  LCKI  nionn  rtbtum 
StarLC  IbVIOOmcinD 

Star  LC I  ft- 1 00 1  otuur 

Star  LCI  «0>«nl<jur 
Sta>lC140i  m« 
Si     LCI  40  nn  -Tii, 

StarlC14..MM'100  Colour 

Ri~lnk  Sprt(  lor  mm  rpbbno 

w 


U.9S 

iim 

44.9S 
OM 

17.91 
1 1 1.91 

OL9I 
till 

III  91 

III.H 

e  stock  a  wide  range  of 
consumable*  lor  all 
Lavco,  Dot  Matrix  and 
InUJuts  old  .mil  w-w 


PREMIER-INK 
Cartridge  Refills 

tppp  •  lull  V**  "  ibnM|  t  v.l.  will*  frwr 

I—  I  -.11.  |.L  C  .mil. 1.1.  .HI.  IR»  HP 

o..«i.i .  CMaa »|n. MM i MAVaH 

l»  lll  tlx  l>UC«i»  P.d|m  Mann 

■        I -II  ................. . 

Sir>ii*  .-IUIi      (11ml)  U  91 

I—rrWIi  |44ml)  111.91 

Three  colour  kill  (t*ml)  119. 9f 

i -"  i  ■        i -i     (Uml)  (H91 

Bulk  rrlUli  (lllml)  114.91 

PrinWr  repair  ipccialiiti. 
Free  Quote*  available 


Ink  Cartridges 

f       m  B)  1 0.*Star  S)4I  (11.91 

Canon  B  lOO'DO  (10.91 

CanonB  i  ("  .  i  111.91 

CanonB  C  7B mooo<>  wH  I  ID  91 

Can-r.  B  C  70  «o4uu.  ( )  paik)  ( |  T.91 

Clim-a  C4000 colour (.i-ete)  (lt.91 

CrK-i  B.C  4000               -  -,!,)  40.91 

Canon  B)C  4000  mono  hiffh  cap.  1U.01 

Canon  B)C  600e  mono  nlf  h  cap.  1141 

Canon  B|C  100>  colour  (7  91 

Citlien PrmmaSld. colour*  14  41 

Cnlfan Prinllra Malallpi  colom  til  41 

HP  .DmMM  100^(10  Kunu  11L91 

HP.  DpiluPt  100(1  IS  Colour  (14  41 

MP  n.  i-i-i  140  dnublr  mnno  (U.tf 

HP  Drikirl  440  colour  111  f  1 

fpion  SlVluimonri  (I1.9S 

tpion  Slylul  (Otntlr  (17.91 

'  ..      ■  'n.lirtCiil  II/V810 Mono  (17.91 

I                      ::  ..  ICfclJO Cotour  (14.41 

Star  S(  (44  trance olou>(tin|ta)  (|f ) 

Paper 

Fan-old  (iraclor  teed)  S00  .her  Ii  (4.11 

1          'rl(trailorleed)IOOOir.eeM  (1144 

Fanloldlirutih-ki-dllOOOvMa  111.49 

Smfl-1'i.ft     lOOuSeeli  119% 

SlnclaUieel    lOOOdweti  11149 

SlnjtrOvrei    JOOOiheeU  £2149 

E  pw-n  Siylui  7 1 0  dpi  poirer  pack  111.91 

H  P«kard  Cln«,  Pap..  I  b  ParV  19.95 

H.ihQualit.lnliirlPapr'llOOl  I9.9S 


Disks 


Bulk  DSDD 

10.(141  100a 

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10.(14.91  100.1 

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10  i£4.9S  too* 
10alll.9S  200 
10. 111.91  100.1 

Bulk  DSHD 
t0all.91  100  - 

10. 110.91  100. 
10*114.91  100.1 

Branded  DSHD 
IOkIS.91  100. 
20*111.91  100 
SO*  121.91  100.1 

Disk  label*  >*00 
Disk  labelsxIOOO 


126.91 
149.91 
I  14.91 

HI  91 

17*91 
7S.91 

129.9S 
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£44.91 
1B2-91 
IB9.9S 
£6.9S 
£9.9Sj 


Genlocks 


!uantum 


Graphics         Graphics  Software 


VIDI  Amiga  24  (RT)+ 

Colour  Real  Time 
Amiga  video 
capture  system 

CunpMif  4  SVHS  mpul 
Tlnw  l.p—  r-mnir  i-Uinm. 
•MP. TIFF  ft  PCX  Hi  Support  I 
LowJ/Sa™  1«  B«  UH  kA»«  | 

£139.95 

VIDI  Amiga  24  (RT)  Pro 

Professional  Colour 
Real  Time  Amiga 
video  capture  system 

Coup ii wl.  ft  SVHS  input  i 
ItTnftVllH  ibIqut  piW-nj 
■HP. TIF*.  PCX.ANIPt.  ILIH 

PntBtWif  Ismnfe  a  i  n>  ■  n 

£224.95 


New!!  Epson  GT-5000 


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1  Ml."  uil,  — W  ......1 

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•HI  'I        J   I  II 

£399.95 

A— r  f  •  r*t\fm  wt  UevTlgMMM 

<H**p  tvfhm  •»*  ■ 


Epson  GT-8500 
£529.95 


Photogenics  2  CD 

°  14-Bit 
Graphic*  Manipulation 

Require*  lchlp/4  fur 

HAM  minimum. 

Hard  Disk  « 
CD  Rom  Drive, 
►Citart  ).0  or  higher. 

only!!  £89.95 


■    CwtipwHr  ma  VIA  t  f  VMS 
I  •  I  load  in  muNipi.  »l.  format. 


BJBhh 


for  only.....  £129.95, 


£164.95 

Fusion  Genlock 

«C*>  «  ,    •  c-mii.  —4.  c-»... 

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Entry  level  Genlock 


•      •I  ....... 

ftcanneri  *  1 »•    -a—  m— 


Epson  GT-9000 

*l  HrlU 

£695.95 


unW  Pu.n.1  a  tCW  >,i..f* 

■  at  1  mihi  Kni 

■  n*  i»—M  — r— a— i 


Epson  Flatbed  Scanner 
Software  &  Cable...£49.9S 


Cinema4D 
£169.95 

A  mi  fa  P.x,  "I , ...  ,  software 
Req  IHb  of  MAM.  and 

K , :  1  or  hi  (Her. 

LMirq  Scala  MM2I  I 
£139.95 

•  MM300  £224.95 

•  MM400  £274.95 


VIMAIKD 


Hand  Scanners 


Power  Scan  v4.  £89.95 

lit  flat,  on  «GA  Vipi  H  fiuW  w  *vV» 

Power  Scan  Col.  £174.95 

I*  btl  inkiut  >iva~ar.  14  7  ntUnin  iQmi 


Distant 
Suns 
£27.95 

ca  Pro  £27.9 


H 


Music  Wordprocessing    Home  Office  Cables 


>  < 


Technosound 
Turbo  2  Pro 

ft/ II  bit  St)  n  .i  Sampler  plus 
< ii  I.-  i  more  advanced  feature* 

A  bargain  at  only  £27.95 

|Mega-Lo-Sound| 

bH  dir.ct-r  u-divW  uniplri  I 
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ProMIDI 

Interface 

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only!!  £19.95 

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Oc tamed  compatible 

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Maglt  Publisher.eo*.  £44.95 

Int   Wanhratlh  «  TD.  final  Writer  4  It. 
Font*.  1  000  Clip. n    1*0  Printer  DrtMrl  anil  more. 


inal  Writer  5 

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Latest  version  of  tltt*  award 
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Final  Writer 

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Integra  led  Package 

•  Wo 


•dth.et 
*  D  ataba*. 
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.  pa,  Uf.i  •  ■ 


/-fin/  Aim 


Final  Data 

•  Require*  Workbench  I .]  or 
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I  loppy  drlre. 

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Twist  2 


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Wordworth  5 

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Peripherals 


Relational  Da  lab  ate 

•  Require*  Workbench  LI  or 
above  ft  1Mb  o'  memory 

Spreadsheeu^^"^^ 

Final  Calc 
£94.95 

•  Require*  Workbench  M  or 
abo»e.  1Mb  of  memory  mln. 
H.D4*k  Hlih  SMb  of  (■ . .  tpace 

Home  Finance 

Money  Matters  4  £49.95 

Utilities 

Opus  5 
£49.95 


IskMi 


Opu»5 


|Amiga-CD32  tumitmimitittk  £24.95 
I  Amiga  Parnet  p«.hm  n..-.-,^  £  1 4.95 
Modem  Cable  9-25/25-25  £9.95 
Null  Modem  Cable  £9.95 
Amiga- VGA  Monitor  £  1 2.9S 
Amiga-TV  Cable  £2.45 
Amiga-CM8833  Monitor  £9.95 
|  Amiga-Scart  Cable  £9.95 
Printer  Cable  (1.8  metre)  £4.95 
Disk  Drive/Monitor  Ext.  £14.95 
j  Analogue  pc  j.«ick  Ad*pc  £7.95 
Mouse/Joystick  Extension  £4.95 
Mouse/Joystick  Autoswitch  £9.95 
MIDI  Cables  (3  metre  x2)  £9.95 
Centronics-Centronics  £9.95 
SCSI  D25-50  way  Cent.  £1 1.95 
SCSI  D2S-S0  way  Micro-D  £  1 5.95 
SCSI  Adaptors  from..  £  I  S.95 
SCSI  Terminators  from...  £  1 9.95 
Internal  SCSI  Cables  from..£9.99 
2.5"  IDE  Hard  Drive  Cable  £5.95 
Amiga-3.5"  Hard  Drive      £  1 8.95 


£34.95  CU  Amiga 


Custom  Cable  Suppliers! 

For  all  your  cutiont  cable  requirement* 
)it*t  give  u*  a  call,  we  can  utualtr  tupply 
motl  cable*  neai  vrirrking  day. 


Delivery  £1.18  per 
tide  or  £3. 95  for  4+ 


.Amiga  CD  ROM's 


#e*v 

■ 

Wizard  560-dpi 

Amiga  Mouse 

"   -  lam 

£  1  2.45  Black  or  Beige 

Alfa  Data  400-dpi  1 

Mega  Mouse  1 

£1  1.45 

3  Button  Mega  Mouse  Plus  £  1 2.95 

Alfa  Data  | 
Crystal  Trackball! 

Only...£34.95 

Amiga  PSU 

£34.95 


1 7  Bit  Collection  (Double) 

1 7  flit  Continuation 

1 7  Bit  Phase  4 

1 7  Bn  I  SD  tompendium 


£14.95 
£9.95 
£9.95 

£16.95 


New  Price."  Prima  CD  Vol.  I 
Sci-fi  Sensations  2 
Horror  Sensations  1 8* 


£9. 
(17.95 
(.19.95 


Amiga  Developers  CD  Ver  I.l     £  1 1.49 
 <■  niaaiFWl  muni. Iwafca) t — 

th.  ftp^fti  Any  Ttriwkm  iihim  ttm  t.iPMl.t. 


Ni-w"  PhoiDgenics  V2  CD  ROM  (ft -I 

N.w  irantro  Ann  ■  i: ..  .■■  Nil*  Dhtrn 

Srwam.  Virtual  Imagn  PI  in  M   . . 


Mousemat  4mm  £2.49 

Zip  Stick  joystick  £9.95 
Gravis  Amiga  joystick  £  1 9.95 

Roboshift  £9.95 

|AmigaContol  Pad  £9.95 

Kickstart  2.04/2.05  £24.95 

!CIA8520AI/Ochip  £18.95 

FPU25mhzPLCC  £34.95 

FPU33mhzPLCC  £39.95 

Special 
Ofler 


Blitz  Basic2.l 

Popular  BASIC  proKntt.it 
ian|ua«e  for  alt  Amiga' 


Amiga  Modulator 

£34.95 


Aminet  9/10/1  I  orNew  1 2  £12.95 
Aminet  Set  I  (Aminet  I  -4)  £24.95 
Aminet  Set  2  (Aminet  5-8)  £24.95 
AminetSct3(Aminet9-l2)  £24.95 


Zydec  Speakers 

ZyFi-2....£26.95 
ZyFi  Pro..£57.95 

Special 
Offer 


200watts  of  Power 

4x  Standard  PSU  Power  £69.95 


I  Miwfl  C64  Sensations  Vol  2  £  1 6.9S 

CDPDI.2or3  «.9S 

Di  mi.  C D  I  in  2  £5.95 

Encounters  UFO  Phenomenon  £  1 2.95 

I  Epic  Collection  2  £  1 7.9S 

I  EmulatorsUnlimited  £18.95 

I  Global  Amiga  Experience  £22.95 

(ivrw'  EPICM/M  Encyclopedia  (25.95) 

Light  ROM  3  (3  dish  set)  (12.95 

Magic  Workbench  Enhancer  £8.95 

Meeting  Pv.irls  3  CBtS 


Space  And  Astronomy  £  1 6.95 

New.'.'  Spectrum  CD  96  £  1 7.95 

Tenon  Tenpack(IOxCD's)  £37.95 

New.'.'  WPD  Honest  6  1 1 7.95 

WeirdSclcnce3DCO-l  Objects  £8.95 

Weird  Science  3DCD- 1  Images  £8.95 

Weird  Science  Amos  PD  CD  V2  £16.95 

Weird  Science  Animations  2  CD  (17.45 

Weird  Science  Artworx  £8.95 

Weird  Science  Assassins  2  x  CD  £  1 7,45 

Weird  Science  Fonts/Clipart  £8.95 

Weird  Science  Animation  £  16.95 

W.  Science  MultiMcdia  ToolKlt  2  £  1 9.95 

Weird  Science  Network  2  CD  £12.45 


Buy  Weird  Science  Network  2  CO  & 

CD-32,  Serial  Networlt  Cable. 
 For  only,  (3  S.95  


New.'.'  Magic  Publisher  4  CD  set  (44.95 
Inc.  Wordworth  4  TD,  Final  Writer  4  5E, 
'0.000  Font*  and  S.000  Clip*  and  more. 


Weird  Science  Octamed  6  CD  £24.95 
Weird  Science  Sounds  Terrific  2  £16.95 
Weird  ScienceUPDGoldCD«4  £24.95 


Special  offer 

£29.95 


VISIAPRO 


Vista  Pro  Lite 

Requires  2Mb  of  Ram 
&  Hard  Disk  With 
Kickstart  2.04  or  above. 

£14.95 

Limited  Offer 


NFA  AGA Experience  I  or2  £18.95 

NFA  Utilities  Experience  £  1 3.95 

Nothing  But  Tetris  £8.95 

Oh  Yes  More  Worms  Vol.  I  £8.95 


New.'.'  CD  Rom  World  Atlas  £24.95 

Full  colour  Multimedia  Atla*  (or  the  Amiga. 
Rat i-d  Aluoluiely  Suprrb 


New"  Workbench  Add-Ons 


U2.fi 


Octamed  Sounds  Studio  CD  (29.95 

'oa*7  mimpMnra  vm«in  al  Uii>  tap  iHWif  CO 
i ik  Hj dci  rndkm  new  and  Impnmni  fctaunv 


Now  Available  Zoom-2   £  1 6.95 

Long  awaited  New  version  of  thlt  vary 
popular  CD.  The  latest  PD  from  1  Libraries. 


FREEI!  Prima  Shareware  CD-ROM  worth  £  1 0  with  every  order 
of  CD-ROM  software  over  £30 


AM  MET  12 


The  las!  12  releases  of  Aminet  have,  under- 
standably, contributed  to  it  becoming  one  ot 
the  most  popular  CDs  of  all  time,  because 
users  who  haven't  got  Internet  access  have  to 
sit  back  and  wait  for  the  next  CD  so  they  can 
get  their  hands  on  the  latest  programs. 

Aminet  12,  features  all  the  latest  uploads 
until  June  '96,  so  that  it's  right  up  to  date. 

A  few  months  ago,  Aminet  10  featured  a 
full  version  of  Pagestream,  and  Aminet  12  is 
no  different  because  once  again,  it  offers  you 
a  full  version  of  a  commercial  product  This 
time  all  Amiga  music  fans  are  in  for  a  rare 
treat  as  OctaMed  V5  is  included. 

In  my  opinion,  version  5  was  the  release  I 
always  felt  comfortable  with.  I  found  It  diffi- 
cult to  adapt  to  version  6,  regardless  of  how 
many  extra  features  it  boasted,  so  1  always 
returned  to  my  good  old  version,  and  still  do. 

So  what  more  can  I  possibly  say?  With  all 
the  latest  releases  in  the  enure  world  and  a 
full  commercial,  professional  music  program, 
buy  one  today! 


A  guitar  with  a  nlcm 
lightning  effect. 
Ooh.  it's  (he  t»s( 


Bottom 

 line 


Product  details 


Product: 


Aminet  12 


Supplier: 


CTI 


Price: 


£14.95 


Phone: 


Ease  of  use 


+49  6171  85937 


89% 


Implementation 


mm 


Value  For  Money 


Andy  Maddock  brings  you  the  latest 
and  greatest  from  the  world  of  CD 

he  Utilities  Experience 

Basic,  ImageFX,  Storm  C  and  Xi-Paint,  and  all 
these  packages  are  surrounded  by  various  pro- 
grams which  you  would  expect  to  be  on  a  util- 
ities CD.  There's  really  too  much  to  say  in  this 
short  piece,  although  I  will  say  thai  most  of 
the  software  is  ready  to  run,  which  most 
Amiga  users  appreaate  because  there's  no  de- 
archiving  process  involved. 

As  far  as  Utility  CDs  go,  this  is  pretty  much 
standard  in  content  only  it  comes  with  plenty 
of  commercial  demos  so  the  public  can  get  a 
taste  of  the  whole  program.  The  bigger  Amiga 
users  probably  wouldn't  purchase  this 
because  they  would  prefer  to  gain  individual 
Around  two  months  ago  we  reviewed  ACA  programs,  but  any  other  user  whose  Amiga  is 
Experience  2  and  gave  it  a  nice  healthy  score.  in  need  of  a  ,aP'd  UP^  in  wav  °*  data' 
This  month,  Sadeness  PD  and  Blittersoft  have  *ft**> disk  10015  and  *ons  need  CD- 
joined  forces  to  bring  you  the  Utilities 
Experience.  Which  is  nice. 

If  you've  ever  needed  things  such  as 
graphic  tools,  icons,  commercial  demos,  shell 
tools  as  well  as  programmer's  tools,  and 
source  code,  then  a  CD  is  almost  certainly  your 
best  option.  Unless,  of  course,  you  want  to  pay 
a  PD  library  an  awful  lot  of  money  to  send  you 
the  products  individually. 

The  highlight  of  the  CD  has  got  to  be  the 
amount  of  commercial  demos.  There  are 
demos  of  packages  such  as  Cinema  4D,  Blitz 


Product  details 


Product: 


The  Utilities  Experience 


Supplier: 


Blittersoft 


Price: 


£14.99 


Overall 


89^ 


On  Ih*  Ulihlmr. 
Eipcrivncf,  tm  a 
demo  ot  the 
excellent  Digital 
Urilvprsp. 


Phone: 


Ease  of  use 


01908  261466 


84*n 


Implementation 


em 


Value  For  Money 
Overall 


B6<Vta 


85% 


Amiga  Computing 


OCTOBER  1996 


□ 


MC  INDEX 


The  Index  CD  by  EM  Computergraphic  is 
exactly  what  it  says  on  the  front  cover.  It's  an 
index,  tt  will  help  you  find  pictures  of  a  par- 
ticular type  without  having  to  desperately 
search  from  CD  to  CD  just  for  one  picture. 

Here  at  Amiga  Computing,  this  problem 
arises  far  too  many  times.  When  we  need  a 
picture  to  accompany  an  article,  nobody 
knows  where  to  start  or  which  CD  to  start 
with.  In  an  ideal  situation,  the  Index  CD 
should  be  the  perfect  solution,  but  it  isn't 

firstly,  the  Index  CD  contains  thumbnail 
screens  of  each  directory  from  each  CD.  The 
variety  of  CDs  stretches  from  Aminet  3-7  to 
specific  picture  CDs  such  as  Cfx  Sensation, 
World  of  Clipart,  Cifs  Galore  and  Gif  Galaxy. 
Some  of  the  CDs  are  based  on  the  PC  too,  so 
you  may  not  even  know  some  of  them,  let 


alone  have  them  in  your  collection.  Oh, 
thafs  another  point  Just  in  case  you're 
confused,  you  don't  actually  get  all  these  CDs 
for  the  price.  You're  already  supposed  to 
have  them  in  your  collection  -  I'd  just  like  to 
clear  that  up! 

The  problems  I  came  across  when  using  it 
were,  firstly,  that  we  only  had  a  couple  of 
Aminet  CDs  left  in  my  bottom  drawer,  which 
meant  it  could  only  search  two,  so  the  Index 
CD  seemed  a  bit  pointless.  Secondly,  EMC 
stresses  how  quickly  it  is  to  search  through  all 
these  CDs  to  find  the  picture  you  require,  but 
it  doesn't  even  include  a  search  engine,  which 
would  have  been  invaluable.  I  understand 
that  a  lot  of  CDs  simply  name  their  pictures 
something  ridiculous  like  Ai98b45ZX.45, 
which  won't  show  up  on  a  search  engine,  but 
it  would  have  been  better  to  include  a 


me" 
■sn  SB 


Bottom 

line 


Product 

DETAILS 

Product: 

EMC  Index 

Supplier 

EM  Computergraphic 

Price: 

£14.99 

Phone: 

01255  431389 

n 

Ease  of  use 

mmm 

so* 

Implementation 

■2% 

Value  For  Money 

7tH 

Overall 

mr 

4  a  you  can 
thm  IndmM  CD  I* 
lull  with... 
/ndexei.  II  you 
■van  I  fo  be 
organised,  buy  it 


description  of  the  picture.  As  an  example,  if 
you  were  looking  for  a  picture  of  a  footballer, 
simply  typing  'football'  would  have  found  a 
number  of  matches  and  it  could  have  told 
you  which  CD  and  what  directory  you  could 
find  it  in. 

As  it  stands,  the  Index  does  seem  a  little 
pointless,  especially  as  most  of  the  CDs  con- 
tain thumbnail  screens  anyway,  and  you  also 
have  to  own  the  CDs  covered.  For  £14.99  the 
Index  CD  certainly  doesn't  boast  value  for 
money,  but  if  you  use  a  lot  of  different  art- 
work on  a  regular  basis  then  you  may  end  up 
paying  full  whack. 


ODS  ANTHOLOGY 


If  Amiga  music  is  your  kind  of  thing,  then  this 
massive  release  by  GTI  will  almost  certainly 
impress  you.  The  package  contains  four  CDs 
which  feature  a  number  of  artists  in  alpha- 
betical order.  In  total,  there  are  a  whopping 
18000  mods,  which  works  out  at  nearly  1000 
hours  of  music,  but  that's  not  all.  There's  also 
25Mb  of  modules,  players,  converters  and 
utilities  to  enable  you  to  hear  every  single  one. 

There's  only  one  thought  which  crosses  my 
mind,  and  that  is:  'why?  Why  would  anybody 
want  to  sit  down  and  listen  to  over  1 000  hours 
of  Amiga  music  Come  on,  hardly  any  of  it's 


n*l  *>**{S9**\  »tri  Mini 


I  absolutely  hate  a  huge  chunk  of  it 
especially  the  tunes  which  feature  a  badly 
sampled  saxophone  and  loads  of  beepy  noises. 
Okay,  so  the  sampled  stuff  from  original  tunes  is 
good,  but  only  when  it  has  been  remixed.  I  just 
can't  think  of  a  good  reason  for  wanting  such  a 
huge  amount  of  mods. 

I  suppose  most  users  would  happily  rip  out 
the  good  samples  and  include  them  in  their  own 
tunes  to  save  time  on  sampling.  Ah,  so  there  is 
an  advantage. 

If  you  want  an  absolute  ton  of  Amiga  musk 
then  you  should  seriously  check  this  CD  out  You 
won't  find  a  bigger  collection  anywhere  else. 


Too  Mod  Anthology 
comem  on  lour  CD*. 
The  last  tmaturoa 
playmr*  such  a*  the 
Hippoplaymr 


Product  details 


Product: 


Mods  Anthology 


Supplier: 


GTI 


Price: 


Elba 


Phone: 


+49  6171  85937 


Scores 


Ease  of  use 


90% 


Implementation 


84% 


Value  For  Money 


N/A% 


Overall 


85% 


Amiga  Computing 


OCTOBER  1996 


Orders  Only 

800-735-2633 


P.O.  Box  4398  Carmel,  CA  93921,  U.S.A. 

Internet:  %alc*C-t  visionM>ft.com 
Homepage:  http://www.visionsoft.com 


Orders  Only 

800-735-2633 


Memory  Upgrades 


GVP-32  60ns  ImhSimm 

29.95 

GVP-32  60ns  4mb  Simm 

125.95 

GVP-32  60ns  16mb  Simm 

399.95 

lxJo-70ns  Simm  (4mb) 

49.95 

Ix32-60ns  Stmin  (4mb) 

49.95 

JX3i-wins  Simm  |8mh) 

89.95 

4XJ2-60ns  Simm  ( 16mh) 

149.95 

nsji-oun*  simm  (.'-mm 

lull   ( 1  — 

1x8- 70ns  Sirnm 

22.95 

IxB-BOns  Simm 

19.95 

lx9-70nii  Simm 

20.95 

4x8-  70ns  Simm 

69.95 

4x9-80ns  Simm 

79.95 

DRAM  Special 

U4-70nsSC  Zip 

13.95 

lx4-70ns  Page  Zip 

13.95 

U4-80ns  Page  Dip 

14.95 

256x4-70n»  Page  Dip 

3.95 

256x4-70ns  Page  Zip 

4.95 

Ixl-IOOns  Page  Dip 

3.00 

2.5"  Hard  Drives 


A600/1200/SX-1  Hard  Drives 

Toshiba  520m b  IDE 

269.95 

Toshiba  810mb  IDE 

319.95 

Toshiba  1.3gb  IDE 

499.95 

Toshiba  2.  Igb  IDE 

699.95 

2.5"  Hard  Drive  Cable 

12.95 

2.5"  Hard  Drive  Bracket  12.95 

3.5"  Hard  Drives 

Quantum  540  IDE 

189.95 

Quantum  540m  h  SCSI 

179.95 

Conner  K50mb  IDE 

239.95 

Seagate  1  .OKgb  SCSI 

299.95 

Quantum  2.  Igb  SCSI 

599.95 

Quantum  4.3gb  SCSI 

999.95 

Software  Clearance 

Asim  CDFS  3.6 

59.95 

Arcade  Pool  CD32 

22.95 

Audition  4 

9.95 

CBM  Amiga  L'nix  Multiuser 

89.95 

Disk  SalvVer4 

35.95 

Fields  of  Glory  CD32 

9.95 

Lemmings  CD 

9.95 

Music  Mod  &  Sound  Effect  C: 

D  9.95 

Nigel  Mansell  CD32 

A95 

Police  Quest 

9.95 

QuarterBack  Tools  Deluxe 

49.95 

Wild  Wheel 

9.95 

CRONUS 

Aminet  Share  4 

9.95 

AmiNct  1 1 

18.95 

AmiNet  12 

I.HT, 

AmiNclU 

18.95 

Aminet  Set  2 

36.95 

Aminet  Set  3 

39,95 

FantaSeas 

29.95 

Fresh  Fonts  1 

9.95 

Gamers  Delight  2 

27.95 

GatcWay  2 

19.95 

Gold  Fish  2 

19.50 

Gold  Fish  3 

19.50 

The  Light  Works 

32.95 

Magic  Illusions 

15.95 

Custom  Chips 


1 ,3  Kickstart  Rom 

13.95 

2-04  Kickstart  Rom 

22.95 

2.05  Kickstart  Rom 

26.95 

3.0  RomforA4000 

49.95 

3.1  Rom  for  A500/2000 

52,95 

3.1  Rom  for  A 1 2/30/4000 

69.95 

8372A  Imb  Agnus 

34.95 

8375  1  mb  Agnus 

19.95 

8375B  2mb  Agnus  ( A3000 1 

39.95 

8373  Super  t)e  ni.se 

29.95 

8364  R7  Paula 

16.95 

5719  Gary 

13.95 

8520  A-I  CIA 

12.95 

8520  Surface  Mount 

23.50 

Super  Buster  Rev.  1 1 

29.95 

Super  Dmac  Rev.4 

42.95 

Ramsey  Rev. 7 

29.95 

Fat  Gary 

39.95 

W.D.  SCSI  Chip  8A 

29.95 

A2620-30  Rom  Rev.7 

29.95 

A2091  Rom  Rev.7 

29.95 

Upgrade  Kits 


AS  320  3.1  Kit  for 

A500/6O0/2000/2500  1 1 9.95 

AS  312/330/340  3.1  Kit  for 

A 1 200/3000/3000(1  )/4000  1  34.95 

All  upgrade  kits  include  Manuals 
Software  and  Kickstart  Rom(sl 


Peripherals  &  Hardware 


A1200  880K  hit  Floppy  Drive  65.00 
A2000  880K  Int  Floppy  Drive  69.95 
A3000  880K  Int  Floppy  Drive  69.95 
A500/1200  Power  Supply  45.95 
A2000  Power  Supply  1 09.00 

A3000  Power  Supply  79.95/109.95 
A2/3000  Keyboard  79.95 
AI200  Keyboard  34.95 
Keyboard  Adapter  A2000  Keyboard 
to  A4000  System  9.95 
Safe  Skin  for  A 1 2/20/30/4000  19.95 
15-23  Pin  Monitor  Adapter  24.95 
A501  Ram  Card  for  A500  33.95 
A520  Video  Adapter  1 3.95 

RCA  Video  Cable  5.95 
RF  Modulator  7.95 
MidiGold  500  29.95 
Micro  RflcD  C64  Power  Sup  35.00 
ICDAdSCSI2000_  69.00 
Mtcrobiotics  l200Clock  19.95 


Mouse  8c  Joystick 


F.ktipse  Mouse  w/Mat 

19.95 

Super  Pro  Zip  Stik 

29.95 

Powerplayer*  joystick 

6.95 

CD  32  loypad 

1 2.95 

Oregon  Research 


Clairty  16  199.00 

Cinema  4D  299.00 
Disk  Magic  54.95 
Gamesmith  99.95 
Ibrowse  39.95 
Squirrel  |a/./Zip  loots  24.95 
Surf  Squirrel  SCSI  PCMCIA  139.95 
Termite  TCP  59,95 
Upper  Disk  Tools  25.95 


Math-Co  Processor 

Reno  I'orubli  ^, 
«  1'  ROM  Drive  m,2 

Si.lM'lavcr  JKttttk. 
IruHidnAC  IWr'AdqMn  RMI1U 
ft  Hjitriv  Chmpr 

SI  29.95 

rite         MhOHHI  P»k.  Imd  f\>u.h. 
wiUi  purtlnw       1  Indphun*  ft  Au.lt* .  huh  CjMk 
"i  Krnti  On™     tiiinial  SCSI  Cdhlr  <  1?«9S  VUurl 

M68882  25mhzFN-l'U:c  i9M 
M68882  33mh/  FN-PLCC  45.9! 
M68882  40mh/  FN-PLCC  99J 
M68882  33mhz  RC-P(  IA  45.91 
M68882  40mh/  Rl-PGA  55jj 
M68882  SOmhz  RC-PGA  69.9) 
M68010CPU  I3J( 
Crystal  Oscillaiots  s.95 

Picasso  II  Plus  Graphic  Board  w/2mb 
5369.00 

DataFlyer  SCSI  r  4000  99.951 

Power  Computing  Floppy  Drives 

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Visa.  Master  and  Discover  Card  orders  are  accepted  with  no  surcharge.  We  also  ship  COD  only  in  payment  of 
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i^^fk  "th  HTML  it  is  good  to  think  of  all 
k  I 1  I  m  tags  fitting  into  two  types:  Those 
%  j  ythat  directly  effect  the  appear- 
^■■■^  ance  of  the  text/images  such  as 
<body>,  <b>,  <i>  and  <u>  and  those  which 
are  formatting/layout  tags  such  as  <br>  <p> 
and  <table>.  This  is  only  the  way  my  mind 
works  when  designing  a  web  page,  but  it  can 
really  help  you  understand  HTML  tf  things 
don't  look  quite  right  with  the  layouts  then 
change  the  layout  tags  until  things  are  how 
you  want  them! 

One  thing  to  remember  is  that  no  matter 
how  hard  you  try  your  pages  will  look  differ- 
ent on  all  the  various  browsers  that  are  out 
there.  It  is  always  good  to  write  your  pages 
with  all  the  browsers  in  mind,  sadly  I  don't 
mean  all  the  Amiga  browsers  (see  boxout).  At 
this  point  only  Ibrowse  can  handle  tables  and 
thank  heavens  it  can  because  tables  are  one 
of  the  most  important  layout  tags. 


Appearance  tags 

Before  I  get  into  the  html  of  tables,  let's  take 
a  look  some  important  appearance  tags.  The 
<body>  tag  sets  many  preferences  for  our 
page's  looks.  It  takes  several  attributes  and 
can  look  like  this: 

<Boay  bjeolori-lOOQQQQ"  U)t*Mfffff 
LInlfifiim"  »tink=-tffft»*"> 


The  values  of  each  of  the  attributes  contain 
RGB  values  in  hexadecimal:  #000000  is  black 
and  #tfffff  is  white.  Starting  from  the  left, 
bgcolor  is  set  to  black  and  the  text,  links  and 
activated  links  are  set  to  white.  If  you  want  to 
have  a  background  image  instead  of  a  plain 
colour  then  replace  the  bgcolor  attribute  with 
background=7gifs/back.gir.  This  works  just 
like  the  src="  attribute  in  the  <3mg>  tag. 

One  more  useful  tag  is  <font  size=value> 
-  the  values  can  be  fiom  1  to  7  with  3  being 
the  default  So  to  make  your  font  smaller  use 
values  1  or  2  and  to  make  it  bigger  use  values 
4  to  7,  simple!  For  other  tags  I  suggest  that 
you  take  a  look  at  the  Netscape  site 
(http://www.netscape.com).  There  is  no 
point  on  my  listing  any  of  the  more  obscure 
tags  when  you  can  go  and  look  for  your- 
selves. 


Formatting 

To  start  a  table  use  <table>  and  to  close  the 
lable  use  the  corresponding  close  tag 
</table>.  The  guts  of  the  table  is  made  up  of 
rows  and  columns.  To  make  a  2x2  table  with 
each  cell  consecutively  numbered,  start  with 
the  top  left,  work  across  to  the  right  and  then 
repeat  for  the  next  row.  Row  tags  are  <tr> 
and  </tr>;  column  tags  are  <td>  and  </td> 


I  hope  you  had  no  trouble  last  month  with 
uploading  your  web  pages  to  a  service  provider. 
This  month  we  can  really  start  to  jazz  up  our 
pages  and  format  them  with  table  tags. 


Turnm 


tie 


table 


or  <th>  and  </th>  (bold  and  centred  table 
header  tag),  so  our  HTML  2x2  will  be: 
<table> 

<tTXtd>l</tdX!d>2</tdXAr> 
<trXtd>5</tdXtd>4</tdX/tr> 

</table> 


1 


OOL  THINGS  TO 
DO  WITH  TABLES 


Something  that  you  now  see  a  lot  of  on  the  web  is  a  page  with  a  margin  of  colour  down  the 
left  side.  The  mam  body  of  the  page  is  on  the  right  with  images  down  the  margin.  This  is  best 
formatted  with  a  table,  the  left  side  is  <td  width="120">  and  the  right  is  <td  width='470">. 
This  can  be  a  way  to  make  your  pages  a  bit  more  interesting  to  the  eye.  Another  thing  I  use 
tables  for  is  for  menus  of  images.  I  can  control  the  spacing  between  different  sized  image  to 
give  a  tidy  menu  bar. 


The  tables  examples,  am 
displayed  by  Ibrowse  Ba 


Amiga  Computing 


OCTOBER  1996 


Tables  Examples 


Fronf  p.igc  o/  the  Comic*  on  The  Nat  site 

I  have  formatted  the  HTML  to  look  a  bit  like 
the  table,  this  makes  it  more  readable.  This 
isn't  a  big  table  so  this  is  easy  to  do  but  it  is 
always  good  practice  to  organise  your  table 
HTML  in  some  way  so  that  changing  or  read- 
ing at  a  later  date  is  possible.  It  also  makes 
excellent  HTML  always  to  put  in  the  closing 
</tr>  and  <ytd>  tags.  Without,  it  may  display 
OK  on  the  browser  but  should  you  master 
HTML  and  move  on  to  CGI  programming  to 
control  your  HTML  things  will  be  a  lot  easier  if 
you  are  sure  of  its  format 

We  have  now  made  the  most  simple  and 
pointless  table.  To  customise  this  we  can  add 
various  attributes  to  the  tags.  The  numbers  in 
our  table  appear  to  be  uniformly  spaced  - 
that's  because  they  are  the  same  size.  Now 
suppose  we  had  a  real  Irfe  need  for  a  table. 
Lef  s  say  I  have  three  pictures  and  want  to 
arrange  them  in  a  row  with  corresponding 
text  under  each  one. 

It  is  possible  to  use  most  HTML  tags  in  a 
table  cell  -  just  imagine  that  each  cell  is  just 
a  smaller  area  in  which  you  arrange  your 
HTML  It  is  even  possible  to  nest  anotfter -table 
in  a  cell,  but  you  should  only  do  this  if  you 
really  have  tol  To  put  an  image  in  the  table  is 


simple  as  you  can  see  below: 

<t>ble  Dctf»«'C"  cfllpiddiA|''Q-  ttltipic- 

<tr> 

<Xi  ill(B«"eini»r'  »illjn:"ti"tir'><li9 

irci'/gifi/t<nt,ipg*>4/td> 

<!d  ili|n«*:tnt*f'  »itfgn"-cMttr"><liB 

irc>"/giri/t»p,Jp|'></(8> 

<td  illgn=*nntcr  viUgnt'ttnttr-xiig 

»'l""/jltiMttBOrl,Blf*K/ld> 

<ftr> 

<tf> 

«td  HlgiWltM'  Hligaa'tDp-Xfi  bithrooi, 

tt'i  taut  I,  It'i  mlt-iountiBLf !</t0> 

<\i  ll(gn=Mlff  »itigw-lop->Tfcii  gold  plitei 

tip  Mil  I  nkt  four  am  lit  the  tort  relti- 

ti|</td>  <td  itigifUM*  villQM'ti»->Mcff 

Ingtni  rendered  ingt,  but  conttttly  irrelr 

vint</td> 

</1r> 

</tibte> 


What  have  I  done?  Not  only  have  I  added 
the  images  but  I  have  also  put  in  extra  bits 
and  pieces.  Firstly  there  is  the  border="0" 
attribute,  that  tells  the  web  browser  to  put  a 
border  around  the  table  of  width  0.  This  is  in 
fact  redundant  because  if  I  remove  it  then 
there  won't  be  any  border.  I  have  put  it  in 


because  I  can  then  change  the  0  to  I  and  see 
how  the  table  looks  with  a  border  (See 
Picture).  Have  a  go  yourself  with  the  above 
code. 

Next  have  a  look  at  the  adapted  <td>  tag. 
I  have  aligned  the  image  to  the  centre  of  the 
cell  both  horizontally  and  vertically.  This  is 
useful  when  the  images  are  of  a  different 
size  which  is  most  of  the  time.  I  have  also 
formatted  the  row  of  text  descriptions  to 
start  at  the  top  left  The  available  options  are 
left,  right,  top,  bottom  and  centre,  with 
align="  controlling  the  horizontal  and 
valign="  controlling  the  vertical. 

Now  we  hopefully  have  the  hang  of  attrib- 
utes let's  have  a  look  at  some  more  useful 
ones  you  will  need. 

Controlling  the  width  of  a  cell  or  the 
whole  table  can  be  very  handy.  You  do  this 
with  the  width*""  attribute.  To  make  a  table 
of  width  410  pixels  <table  width="410">  will 
do  the  job  for  you.  Similarly,  <td 
width="IO0">  will  give  you  a  table  cell  of 
width  100  pixels. 

I  normally  find  myself  using  this  type  of 
precision  when  I  have  two  or  more  different 
sized  images  and  need  them  to  be  spaced 
evenfy. 

You  can  also  set  widths  to  be  a  percent- 
age, such  as  <td  widthV50%*>.  This  lets  the 
table  expand  and  shrink  as  users  adjust  the 
window  size  of  their  browser. 

The  <table>  tag  can  also  take  the  attribute 
cellpadding="  and  cellspacing*""  attributes. 
Cellspacing  is  the  gap  between  cells  and  cell- 
padding  is  the  gap  between  the  contents  of 
the  cells  and  the  cell  walls. 

Finally,  it  is  possible  to  make  an  individual 
cell  span  several  rows  or  columns.  <td 
colspan="2">  lets  the  cell  span  two  columns 
and  <td  rowspan="2">  lets  it  span  two  rows. 

That's  enough  for  table  attributes.  It  seems 
more  are  being  invented  daily  such  as 
different  background  colours  for  each  cell.  If 
you  want  to  find  out  more,  again  have  a  look 
at  http://www.netscape.com/.  Currently 
Ibrowse  supports  everything  I  have  men- 
tioned in  the  tables  tutorial. 
■  Next  month.  I  am  going  to  start  some  cgi 
programming.  This  will  be  in  perl  so  if  you 
want  to  get  perlS.OOt  horn  Aminet  in  the 
dev/lang/  directory  you  can  install  and  play 
around  with  it  in  anticipation.  £jf 


i 


ABLES,  BROWSERS  AND 
PROBLEMS 


Imaga  Fx.  CCD  and  Ibrowse. 
Amiga  wab  tool*  in  action 


Sadly  when  you  try  and  control  the  size  of  the  tables  you  may  find  that  trying  to  be  exact 
is  very  difficult  Netscape  has  a  few  annoying  bugs  that  will  make  your  Ibrowse  designed 
pages  look  different 

This  is  because  Netscape  doesn't  measure  the  width  of  the  left  column  from  where 
the  background  starts  on  the  page.  There  is  a  gutter  of  varying  length  between  each  dif- 
ferent platform  version.  The  PC  version  is  smaller  than  the  Linux  version  for  example. 

Ibrowse  however  has  no  gutter  and  is  by  far  the  most  accurate,  but  which  is  right 
remains  debatable.  Netscape  can't  even  set  a  standard  for  itself  so  the  best  we  can  do 
is  be  aware  ol  the  problem. 

Oh.  by  the  way,  when  you  set  the  width  to  be  an  exact  amount  and  then  make  the 
browser  window  smaller  on  Netscape  it  squashes  up  the  table.  Ibrowse  doesn't  do  this 
as  it  is  sensible  about  its  HTML  interpretation. 

To  get  around  this  problem  I  use  a  transparent  gif  of  height  1  and  width  the  same  as 
the  cell  width.  What  a  hassle,  but  the  columns  will  stay  the  correct  widths! 


OCTOBER  1996 


PRINTERS 


CIT1/EMABC  COLOUR 
1J9  99 

.11  

CANON  BJC  4100  ■ 
HIM 

SUPCTB  ALL  BOUWO 
COLOUR  INKJET 
*(  moc«  *  *icx  ha  mil  of  pnmtRS  and 
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CONTROLLERS 


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WIIH  FKf  H  MOIISC  M' 


OU1CKSHOT  117F  PYT1ION 

WITH  AU 


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(■■Vra   "«H*IAt  *UU  III 

AO  nit  van 

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SOFTWARE 

1ST  aOOR  OFFICES 
2/8  MARKET  STREET 

WAKEFIELD 
WEST  YORKSHIRE. 


POSTAGE  RATES 

UK-75p  P«f  CO.MaK  £1.50 
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TT<8<eIlftIIl<Dll<Dgy 


The  AMIGA.  DEC  Alphu  &  Non-Linea 
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ear 


E  a    PO  BOX  38,  WARE,  HERTS.,  SG 1 1  1 TX 

<  □ 


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Modi 

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The         Nonlinear  Video  &  Audio  Wo 


A  purpose  built,  professional,  n< 
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hiojh  spttd  24-Bit  graphics.  Fast 

lo  Direct  VLab  Mot 
in  V_rfcJ  *  Stereo  Ai 
:SI-2  drive  fcs  used  to 
optional  Amiga  compel 
driver.  Pamet  and  Uart 


lots  are  provided.  The  C 

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£  7,249 

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AMCROSYSTEM  PRODUCTS 

Our  Sister  Company  "OraCo  Systems  UK  Limited"  now 
Distribute  MacroSystem  Products  to  the  Video  Trade. 
DRACO  -  The  Basis  Of  A  Broadcast  Quality  Non  Linear 
Editing  System  -  Bare  50MHz  68060  system  with  4Mb  RAM 
and  4Mb  24-Bit  Graphics  card,  CDROM  &  FREE  Software. 
Hard  Drives  and  Memory  Expansion  Available  Seperately 

£3,199 

DRACO  -  Budget  Version  -  A  bare  33MHz  68LC040  system 
with  4Mb  RAM  and  1Mb  24-Bit  Graphics.  No  CDROM  drive 

C  2,349 

DraCo  Motion  M-JPEG  Non-Linear  Video  &  Audio 
Editing  Card  &  3D  Animation  Player  for  DraCo  Only 

£1449 

YUV  Option  For  DraCo  Motion,  In  or  Out  versions  £  469 
Mini  DV  (FireWire)  Option  For  DraCo  Motion     £  469 
Vlab  Motion  JPEG  Non-Linear  Video  Editing  Card  & 
3D  Animation  Player  for  1 500/2000/3000/4000  £  999 
Toccata  16-Bit,  Direct-To-Disk  Audio  Recording  and 
Playback  Card.  Ideal  for  Vlab  Motion  systems.   £  299 
Vlab  Y/C  Real-Time  SVHS/Hi8  digitiser  card     £  299 
Vlab  Par  External  Composite  Video  Digitiser     £  289 
Retina  24-Bit  Display  Cards  for  1500/2000/3000/4000 
Ideal  for  use  with  Vlab,  Vlab  YC  or  Vlab  Motion  cards. 
1Mb        £139,     2Mb        £215,      4Mb  £259 
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1Mb       £235     4Mb       £389      Xi  Paint  FREE 


68060  ACCELERATORS 

We  Also  Distribute  Items  From  Phase  5  Digital  Products 

CYBERSTORM  MK2 

50MHz  060  For  A3000/T  and  4000/T 
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Expandable  to  128Mb  of  32-Bit  Fast  RAM,  0Mb  £  699 
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BLIZZARD  1260 

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E&OI 
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MONFTORS 

NEW  17"  MICROVITEC  (GPM1701), 
Scans  From  15-64KHz  For  All  Amiga  Screen 
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NEW  14"  MICROVITEC  (1402),  Scans 
15-38KHz.  Replaces  the  1438  model    £  289 

AOC  Monitors  :  for  DraCo  /  Graphics  Card 
Unsuitable  For  Normal  Amiga  Screen  Modes 
14"    £235,       15"     £325,    17"  £559 

3  year  Warranty  -  Full  Specifications  Available 


A 1200 ACCELERATORS 

GNUM  -  40MHz  68EC030  CPU,  0Mb 

OocSINa^  Slot,  Ctock,  Optional  FPU  &  SCSI  pod  £  149 

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mm  4000T-040 

Now.  Available  from  ONLY  f  1,999 

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LIGHTWAVE  3D 

VERSION  5 
For  PC,  DEC  Alpha  or  Amiga  -  All  £1169 
Lightwave  Upgrade  V4  to  V5  For  Only  £  41 1 


NETWORKING 

AMIG ANET  Ethernet  for  A2/3/4000  £  1 79 
ARIADNE    Ethernet  for  A2/3/4000  £199 
l-CARD  PCMCIA  Ethernet  -  A1200  £229 

 Network  Sol l ware  Available  On  Request  


FTWARE 


R£AL  3D 
TVPAINT  3.6  (n*quirot  CVtwO'opftX  dnvtfii 

SCALA  MULTIMEDIA  211  (AGA) 
SCALA  MULTIMEDIA  300  (AGA) 
SCALA  MULTIMEDIA  400  (AGA) 
SCALA  MM  400  +  ECHO  100 
DIAVOLO  Backup  Pro  For  MovieShop 


£ 
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t 
£ 
£ 
£ 
£ 


249 
749 

99 
249 
295 
389 

85 

115 


Full  Deiails  Of  ProDAD  Software  Is  Availab 
ADORAGE  2.5  £ 
CLARISSA  Professional  V3.0  £  19S 

ANIMAGE  V1 

MONUMENT  V2  DESIGNER 
MONUMENT  DESIGNER  (MovieShop) 
MONUMENT  Creative  Set 


£  109 
£1 
E  1 

Other  Professional  SoflWUC  Available  On  Rcqucti 


AMIGA  3000  &  4000  ONLY 

ULTRA  FAST  64-Blt 

IAPHICS  CARD  Inc  PHOTOGENICS 
LITE  - 

Full  Specification  Sheet  Available 

AMIGA  1500/2000/3000/4000 

(NEW)  2Mb 

:or  Picas 


GENLOCKS 

RENDALE  9402  y/c  omy  e  295 
RENDALE  8802FMC  comP  £  145 

HAAM  292  Composite  &  Y/C  £  295 

HAAM  290  Composite  &  Y/C  £  745 

LOLA  7500  Comp.  +  Dissolve  etc.  £  175 

LOLA  2000  Y/C  &  Comp.  Quality  £  349 

LOLA  Video  Options  Card  for  A4000 
Gives  UHF,  3xComp  &  1  xY/C  out  £  149 

Details  Onhe  Above  Genlocks  Are  AvuUfc On  Request 


REMOVABLE  MEDIA 

SYQUEST  EZ135  DWVE 

135MB  SCSI  External  EZ  Drive      £  139 
135MB  EZ  CARTRIDGES  (Box  5)    £  80 
SYQUEST  270Mb  Drive; 
270MB  SCSI  INT.  3.5"  x  1"  DRIVE  £349 
270MB  REMOVABLE  CARTRIDGE  £  55 
Syquest  Drives  Are  Supplied  With  1  Disk 

JOMEGA  Zip  -  JAZ  DfWES 

100MB  SCSI  External  ZIP  Drive  £  189 
100MB  ZIP  CARTRIDGES  (Box  5)  £  75 

1GB  SCSI  Ext.  JAZ  Drive  +  1  Disk  £  485 

1GB  JAZ  CARTRIDGES  {Box  of  5)  £445 

DAT  DRIVES  -  4Gb  Int.  From  £  565 

CD  ROM  DRIVES 

TOSHIBA  /  PANASONIC  SCSI-2  (Internal), 
4x  Speed,  Multi-Session  (tray  load)  £  155 

GOLDSTAR  /  Equivalent  ATAPI  (Internal), 
4x  Speed,  Multi-Session  (tray  load)  with 
ASIM  CDFS  Version  3.5  Software    £  119 

PANASONIC  SCSI-2  (Bare,  Internal),  Twin 
Speed,  Multi-Session  (tray  loading)  £  59 


MICRONIK  TOWER  CASES 

Amiga  4000  Full  Size,  7  Slots,  (ram  £  439 

Amiga  1200  Mini  Tower,  5  Slots  £  499 

A 1200  version  shipped  complete  with  an 
Amiga  keyboard  case  &  PCMCIA  adaptor, 
Both  versions  complete  with  Power  Supply. 

A1 200 case  is  the  new  Infinrtrv  style.  Azorrolll 
version  fa  the  A1 200  will  be  available  soon. 

Sony,  MicroniK  Parts  Not  Sold  Seperately 


EMPLANT 

MAC /PC  EMULATOR 
Deluxe  Version  £  199 
(with  SCSI  &  AppleTalk) 
E586DX  PC  Option,  with 
BIOS  image  £119.95 
MAC  Pro  Option  £  49.95 
MAC  Lite  S/W  £  69.95 
A 1200  Emplant  £  49.95 


PROFESSIONAL 
SERVICES 

Full  Commercial  Rendering 
Service  for  Lightwave  3D  , 
using  Alpha,  Pentium  &  Amiga 

Transfer  Of  Frames  To  Video 
Call  For  More  Del  ails 


DEMONSTRATIONS 


PERSOWLANUWnON 
RECORDER 

PAR  (Amiga /PC)  with  FREE 
1.2Gb  IDE  Drive  £  1,949 
PAR  Capture  Card   £  1 ,049 

PERCEPT  f  ON  VIDEO 
RECORDER 

PVR  PC/Alpha  PCI  £  2,339 
PVR  Capture  Card  £1,169 
SPEED  RAZOR  III  NT  Only 
Non-Linear  Software  £  1,399 
PAR  /  PVR  Details  On  Request 


White  Knight  Technology 

01920  822321 

9.30-6  Monday  -  Friday 
P.O.  BOX  38,  WARE, 
HERTS,  SG11  1TX,  UK 


Amiga  and  PC  working  in  perfect 
harmony?  Surely  not.  Neil  n/loh 
looks  at  this  strange  mutant  : 


O think  I  must  be  one  of  the  tew 
people  left  in  the  country  who 
doesn't  actually  own  a  PC  With 
even  our  editor  having  recently 
bought  one,  it  is  getting  to  the  stage  where 
I'm  thinking,  "A  PI20  would  be  quite  nice  to 
play  Duke  Nuke'em  on".  Well,  for  anyone  who 
is  in  the  same  situation  but  needs  or  wants  to 
keep  easy  access  to  their  Amiga,  HiQ  has 
come  up  with  a  product  which  allows  your  PC 
and  Amiga  to  share  many  of  the  same  parts. 

In  essence,  the  Siamese  system  works  in 
two  separate  sections.  You  have  the  actual 
Siamese  board  which  basically  acts  as  a  mon- 
itor switcher.  It  is  controlled  by  the  Siamese 
software  and  pipes  in  the  serial  signals  from 
the  Amiga.  Alongside  this  is  a  SCSI  network 
on  which  your  shared  drives  sit.  Due  to  this 
setting  up,  the  hardware  side  is  done  in  two 
steps;  one  for  the  Siamese  board  and  the 
other  for  the  SCSI  network. 

The  first  steps  in  installing  the  Siamese  sys- 
tem are  done  on  your  Amiga.  Now,  as  both 
your  Amiga  and  PC  will  be  sharing  the  same 
monitor,  you  have  to  make  sure  the  screen 
mode  your  Amiga  is  using  works  with  your 
current  monitor.  H  you  do  not  have"  the  luxu- 
ry of  a  low-syncing  multisync  you  will  have  to 
set  your  Amiga  to  run  in  a  VGA-compatible 
screen  mode.  Your  best  bet  is  to  use  the 
Multiscan  monitor  driver  along  with  the  VGA- 
only  driver,  as  this  works  at  the  magic  31  KHz 
horizontal  scan  rate  of  a  VGA  monitor. 

The  Siamese  board  takes  up  a  single  ISA 
board  in  your  PC  As  I  said  eariier  its  main  use 


Qested 

SCSI 

■  devices 

Amiga 

PC 

Oktagon  2008 

NCR  810  PCI 

DKB  4091 

Adaptec  1505  ISA 

Surf  Squirrel 

Adaptec  1541 

A4000T  controller 

Adaptec  2940 

A3000  controller 

Amiga  Computing 


OCTOBER  199£ 


is  to  act  as  a  software-controlled  monitor 
switcher,  so  once  it  is  in  your  PC  you  route 
the  Amiga's  video  output  -  using  the  supplied 
cable  -  to  the  Siamese  board.  The  PC's  graph- 
ics card  output  is  also  piped  into  the  Siamese 
board,  again  with  a  supplied  cable,  and  final- 
ly you  can  plug  the  monitor  into  the  15-pin 
connector  on  the  Siamese  board. 

If  you  are  not  familiar  with  the  innards  of  a 
PC  (like  me),  the  final  part  lo  setting  up  the 
Siamese  board  could  cause  a  little  confusion. 
It  involves  re-routing  the  PCs  Comm2  serial 
port  to  the  Siamese  board  and  then  using  a 
'replacement'  serial  port  from  the  Siamese 
board.  You  then  have  to  connect  the  Amiga 
and  PC  serial  ports,  again  using  a  supplied 
cable.  The  serial  cable  is  used  to  transmit  the 
mouse,  keyboard  and  other  signal  between 
each  computer. 


I  came  across  a  problem  once  I  had  fin- 
ished fitting  the  Siamese  board  and  was  ini- 
tially testing  it  Due  to  the  height  limitations 
on  ISA  boards  it  was  impossible  for  HiQ  to  fit 
the  three  15-pin  monitor  connectors. 
Because  of  this  the  second  video  connector 
that  takes  the  PCs  video  output  is  a  round 
connector.  Now,  depending  on  your  PC,  the 
thick,  black,  plastic  covering  may  stop  the 
connector  fitting  properiy  and  result  in  the  PC 
video  signal  not  being  in  sync  If  this  is  the 
case  all  you  have  to  do  is  cut  four  or  five  mil- 
limetres of  this  covering  away  and  all  will 
work  fine  again. 

Once  that  is  done  the  second  half  of  the 
hardware  installation  involves  setting  up  the 
SCSI  network.  In  theory  this  should  be  a  sim- 
ple process-  At  the  most  basic  level  it  would 
involve  plugging  an  Amiga  SCSI  controller  to 


the  PC's  SCSI  controller,  and  as  long  as  both 
controllers  had  different  SCSI  IDs,  all  would 
be  well. 

In  practice,  SCSI  controllers  tend  to  use  the 
SCSI  ID  number  seven,  so  before  you  can  get 
the  SCSI  network  up  and  running  you  need  to 
change  either  the  PC  or  Amiga  side's  ID  num- 
ber. Currently,  the  two  PC  SCSI  cards  that  HiQ 
guarantees  to  work  do  not  allow  you  to 
change  their  SCSI  ID  s.  so  it  is  left  up  to  the 
Amiga  side  to  do  the  compromising.  Luckily, 
most  Amiga  controllers  do  allow  you  to 
change  their  ID  numbers  either  by  adjusting 
jumpers  on  their  boards  or  by  using  software 
such  as  the  A3000  motherboard  controller. 

Ihe  only  major  exception  is  the  Surf 
Squirrel,  but  to  get  around  this,  HiQ  includes 
a  replacement  Squirrel  device  driver. 
Basically,  you  drop  into  the  DEVS  drawer  and 
sets  the  Squirrel's  ID  to  five.  All  this  palava 
with  ID  numbers  does  mean  that  you  will 
only  be  able  to  use  up  to  six  SCSI  devices 
instead  of  the  usual  seven,  but  this  shouldn't 
worry  anyone  apart  from  the  real  psycho  SCSI 
users. 

Once  the  SCSI  controllers  are  set  up,  you 
next  need  to  decide  how  you  want  your  SCSI 
devices  arranged.  If  you  have  a  large  PC  box, 
It  would  be  normal  to  add  hard  drives  or  CD- 
ROMs  off  the  internal  PC  SCSI  controller,  but 
if  you  have  a  big  box  Amiga  there  is  nothing 
stopping  you  from  using  this  instead.  For 
externally  boxed  or  removable  SCSI  devices, 
such  as  a  Zip  drive,  it  is  possible  to  connect 
drives  'in-between'  the  SCSI  cards.  As  long  as 
none  of  the  SCSI  IDs  clash  and  the  end  of  the 
SCSI  chain  is  correctly  terminated  there 
should  be  no  real  problem. 

So,  you  have  the  hardware  side  of  the 
Siamese  system  all  set  but  this  is  not  going  to 
be  of  much  use  without  the  software  to  back 
it  all  up.  The  Siamese  software  comes  on  a 
single  PC  disk  along  with  the  CrossDOS  6 
package,  which  makes  mounting  the  PC  dn- 
ves  just  a  matter  of  pointing  and  clicking. 

Installation  of  the  Amiga  software  is  han- 
dled by  a  normal  install  script,  leaving  you 
with  the  simple  task  of  dragging  the  SiSys 
program  to  your  WBStartUp  drawer.  On  the 
PC  side  you  need  to  drag  a  drawer  containing 
the  Siamese  software  to  the  PC's  C  drive.  By 
then  dragging  links  to  the  SySis  program  to 
the  Start  button  and  Startup  drawer,  you  will 


have  easy  access  to  the  software  on  the  PC 
side. 

The  hub  of  the  Siamese  software  is  the 
main  Server  program,  which  passes  mes- 
sages between  the  machines  over  the  serial 
cable  for  all  the  services  that  can  be  running 
on  the  Siamese  system.  The  main  function  is 
to  watch  out  for  the  user  requesting  the  mon- 
itor switcher  to  kick  in  and  switch  between 
the  two  machines.  On  the  PC  side  this  is 
done  using  an  Amiga  sizing  gadget  thai 
appears  on  the  tool  bar. 

On  the  Amiga  side  there  are  a  number  of 
ways,  including  the  most  visible  use  of  the 
Windows  95  button.  You  can  also  use  the  left 
Amiga  C  combination,  and  there  is  an  option- 
al ARexx  port  which  has  commands  to  give 
you  total  control  over  the  PC  So,  you  can 
switch  between  the  Amiga  and  PC  screens 
and  launch  PC  programs  all  from  a  single 
ARexx  script. 

Other  basic  functions  provided  by  the  serv- 
er include  mouse  and  keyboard  sharing  that 
allows  you  to  use  the  Amiga  mouse  and  key- 
board while  using  Windows  95,  or  if  you  wish 
use  the  PC  mouse  and  keyboard  while  using 
the  Amiga.  An  incredibly  useful  feature  is  clip- 
board sharing  that  allows  you  to  cut  and 
paste  between  machines.  Another  handy 
function  will  update  the  Amiga's  internal 
clock  to  match  that  of  the  PC's.  This  is  helpful 
if  your  Amiga  does  not  have  a  built-in  dock. 

The  Siamese  software  is  constantly  being 
updated,  and  new  additions  include 
MountPC.  This  puts  a  new  disk  icon  on  your 
Workbench  called  PC  Opening  this  allows 
you  to  access  all  the  drives  mounted  on  the 
PC  side  of  things,  including  floppy  and  CD  dri- 
ves. As  this  works  over  the  serial  lead  il  is 
nowhere  near  as  fast  as  the  SCSI  network,  but 
at  least  you  have  simple  access  to  the  normal 
PC  drives  not  on  the  SCSI  network. 

The  preference  program  has  also  been 
updated  and  allows  you  to  alter  the  serial 
device  you  want  to  use.  As  a  result,  Surf 
Squirrel  owners  will  be  able  to  take  advan- 
tage of  the  higher  transfer  speeds. 

Once  you  have  everything  properly  set  up, 
the  Siamese  system  very  quickly  becomes 
second  nature  to  use.  Ricking  between  the 
PC  and  Amiga,  screens  is  just  a  matter  of 
pressing  two  keys,  and  sharing  files  over  the 
SCSI  network  is  the  same  as  loading  and  sav- 


r 


I 


Siamese_3yslem 

SerW  Prtf)       B|B        SCSI  Hetvorfc 


—  Senrer  

The  5ervwr  atev>  Ihe  Aiwq*  end  PC 

to  earnrwcale  and  n  recur  eo" 
for  the  other  component*  to  won 


PJrrrrj 


Ma*tff»:  gr.«»  tie  An*w 
lo«l>hePC'i  dnve*»«* 
voUre  named  PC 


 CorrtrdPC  

ControPC  Jtova  ytw  to  um 
the  Am)?*.  •  moute  end  kvyboerd 
to  coriiroi  the  PC 


-tw  Pc  Printer  

Thtt  radrecu  the  An*±*  ■ 
prtri  output  to  the  Pmter 
attached  to  your  PC 


Aftew- 


ARexx 


aKr.-sa  prov«J-»  an  ARewPorl  (cr 
Urn*?*  rroorams  to  con»nunc*ie  with 
the  Sun«*e  Syiien< 


-Aireo**" 


A  wnuvm  itvM  Star'  bar 


-Share  ttpBoanl  

Thn  atovi  you  to  traraparentty 
Cut  and  Paite  ie-l  between  the 
Am^aandthePC 


OetTime 


f  your  Amman**  no  battery  bached 
up  ctoc*  men  use  thw  to  upda'e 
the  time  "om  the  PC  >  docfc- 


r> 


Cancel 


Tin  prtforrntw  program  hat  been  vpdated  la  fcenefif  Sari  Squirrel  ownen 


ing  any  other  file. 

The  only  potential  problem  here  is  with  the 
two  SCSI  cards  clashing  over  shared  access, 
but  on  a  shared  monitor  system  this  will  hap- 
pen very  rarely,  as  both  the  Amiga  and  PC 
have  to  save  to  the  drive  at  exactly  the  same 
time.  If  you  are  using  decent  SCSI  cards  they 
should  arbitrate  between  themselves  for 
access  to  the  drive,  so  unless  you  have  auto- 
matic processes  running  this  should  not  be  a 
problem. 

I  do  have  to  say  that  I  was  a  little  hesitant 
at  first  about  the  idea  of  the  Siamese  system, 
but  having  used  it  for  a  few  days  you  do  start 
to  forget  you  are  using  two  separate 
machines.  If  you  are  put  off  by  the  possible 
extra  cost  of  the  SCSI  network  you  should 
remember  that  this  is  actually  not  necessary 
for  the  Siamese  system  to  work,  as  you  can 
still  have  the  monitor,  keyboard  and  mouse 
sharing,  along  with  MountPC  If  you  are  only 
dealing  with  small  files  you  could  get  along 
without  the  SCSI  network. 


Bottom 

 line 


Requirements 

RED  essential        BLACK  recommended 


PCI  Windows95  PC 

SCSI  Card 

VGA  Monitor 

SCSI  drive 

Workbench  2.04 

Multisync  Monitor 

Product 

DETAILS! 

Product 

Siamese  system 

Supplier 

Blrttersoft 

Price 

El  49.95 

W 

01908  261466 

Sco 

mmm 

Ease  of  use 

79% 

Implementation 

■5% 

Value  For  Money 

80''.; 

Overall 

15% 

Amiga  Computinc 


OCTOBER  1996 


Anyone  who  has  read  about  programming  on 
the  Amiga  would  have  come  across  refer- 
ences to  certain  books  and  files,  particularly 
something  known  as  the  native  developers' 
(tit  This  CD  is  the  official  developers'  CD  from 
Amiga  Technologies  and  so  has  all  the  files 
and  references  you  need. 

One  of  the  most  important  inclusions  is 
the  native  developer  kit.  This  has  all  the 
'include'  files  and  libraries  you  need  to  com- 
pile your  operating  system  source  code  with 
either  a  C  compiler  or  assembler. 
Along  with  these  you  also  get  an 
important  section  describing  the 
best  way  to  program  for  the 
Amiga  and  to  maintain  future 
compatibility. 

Other  parts  of  the  NDK  include 
the  documentation  for  all  the 
Amiga's  libraries  explaining  what 
each  function  does  and  how  you 
should  use  it  These  are  just  plain 
text  files  but  in  a  separate  section 
the  entire  'includes'  can  be  refer- 
enced in  AmigaGuide  format 
making  for  quick  access. 

Included  as  part  of  the  NDK  is 


Qm 


AMIGA 


IU  \  Kl  IM'I  II 
t  il  VI. I 


IGA  DEVELOPER 


Enforcer  an  essential  debugging  tool  that 
shows  you  any  badly  written  programs 
which  are  accessing  parts  of  the  Amiga's 
operating  system  that  they  should  not  be 
touching. 

Possibly  of  interest  but  not  quite  so  much 
use  nowadays  is  the  complete  CD32  devel- 
opers' package  that  includes  full  CDXL  refer- 
ence material  and  utilities  to 
build  CD32  CDs. 

A  developers'  section  on  the 
CD  is  interesting  reading  as  it 
details  what  parts  of  the  operat- 
ing system  could  change  in  a 
future  PowerPC  operating  sys- 
tem, and  which  functions  you  are 
best  avoiding  using  to  keep  pro- 
grams compatible. 

There  are  also  details  of  a 
TrackDiskW  which  is  an  enhanced 
version  of  the  trackdisk  device 
written  to  remove  the  current 
4Gb  hard  drive  limit  Contributed 
by  third  parties  there  are  the 


l 


development  files  for  Envoy  from  1AM  and  the 
INet  files  from  Interworks. 

For  beginner  programmers,  on  top  of  the 
large  amount  of  example  files  that  come  as 
part  of  the  NDK,  there  is  AmigaMail  -  a  bi- 
monthly magazine  in  which  examples  ol1 
Amiga  programming  are  posted.  These  cover 
all  aspects  of  programming  including  subjects 
covering  how  to  write  well-styled  code  that 
will  be  easily  maintained  and  understood  by 
other  people. 

Seeing  that  originally  the  native  develop- 
ers' kit  was  £22  to  buy  from  Commodore  this 
CD  is  excellent  value  for  money  and  is  an 
absolute  must  for  would  be  Amiga  program- 
mers, giving  invaluable  advice  and  develop- 
ment files. 

Bottom 

line 


Product  details 


Two  specialist  jam  packed  CDs  get  trawled  through 

by  Neil  Mohr 


Product 


Amiga  Developer  CD 


Price 


E14.95 


OVERALL:  91% 


The  current  CD  market  is  awash  with  clipart 
and  font  CDs  from  the  likes  of  Epic  and  EMC 
So  any  new  publishing  style  CD  is  going  to 
have  to  offer  something  more  than  just 
another  bunch  of  tired  old  collection  of  fonts 
and  clipart 

Well  Magic  Publisher  takes  the  view  that 
bigger  is  better  and  is  a  whopping  four  CD 
collection.  In  reality  you  can  immediately  dis- 
card one  of  the  CDs  as  it  is  for  BBS  users  and 
provides  lha'ed  versions  of  all  the  fonts  on 
the  CD  -  handy  but  lor  a  few  people. 

Talking  of  fonts,  the  CD  claims  to  have 
10,000  of  the  rascals  but  really  this  is  some- 
thing of  a  misnomer  as  what  you  have  is 
something  approaching  300  scalable  fonts  in 
five  different  formats  - 
Bitmap,  DMF,  IntelliFont, 
Postscript  and  Truetype.  To 
make  life  easier  all  these 
fonts  are  printed  in  the  108 
page  manual  that  comes 
with  the  CD  collection. 

On  top  of  these  is  a 
huge  collection  of  stan- 
dard Amiga  bitmap  fonts 
along  with  a  collection  of 
colour  fonts.  Unfortunately 
there  are  no  preview  pic- 
tures, either  on  disk  or  in 
the  manual  so  you  will 


E]agic  Publisher 


have  to  look  at  each  one  individually  to  find 
out  what  it  is  like,  if  you  can  be  bothered. 

Clipart  is  organised  in  a  similar  way  to  the 
fonts  with  printed  previews  in  the  manual 
corresponding  to  each  file  on  CD.  All  the  cli- 
part is  organised  into  separate  drawers  on 
the  CD  but  even  so  a  directory  read  can  take 
a  while  on  a  slow  drive  due  to  the  amount  of 
stuff  in  each  category. 

With  all  these  fonts  and  graphics  it  would  be 
nice  to  have  something  to  use  them  with  and 
lo  and  behold  one  of  the  CDs  is  dedicated  to 
publishing  software.  Along  wfth  a 
demo  of  Wordworth  4SE  there  is  a 
full  version  of  Final  Writer  4SE. 

A  full  installation  of  TeX  ts  set  up 
ready  for  use  on  the  CD.  TeX  is  aimed 
at  scientific  and  technical  manual 
layout  as  is  a  right  pain  to  setup,  but 
if  you  have  ever  come  across  DVI 
files  then  the  utility  ShowDVl  is  setup 
and  lets  you  view  them. 

Also  on  the  first  CD  are  150 
printer  drivers,  a  large  collection  ol 
PD  and  shareware  programs  cover- 
ing all  of  uses  and  a  selection  of 
backdrops  of  varying  quality. 


Magic  Publishei 


So  you  can  try  out  all  thorn*  fonts  -  a 
vmrmion  of  Finml  Writer  4SE  ft  on  lha  CD 


mludini; 
Hnj)  Writer  I  SI 


r 


Bottom 

line 


Product  detai ls 


Product 


Magic  Publisher 


W 


Price 


E49.95 


OVERALL:  90% 


OCTOBER  1996 


« 


Ohe  maaos  that  we  were  talking 
about  fast  month  consisted  of  just 
a  few  fines  of  code.  Whatever  need- 
_  ed  doing  was  achieved  by  having 
the  various  ARexx  or  program  interface  com- 
mands executed  either  one  after  the  other  or,  in 
the  case  of  the  last  example,  by  using  a  loop 
arrangement  to  have  a  series  of  instructions 
repeated  a  given  number  of  times.  This 
approach  is  fine  for  small  scripts,  but  as  pro- 
grams get  larger  it  becomes  increasingly  more 
dfficuft  to  keep  track  of  what  your  code  is  doing 
if  it  is  written  in  what  is  effectively  a  single  block 
of  instructions. 

The  solution  is  to  break  down  whatever  it  is 
you  are  trying  to  do  into  more  easily  under- 
standable (smaller)  tasks,  tackle  these  smaller 
coding  jobs  in  relative  isolation,  and  then  finally 
build  your  script  out  of  these  program  building 
blocks  that  you've  created.  The  benefit  of  this  is 
that  whilst  writing  or  debugging  (trying  to  fix) 
your  scripts,  you  then  only  ever  have  to  deal 
with  small  sections  of  code  at  any  one  timel 

The  building  blocks  that  I'm  talking  about  are 
called  ARexx  functions,  and  they  are  seff  con- 
tained pieces  of  code  that,  given  some  informa- 
tion, will  act  on  it  and  return  some  kind  of  result 
to  you.  The  easiest  way  to  explain  the  purpose 
and  layout  of  an  ARexx  function  is  to  take  an 
example: 


loilolme:  Procedure 
••5  width,  height,  dept* 
valwe^idtli'hetghtMepth 
'(turn  io(utf 


This  is  the  definition  of  a  function  called 
BoxVolumeO-  I've  placed  parenthesis  markers 
0  at  the  end  of  the  name  when  mentioning  it 
because  it's  normal  practice  to  do  so  when  talk- 
ing about  function  names  (most  functions  need 
information  to  work  on  and,  as  you'll  see  short- 
ly, these  parenthesis  markers  are  needed  when 
the  function  is  used).  Do  notice,  however,  that 
in  the  function  definition  itself  the  name  ends 
with  a  colon.  The  PROCEDURE  keyword  which 
follows  the  function  name  a  optional  but  is  nor- 
mally included  because  it  tells  ARexx  that  all  the 
variables  used  inside  the  function  should  be 
regarded  as  local,  i.e.  should  be  isolated  from 
other  variables  in  the  script. 

The  data  items  required  by  a  function  are 
called  the  function's  'arguments',  and  with 
ARexx  these  are  specified  using  an  ARC  state- 


More  useful  info 
for  newcomers 
to  ARexx  from 
Paul  Overaa 


'4 


4@ 

rTxkfi  finery 

\kv.Part  4 


Command 

performance 


ment  which  lists  the  variable  names  that  have 
been  chosen  to  hold  the  supplied  arguments. 
With  the  example  definition,  three  arguments 
are  expected  and  the  variable  names  chosen 
are  width,  height  and  depth. 

Immediately  after  the  ARC  statement  comes 
the  ARexx  statements  that  do  the  real  work  of 
the  function.  With  BoxVolumeQ  we  are  just 
multiplying  the  three  function  arguments 
together  and  assigning  them  to  a  variable  called 
volume. 

The  last  line  of  the  function  definition  b  a 
RETURN  statement  and  this  is  important  for  two 
reasons:  Firstly,  it  signifies  the  end  of  the  func- 
tion definition.  Secondly,  the  variable  or  expres- 
sion supplied  with  this  statement  determines 
the  value  that  will  be  returned  by  the  function 
when  it  is  used  (in  our  example  this  will  be  the 
current  contents  of  the  volume  variable). 


ran:>rx  testl 

R0mamber  that  both  of  this  month's 
examples  need  to  be  run  from  Ifio 
Shell  using  (he  RX  command 


QUNCTION  USE 

Once  you  have  created  a  function  definition, 
using  it  is  easy.  If  you  want  the  returned 
value  to  be  assigned  to  a  variable  you  sim- 
ply write  the  function  name  on  the  right- 
hand  side  of  an  expression,  placing  the 
argument  values  you  wish  to  use  inside  the 
parenthesis  (separated  by  commas)  like 
this: 

In  the  first  case,  the  variable  mybox  would 
be  loaded  with  the  value  40  (i.e.  2*4*5). 
and  in  the  second  case  the  value  40  would 
be  displayed. 

ffs  worth  pointing  out,  incidentally,  that 
although,  for  clarity,  the  results  of  multiply- 
ing the  three  arguments  was  assigned  to  a 
separate  variable  we  could,  in  the  case  of 
this  simple  function,  do  away  with  the 
intermediate  multiplication  statement  and 

i*boi=Boiioiuee(i,i,5). 

On  the  other  hand  you  can  use  the  returned 

write  the  function  in  this  form: 

value  immediately: 

B>  - ....  i.ti- :  Procedure 
a'9  »idth,  height,  depth 
return  at dtb'hit git •depth 

iiy  l«iVPlua<(2,t,5> 

Amiga  Computing 


OCTOBER  1996 


Surlmc 


-  *l 


/•  teitt.resi  */ 


/*  first  collect  details  froi  n«r...  *' 
■IV  '.hit  Il  Hi  »<dtb  of  tie  Db>" 
pull  V 

si,  'whit  is  lie  lelglt  of  tie  boiV 
putt  I 

sit  'whit  ts  tie  depth  of  tie  bait* 
dhII  d 

SIT  '■llll-prici  per  unit  areel' 
pull  vital 
nj  'hinge  price'' 
putt  hinge 

sir  'required  I  prsfitt' 
pull  pro* i t 

t*  «■  calculate  boi  price..,  'I 

ttj  'The  price  of  the  boi  Is1  BDiPrtce<i>,h,d,Betil,ltnfe,p'oili) 
nit 

BoiPrUa:  Proiedure 

■rg  vldtl,  height,  depth,  iet»l_prlce,  Mngejrtce,perceMag(_profit 
ireiiiVnldth'helght'ielgiit'depti'iiidth'depthlunii.eostMfei'Miiljrit 
e*2'hinge_price  /*  reaeebtt  -  t«o  hinges  are  used  */ 
i«m»gjiri(e*unit.cost,(100»perientagejir8f  it  J/ 100 
»etum  selllngjrice 

Listing  1:  This  standalone  script  shows 
one  way  of  using  the  BotPricel)  function 

BiiiFrue:  Procedure 

■  rg  vldth,  height,  depth,  aitiljiriie,  »lngejrite,percent»|e_prs''t 
ifei«2*(»idthHelght»heigH,d(pth»»iidth,depthl 
dnit.igstairei^ietiljrlteiZHingejrlce  /*  reaeaber  -  tie  ilnges  are 
used  W 

sell  lngjr'ce=»nlt_costMlQQ'pt'centige_prolit)  "00*0.0001 
ditiBit_pointjosi1ionslndei(sellingjrite,'.') 
nuaeric  digits  deciail_point_Bosiiion»1 
siU*ng_price=setllngjirici*0 
nuaertc  digits  I 
'eturn  seUtngjrice 


Listing  3:  The  improved  BosPricet)  function 


ml 


□ 


ACKLING  SOME  PRACTICAL  SNAGS 


If  you  run  the  test  I  .tew  script  (which  youll  find  on  the 
cover  disk),  you'll  find  that  rt  does  its  job  well  enough 
in  most  respects  -  but  there  is  one  minor  difficulty  in 
that  the  resulting  box  pnce  often  comes  back  with  too 
many  (or  too  few)  significant  figures. 
BoxPrice(2,4,2. 1 .8,075.25),  for  example,  produces  a 
price  o*  £91.875  when  in  reality  we'd  probably  want 
to  round  thts  up  to  £91 .86. 

Now  REXX,  the  language  upon  which  ARexx  is 
based,  actually  has  a  built-in  Format()  function  which 
allows  the  layout  of  the  final  character  string  used  to 
represent  the  number  to  be  modified.  ARexx  doesn't, 
but  it  does  have  plenty  of  other  ready-made  (or  so- 
called  built-in)  routines  that  we  can  use.  including  an 
IndexO  function  that  allows  us  to  search  a  text  stnng 
for  particular  characters  or  groups  of  characters.  It  also 
provides  a  NUMERIC  DIGITS  statement  that  allows  us 
to  adjust  the  precision  used  when  performing  math- 
ematical operations. 

The  thing  you  need  to  be  aware  of  at  this  stage  is 
that  ARexx.  when  it  isn't  actualry  doing  calculations  on 


numbers,  stores  them  as  a  series  of  characters,  much 
like  it  stores  pieces  of  text  Because  of  this  we're  able 
to  search  the  selling_price  variable  used  in  our 
BoxPrice  function  and  locate  the  position  of  its 
decimal  point  like  this: 

dKiMljoiMjwihio^lndfitieltifljLprief/.'l 

Subtracting  1  from  the  resultant  value  tells  us  how 
many  digits  are  in  front  of  the  decimal  point  and 
adding  2  to  this  produces  the  numeric  precision 
needed  to  provide  two  decimal  places  in  an  answer. 
Taken  together  this  means  that  we  can  make  ARexx 
provide  2  decimal  place  accuracy  like  this; 

nuatHc  digit!  dtciMl_peint.poiition*1 
Kit  t-.;_;  "I     -  1(1  M   ZJ'  " 

lunrtt  digits  9  '*  riift  to  Ueii'i  dftiult  vilut  '/ 

The  reason  for  adding  zero  to  the  selling  price  is 
simple.  For  the  new  accuracy  setting  to  take  effect  we 
must  perform  some  kind  of  mathematical  operation 


on  the  number  we  wish  to  modify.  Adding  zero  was 
chosen  simply  because  it  doesn't  change  the  value  of 
the  result! 

Another  minor  hitch  that  you'd  discover  with  these 
latest  modifications  rs  if  the  selling  price  calculated  by 
the  BoxPriceO  function  turned  out  to  be  a  whole 
number  -  then  there  wouldn't  be  a  decimal  point 
present  in  the  selling,  price  variable.  In  this  case,  the 
lndex()  function  would  return  a  value  of  0  (indicating 
that  a  decimal  point  was  not  found).  There  are  a 
number  of  ways  to  get  around  this  but  I'm  going  to 
use  a  trick  -  by  adding  a  small  amount  to  the  calcu- 
lated selling  price  I'm  going  to  force  ARexx  to  add  a 
decimal  fraction  part  to  the  answer.  Needless  to  say, 
the  amount  added  needs  to  be  small  enough  not  to 
affect  the  overall  result  of  the  calculation  and,  since 
results  are  being  rounded  to  the  nearest  0.01,  I've 
opted  to  add  0.0001.  You  can  see  the  modified 
BoxPriceO  function  in  listing  2  and  there  is  a 
test2.rexx  script  on  the  cover  disk  that  uses  this 
improved  function. 


•Mil  LAI 


SOUND 


1 


F1 


r an : >rx 
that  Is 


TesTT 

cf 


ihat  is 


pr  i  c 


he  width  of   the  box? 
the  height   of   the  box? 
the  depth  of   the  box'' 
per  unit  area? 


etal 

*nge  price? 
78 

required  »  prof  it? 
The  price  of    the  box 


is  972.4928 


The  numbmt  on  thm  right  iftowi  the  Improved  tesl2  rt-.  .  output 


The  f«  sit, ran  script  in  action 


□ 


MORE   REALISTIC  EXAMPLE 


Having  sketched  out  the  layout  of  a  simple  function, 
lefs  take  a  more  realistic  example  of  where  a  function 
might  be  created  to  do  a  particular  job.  Lefs  suppose 
you  work  for  a  company  that  makes  hinged-lid  metal 
boxes  to  order,  and  that  the  price  of  these  boxes 
depends  on  the  amount  of  metal  m  any  given  box  plus 
the  cost  of  the  hinges.  It's  your  job  to  provide  quotes 
for  customers,  so  you  want  an  ARexx  macro  that  will 
be  able  to  calculate  a  customer  price  for  any  particular 
box. 

What  information  is  going  to  be  needed?  Well  the 
dimensions  of  the  box,  the  price  of  the  metal  per  unit 
area  and  the  price  of  the  hinges  will  be  needed  to 
work  out  the  cost  of  making  the  box.  And  a  profit  mar- 
gin will  have  to  be  available  to  calculate  the  final  cus- 
tomer price. 

Calculating  the  surface  area  of  a  box  is  straightfor- 
ward -  you  just  calculate  the  areas  of  each  side  and 
add  them  together.  Having  got  the  total  surface  area  of 
the  box,  we  simply  multiply  this  by  the  cost  of  the 
metal  per  unit  area,  add  on  the  price  of  a  couple  of 
hinges,  and  scale  that  price  up  to  account  for  the  prof- 
it margin.  Here's  a  function  that  will  do  the  job; 

Quite  a  few  variables  in  use  I  know,  but  the  basic 


purpose  of  the  statements  in  each  of  the  steps  should 
be  reasonably  easy  to  understand.  Using  the  function 
is  just  going  to  be  a  matter  of  supplying  the  various 
details  when  the  function  is  called.  For  instance,  to  cal- 
culate the  pnce  ofa  box  2ftx4ftx2ft  with  metal 
costing  £1,8  per  square  ft.  hinges  £0.75  each  and  a 
profit  margin  of  25  per  cent  we'd  use  an  expression 
like  this: 


ND  FINALLY 


pfici*BoiPrici<!,*,Z,1. 1,0.75,25) 


3 


Now  one  way  of  using  this  function  would  be  to 
write  a  standalone  script  that  collected  the  various 
details  of  the  box  and  then  called  the  BoxPriceO  func- 
tion to  carry  out  the  calculation.  The  test  I  .rexx  senpt  in 
listing  I  shows  how  you  could  do  this  and  notice  how 

comment  lines  written  as  /*  "/  have  been 

used  to  separate  various  parts  of  the  script  The  EXIT 
statement  that  occurs  just  before  the  function  defini- 
tion, incidentally,  is  essential  because  it  tells  ARexx  that 
this  is  the  'logical  end'  of  the  script  -  'without  this 
ARexx  would  carry  on  executing  the  script  trying  to  use 
the  statements  present  in  the  function  as  though  they 
were  part  of  the  main  script. 


OoiPrtct:  Procidurt 

■rg  vtdth,  helgflt,  depth,  ittiljrfit,  Mngejrf  t»,  pirccntigt jrolfl 
irti:Z*<*idth*ttigHt*h(igkt*dtpth*«iitth'dtptli) 

unit.coiisirM^MUljriHtZHiniejrlci  /*  rimbtr  -  tvo  kingo  vi  used 

iell*injric«=«iiii_coit,t10B»p*rcnitig»_proHt)/tflll 

r«turn  iilling_prie» 


There  are  all  sorts  of  ways  in  which  our 
newly  devised  function  could  be  used 
Suppose,  for  instance,  that  you  wanted  to 
produce  a  table  which  showed  the  prices 
needed  to  obtain  various  profit  margins  on 
boxes  of  a  particular  size.  Your  script  could 
collect  the  dimensions  and  material  costs 
in  much  the  same  way  as  the  test  1. rexx 
program,  but  could  then  use  a  loop  to  gen- 
erate a  %  profit  versus  selling  price  table 
for  margins  between  1%  and  50%: 

do  pre-fft'1  to  50 

Bfi(f=floiPricilii,l,d,Mtil,»ingi,protitl 
tar  'ptrctntigt  profit'  profit 
'aould  nitd  idling  priri  of  pHco 
red 

The  real  fun,  however,  starts  when  we 
collect  the  information  needed  by  the  func- 
tion directly  from  a  document  being  edited 
using  an  ARexx  controllable  editor  or  word- 
processor. 

Next  month  I'll  be  explaining  how  this 
function  that  we've  written  could  be  used 
in  a  macro  that  reads  required  BoxPriceO 
arguments  in  this  way  but  then  inserts  the 
function-calculated  box  price  back  into  that 
same  document! 


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C     L    I     C  K 


new* 


By  Andy  Maddock 


Justice  at  last 


ecently  we  heard  that  a  brand  new,  amazing  game  called  Justice,  which  looks  a  bit 
Syndicate,  is  coming  out  very  soon  for  the  Amiga. 

It  requires  you  to  control  special  law-enforcemenl  officers  who  are  ordered  to  bio* 
away  any  criminals  on  the  spot.  However,  to  spice  things  up  a  little,  you're  allowed  t( 
use  tanks  and  bazookas  among  various  other  military. 

The  game  is  be! 
developed  111 
Sweden  by  a  team! 
called  Silicon 
Cactus  and  as  yod 
can  see  from  tho 
screenshots.  it  looks! 
like  a  cross  between! 
Syndicate  and] 
Cannon  Fodder, 

Hopefully  we'll  be 
able  to  give  you 
more  information  on 

4.  you  cmn  ....  Jumtlem  look.  rmm*rk»bly         "  "   "  **   it  SOOn. 

Hh»  Cannon  Fodder... 


...  maybe  wllh  m  dmahlng  of  Syndicate 


Compo  Winners  (At  last) 


Hooray,  we've  finally  managed  to  dig 
out  some  competition  winners  after 
months  of  searching.  Remember  the 
competition  we  set  about  two  months 
ago  with  those  eight  sets  of  Plnball 
games?  Well  you'll  be  pleased  to  know 
every  single  one  of  them  was  nicked 
from  our  office  which  means  everyone 
who  entered  will  win  absolutely  nothing. 

No.  seriously,  we  were  inundated  with 
entries,  (I  think  we  counted  10)  which  Is 
quite  rare  and  we  can  happily 
announce  the  winners  names  right  now 
along  with  their  tie-breakers. 


Oh.  and  if  you  are  a  winner  don't 
expect  your  prizes  to  be  on  the 
doorstep  as  soon  as  you  read  this. 
We've  got  to  find  the  games,  plaster 
them  up  with  packaging,  scrawl  your 
name  and  address  on  them  and  then 
send  them  out  by  3rd  class  or  some- 
thing ridiculous  so  they'll  get  to  you 
before  the  next  millennium,  so  be 
patient  I 

Here  are  those  all-lmporlant  win- 
ners! 

Steven  Gurevitz, 
Middlesex 

"I  need  refuge  from  my  Dad 
Please  help  me  and  send  relief." 
(I'm  not  entirely  sure  what  he 
means,  although  I've  enclosed 
NSPCC's  telephone  number) 

No  name,  or  address 

"Because  I  am  a  poor,  dull  person.,." 
(This  person  didn't  print  their  name  or 
address  on  their  entry  form.  If  that  per- 
son would  like  to  write  to  us  with  their  fin- 
ished tie-breaker,  fust  so  we  know  tt's 
you.  then  we  can  send  you  your  prize!) 

Scott  Hughes,  Liverpool 

"Because  I  m  a  ball  breaking,  chute 
shooting,  light  flashing,  bumper  bashing, 
number  crunching,  bonus  breaking, 
table  tilting,  pinball  wizard." 
(Ooh  Scott  Hughes,  you  cheeky  mon- 
key, You  provided  us  with  the  best  entry 
which  means  you  win  the  same  prize  as 


everyone  else.  Congrats!) 

Pete  Pointon,  Walsall 

"I  am  a  tarnished  ball  on  the  plnball 
table  of  life." 

(A  very  bizarre  tie-breaker  from  Pete 
there) 

Mr  N  Crump,  Wrexham 

"To  give  me  a  break  from  my  sons 
watching  and  talking  about  Euro'96." 
(We  feel  you're  being  o  little  harsh  there 
Mr  Crump,  but  never  mind,  you  still  win 
by  default  as  someone  else  ridiculously 
scrawled  on  their  entry  form  and  we 
found  It  impossible  to  figure  it  out) 

Mr  C  Cotton,  Northants 

"Becouse  I'm  a  sad  old  fart  who  wants 
to  re-live  his  misspent  youth  In  the  plnball 
arcades." 
(Yep,  we  know.) 

Ian  Sherwood,  Oxon 

"I'm  a  member  of  the  National  Pinball 
Defence  League  and  would  play  them 
until  they  are  ready  for  release.* 
(Right  you  are  my  son) 

Terry  Everest,  Kent 

"Doubtless  you'll  cast  this  hopeless  entry 
Into  the  Infinite  wastes  (or  bin).  But 
remember.  I'm  asking  you  very  nicely. 
Please 

(Yes,  In  fact  we  did  throw  your  entry  into 
the  bin,  but  hey,  everyone  Is  a  winner 
with  Systeml) 


Ooh,  it's  an  1 
Amiga-fest 


Get  your 
football 
boots  ready 

for  our 
ultimate 

footy 

guides 

inside 


The  ECTS  is  coming  up  really  fast  now,  and 
we're  hoping  there's  going  to  be  lots  of 
Amiga  products  on  show.  The  show  runs 
from  8th  to  10th  September  and  unfortu- 
nately it's  not  open  to  you,  the  public. 
Although  after  you  have  read  our  in- 
depth  report  in  a  few  months,  I  can 
guarantee  it  will  feet  as  if  you  were  real- 
ly there! 

To  be  honest,  the  show  will  be  domi- 
nated by  the  PC  and  Playstation 
goodies  so  er,  us  lot  here  will  have  a 
top  time  playing  on  all  the  latest  con- 
sole and  arcade  games.  No  truthful- 
ly, we'll  be  too  busy  hunting  down 
all  the  latest  Amiga  products  from 
companies    such    as  Guildhall 
Leisure.  21st  Century  Entertain- 
ment, Acclaim,  Gametek.  Gremlin 
Interactive,  Ocean  and  Time 
Warner. 


You  comin'  out  or  wot? 


Do  you  remember  that  shoot  'em  up  by  OTM 
Publications  and  Promotions  called  Atrophy. 
Well  we've  Just  heard  news  that  It's  never 
coming  out  The  reason  is  that  It  has  now  been 


[  \piuhft\r 


Thim  lan't  coming  out.  So  don't  look  tor  it  In  tho  shops. 


shelved  due  to  contractual  problems.  Well,  at 
least  it  managed  to  live  up  to  its  name. 

However,  do  not  despair.  In  its  place  comes 
an  even  better  horizontal  shoot  'em  up  going 
by  the  name  of  Atrocity,  and  It's  planned  to 
be  even  better  than  Atrophy.  We  should  have 
something  on  it  for  you  next  month. ,;  providing 
OTM  don't  scrap  it  two  minutes  before  our 
deadline. 

Atrocity  should  feature: 

■  6  meg  of  music 

•  6  Giant  levels 

•  5000  frames  of  animation 

•  60+  Objects  on-screen  at  once 

•  300  colours  on  screen 

•  Intelligent  aliens 

•  No  slow  down 

■  Multi-layer,  parallax  scrolling 


The  Human  Enigma 


Oh,  hang  on,  some  news  has  just  come  in  from 
the  fax  machine  as  I  speak  and  it's  about  a 
new  game  in  the  pipeline  from  OTM  and  it  is 


entitled  Enigma.  It  is  being  developed  by  a 
Team  called  Centilllon  Software  and  looks 
rather  good. 


hi* 


EI 


letiiir  fill 


preview 


Kang-Fu  certainly  looks  original 


Tna  cockere/s  are  quite  odd  so  weave  your  way  past  them 


Kang-Fu 

Previewed  by  Andy  Maddock  \Ws\WW 


\ 


mm  w 

OfeEED 

...  . 


ood  platform  games  have  always 
been  a  rarity  on  the  Amiga.  There  was 
once  Superfrog,  Zool  and  Fire  and  Ice. 
Although  they  weren't  particularly 
ground-breaking  In  any  department, 
they  were  just  a- joy  to  play.  Just  recently,  we've 
had  absolutely  nothing  In  terms  of  decent  plat- 
form games. 

However,  not  for  the  first  time,  a  brand  new  soft- 
ware company  get  their  chance  to  put  the  world 
to  rights  with  their  latest  release.  And  if  originality 
determines  success  then  Great  Effects 
Development  could  turn  out  to  be  outright  win- 
ners. 

We  managed  to  stumble  across  the  developers 
of  Kang-Fu  one  Friday  morning  and  within  a  week 
the  game  was  sitting  on  my  desk  -  that's  how 
eager  they  are  to  broadcast  their  plans. 

The  first  obvious  thing  that  struck  me  was  the 
fact  it  was  on  CDI.  The  last  half-decent  game  on 
the  CD32  I  remember  was  Littil  Divll  by  Gremlin 
Interactive.  So  I  had  to  go  through  the  rigmarole  of 
finding  our  CD32  dusting  it  down  and  then  setting 
off  on  a  quest  to  find  a  working  power-pack. 

After  a  good  few  days  of  searching  I  was  all  set 
to  play  the  one-level  demo  of  the  brand  new  plat- 
form game,  Kang-Fu. 

The  developers  go  behind  their  label  of  Great 
Effects  Development  although  you  may  have 


heard  of  them  as  'Greed'  which  looks 
bizarre  abbreviation. 

You  are  In  control  of  a  Kung-Fu-klcklng  ka' 
roo  called  Klont,  and  your  job  is  travel  aroun^ 
world  rescuing  all  the  baby  kangaroos  that 
sionally  get  lost.  This  is  quite  obviously  a  c 
scenario  -  especially  here  in  Britain. 

During  your  quest  for  success,  you  will 
across  loads  of  other  insects  and  objects 
take  delight  in  stopping  you.  You  will  also 
to  pick  up  various  power-ups  to  give  you 
weaponry  apart  from  your  trusty  left  foot. 

In  the  final  game  there  will  be  10  levels 
with  their  own  graphics  and  enemies. 

My  first  impressions  were  actually  quite  g 
the  main  sprite  was  really  chunky  and  in 
reminded  me  of  a  cross  between  Sonic 
Hedgehog  and  Zool  on  the  Amiga,  Another 
which  instantly  struck  me  was  the  num' 
sprites  on-screen  at  once.  There  seemed  lik< 
dreds,  although  to  be  honest,  the  backg- 
screens  tend  to  merge  in  giving  an  impressk 
a  very  busy  playing  area. 

The  main  object  of  a  platform  game  is 
to  get  to  the  end  of  the  level  unscathed.  Ka 
once  again  goes  against  the  grain  by  req 
you  to  pick  up  small  kangaroos  which  f 
behind  you  confusing  things  even  more, 
that's  not  all,  you  have  to  solve  puzzles  on 


ntuter  llll 


Baddies 


Wasps 

You  have  To  be  careful  around  wasps  because  they  will 
manoeuvre  In  a  circular  movement  giving  you  little  space  to 
work  in  especially  when  you  need  to  get  across  a  platform 


Dragons 

The  dragons  don't  pose  too  much  of  a  threat  as  they  just  stand 
there  with  big  axe  trying  to  chop  the  life  out  of  you.  Just  try  to  get 
on  platform  above  them 


Cockerels 


W 

J  >.  y  JO 

■Ml 


Klont  has  the  job  of  rescuing  baby  kangaroos 


The  cockerels  will  just  run  about  making  noises  which  don't  seem 
to  harm  you  at  all.  So,  er...  just  avoid  them  anyway  because 
they're  off  their  heads 


Flying  umbrellas 

The  flying  brollies  will  take  delight  In  flying  into  you.  almost 
piercing  your  body  Well  not  aulte.  but  you  get  the  picture 


Dk5  like 


ray  too.  like  finding  keys  before  you  get  to  the 
xtt.  And  when  you  do  get  to  the  exit  you  will 
V  *an{  (Qyg  t0  Dattie  against  some  huge  end-oUevel 
round  t  wardlans  which  are  reminiscent  of  the  old  con- 
fc****  todays. 

comm         fina)  game  w(t|  feature^  hi  Res  bitplane 
jraphics,  thousands  of  colours  on-screen,  ft  will 

Mh°?r  r  at  50fps' ,here  wi" be  40  minu,es  of  P'opex  CD 
is  that  \  juaiify  audto  and  overall  around  80Mb  worth  of 
D  be  at  jata  on  the  CD  jtse)f  We',|  have  t0  jf  |<ang-Fu 
jou  oth  ^  reo||y  |(ve  up  to  piQ^Q^  garne  standards 

uch  as  Sonic  and  Mario  across  other  formats, 
'els  ea  Overall,  the  graphics  seem  pretty  polished 
with  the  gameplay  to  match.  However,  the  ver- 
>good  on  ,  piayea-  didn't  have  any  sound  but  I  could 
instan  nagine  the  types  of  sound  effects  coming  from 
?™c  he  wasps,  cockerels  and  dragons  -  the  opportu- 
ner  thir  wm  ^  endiess.  We'll  have  a  full  review  next 
'"ter  nonfh  You  can  be  sure  of  It. 
Ike  hui 

:kgroun   

ession 


s  usuc 
Kang-F 
equirlr 
I  folk 
re.  Ar 
on  yen 


Some  Cheese  Please 


you  can  contact  the  Dutch  developers  to  get 
some  more  Information  If  you  wtsh.  I'm  sure 
they'll  be  happy  to  answer  any  auestions.  You 
can  reach  them  on  +31  546  817727.  So.  go  on. 
get  In  touch 


Weird  things 

You  will  undoubtedly  encounter  many  other  weird  things  like 
bendy  objects  rolling  about  for  no  apparent  reason.  Just  thought 
I'd  let  you  know. 


On  your  travels  you  will  meet  many  other  animals  who  will  try  to  hinder  your  progress 


69 


■tiiiir  mi 


SYSTEM 


hints  &  tips 


'IP 


f 


Serie  ft  fron  the 


Stadio  Cannunale 


nrrron  shown 1 

i  i  J 

cer      me      -*tt  |  


I  think  he'«  suppo 
Lnudrup  brother*. 


ted  to  be  on*  ot  Ihoa 
1  don't  know  which  . 


I  personally  hat  the  Serie  A  bee- .1  sup  haW 
the  tim»  you  don'l  'now  who  .inybody  Ja 


Both  Mi/.m  are  firmfy  a(  Ihw  fop  ot  tho 
.if  tendance  league 


Championship 

auide 

V»*i  I  \M  By  Andy  Moddock 


With  Championship  Manager  2  just  around 
the  corner,  we  feel  it's  time  to  finish  with 
the  old,  now  out-of-date,  version  1 .  We 
here  at  System,  along  with  special  help 
from  Championship  Manager  king 
William  Sapsed,  show  you  how 


irst  of  all.  to  gain  loads  of  cosh  right 
from  the  start,  all  you  have  to  do  is 
choose  your  team  as  Tranmere 
Rovers  and  type  your  name  in  as  'Mr 
Bulgaria.  All  you  have  to  do  then  Is 
choose  your  character  as  arrogant.  Once  the 
game  begins  you  will  find  your  bank  balance 
has  increased  by  nearly  £20  million  pounds, 
although  some  of  the  players  will  hate  you. 
Typical. 

If  you  start  the  game  with  a  pretty  small  side, 
such  as  second  or  third  division,  you  will  have  an 
absolute  nightmare  trying  to  buy  players  which 
are  currently  wanted  by  clubs  such  as 
Manchester  Utd.  Newcastle  and  Blackburn,  ana 
the  chances  of  getting  them  are  very  remote 
unless. . . 

First  of  all  you  need  to  bid  less  than  the  other 
clubs  on  two  occasions,  and  then  on  the  third 
offer  one  more  pound  than  every  other  club 


(providing  you  have  the  money),  and  you 
secure  the  player  Okay,  so  you're  still  having 
fork  out  for  decent  players,  but  at  least  you  don 
have  to  worry  about  the  competition. 

One  of  the  problems  that  can  occur, 
daily  during  the  end  of  a  season,  are  pi 
retirements.  This  can  lose  your  team  a  lot  of  a 
ity.  especially  If  he's  one  of  your  top  players, 
only  way  to  get  around  this  is  to  get  loads 
money  from  him  so  you  can  ]ust  about  afford 
replacement 

When  he's  about  to  retire,  put  the  player  a| 
the  transfer  1st  and  then  fine  him  for  no  reason 
Now  take  him  off  the  list  and  Insure  him  for  load! 
of  cash.  At  the  start  of  next  season  he'll  haw 
gone,  but  will  hove  left  a  huge  amount  of  dost 
behind  him. 

Another  handy  hint  is  that  when  you  are  look- 
ing to  buy  30+  players,  put  them  on  your  scouf 
shortlist  so  when  they  retire  at  the  end  of  the  seal 


im 


Transfer  List 


CMOINI 


24  J  «.*7 
33  9 

i»    O  •  ••» 

£>  j  t  .2  t 


Barry  Butler  -  Contract 


■  ■.hi  »im 


ILL1M  a.1 
■■■■'.ST  PISA 


c»<T[  ■:■§  tmin| 


Christmas  tree 


The  besf  formation  to  work 
your  team  around  is  this: 


When  dealing  In  the  transfer  mantel,  always  scour 
player  a  week  before,  just  to  check  you  need  him 


Throughout  the  game  you  will  be  Informed  ot  Iniutirea, 
suspensions,  contract  disputes,  young  players  and  fob 
offers.  You  must  act  aa  soon  a*  you  aee  the  notice  aa 
you  are  likely  to  lose  a  potential  vote  of  confidence 


Will's  dream  team 


Finally,  William  Sapsed  has  Included  a  list  of  all  his  favourite  buys  and  even  though  they  sound 
like  Donkey  FC.  you  shouldn't  overlook  them  All  the  players  listed  below  will  be  'good'  In  the 
Premiership,  so  lower  division  teams  beware. 


Alan  Miller 
Ian  Walker 
Stuart  Pearce 
Gary  Mabbutt 
Neil  Lewis 
John  Dreyer 
Scott  Oakes 


Middlesborough 
Spurs 

Notts  forest 

Spurs 

Leicester 

Luton 

Luton 


Ian  Bishop 
Ceri  Hughes 
Alan  Moore 
Julian  Joachim 
Steve  Brown 
Lee  Power 
Lee  Chapman 


West  ham  Utd 
Luton 

Middlesborough 
Leicester 
Scunthorpe 
Bradford 


West  ham  Utd 


Good  old  Barry  Butler  want  . 
now  contract,  go  on  sign  it! 


Half-tine  Stats 


son  (providing  you  carry  out  the  ritual  above), 
you  will  have  a  new  name  in  his  place.  This  new 
player  will  have  different  stats  from  the  old  one. 
but  his  Injury  proneness  and  goal  scoring  ability 
will  remain.  A  must  for  all  retiring  strikers! 

Don't  be  fooled  by  all  the  current  transfer 
malarkey  involving  Alan  Shearer  either.  If  you 
apply  Championship  Manager  to  real-life,  you'll 
notice  he's  about  as  good  as  Jason  Lee.  So 
there.  I  can  remember  I  bought  hfm  to  partner 
Liverpool's  Robbie  Fowler  (before  Stan),  and  he 
was  absolute  pants  and  hardly  ever  scored. 

Effectively,  you  should  use  a  4-2-4  formation, 
with  a  forward  dropping  back  and  a  defender 
sitting  in  front  of  the  back  three.  All  of  your  play- 
ers should  have  stamina,  although  as  a  surprise, 
either  at  half-time  or  for  a  whole  game,  stick  a 
decent  defender  at  the  anchor  position  and 
watch  as  he  bangs  In  loads  of  goals.  This  worked 
especially  well  when  I  was  Manchester  Utd.  I 


stuck  Steve  Bruce  there  and  he  ended  up  being 
top  scorer  for  two  seasons! 

You  should  select  your  tactics  as  continental, 
too.  Don't  try  to  be  all  professional  by  choosing  4- 
4-2  because  it's  inevitable  that  you'll  let  loads  of 
goals  in  unless  your  defence  is  amazing  Don't  be 
afraid  of  switching  to  Direct  Ball  at  half-time  If 
you're  a  couple  of  goals  aown.  There's  nothing 
to  lose. 

The  goalkeepers  are  a  bit  strange  because 
they  don't  have  much  in  the  way  of  stats  -  the 
only  one  you  can  see  is  influence.  Even  though 
the  idea  is  to  select  a  captain  who  has  the  most 
influence,  you  will  find  that  the  goalkeepers  who 
have  a  high  influence  will  actually  be  really 
good. 

If  you  do  want  a  really  good  keeper,  the  guy 
from  Bristol  City  Is  absolutely  superb.  He  was  my 
best  buy  and  kept  a  clean  sheet  almost  every 
game.  His  name's  Kerth  Welch  or  something... 


The  half-time  stats  will  give  you 
an  idea  of  your  perlomance 


Here's  another  one  ot  those 
players.  I've  no  Idea  who  he  is 


ICtttoTlll 


1D-R0M...CD-R0M..  CD-ROM.^ 


Workbench  Add-On 
Volume  1 


'la  »>tv~i>  addO"  CPIOM  ■  d*  "t— *  'i"b»iui  ■  m 

wiiMih  o-inCtni**a  ma.  w  ~»  mi  f»mi»Bn  aw 

m  a  nljMl  ...  ••mi  hipixl  if—  fv  *■<•  ^.iJ.  •  -■ 
to—Pa  CE  !•  «U>n>  ■  MH  *n  (■••  •<■«•>  kVIMKm* 

Tto  CD  nan  - 1  ■  —  */  mm  si  -  •  pnp/aiua  a*>  aaja.  • » 

•Wi  ml  a.  gam  — t  t«  -Kl  ito.  H  UiiiaJ  to  O.  «■• 
CP*C<M  ttota        Mn  i Lin  MMM  n—a  -J  *  ■ 

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DM  l-HK  al  SO   D**l  »  adiNvi  iu  M>  aa-a  <g«MI  Hoc 

panaan  »  **  •»*  ■■»•  pfci>a*j  iaa.*a  m™  appti  •>■••> 
«o>  — ,  'to.  #—  i..— .in,,,.  k>  io  Cm  t-aaari  «l  M 
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«(>•  W"t» 
•*  -II-  I. 

vMU 


•  •  •  • 


caught  up  with  Richard,  artist  at 
SiHtunna.  on  the  Silltunna  Support 
BBS,  which  I  first  came  across  by 
chance  a  year  or  so  back  when  the 
(sam  were  working  on  a  couple  of  projects  like 
Doom  clone  called  Dentaku  26.  and  aspiring 
?  release  their  first  game.  Well,  they  made  it, 
bnd  first  off  the  mark  was  XTreme  Racing, 
feleased  through  Black  Legend  in  January  '96 
oa  hungry  games  market,  on  the  whole  being 
veil  received  by  the  Amiga  press. 


WBtunna  was  set  up  as  a  limited  company  in 
>vember  1994.  We  were  however  working  on  it 
tfore  that  since  about  June  1994.  Our  first 
vne  was  Dentaku  26.  we  worked  on  that  while 
M  completed  his  University  course.  After  Alex 
ft  Uni  (July  1995)  we  decided  that  there  were 
7y  too  many  Doom  clones  coming  out  on  the 
niga,  so  we  shelved  It  In  favour  of  a  karting 
te  game  -  which  became  XTreme  Racing, 
tunna  is  a  full  time  occupation  for  all  of  us  (me. 
ex  and  Mark),  financially  and  it  keeps  us  ticking 

bf 

:  How  did  XTreme  evolve? 

'reme  Racing  started  out,  as  I  said,  as  a  karting 
vne  -  until  we  saw  Virtual  Karting!  At  this  point 
e  decided  a  more  standard  wacky  car  theme 
ould  be  better,  and  looking  back  I  definitely 
wk  it  was.  The  3D  engine  was  originally  chunky 
ipper  screen,  which  we  changed  to  proper 
Jp  routines  and  blitter  modes.  The  whole  pro- 
of only  took  around  four  months,  from  concep- 
yi  to  completion,  and  we  were  pretty  chuffed 
ith  the  end  result. 

However,  when  we  released  it  there  were 
omplalnts  about  certain  gameplay  problems, 
[  being  the  conscientious  bunch  that  we  are. 
e  decided  to  rectify  them. 

for  all  our  XTreme  racing  GFX  we  have  our 
sstom.  in-house  object  cutter  coded  by  Mark 
vhich  appears  on  the  ddta-disks).  The  tiles  are 
id  on  screens  in  rows,  and  the  code  automatic 
oily  generates  chunky  versions  for  use  in  the 
ime.  they  are  simply  placed  using  the  editor 
rEso  on  the  data-disks). 

Talking  about  restrictions  in  creating'  the 
ames;  not  too  many,  generally  mainly  size  for 
afferent  things  (le  XTreme  race  tiles  64x64  pixels, 
oulderdash  3D  textures  128x128  in  size,  etc.). 
olours  -  so  far  everything  is  256  colours,  with  one 


We've  got  m  couple  of  dodgy  looking  JPEGs  they 
said.  Cheers  guys.  Alex  and  Richard,  part  of  the 
Silltunna  team.  Alex  is  the  yellow  one 


Risky 

Business 


Gothic  City  from  the  XTreme  Racing  data  disk. 
How  the  graphics  are  stretched  to  fit  into  the  lay- 
out of  the  game 

or  two  limits  on  the  palette  0&  XTreme  -  first  16 
colours  reserved.  Idst  16  reserved  for  colour 
cycling). 

JJ:  And  for  those  who  try  and  fail  to  view  the 
graphics  on  the  XTreme  game  disk? 

We  use  Crunch  Mania  -  not  to  disguise  GFX.  sim- 
ply to  crunch  them  -  the  GFX  start  out  as  ILBM. 
are  then  converted  to  chunky  for  the  game  GFX. 
raw  for  the  front-end  GFX  and  then  crunched. 
The  object  cutter  converts  all  GFX  (except  tiles)  to 
chunky.  Tiles,  as  I  said,  are  automatically  convert- 
ed by  the  code. 

JJ:  With  you  living  in  Works,  Alex  in  Sheffield,  Mark 
in  London  and  Andy  In  Staffs,  do  you  use  modems 
to  keep  in  touch?  How  often  do  you  guys  get 
together  personally  to  work  on  a  project? 

We  keep  in  touch  via  e-mail  and  the  BBS  for  most 


Silltunna 
Software  sprang 
from  nowhere 
with  their  first 
game  XTreme 
Racing.  Jason 
Jordache 
chats  to  the 
Warwickshire 
based  team  of 
enthusiasts  who 
are  aiming  to 
make  it  big  in 
the  games 
industry. 


It's  the  patch 


The  problems  Richard  mentions  as  regards  XTreme  are  rectified  in  a  free  patch 
now  available.  Along  with  improved  playabltity  and  removal  of  mlscellaneoi 
bugs,  here's  some  of  what's  on  offer 

•  4  player  joystick  adapter  support 

•  All  cars  now  handle  differently  to  each  other  Modified 

•  Deathmatch  rules 

•  Weapon  explosions  now  more  spectacular 

•  All  new  weapons 

•  5  seconds  invulnerability  when  you  are  put  back  on  the  track  after  you  are  killed 

•  Option  to  auto-save  best  lap  times  &  screen  settings 

•  E  Z  handling  -  Option  for  slightly  easier  control,  especially  for  beginners 

•  Utility  to  merge  and  view  best-laptimes 


73 


J 

DcllMr  llll 


SYSTEM 


featur* 


ttmv 

tit 

Sprites  from  the  sleeping  Dentaku  doom  clone.  H  it's 
as  last  as  they  claim,  thousands  of  Amiga  gamers 
would  wish  this  game  finished  and  available 


More  artwork  from  the  game 


things,  and  voice 
calls  a  few  times  a 
week.  It  varies  the 
amount  of  time  we 
get  together  -  it's  less 
now  since  Alex 
moved  to  Sheffield  - 
currently  I'd  say 
once/twice  a  month 
tops. 


JJ:  What  games  do  you  have  planned  for  the 
future? 

We  have  quite  a  few  projects  underway,  but  I 
can't  say  too  much  about  them  at  this  stage  - 
they  are  multi-format,  some  will  be  appearing  on 


Meet  the  team 


Silltunna  currently  consists 
seven  people,  four  of  them 
full  time  members.  They 
are  on  the  look  out  for 
other  programmers  and 
artists  to  join  the  ranks. 

Richard  Whittall.  age  22 
Graphics  and  game  design 
rich@xtreme.demon.co.uk 

Usual  school  malarkey.  2 
years  A-tevels.  followed 
by  a  BTEC  In  design.  I  got 
offered  a  Uni  place  at 
Wolverhampton,  but 
declined  due  to  their  poor 
quality  football.  Decided  I 
didn't  want  to  do  any- 
thing like  graphic  design 
on  paper,  and  had  a  dab- 
ble on  the  computer 
instead.  Sent  a  picture  to 
a  magazine,  which  was 
published  -  and  this  is  how 
I  met  Alex,  he  saw  the  pic- 
ture, phoned  me  and 
we've  been  together 
since  then  (Aaah!) 

"When  not  working  I 
spend  most  of  my  time 
with  my  gorgeous  girl- 
friend -  down  t'pub.  I've 
also  been  known  to  listen 
to  large  amounts  of  blues 


and  rock  music,  watch 
early  '80s  Italian  gore  flicks 
and  anything  on  the  car- 
toon channel  and.  err  do 
lots  of  shopping. 

Alex  Amsel.  age  21 
Lead  programmer 
alex@teeth.demon.co.uk 

Boffin!  Has  just  graduated 
from  Exeter  University  with 
a  degree  in  Cognitive 
Science,  that's  Al  and  psy- 
chology. However,  there  is 
a  darker  side  to  him,  he  's 
a  football  lout  -  supports 
Wolves  and  gets  ham- 
mered on  Banks  bitter  or 
vodka  after  matches. 

"I  spend  most  of  my 
time  watching  Wolves  EC. 
an  English  football  club  -  t 
have  also  helped  organise 
supporters  clubs  and  so  on. 
If  not  doing  that,  you  will 
find  me  listening  to  Indie  or 
industrial  music,  or  watch- 
ing Monty  Python  films. " 

Mark  Frtt 

Additional  coding 

Excellent  coder  -  It  was  a 
choice  between  music 
and  coding,  and  coding 


won  (for  now).  Tends  to 
work  the  weirdest  hours  - 
night  shifts  only  -  must  be 
the  London  air.  Can't  han- 
dle his  beer  despite  what 
he  might  soy  to  the  con- 
trary. Mark  likes  to  dabble 
with  Jungle  -  in  tact  he's  a 
total  jungle  freak  these 
days.  He  s  had  a  couple  of 
pro  jungle  tracks  released 
too.  and  there  's  another  in 
the  pipeline  for  him 

Andrew  Cashmore 
Graphics 

"Our  new  little  fledgling! 
He's  a  bit  of  a  graphical 
wiz  -  he's  currently  heavily 
Into  the  3D  rendering  side. 
He's  been  working  with  us 
for  about  the  last  2-3 
months  and  used  to  be  a 
games  coder. " 

Simon  Speight 

Music  for  XTreme  Racing 


Tony  Farrel 
Additional  music 
XTreme  Racing 

Ted  Bailey 
Testing  and  ideas 


for 


fhe  Amiga,  others  may  not.  One  that  I  will  eM 
rate  on  is  Boulderdash  3D  (the  title  VMlT 
changed!).  With  Amiga.  PC  and  Playstation 
sions  under  development  this  is  3D  platform  g| 
Ing  -  a  Doom  style  engine,  with  platform 
gameplay. 

There  will  be  a  lot  of  strategy  and  taM 
Involved,  and  tremendous  multi-player  sco 
up  to  eight  players.  There  will  be  several  diffe 
level  types,  such  as  Hell,  Caverns.  Hi-tech. 
Urban  and  Shopping  mall.  There  will  also  be  sc 
Impressive  graphical  features  too.  such  as  3D 
ture  mapped  environment,  look  up/d6 
crouch/jump;  various  shading  effects,  incki 
depth  shading  and  mist  effects:  animated 
textures  and  outside  areas. 

JJ:  It  can  be  difficult  giving  a  release  date 
project  still  in  development  like  Boulderdash, 
how  about  a  vague  release  date? 

Lets  say  'released  by  Christmas  '96. 

JJ:  Talking  about  Boulderdash.  does  this  bean 
relation  to  Dentaku? 

None  (code  wise),  it  does  however  contain  a\ 
few  textures  that  I  had  drawn  for  Dentali 
about  50%  of  them  in  one  form  or  another, 
one  or  two  Dentaku  enemies  may  appear 
there  too, 

JJ:  I  had  word  from  people  impressed 
Dentaku's  fast  3D  engine.  How  does  it  comf 
to  the  current  Doom  clones  available  on 
Amiga  and  are  there  plans  to  finish  it  off? 

It  still  remains  by  far  the  fastest  engine  arc 
and  there  were  some  good  little  graph] 
effects  coded  that  haven't  been  seen  in  ot 
clones.  There  are  no  plans  to  complete  Dent 
-  but  the  code  and  graphics  still  live  on  (ript 
out  and  stuck  into  other  projects). 

Richard  says  a  "very  early  demo "  of  Boulderda 
3D  is  available  .  Those  of  you  with  the  hardwc 
can  download  that  along  with  other  freebies  I 
the  XTreme  Racing  patch,  from  the  Silltun 
Support  BBS  (opening  times  Wpm-7om)  on  0/?J 
842105. 


Dead  bodies.  Sheep,  Lemmings  and  grown  men. 
blown  to  bits.  A  selection  of  sprites  plucked  ft 
the  XTreme  archives 


will  elab 

WILL 
lotion  v& 
form  gar\ 
form  st A 


>besc 
os  3Dt 
jp/do 
includh 
ated  wi 


36  Dye  Street  Garnemlle,  N.Y.  10923  (914)  786 171 1  (914)  786 1708  Fax 


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kJerdast 
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on  01 78 


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Soccer  Kid  -  $3.00 

Speedhall  2.    $7.00 

Street  Fighter  Turbo-  —  $6.00 

Striker    _  $5.00 

Strip  IVl.-..  $3.00 


Super  Methane  Hros.„_ 

Theme  Park-  

Total  Carnage  

L'niversc  

Wild  Gup  Soccer  

Worms 
Zool  I  


 "MM*l"t 


CDTV 

Advanced  Military  Systems... 
All  Dog*  Go  To  I  leaven 


L,  -S5.00 

I  ^..$26.95 

 rsMOQ 

 $8.00 

 $2.00 

 525.95 

»■  —$3.00 


 $50.0(1 

..-..$2.00 


men.  A\ 
ked  fron 


American  Heritage  Diet—. 

Assasions  1,2  ..... 

Fun  School  3—  

Fresh  Fish  8.9 —   

Garden  Facts  1,2,3.4-  

Goldfish  1,2  

Hound  Of  The  Baskcrvillcs.  The. 
Moving  Gives  Me  A  Slnmachach 

Mud  Puddle  , 

Paper  Bag  Princess  

Power  Pinball  

Psycho  Killer  

Scan- Poems  For  Rotten  Kids 

Tales  OF  Peter  Rabbit  —  ,M 

Time  Table  Of  History... 

Thomas'  Snowsuit  

luwn  With  No  Name— 
Wrath  Of  The  Demon  .... 


 $5.00 

 46.00 

 $3.00 

 $10.00 

 $2.00 

 $3.0(1 

 $2.00 

 -.$2.00 

 $2.00 

 $3.00 

 -$2.00 

 81.00 

 -.$2.00 

— -$2.00 

 $3.00 

 $2.00 

 $50.(8) 

 $2.00 


CDROM 

Amiga  Developer  CD  Vcr 

Amiga  Tools  2  

Amine!  3   — — .._ 

AminctH  — .   

Amine!  9  „   

Aminci  10   

Amine!  II  

Ammel  12   

Aminel  Set  3—  

Amos  PP.—  


<i  


.$27.93 
...$5.00 

 $2.00 

 $10.00 

 $10.00 

.—$10.00 
....$1000 

 $17.00 

.$3(..00 
-  $5.00 


Annimaiiom  (Weird  5ci)  

AN  wont   — ... 

Chaos  In  Andromida/Eyes  

Castles  2  

CPPD  1.2.3,4™  —  

Furoscenc  1,2  — -  

Encounters..- 

Exile  -  

hints  (Weird  Sci).- 


ttt*UL.*fc.a*a  ******  Li, 


—84.00 

 57.00 

 $1.00 

 -$2800 

 53.00 

S2.00.SI  1.00 

 $1295 

 $3.50 

 $9.00 


Fraclii.il  Universe  ~   86.00 

Grolicr's  Encyc  •  Lemmings  ,...8 1 0.00 

Honest  4   —   $8.00 

I  lotlest  6  —  r-y-  $1 195 

LSD  III  — -  —  -.S30.00 

LSD  &  17  Bit  Compendium  1.2-  $15.00 

Magic  Publisher   -  -.828.95 

Meeting  Pearls  1, 2, 3  -  $12.95 

Multimedia  Toolkit  —  $1 2.00 

Music  Mod  and  Sound  Effects  $10.00 

N'FA  AGA  Experience  Vol  2  $24.95 

Network  CD  1,2   $8.00,513.95 

Octcmedb   ,  -$8.00 

Oh  Yes,  More  Worms  -  $  1 9.00 

Ryder  Cup  —   .85.00 

Scene  Storm  -  _  -  $19.00 

Sounds  Terrific  I  Weird  Sri)  1,2  $18.95 

Textuire  Gallerv  —  -  $8.00 

l'PDGold4  Pack  _  ^  -817.95 

1078  Weird  Textures  — ... MS8.00 

17  Bil  Collection  —  —$20.00 

17  Bit  Continuation  -  $15.00 

17  Bit  5th  Dimension—  — — — $  1 2.95 


l7B.rPh.isc4  -  

1 7  Bit  UFO  Encounters 

3-D  CD  Images  ■  —  „ 

3-D  CD  Objects —  — 1 

Zoom  2  ,  ,—..,.,..—.—,—. 


3-5  DISKS 

Agcis  Animator— —  ,.— , 

Alien  Breed  3-D  

Alien  Breed  CP  Vol  2  Killing 

Arcade  Hits   

Back  To  The  Future  III  

Barbarian  II  — .   ... 

Body  Blows  

Bomber  Bob .  * 

Boppin .. 

California  Challenge... 
Carl  Lewis  Challenge  -.. 
Center  Fold  Squares— 
Christinas  lemmings.. 

Chuck  Rock.  

Cytron  

Deluxe  Paint  2. 


Grnd. 


Double  Dragon  — 

Dr.  Plummets  House  of  Flux. 

Exile  ..— ,  —  „ 

Fire  Force——  


$30.00 
$17.95 
12.00 
,.$12.00 
S8T6.95 


-$5.00 
.815,00 
.$24.95 
...54.00 
...51(8) 
...53.00 
-82.00 
...$2.50 
...51.00 
...$2.50 
...S2.00 
...83.00 
...81.(8) 
...83.00 
...83.00 
...88.00 
...84.00 
...81.00 
...58.00 
...84.00 


Flames  of  Freedom   —-83.00 

Font  Set  $2.00 

Football  Director  2  -  -  $3.00 

Future  Classics  Collection  84.(81 

Garden  Facts  1.2.3.4  $2.(8) 

Gloom  —$15.00 

Gloom  Deluxe  525.(8} 

Graphics  Studi.  ■  >,  ...,83.00 

Greens  ™—  $3.(8) 

Hcimdall  II   $5.(8) 

Hits  6     $3.(H) 

Hunter  -  $3.(8) 

laws  n  i  Cerber  us  -  S4.I8) 

Jug  _  $2.00 

Keys  To  Maramon  $2.00 

Killing  Cloud  _  $2.50 

Kings  Bounty.  _  $3.00 

Kniglus  of  the  Crysiallion  „  —.,$3.00 

Leisure  Suit  Larry  —   „i  83 JO 

Lemmings  —  — „  $2.00 

I  ord  of  the  Realm  „   —523.95 

Macro  Assembler    $6.(81 

Money  Mentor  -  -    $3.(8) 

Nicky  Boom-  $2.(8) 

Oh  No.  More  Lemmings  $2.00 

'  ^  1      **** " — n«.n.»t  f, *«.».*»+»++*+*p».,,..S«.»{K) 

Photon  Paint  -  $8.00 

Pinball  Fantasies,  -  -  $25.95 

Piracy...—.-  —   -$3.00 

Poco  Man-   ,  $3.00 

Prime  Mover-     $4.(8) 

Prime  Time  ,  84.00 

Push  Over-  —  53.(8) 

Raider  53.(8) 

Red  Zone  -  $2.(8) 

RutTN  Tumble  $25.00 

Shadow  Of  The  Beast  111  $3.(8) 

Shttltlc   $6.00 

Skeleton  Krew   So.00 

Soccer  Kid  .53.00 

Sbag-Fu  ,     $4.(8) 

Space  1889    «  ...S3.00 

Speedhall  ?   87.00 

Spris  Legacy  — —  —So.OO 

Star  Crusaiders  -  _  $25.00 

Street  Rod  -  54.00 

Subwars    S29.95 

Super  Cars  —  S5.00 

Super  Methane  Bros  -  55.00 

Super  Space  Invaders    -  $3.00 

Super  St.  Pinners  II  —  .54,00 

Super  Si.  Fighter  II  Turbo   $0.(8) 

Test  Drive  —   85.00 

Tcxtcralt  PlusC— ————.— —.———-— 53.00 

Thundcrblade-  —  $3.00 

louring  Car.—  -  511.00 

Vaxine  -  —82.00 

Video  Creator  _„  $  1 3.(8) 

Virtual  Karting  -  $11.(8) 

Walch  'Lower  -  .815.00 

Wi*  N  Lir.  -   $3.00 

VVolfchild  ,  —$2.00 

World  Class  Soccer   $2.00 

World  Tour  ,  S3.00 

Worms  '-.-'i-y  

Zero  Gravity  $3.00 

Zool  1,2—  -  52.00.53.00 


NEW 

TOURING  CAR 
CHALLENGE 
$11.00 

VIRTUAL 
KARTING 
$11.00 

WATCH  TOWER 
$15.00 

DELUXE  PAINT  2 
$8.00 

PAGE  SETTER 
$8.00 

WHERE  IS 
CARMEN 
SANTIEGO  WITH 
WORLD  ATLAS 
$6.00 

MATH  BLASTER 
$5.00 

MONEY 
MENTORS 
$5.00 

PSYCHO  KILLER 
$1.00 

CARL  LEWIS 
CHALLENGE 
$2.00 

WE  KNOCKOUT 
HIGH  PRICES 


ALL  FLOPPY  TITLES 


SYSTEM 


hints  &  tips 


ByAndv  Maddock 


World  of  Soccer 


As  you  can  aoa,  the  Man  U  squad 
It  formed  entirely  of  brvtht-rs 
Well,  M.  sort  ot 


This  it  the  Premiership  before 
the  Mason  begins.  Interesting 
lunt  it? 


Terry  Venables 
failed.  You  won't 


f  you  want  to  be  the  next  England 
manager,  remember  to  set  your 
nationality  to  English  because  you 
will  have  more  chance  of  getting 
the  job.  However,  do  remember 
that  other  international  jobs  can  be  offered 
to  you. 

To  get  the  elusive  job  you  must  impress  the 
chairman  almost  every  season.  You  must  at 
least  finish  tn  the  top  1 0  every  year,  and  if  you 
fall  to  manage  that  then  winning  a  cup  will  be 
sufficient  enough  to  impress  the  president  of 
your  country.  If  you  can  achieve  the  right 
blend  of  these  wins  then  an  international  job 
will  be  offered  to  you. 

For  Instance,  I  started  my  career  with 
Liverpool.  I  never  won  the  league  title  and  I 
only  ever  won  the  league  cup  once  in  about 
10  yearsl  It  doesn't  sound  like  a  good  record, 
but  I  finished  in  the  top  10  every  season  and 
the  team  was  a  finalist  In  several  competitions, 
including  those  in  Europe. 

The  Republic  of  Ireland  job  was  eventually 
offered  to  me  and  I  took  It.  Obviously  I  wanted 
to  manage  England  and  I  could  have  waited, 
but  no.-.  I  was  too  excited  and  pressed 
'Accept'  as  soon  as  possible. 

I  was  then  presented  with  the  horrifying 
prospect  of  finding  20  good  Irish  players  in  the 
entire  world  -  it  wasn't  an  easy  task  but  I  still 


Andy  Maddock 

tries  his  hand  at 
a  bit  of  football 
management 
and  doesn't 
do  a  bad  job 


managed  to  win  the  European  Championships. 
This  and  the  World  Cup  are  the  major 
competitions,  but  as  there  is  a  four-year  wait 
between  them.  I  had  to  play  a  lot  of 
absolutely  pointless  friendlies.  At  the  end  of  the 
year  you  will  be  presented  with  a  nice  tour 
somewhere  where  the  opposition  is  about  as 
good  as  Doncaster  thus  allowing  you  to  pick 
up  a  small,  rusty  trophy,  That  always  impresses 
the  president. 

When  I  managed  to  qualify  for  the  World 
Cup.  the  'President'  of  England  was  Impressed 
enough  to  hand  me  the  )ob.  Blimey,  it  felt  like 
real  life. 

I  was  faced  with  the  prospect  of  doing  what 
every  other  England  fan  dreams  of.  and  that's 
to  pick  their  own  England  side  and  take  them 
to  the  World  Cup  finals.  Although  it's  not 
always  as  simple  as  that. 


Ooh,  a  good  old  local  derby. 
You  cant  beat  them  can  you? 
especially  the  Mersey  tide  one 


To  bo  the  greatest  England 
manager  ever,  you  have  to 
be  better  than  mo...  Hah 


Always  hammer  the  button  when  taking 
penalties;  no  pansy  side-looting 


See  that  bloke  there.  Wall,  you'd  better 
wake  him  up  otherwise  he's  out  ot  the  game 


Take  note  Glenn  Hoddle! 

Your  first  job  Is  to  pick  19  players  who  you  will  take  everywhere.  But  remember,  these  can  be 
changed  at  any  time,  so  you  don'!  have  to  stick  with  them. 

Your  first  idea  will  probably  be  to  fill  the  team  up  with  English  players  who  play  for  the  club 
side  you  support  in  real  life.  Whether  It  s  Blackburn  or  Bury,  that  striker  will  be  the  first 
choice  for  your  side,  but  don't  do  thatl  Pick  the  best  1 1  from  the  entire  world,  not  from  your 
own  side! 


Player 

Position 

Club 

Selection  reason 

1 :  Tim  Flowers 

Goalkeeper 

Blackburn 

Valued  1 .8m 

2:  Rob  Jones 

Right  Back 

Liverpool 

Speed 

3:  Stuart  Pearce 

Left  Back 

Notts  Forest 

Tackling 

4:  Paul  Ince 

Midfielder 

Inter  Milan 

Tackling,  passing 

5;  Tony  Adams 

Defender 

Arsenal 

Heading  and  tackling 

6:  Gary  Pallister 

Defender 

Man  Utd 

Heading,  tackling,  speed 

7:  David  Piatt 

Midfielder 

Arsenal 

Passing 

8:  Paul  Gascoigne 

Midfielder 

Rangers 

Passing,  speed 

9"  Alan  Shearer 

Strikftr 

«i  1 1  rsw  i 

RInrkbt  irn 

10:  Les  Ferdinand 

Striker 

Newcastle  Utd 

Speed,  finishing 

1 1 :  Steve  McManaman 

Right  wing 

Liverpool 

Speed 

12:  Graeme  Le  Saux 

Left  back 

Blackburn 

Tackling 

13:  David  Seaman 

Goalkeeper 

Arsenal 

Second  most  expensive  Gk 

14  Robbie  Fowler 

Striker 

Liverpool 

Finishing,  speed 

15:  Stan  Collyrnore 

Striker 

Liverpool 

Shooting,  speed 

16:  Gareth  Southgate 

Defender 

Aston  Villa 

Penalties  (Hah) 

17:  Steve  Stone 

Midfielder 

Notts  Forest 

Speed,  passing 

18:  Teddy  Sheringham 

Striker 

Spurs 

Heading,  finishing 

19:  Darren  Anderton 

Right  wing 

Spurs 

Speed,  passing 

•  Remember,  when  a  player  gets  injured  for  more  than  a  week,  drop  him  completely 
from  the  selected  20  and  replace  him  with  someone  fit  to  gain  more  ticks. 


WORLD.*;  OF 


My  career  achievements 


1995/6-  Liverpool 
Premier:  Runner  up 
Cup:  Semi  final 
League  Cup:  Semi  final 
EUFA  Cup:  Quarter  final 

1996/7-  Liverpool 
Premier:  3rd 
Cup:  Finalist 
League  Cup:  Round  4 
EUFA  Cup:  Semi  Final 

1997/8-  Uverpool 
Premier  Runner  up 
Cup:  Round  3 
League  Cup:  Round  4 
EUFA  Cup:  Semi  Final 

1998/9  -  Liverpool 
Premier  5th 
Cup:  Round  5 
League  Cup:  Winners 
EUFA  Cup:  Quarter  Final 


1999/0-  Uverpool 
Premier:  6th 
Cup:  Semi  final 
League  Cup:  Round  3 
EUFA  Cup:  Round  1 

2000/1  -  Uverpool 
Premier:  Runner  up 
Cup:  Semi  Final 
League  Cup:  Round  3 
"Resigned" 


2001/2  -  Republic  of  Ireland 
Group  Position:  4th 
World  Cup:  Not  auallfied 
Friendlles.  Won  3: 
Drawn  1:  Lost  1 

2002/3  -  Republic  of  Ireland 
World  Cup:  - 

Euro  Tour:  Won  2:  Drawn  1 :  Lost  0 
Friendlles:  Won  3:  Drawn  1:  Lost  1 


2003/4  -  Republic  of  Ireland 
Euro  Position:  1  -  Qualified 
Friendlies:  Won  1  Drawn  3: 
Lost  1 

2004/5  -  Republic  of  Ireland 
Euro  Champ:  -  Winners 
Friendlles:  Won  2:  Drawn  2: 
Lost  I 

2005/6  -  Republic  of  Ireland 
World  Cup:  Qualified 
Friendlies:  Won  1  Drawn  2: 
Lost  2 


200o/7  -  Republic  of  Ireland 
World  Cup.  Round  2 
Friendlles:  Won  3:  Drawn  0: 
Lost  2 

2007/8  -  England 
Euro  Position:  I  -  Qualifle< 
Friendlies:  Won  0;  Drawn 
Lost  3 

2008/9  -  England 
World  Cup:  Won 
Friendlies:  Won  3.  Drawn 
Los.O 


» 


MlKr  till 


SYSTEM 


review 

Reviewed  by 
Andy  Maddock 


f  you  read  the  news  article  in  System 
News  around  two  months  ago  you 
would 've  caught  wind  of  a  brand 
new  software  construction  kit  enti- 
tled Reality,  Well  already  the  devel- 
opers have  knocked  up  some  games  to  prove 
what  it  can  do.  You  may  have  seen  a  couple  of 
games  featured  on  the  front  of  coverdisks  across 
various  magazines  as  BPM  Promotions  are  insis- 
tent their  name  and  products  should  pop  up 
everywhere. 

Each  game  isn't  really  outstanding  in  quality 
and  is  certainly  not  going  to  set  the  world  on  fire 
although  If  you  take  a  small  feature  from  each 
and  maybe  put  them  together  mentally  you 
may  be  able  produce  a  picture  of  a  game  of  a 
much  higher  quality  than  these  and  possibly 
even  to  the  standard  of  a  full  price  commercial 
game. 

Obvlousfy  each  of  these  offerings  should  be 
looked  upon  as  demonstration  programs  as  the 
real  full-price  games  by  BPM  will  be  along  shortly 
just  as  soon  as  they  are  finished.  The  titles  are 
going  by  the  names  of  Robin  Hood  and 
Spacefighter  and  we  are  assured  there  are  oth- 
ers the  pipeline. 

All  Ihese  games  were  created  using  the 
Reality  software  creation  package  and  for  a  rel- 
atively small  donation,  you  too  can  sample  the 
delights  of  programming  without  attending  a 
two-year  computer  course  learning  C+  or  anoth- 
er programming  language  which  frequently 
seems  to  prevent  new  users  from  putting  their 
own  thoughts  and  ideas  into  practice. 


Reality 


Joker  Poker 


IOKKR  POKER  % 


INS  IHIIC  I  1  IINS 


imnn  VOW 

H     GAMES  tIC 


A  quick  way  to  make  loads  oi  cmah  and  gel  instant 
popularity.  Poker...  the  name  of  the  game 

This  is  probably  one  of  the  most  intriguing  of  the 
titles  as  it  sounds  like  It  has  connotations  of 
gambling  which  surfs  me  down  to  the  ground. 
Basically  all  you  have  to  do  is  play  poker  I'm 
not  saying  anything  else  because  all  I  can  do  Is 
explain  the  rules  of  the  game  and  I'm  certainly 
not  doing  that. 

Joker  Poker  is  a  fine  example  of  what  Reality 
can  create  because  of  the  sheer  variety  it  can 
produce.  Whether  it's  shoot  'em  ups,  platform 
games  or  card  games.  Reality  can  do  'em  alt. 


Charlie  Chimp  -  The  Great  Escape 


Chimp  boy  Charlie  returns  to  grace  the  Amiga 
screens  once  again.  And  unfortunately  it  suf- 
fers from  the  same  problems  as  the  rest.  Having 
said  that,  the  graphics  do  look  a  little  better, 
and  that's  probably  the  result  of  time  being 
spent  on  the  game  as  a  whole. 

As  you  play  Charlie  Chimp  you  do  begin  to 
notice  aspects  which  would  be  good  in  other 
games  and  rt  shows  the  quality  of  software 
Reality  has  the  ability  to  produce. 

Once  again,  if  a  serious  Amiga  user  who  saw 
something  in  the  game  would  take  the  time  to 
improve  graphical/gameplay  glitches  then  a 
commercial  product  would  be  a  certainty.  As 
a  standalone  version  it  just  doesn't  offer 
enough  to  give  Amiga  users  any  value  for 
money. 


Hen'a  the  monkeyboy  him  tell  Charlie  Chimp.  He  it  with- 
out doubt  the  king  of  all  monkey  • 


Free  Demos 

If  you  wan!  a  FREE  demo  of 
Reality  fhen  write  to  or 
phone  BPM  Promotions  and 
ask  them.  They're  a  nice 
bunch  and  they'll  be  willing 
to  help  answer  any 
enquiries.  You  can  reach 
them  at: 

BPM  Promotions 

8.  Magnolia  Pork  Dunmurry 

Belfast  BT17  ODS 

Or  you  can  call  them  on 

01232  626694 


What's  it 
all  about? 


y 


Treasure  o 
Tutankahmun 


mm  ww 


Oh  look,  it's  the  monkeyboy  himself  Chmrile  Chimp.  He 
Im  without  doubt  thr  king  at  all  monkeys,  again 

Charlie  Chimp  stars  in  yet  another  adventure. 
This  time  he's  after  the  treasure  of 
Tutankahmun. 

The  series  has  obviously  been  the  most  pop- 
ular with  Amiga  users  as  there  have  been  new 
releases  now  and  again,  In  my  opinion  Charlie 
Chimp  is  right  on  the  edge  of  becoming  o 
standalone  full  commercial  release  If  more 
time  went  into  the  planning  and  presentation 
it  could  easily  be  boxed  and  put  out  on  the 
shelves  on  the  pretty  much  redundant  Amiga 
games  market. 

This  release  is  actually  better  than  the  others 
because  the  graphics  seem  a  tad  better  and 
the  gameplay  seems  slightly  more  involved. 
This  is  a  relatively  decent  game  contained  in 
the  packs  which  boosts  the  value  for  money 

Underwater  Capers 


OOS852 

m 


^%      W  mm  ****** 


02  5 


Wrath  of 
Gwendor 


You  are  Theos  the  Warrior  and  your  |ob  is  to 
rescue  your  brother  from  the  evil  clutches  of 
the  knight  Gwendor.  There  are  eight  levels  lo 
battle  through,  each  one  requiring  much  skill 
to  negotiate  the  nasty  snakes  among  other 
energy-sapping  things. 

Not  only  is  Wrath  of  Gwendor  a  none  stop 
action  game.  It  also  contains  a  puzzle  aspect 
whereby  the  Idea  is  to  switch  switches  and 
use  magic  potions. 

It's  unfortunate  that  the  game  doesn't  real- 
ly boast  quality,  The  idea  is  good  although  it's 
not  put  it  into  practice.  I  suppose  if  more  time 
was  taken  graphically,  it  could  present  o 
challenge  and  maybe  even  enter  the  world 
of  PD.  As  it  stands  It  needs  more  work. 


Oh  dear,  the  animation  is  possibly  the  poorest 
aspect  along  with  the  terrible  gameplay 


Toyland  Capers 

This  Is  the  first  in  the  series  of  the  "capers" 
adventures  starring  Seemore  Doolittle  in  his  little 
spaceship  type  thing  in  which  the  idea  is  to 
blow  every  toy  out  of  the  sky  like  a  mad  child. 

Toyland  Capers  is  pretty  similar  to 
Underwater  Capers,  although  this  time  you're 
bombing  about  places  like  Lego  land.  Top 
stuff. 


ooo 


I'm  sure  everybody  will  agree  that  the  small  sprite 
looks  very  familiar  Indeed 

This  is  the  second  release  in  the  "capers"  series, 
only  this  time  you  take  control  of  a  "Pinkie" 
lookallke  named  Seemore  Doolittle  and  your 
job  is  to  rescue  your  fantastic  bird  Marion  the 
Mermaid  while  battling  your  way  through 
hordes  of  underwater  aliens,  collecting  as 
many  power-ups  as  humanly  possible. 

The  Seemore  Doolittle  sprite  looks  like 
Millenlum's  Pinkie  and  the  collision  detection  is 
a  bit  dodgy,  although  apart  from  that  it's  a 
nice  little  blast  'em  up  gome  which  with  a  little 
more  though  and  planning  could  easily  be 
thought  of  a  commercial  release,  especially  in 
today's  Amiga  games  market. 


Here's  "Pinkleboy"  trippin'  around  the 
world  at  toys.  Marvellous  innlt? 


All  these  games  are  con- 
tained in  a  special  Reality 
games  pack  priced  at  Just 
£12,50  for  the  lot  Including 
another  Charlie  Chimp 
adventure  or  two. 

As  most  people  know,  the 
production  and  develop- 
ment ot  a  computer  game 
can  take  at  least  6  to  12 
months,  and  as  these  games 
are  produced  by  the  design- 
ers of  Reality,  the  whole 
pack  should've  taken  at 
least  four  years  to  put 
together.  And  did  It?  I  very 
much  doubt  it.  as  they  also 
had  to  put  together  the 
actual  game  construction  kit 
beforehand. 

Although,  when  you,  the 
punters,  get  hold  of  this  you'll 
be  able  to  spend  much 
more  time  and  create  some 
top  quality  stuff.  Reality 
could  be  the  way  forward 
tor  all  budding  gamesplay- 
ers  It  will  certainly  present 
non-programmers  a  chance 
to  pursue  their  own  ideas. 

We  should  have  a  review 
of  the  full  package  next 
month,  so  keep  your  eyes 
peeled  if  you  want  to  enter 
the  world  of  programming. 


79 


Ei|l»Hr  UIB 


Mcgachlp  2000/500  IS'i.95 

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DD  GDI)  4049 


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With  Power  Supply 
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Datall)cr  SCSI  card  4000SX 

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-  SCSI  Contioller  card,  conuol*  up  to  fceven  devices  at 

once. 

Dulaflu-r  IDK  controller  (2000)  79,00 

-  IDE  Controller  card,  controls  up  to  two  devices  ui 
once. 

iHtlanvcr  SCSI  A.  IDF  xmlnillcr  9SAH) 

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at  once.  SCSI  controller  pan  controls  up  In  seven  SCSI 
device*  at  one  time  on  (he  same  card 


I i.ii.dK ,  ,  SCSI  A500  149.00 
External  enclosure,  allow*,  internal  mounting  of  3.5' 
SCSI  device.  Ramboard  can  be  added  to  expand  memory 
to  eight  megv  DB25  external  connector  purchased  sep- 
arately fur  9.95.  Up  lo  seven  deuces  can  he  controlled. 

I'jhiHwiinr  \500  149.00 

External  enclosure,  allows  internal  mounUng  of  3 $'  IDE 
device.  Tw  o  device*  can  be  controlled.  Dalaflycr  RAM-C 
Ramboard  can  he  added  to  expand  memory  lo  eight  MB. 
Dalaflyer  SCSI  &  IDE  A500  179.00 
Eilcmal  enclosure,  allows  internal  mourning  of  35" 
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memory  to  cighi  megs.  DB25  external  connector 
purchased  scparaicly  fof  9.95.  Up  to  nine  device*  can 
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tawboard  \60ic  69.00 

Rainbuanl  w  ith  one  megabyte  of  ram  f  or  an  additional 
megabyte  of  chip  memory  liir  the  Amiga  MX)  cixnpuier 
vystetn.  Included  also  is  u  balicry  hacked  real  time  clock. 
Expansion  Systems  L\  an  American  owned  & 
operated  company.  Their  products  carry  a 
one  year  manufacture  warranty. 


V  vpiinsiim  ■  :i« 
with  power 
supply  iipliiin. 
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uplioti. 

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Gives  (lie  user 
Ihe  power  lu 
add  additional 
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CSfi  DERRINGER 


800^  INC  REASE  IN  SPEED! 

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Up  to  32  megabytes  ol  72  pin  industry  trarsOard  ram 
WHATS  THE  PCUS?  ft  •  the  modification  to  wort  with 
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to  32Mb  of  ram  399.00 

6B030  running  at  SOMhz  w/MMU 
AND  SCSI  I  &  II  controller  card 
built  In  with  external  port  ex- 
pandable to  32Mb  ram  599.00 

CSA  is  an  American  owned  & 
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carry  a  one  year  manufacture 
warranty. 


CSfi  Magnum 


-  Includes  SCSII  &  II  Fastesl  hard  drive  controller  available  for  the  Amiga  2000  scries 

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32  MB  60NS  235.00 

64  MB  60NS  469.00 


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149 

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Newtek  UflnWlK  40  (IBM  or  Amiga) 

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lift 

m 

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i  n 
us 

51 
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349 
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74 


11ft 
695 
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6B030-RC-25  *  MMU 
6B0OO-EC-25  INOMMU) 
68862 -PC-PGA- SO  FPU 
688S2  RC-PGA-40FPU 
2-RCPGA33  FPU 
J-RC-PGA-25  FPU 
66861  -RC-PGA-25  FPU 
6ftflK2  FN  Pl.CC  40  FPU 
68He?  FN-Pt.CC  33  FPU 
68661 JN  PLCC  M  FPU 
63681  SN-PLCC  16  FPU 
B0367-25SX  (386B8)  FPU 
Crystal  Osanaiori 
66040  Keel  Sir* 
Intel  466  OX2-66 
Inlel  466  DX2-50 
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mm  456  S*  13 


1*6         120  •  60ns  SIMMS 
lift        120  -  60ns  SIMMS 
4iB         120  -  60ns  SIMMS 
4 1 9        120  •  60ns  SIMMS 
1x4         120 -60ns  Sate  ZIP 
1l4        120  •  60ns  Page  21P 
1.4        120  -  60ns  Page  OlP 
111  120-eOnaDlP 
256  x  4      120  ■  60r»  DIP 
256.4  l20-60ns2)P 
256  ■  32     100  -  60ns  (1MB  &mm| 
256.36     100  -eons (1MB Srmm) 
512  x  32     100  •  60ns  12MB  5Hnm) 
512  x  36    100  -  60ns  (2MB  Simm) 

1  x32  100  -  60ns  Srmm  (4MB| 
1x36  100 -60ns  Srmm  <4MBi 
2x32       100  •  60ns  S>mm  16MB) 

2  x  36  100  •  60ns  5mm  16MB) 
4  x  32  100  -  60naSenm(l6MBi 
4x36  10O  •  60ns  Srwr.  ii6MB  i 
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16x32  100 -60ns  Stmm -64MB! 
PCMCIA  Ram  Card  2M 

PCMCIA  Ram  Card  4M 
GVP  SIMM32  60NS  4MB 
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149  BO 
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n  tx 

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69.96 
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19. 
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11 


CBM  AMIGA  SYSTEMS  &  PRODUCTS 


JOtwr  Computer  wlOOUB  HO  7*415  «em  - 

1 200  Computer  without  HO  499 

2000  Computer  System  *  ECS  599 
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520  Vdeo  Adapter  (*o<ks  w  U  systems)  1ft 

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21000  internal  low  density  drsk  Orrvet  79 

500  Memal  low  densely  ask  dtwes  39 

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2>1 4000  external  high  Oensrly  DM  drive  119 

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2232  seven  poil  senal  card  199 

209 1  MO  Controller  card  «  0MB  99 

3640  BatMO  I  ZSMhJ  b  N  fOOQ  1000  349 

2630  w'TUS  or  4MB  IA2000  Acceatralor)  3 1 9399 

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3  1  Upgrade  M  Iromi.  sort,  mans) 

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AmijtH  Analyzer 


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PERCEPTION  PVR-2500 

15.75 

CAPTURE  CARD  AD-2500 

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RS422  Option 

185 

PAR  (IBM)  DR-1200 

1545 

PAR  (Amiga)  DR-2150 

1545 

w/Conner  540MB 

.199 

w/Quanlum  1275A  1.2G 

.399 

w/Micropolts  2217A  1.70 

.899 

PoraonalTBC  IV 

799 

Personal  Vector  Scope 

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40MHZ  UPGRADE  KIT  199.00 


Includes  Motorola  66040  O  40MM2.  Nidoc 
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Neil  Mohr  looks  at 
how  to  make 
memory-saving  ■ 
measures  more 
convenient 


Memory 
matters 


■pt  asl  month  we  looked  at  'he  bancs  behind 
getting  programs  to  run  with  os  tittle  of  ihe 
||  system  software  loaded  as  possible,  thus 
■■I  leaving  the  maximum  amount  of  memory 
at  your  disposal  The  problem  is  thai  it  is  □  little 
laborious  if  you  have  »o  mess  around  like  this  each 
time  you  need  to  run  a  program  Sa,  this  month 
we'll  look  ai  a  couple  of  ways  in  which  the  memo- 
ry-saving process  can  be  made  easier. 

Both  methods  involve  AmigaDOS  scripts  and 
different  ways  of  circumventing  the  original  startup- 
sequence,  which  is  where  most  oi  the  system  soft- 
ware that  we  want  to  avcnd  originates  The  neatest 
solution  involves  one  small  program  colled 
MBPross  and  a  few  lines  added  to  the  storlup- 
sequence,  so  get  your  favourite  text  editor  ready. 

Using  the  program  MBPress  at  the  very  start  ol 
your  startup-sequence,  it  is  possible  to  detect  what 
combination  of  mouse  buttons  you  are  holding 
down  MBPress  is  very  flexible  and  will  even  take 
occount  of  threebuhon  mice,  but  for  us,  holding 
the  right  mouse  button  down  will  be  enough.  So, 
at  the  very  start  of  your  startup- sequence,  you 
should  odd  these  lines: 


Set  MSIEI  IK 
If  shkei  El  2 
Sttp  eolch 
U4U 


This  section  ol  AmigpDOS  code  will  check,  using 
MBPress.  to  see  if  the  nght  mouse  burton  is  being 
held  down  If  it  is,  Ihe  normal  startup-sequence  will 
be  skipped  and  our  new  startup  will  be  used  in  it? 
place.  If  now  at  the  end  of  the  startup-sequence 
you  odd  the  following  lines,  we  will  be  almost 
finished. 


Lib  K< 

C:Sctp*tcti  QUIET 


Assign  >»Il:  T;  II": 
Asiifn  >lll:  CUTS:  l«: 
issign  »U:  IEU:  t: 
Isitgn  >IIIl:  WWII:  IEYS:Pr(ntes 
lilign  >«IL:  UTIMI:  SEV5:Key»»p» 
lisign  Hfllt  LOUIE:  M:LduIi 
Isitgn  MIL:  LIBS;  ITIltUMtl  Ml 
lisign  HIU:  HELP:  L0CUE:Hdp  DE'EI 


C:Copy  EIVHC:IMnlo  DM:  QUIET 

C:  If  nut  itS:*BStirtup  ST5  ;WBSt*  r  tupC 

(:LmM 
Mil  ] 

EflUMt  5TS:rtItirtupO  iTS:»BSt*ft« 
EnflCM  Mi 


Save,  then  boot  your  machine  and  hold  down  the 


right  mouse  button.  AmigaDOS  will  skip  the  nor- 
mal startup- sequence  until  it  reaches  the  Quiet 
lobel.  It  will  then  execute  the  new  startup,  which 
sets  all  the  standord  assigns  and  loads 
Workbench  without  executing  any  of  the 
WBSlartup  programs.  You  may  want  to  change 
the  T  and  CUPS  assigns  to  o  place  on  your  hard 
drive  ogain  to  save  memory,  and  the  copy  com- 
mand is  just  there  for  people  who  have  a  RAM 
icon  stored  in  ENVARC 

Additionally,  you  may  want  to  odd  some  of  the 
following  extra  commands  before  the  first  rename 
command,  depending  on  your  needs. 


PEYS:*onilon/lTIC 
DE»S:»on'tors'P»L 
CitddlitiTypu  HEflES*  QUIET 
lun  Cutute  :  unr-stirtup 


The  two  monitor  commands  set  the  proper  PAL 
and  NTSC  screen  drivers.  The  AddDatotype  com- 
mand will  initiate  oil  your  Datatypes  if  you  need 
them,  and  Ihe  lost  one  runs  the  user-startup. 
Normally  you  can  do  this  without  losing  much 
memory,  as  it  is  mainly  only  assigns  that  ore 
stored  in  it. 

The  other  method  ol  making  memory-saving 
easier  is  not  quiet  so  neat,  but  is  equally  usable.  It 
involves  maktng  an  AmigaD05  script  specifically 
for  eoch  program  you  wont  to  run  with  the  maxi- 
mum memory  available.  As  on  example,  this  is  ihe 


start  script  I  use  for  Image  Engineer 

■isign  f*«:  enure: 
inlgn  !:  rUtSlltnutitl 
(:SetPitck  M1EI 
cfl  fill i:utUiHM|fproHe 
■iilfl*  it;  " 
stack  HMO 
run  it 

Before  you  could  use  this  script  you  would  have  to 
change  lines  two  and  four  to  suit  your  own  needs 
line  two  sets  up  the  temporary  directory  thot 
AmigaDOS  uses  now  and  ogain  to  store  things. 
You  could  just  assign  this  to  RAM,  but  as  we  ore  try- 
ing to  save  as  much  RAM  os  possible,  the  hord 
drive  would  be  better 

The  fourth  line  changes  the  current  directory  to 
the  one  containing  Image  Engineer.  Again  you  will 
have  to  chonge  this  to  wherever  you  installed  Image 
Engineer.  The  next  assign  simply  assigns  the  volume 
IE  to  the  current  directory. 

Now  type  this  into  your  text  editor  and  save  rl  off 
to  your  C  directory  os  StortlE  You  then  need  to 
type  the  following  in  o  Shell  protect  cstartie  ♦» 
This  odds  the  script  protection  bit  to  the  StortlE  rile, 
telling  AmigaDOS  thot  StortlE  is  a  script  hie  not  an 
executable  program  Using  this,  if  you  reboot  your 
machine  holding  down  both  the  mouse  burtons  and 
select  boo*  with  no  startup-sequence  and  then  rype 
StortlE,  Ihe  AmigaDOS  script  will  execute,  and 
Image  Engineer  will  run  with  os  much  memory  avail- 
able to  it  as  is  possible. 


Amiga  Computing 


OCTOBER  1996 


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Eliminating  global 
variables  when 
creating  memory- 
resident  code, 
with  Paul  Overaa 


The  theme  this  month  revolves  around  the 
Amiga's  resident  command  focilily  and 
what  you  have  to  do  code-wise  to  moke 
HMs^  use  ol  it.  Resident  programs,  os  most  of 
you  will  know,  are  loaded  into  memory  just  once 
(usually  via  the  AmigaDOS  Resident  command), 
and  from  that  point  on,  the  code  stays  there  and 
is,  therefore,  instantly  ovailable  for  use  without 
having  to  be  re-loaded.  The  other  benefit  is  that 
the  scheme  is  extremely  memory-efficient  -  no 
motter  how  mony  processes  uses  the  command, 
only  one  copy  of  the  code  is  ever  really  available 
in  memory  at  any  one  time  (and  this  is  true  even  if 
different  processes  use  the  command  at  the  same 
time). 

For  code  to  be  made  resident  in  this  way  it  has 
to  be  pure,  i.e.  both  re-executable  and  re-entrant 
What  this  latter  term  means  is  that  it  should  be 
possible,  whilst  the  code  is  olreody  being  used  by 
one  process,  for  a  second  process  to  be  able  to 
execute  that  same  code  without  interfering  with 
the  first  use.  The  necessary  safety  requirement 
here  is  that  any  process  that  uses  the  code  should 
leave  it  in  exactly  the  some  state  as  it  found  it  - 
and  the  main  bug-beors  in  this  respect  are  the 
global  variables  being  used  by  the  program. 

If,  for  example,  a  command  has  to  allocate 
some  memory  and  it  stores  the  pointer  returned 
by  AllocMemf)  using: 

•CftO'lj)  ds.l 

then  that  pointer  would  prevent  the  code  being  re- 
entrant. Any  second  process  used  that  occurred 
during  the  time  that  the  command  was  already 
active  would  result  in  that  pointer  location  being 
over-written  with  a  new  address  As  foras  the  first 
process  is  concerned,  that  memory  pointer  would 
then  be  corrupt! 

The  idea,  then,  as  far  as  producing  re-entrant 
code  goes,  is  to  eliminate  All  statically  defined 
global  variables  whose  values  might  change  on 
re-execution  and  reploce  them  with  an  equivalent 
set  of  'instance-specific'  ones  (i.e.  a  variable  set 


Resident 


it  j. at. 


..... 


IHMtflMluUf 


mm 


TUT 


.ft 


The  keg  to  creating  resident  code  tlkem  In 
the  elimination  ol  conventional  globml  v 


STIUCIUIE 

VlMeblei.O 

ma 

soie_virtiblet 

ULCUS 

iQitjdrtibltl 

HON 

so«e_vertibleS 

utn 

YiHiblM.SUEOf 

link  i5,»- 

■OVtl.l  tl-it 

•I 


*  This  is  where  the  'guts'  of  your  routine  would  go. 

"  Needless  to  say  you  would  adjust  the  structure  definition 

*  to  suit  the  variable  types  you  were  interested  in  storing! 


•1aHibles_SIUQF(i5),#5 


■odi'i  Iriif  point*' 


■mm.  I 

unit 
ru 


(«?)*, restore  register! 
■5 


Listing  f :  Typical  framework  lor  creating  inatance-mpecilic  global* 


that  is  created  eoch  time  the  program  is  run).  One 
handy  trick  for  doing  this  is  to  set  up  a  structure 
that  represents  the  variables  needed  by  your  pro- 
gram, ond  then  allocate  the  appropriate  variable 
space  on  the  stack  using  the  680x0  link  instruc- 
tion that  we  looked  at  last  month. 

Now,  the  whole  point  of  using  the  structure 
macros  ovailable  in  the  system  headers  is  that  it 
should  be  possible  to  use  indirect  addressing  with 
the  offsets  that  have  been  produced  os  displace- 
ments to  occess  individual  variables.  But  there  is  a 
snog  connected  with  using  the  680xO's  Link/Unlk 
frame  pointer  mechanism  when  dealing  with 
Amiga-style  structure  occess.  Suppose,  for  exam- 
ple, we  define  the  following  structure  to  hold  the 
local  data  for  a  progrom: 


STIUCTUIE  Virlibtes.O 
mm  soie.viriiblel 

ULCUS  lOM.tlHiblt? 

UlONG  ioae  variable! 

LABEL  hr1lltll.llIHI 


This  definition  produces  structure  offsets  of  0, 
♦2,  and  +6  respectively,  but  if  you  try  to  use  these 
sorts  of  structure  definitions  to  access  variables 
stored  on  the  stock  via  the  link  instruction's  frame 
pointer  register,  you'll  find  it  all  goes  wrong!  You 
might  think,  at  this  point,  that  the  solution  is  to  use 
the  offset  values  in  their  negative  form,  but  if  you 
play  around  with  the  offset  values  generated  by 
these  structure  definitions  you'll  find  that  this 
doesn't  help  either. 

Why3  Because  the  structure  offsets  are 
designed  to  work  in  conjunction  with  a  low  mem- 
ory base  address,  and  this,  of  course,  tells  us 
exactly  what  we  need  to  do  to  get  things  in 
order  -  we  alter  the  register  being  used  as  the 
frame  pointer  so  that  it  points  to  the  bottom, 
rather  than  the  lop,  of  the  memory  area  thai  has 
been  set  aside  If,  for  example,  we  wonted  to 
croate  the  variables  defined  by  the  structure 
described  earlier  we'd  adjust  the  frame  pointer 


like  this; 

Hit         l5,f-Viriibliijmof     ipici  lor 

virttMti 

III  -Virtiblii.HlEOFtiSl.ri 
mdifv  (r»i  painter 

Remember,  incidentally,  that  this  type  of  frame 
pointer  modification  needs  to  be  undone  before 
the  program  or  routine  terminates  -  the  680x0 
Unlk  instruction  will  expect  the  frame  pointer  regis- 
ter to  be  unchanged  (I.e.  still  pointing  to  the  top  of 
the  stack  frame).  The  easiest  way  of  ensuring  this 
is  to  copy  the  original  contents  of  the  frame  point- 
er register  at  the  some  lime  that  you  preserve  any 
of  the  other  registers  that  are  going  to  be  used. 
You  might  for  example  start  your  routine  like  this: 


i5,l-Viriibtei_iIIEDF    ipice  tor 


Holt 

virteblH 

■oifi.L     ■,■-;(, -it' )  preserve  reflistiri 
tei  -Viriibles_5Iii0rU5),iS 
BodHv  true  pointer 

This  type  of  entry  point  code  then  allows  the 
normal  movem  type  of  routine  termination  to  reset 
the  frame  pointer  to  its  original  value; 


torn.: 

unit 
rts 


<i7)mZ-io 
iS 


If  we  put  all  these  ideas  together  we  end  up  with 
the  framework  shown  in  listing  1,  and  within  this 
you'd  simply  use  indirect  addressing  to  occess  the 
variables.  Initialising  some_variable  I  to  zero  for 
instance  would  be  done  like  this; 

Next  month,  incidentally,  I'll  be  giving  you  a 
runnoble  example  that  shows  how  all  these  ideas 
fit  into  ploce  and  explaining  how  you  physically 
tell  AmigaDOS  that  the  code  you've  written  |i  to 
be  regarded  os  'pure'! 


Amiga  Computing 


OCTOBER  1996 


1 


4 

> 
t- 


Si 


4 
4 


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Paul  Overaa  looks 
at  ARexx's  role 
as  the  'unsung 
hero' 


Auto 

comms 


With  (he  nigh-on  exponential  growth 
of  commweiaied  activities  on  the 
Amigo,  it  dawned  on  me  the  other 
day  that  ARexx,  despite  having 
on  important  part  to  play  in  this  technological  rev- 
olution, barely  gets  a  mention  most  of  the  time.  I 
thought  then,  to  set  the  record  straight,  that  it 
would  be  o  good  idea  to  look  al  a  couple  of  pock- 
oges  that  have  particularly  useful  ARexx  connec- 
tions, beginning  this  month  with  Termite,  the 
telecommunications  program  from  Oregon 
Research. 

Termite  will  work  with  any  Hayes-compatible 
modem  from  300  baud  to  the  latest  28.8k  bps 
offerings,  and  the  basic  facilities  offered  by 
Termite  give  pretty  much  all  you  need  for  every- 
day comms  work.  You've  got  all  the  usual  bells 
and  whistles,  like  coll  logging  and  so  on,  and  the 
package  is  expandable  in  that  it  supports  the  use 
of  standard  XPR  (external  protocol)  and  XEM 
(external  emulation)  libraries  (several  of  which  ore 
supplied).  Best  of  all  it  hos  a  very  solidly 


Automated  log-on  It  easy  enough, 
but  Termite  can  even  write  these 
for  you! 


/*  CHpustrvt.lircu'y.riii  •/ 

iddrtst  'TERM IE. T 

Hit  'HELCORE  10  Ml:' 

Send  'nhost.st'i(C*ss-.ultcn»\f' 

■111  'Halt  Km:' 

Send  tWf1 

Wilt  'User  [#!' 

Srnd  '\\i\r' 

Hilt  'Pissverd:1 

Srnd  '\pW 


Listing  ft  A  typical  Mercury  5000 
node  Compuserve  log  on  script 

■■■■■■MM 

programmed  ARexx  interface,  and  ihts  is  where 
much  ol  the  interest  from  serious  users  lies. 
Perhaps,  initially,  the  most  useful  interface  com- 
mands are  a  WATT  command  which  allows  you  to 
wait  for  particular  text  strings  and  a  SEND  com- 
mand that  lets  you  send  text  strings  to  whatever 
system  you  are  connected  to. 

The  WAIT  command,  incidentally,  has  two 
escape  mechanisms:  Firstly,  whilst  the  script  is 
being  executed,  the  user  can  press  any  key  on 
the  keyboard  to  abort  the  current  wail.  Secondly, 
there  is  a  timeout  setting  available  which  ARexx 
scripts  can  modify  using  a  TIMEOUT  <seconds> 
command  One  good  thing  about  Termite's 
SEND  command  is  that  it  allows  you  to  specify  a 
number  of  control  codes  which,  on  transmission, 
are  converted  to  the  appropriate  characters.  '\u' 
and  '\p'  for  example  signify  a  user  name  and 
password. 

The  easiest  way  to  see  the  usefulness  ol  these 
commands  is  to  lake  an  example,  lei's  soy  you 
have  decided  to  get  yourself  o  Compuserve 
account  and,  having  hunted  through  the  hundreds 
of  UK  connection  numbers  now  avoilable.  have 


found  that  your  nearest  (local  call)  connection  is  o 
Mercury  5000  Network  number  logging  onto 
Compuserve  via  Mercury  is  o  little  different  to  the 
standard  connection  protocol  Having  dialled  the 
number  you  first  get  a  conned/signon  message 
which  looks  something  like  this: 


CONNECT 

01  NElCOHE  TO  IONS: 


and  at  this  point  you  have  to  type  'nhosl.seroc- 
cess-.ukens',  after  which  your  connection  is  con- 
firmed You're  then  prompted  for  a  host  name 
and,  by  typing  CIS,  become  linked  into 
Compuserve  where  you  provide  a  user  identity 
and  a  password  in  the  usual  fashion 


Bottom 

line 


Product 

DETAILS 

Product        Termite  (Oregon  Research) 

Supplier 

HiSoft 

Price 

£39.95 

Tel 

01S25  718181 

n 

KES 

Ease  of  use 

IS* 

Implementation 

90* 

Value  for  Money 

95<*> 

Overall  90* 

OING    THINGS    THE    EASY  WAY 


Aufomofing  this  logging-on  procedure  via 
Termite's  ARexx  facilities  couldn't  really  be 
easier.  The  initial  link  for  example  just 
involves  writing  these  two  statements: 

Mill  'WELCOME  TO  NWS:' 

lend  ,nhest.ifrjceiis-.ul(nt\rl 

Notice  the  \r  placed  at  the  end  of  the  text 
string  being  sent.  This  is  another  of  Termite's 
control  sequences  and  in  this  case  it  has  the 
same  effect  as  it  you  had  pressed  the  Return 
key  on  your  keyboard.  Waiting  for,  and 
responding  to,  the  user  id  and  password 
prompts  is  just  as  easy,  as  you'll  see  from 
the  script  shown  in  listing  I.  The  \u  and  \p 
characters  are  expanded  to  the  real  user 
identity  and  password  values  that  are  stored 


in  Termite's  phone  book  (and  needless  to  say 
you  con  have  different  10  and  password  val- 
ues associated  with  each  telephone  number 
you  store). 

And  that's  pretty  much  all  there  is  to  it  as 
far  as  Termite-based  bulletin  board  or  gate- 
way services  connection  is  concerned.  You  find 
out  what  prompts/responses  the  system  uses 
and  then  write  a  script  that  waits  for  each 
prompt  and  sends  back  suitable  replies.  It's 
easy  enough  to  write  the  scripts  manually 
but  Termite  has  another  trick  up  its  sleeve  - 
because  it  can  create  these  types  of  scripts 
automatically  using  a  script  recorder.  This 
monitors  your  actions  as  you  log-on  and  con- 
verts  them  into  the  appropriate  ARexx  script 
which  can  then  used  to  automate  subsequent 
connections. 


Of  course,  you  can  do  much  more  with 
Termite's  ARexx  facilities  than  simply  log-on. 
You  can  select  protocols  for  uploading  and 
downloading  files  (or  batches  of  files),  and 
there  is  a  CAPTURE  command  which  allows 
you  to  send  incoming  serial  data  to  a  disk 
file.  Since  this  capture  can  be  turned  on  and 
off  under  ARexx  script  control,  it  allows  you 
to  write  to  disk  as  much,  or  ax  little,  of  the 
terminal  interaction  as  you  wish.  You  could, 
for  example,  create  a  script  that  connects 
you  to  a  gateway  service,  checks  (and  if  nec- 
essary downloads)  your  e-mail,  and  then 
logs  you  off  and  hangs  up  as  quickly  as  pos- 
sible, leaving  you  to  read  your  mail  off-line. 
Termite  does  the  dialing,  your  script  handles 
all  the  service  interaction,  and  all  you  basi- 
cally have  to  do  is  sit  there  and  watchl 


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Dave  Cusick 
beefs  up  the 
world-beating 
AmIRC 


B  f  you  read  aboul  ffAmigacafe  a  couple  of 
issues  ago  and  rushed  onto  Internal  Relay 
|  Chat  with  AmIRC  as  a  consequence,  or  if 
■  you've  only  jusl  discovered  the  wonders  of 
this  superb  IRC  client,  then  this  column  is  for  you. 
Without  a  doubt,  AmIRC  is  the  most  powerful  and 
configurable  program  of  its  type  I've  ever  seen  on 
any  machine,  but  in  order  to  harness  its  full  poten- 
tial you  may  want  to  make  a  few  adjustments  and 
improvements  here  and  there. 

First  of  all,  let's  lake  a  look  at  the  simpler  ways 
of  making  your  life  easier.  When  you're  selecting 
your  Nicknames,  il  generally  makes  sense  to  keep 
them  as  similar  as  possible  so  people  will  know 
who  you  ore.  My  nickname  on  IRC  is  Hedgie,  so 
as  my  reserve  nicks  I  use  _Hedgie  ond  Hedgie_,  so 
that  even  if  some  heartless  soul  swipes  my  nick, 
friends  will  be  able  to  recognise  me. 

Another  advantage  of  using  such  similar  nick- 
names is  that  you  can  easily  configure  AmIRC  to 
alert  you  whenever  somebody  uses  your  name 
Take  a  peek  at  the  Lists  window  (which  is  accessed 
from  the  Settings  menu)  under  Hiliie.  Click  on  the 
burton  to  Add  A  New  Hilrte  Pattern,  then  enter  your 
n»ck  in  inverled  commas.  Also,  odd  likefy  variants 


U  Power 


&f  Chatting 


ir  13 


i 


With  a  IHtlm  bit  ol 
tweaking  AmIRC  can 
make  your  lite  a  whole 
lot  more  pleasant 


Don't  loromt  to 
register  your  copy 
ol  AmIRC  soon... 


on  your  nick.  I  use  'Hedgie'  and  'Hedge1.  Now  go 
to  the  Setup  screen  (also  from  the  Settings  menu) 
and  on  the  GUI  page,  change  the  colour  of  high- 
lighted text  to  something  that  contrasts  with  ordi- 
nary lejct. 

You  might  also  like  to  add  a  sound  effect  using 
the  Events  page  This  way  you  can  happily  be 
browsing  away  in  the  background  ond  whenever 
someone  addresses  you,  you  will  be  alerted  by  a 
sampled  sound  and  your  attention  will  quickly  be 
drawn  to  the  highlighted  message  on  screen. 
Whilst  you  are  on  the  Events  poge,  il  would  also 
make  sense  to  add  o  sound  effect  and  highlighted 
text  for  Private  Messages,  or  a  sample  when  some- 
one new  joins  the  channel  so  you  can  keep  o  look 
out  for  friends 

Time  saver 

Make  use  of  the  Funciion  Keys  page  lo  store 
lengthy  but  frequently  used  messages,  such  as  the 
location  of  your  home  poge  or  the  Amiga  system 
configuration  you  are  using.  This  can  save  a  tot  of 
typing.  There  are  also  some  labour-saving  devices 
built  into  the  program  which  are  worth  making  use 
of,  such  as  Ihe  URl  Grabber  (added  in  version 
1.1),  which  sends  any  Web  sites  people  mention 


Gonna  get  myself  konnecte 


An  attractive  front-end  for  Net  users  is  due  to 
be  released  imminently  as  Freeware. 
Konnection  from  Piper  Communications  is  fully 
modular,  saving  precious  memory  by  only 
loading  modules  when  required.  Like  existing 
front-ends,  it  ties  together  everything  from 
Web  browsers  to  e-mail  programs  and 
newsreaders. 

However,  Konnection  boasts  configurable 
menus  for  launching  those  programs,  and  has 


full  support  for  AmiTrack  (a  handy  program 
which  allows  you  to  see  when  people  you 
know  are  connected).  It  can  also  launch 
AmiPhone,  Am'tTalk  and  AmiSlate  and  connect 
to  a  selected  user,  and  it  keeps  on-line  time 
even  when  it's  not  running.  In  addition  to  plen- 
ty more  features,  it  also  uses  Mill  and  has  a 
drop-dead  gorgeous  interface.  So  keep  your 
eyes  peeled  because  it  could  well  be  on  Aminet 
by  the  time  you  read  this. 


to  your  browser  to  save  you  the  effort  of  entering 
the  URl  manually. 

Finally,  os  mentioned  in  issue  100  of  Amiga 
Computing,  one  of  the  besl  features  of  AmIRC  is  its 
support  for  ARexx  scripts.  There  ore  some  scripts 
you  absolutely  should  not  be  without,  ond  you'll  be 
able  to  gel  hold  of  them  either  on  Aminel  or  by 
asking  nicely  on  certain  channels.  They  are  all 
straightforward  to  install,  a  process  which  is  gener- 
ally explained  in  accompanying  documentation. 

If  you  use  YAM  for  e-mail  ihen  gel  hold  of 
Oliver  Campion's  YamlRC  script  which  allows  you 
to  email  people  from  within  AmIRC  simply  by  typ- 
ing: "/mail  Hedgie  blah...".  Another  handy  script 
from  the  some  bloke  is  FAQ,  which  allows  those  of 
us  who  aren'l  privileged  enough  lo  enjoy  Channel 
Operator  slolus  lo  create  our  own  Frequently 
Asked  Question  entries  and  recall  them  with  a  sim- 
ple command  line  for  all  lo  see.  There  ore  other 
handy  scripts  knocking  around  loo,  which  automat- 
ically greet  people  you  know,  grant  Op  status  to 
friends  when  they  enter  (if  you  are  a  Channel  Op 
yourself),  ond  so  on. 

A  word  of  warning,  though.  One  script  I  used  to 
use,  which  automatically  accepts  any  hies  being 
sent  to  your  machine,  can  prove  a  pain  at  times.  If 
some  irritating  fool  decides  to  flood  the  channel 
with  DCC  send  requests  you  will  find  yourself  flood- 
ed out  and  will  have  to  rejoin  the  channel.  With 
this  in  mind,  rather  than  employing  that  particular 
script  you  would  probably  be  best  wailing  for 
AmIRC's  own  version  of  selective  AutoAccepring, 
which  at  the  time  of  writing  is  promised,  amongst 
0  host  of  other  features,  for  the  forthcoming 
version  1 2. 


Amiga  Computing 


OCTOBER  1996 


Hello  there 

If  you've  ony  comments,  suggestions  or  queries 
you  con  contact  me  at  davc^dcus  demon  co  uk, 
or  oWcustMg  couk 


GIF 

/eo/qnon 


The-  now  Gtt  Sensation  double  CD  gonlains 
around  10.000  full  colour  images.  Viewer  and 
converters  ore  included  on  Iho  CD  Subjects 
include  Vehcies.  Space.  Science  fiction. 
Te»tures.  Landscapes.  Sunsets  Money. 
Cartoons.  Faniasy  Sports.  Haytraced.  Classic 
art  and  loads  more 


GIF  SENSATION  double co  N-wv«r.io«.  )Coi?a)  ti9W 


World 
Atlas 


Contains  around  5OO0  colic  hand  drawn  Images 
m  me  Japanese  arwme  tradition. 
This  CD  is  of  an  Adult  nature  and  should  not  be 
purchased  by  anyone  likely  to  be  offended  by 
drawings  depicting  nudity  and  I  or  set  acts 
An  adult  onlt  odronV 

Include*  mages  onty  suifaWo  ftw  /mrsons  over  IB 
ANIME  BABES   Japanese  orotic  art     (CD19U  Only  £19  W 


This  superb  highly  rated  Amiga 
CD-ROW  World  alias  features  a 
fie >io(e  interlace  allowing  quick 
access  to  individual  countries  via 
continental  maps,  county  list  capi- 
tal or  general  Index  Concise,  infor- 
mative rounty  histories  Each 
country  is  supported  by  a  sehes  o* 
maps  depicting  regional  position 
major  a  ties,  nvers.  takes  and  mountains 
Background  cuiternl  and  economic  m'orma- 
Don  la  available  at  a  glance  Base  national 
facts  are  represented  graphically  and  com- 
parative to  the  UK.  For 
A120O.A40O0.  &  CD32 


WORLD  ATLAS  AGA  new 


ICD220I 


The  new  Magic  Workbench  CD  contairal 
largest  collection  of  Magic  Workbench 
Backdrops  and  tools  ever  compiled  Indy 
well  over  5.000  Magic  WB  Icons.  Over  I 
specially  selected  Mage  Workbench  bsov| 
drops  in  6.  16  and  256  colours,  over 
.Wmegabyles  of  Workbench  tools,  gaa 
patches  and  desktop  enhance*  toolsuUt 
The  CD  also  Includes  M«g<  Workbench 
aswoll  as  many  other  Items  never  bnkn 
released  on  any  Amiga  CD  ROM  tf  you  want  to  update/enhance  \ 
ousting  Workbench  2  or  1  Ihen  this  is  the  petted  Workbench  add  i 
CD  ROM  This  CO  is  only  suitable  for  any  KickslarT2/3  based  Amt 
such  as  the  A5O0-.  A800.  A1200  and  A40O0 


MAGIC  WORKBENCH  ENHANCER  v2  (Cdibteit 


Iio  A  dulf  Rciu^ffciLi  Ran j'/1 


mx  setomm 


ADULT  SENSATION  ONE 


Adutt  Sensation  is  possibly  the  Amiga  *  lamest  sell- 
ing adult  DDe  It  features  over  4,000  high  quality  256 
colour  images  of  the  'adult'  nature  Image  viewers 
and  coverters  are  included  for  every  configuration  of 
Amiga  (OVER  16  ONLY)  out  now)  tCOOt)  £19  W 

ADULT  SENSATION  2  The  new  belch 

Adult  Sensation  2  not  only  contains  4.000  new 
colour  images  but  also  includes  tons  oi  adult  related 
samples,  adult  music  modules,  tons  of  adult  stones, 
adull  anims.  Mack&while  70  *  photos,  adutt  games 
and  more  (OVER  16)  out  now"     (CD115)  C19.99 


Soxy  Senses  SEXY  SENSATIONS 

Ai.-.l->r>lA  rwnai  Ihm  Tl  rnnt:i<(tK 


Available  now,  this  CO  contains  around  2.000  espe- 
cially chosen  high  quality  GIF  Images  Viewers  A 
graphic  converters  are  included  lor  easy  and  quick 
access  to  any  of  the  pictures  on  any  Amiga 
-  *^        (OVER  II  ONLY)  OUT  NOW      [COM]  EltJi 

ADULT  SENSATION  30EXCLUSIVEl 

Ttvs  CD  actually  contains  over  2.000  true  3 
I  Dunensional  colour  images  3D  viewing  software 
and  top  quality  3D  glasses  are  also  supplied 
Include*  superb  new  Multimedia  Interlace. 

(OVER  16)  Available  Now'  (CD145)  £19.99 


f"  HMlHUtl  "l.  h.ull 


This  amazing  new  CD  contains  everything  you  need  to  connect  to  the  Internet 
It  features  all  of  tho  programs  you  need  to  get  connected  It  also  includes  the  best 
of  the  net.  so  you  can  try  before  you  buy!  We've  also  included  one  months  nation- 
al free  internet  access  so  alt  you  should  pay  is  the  local  phone  Ml  (tp  a  min\) 
Includes  special  offers  on  internet  software  and  hardware  and  details  on  how  to 
set  up  your  own  web  and  ftp  sites  etc  Absolutely  no  knowledge  of  the  Internet  or 
She"  required  you  simply  slot  in  the  CD.  dick  the  mouse  a  lew  times  on  the  rolovent  icons  and  you're  con- 
nected! There's  even  a  complete  database  of  hundreds  of  the  very  best  web  sites  to  visit  Exoeftend 

'This  Amiga  CD  contains  everything  you  need, 
'It's  easy  to  setup  and  use, 

"It's  supplied  with  one  months  free  internet  access, 
"It's  great  value. 

GET  ON  THE  NET   hEW,t'  (ctmmi.w) 


INCLUDES 
ONE  MONTHS 
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ACCESS  * 


ADULT  SENSATION  4 

Availabio  Soon  this  CD  actually  contains  hundreds 
of  naughty?  animations/film  clips  'or  Adults  onty 
Viewing  software  included  for  Amiga  Limited  first 
slocks  so  order  now  lor  ■nmediate  despatch  upon 
release  (OVER  16)  <CD146»)  £29.99 

ADULT  MENSATION 

Adult  mensation  is  a  unique  collection  of  colour  pho- 
toshots  of  hunky  men  in  various  poses  The  wadest 
most  mouth  watering  man  sizajmage  selection  ever 
Whether  you  want  bulging  biceps  of  steaming  sha> 
tey  men  then  order  this  CD  nowt   ICOIM)  £19.99 


PECIAL  EDITION  PACK  "', 
•LX  S IE K is /VI  IOK  l-/UvV  i  a.  - 

(Orrtmr  co*.  COIBOt 
FOff  JUST  £29.99  ♦  PAP 

These  goods  are  for  Adults  only,  and  will  only 
be  supplied  to  persons  over  the  age  of  18. 


I  HI. 


The  Epic  Interactive  encyclopedia  M  an  exobng  new  MufU-Medla 
,  Amiga  CDROM.  It  features  a  superb  256  colour  interlace, 
|  Hundreds  of  film  clips,  sound  samples  and  subject  rntomujllon. 


EPIC  S 

INTKRAC  TIN  I  l-  

ENTU LOW  Hi  \ 


I   I 

mam__  I  Lrai 
L  -  "u^-^  - ,  


/dot 


mm 


Features  Include: 

•True  Multi-media  Interface  unlike  anything  soon  on  the  Amiga 
'Produced  In  Ihe  UK  unlike  most  oncyclopedias 
•256  colour  AGA  interface  i6colour  A500  version  available  soon 
.i,    '   ^. 31  'Very  latest  information  from  around  the  World 

i.    j  'Thousands  of  subjects  covered  from  Aachen  to  Zurich. 

X-    IfffWpTWIB.  'Hotlist  editor  so  you  can  create  lists  of  particular  subjects 
"   ^  'L~7a  "Hundreds  of  samples  including  lull  spoken  media  show 
-•     -J  'Hundreds  of  Images  in  full  colour  and  16  shades  of  grey 
•Import  new  subjects  from  the  Internet  or  from  floppy  disk 
•Export  data  to  printer  or  die  and  use  it  In  your  own  projects 

What  users  have  said...  This  li  Just  Brilliant!  -  Very  Impelled  -  Who  needs  EnuuU? 

The  presentation  is  second  to  none  -  PC  Users,  tit  my  shorttl  - 1  lovt  HI. 
THE  EPIC  INTERACTIVE  ENCYCLOPEDIA  4mb  recommended       (CD222)  £29.99 


Mor*  grtjtfanloaCCrl 


Amlnet  sot  one 

Aminet  set  two 

Aminot  10  leb'96  » 

Amlnet  11  april'96  'I 

Aminet  12  june'96 

AGA  Experience  2 

Worms  extra's 

Software  2000  4 

F1  Ucenceware  3 
Anime  Babes  (18;  I 
Octamed  6  1 

World  info  '95 
17bit  5th  Dimension  I 
2000  Mysteries 
The  colour  Library 
Sound  Library  (2cd) 
LSD  Compendium3 
Meeting  at  Pearls  3  9 
CD32  Network  set  2  f 
Graphics  Sensation  'S 
Illusions  3D 
Super  cars  "95  *I 
Graphics  Pack  (5cd)  35* 
Super  Bundle  10cds 
1500  Utilities 
Hottest*  ' 
Terra  Sound  Lib.  JUfl 


Irss  dab  CO  ROM  oonians  me  very 
beS  /v3«e  av3  ^fSiXfi  VKs  ,r.t* 
a*  asv**"  as  Bojr-r«n  of  hgh 
qua*y  o*wl  mages  n  PCX.  IFF  and 
EPS  whth  are  susabkt  tor  use  T\  any 
T.d'^  r.l  ['.-Jkxi  ;i,lirfr<i 
package  A  grea  vaLn  CtffCtA 


BCI  CLIPART  &  FONTS     (com  t>.w>  1 1  AMINET  12  June'96 


Contains  the  very  latest 
Amiga  archives  from  Iho 
Aminet  site  Includes  games, 
demo*,  utilities.  Graphics, 
modules,  demos,  producl 
demos,  comms.  patches, 
fonts,  clipart.  blah!  blahl  Matt* 
Available  now' 

(CD224)C12  99 


Contains  over  10.000  old 
Commodore64  megademo  s. 
Thousands  of  classic  C64  sid 
tunes  lhal  sound  exactly  like 
the  real  thing.  C64  pMJures, 
C64  Information  and  C64 
emulators  Great  tun' 


Ct4 


C64  SENSATIONS  2  (cozaj  mm     AGA  EXPERIENCE  2     (CQ210)  E19. 


This  brand  new  updated  CO 
contains  the  very  latest  AGA  uf 
ibes.  demos.  Images  and 
games.  All  accessable  directly 
from  the  CD  The  makers  daH 
there  are  vrtualy  no  duplicate* 
es  from  the  first  CD 


ZOOM 

2 


ZOOM  2 


Zoom  2  rrhxtes  Ihe  very  latest 
■ohmgptoSptfle  •  ndudssiv 
wylsswlaeriiaa  JemosanrJ  m 
tm  Ishpraudasovai  NX  new 
rente  cards  The  canpkSB  Adw 
Pro  par*,  over  50  dera  of  WHQeX 
Etna  of  Magrc  VVbkbenih  am  a 
I  spaofll  *prograirsi«s*  sedon 

 (CD211  tMM) 


This  data  CD  ROM  includes 
hundreds  of  high  quality 
Advanced  Military  images. 
>nclud»ig  hundreds  of  ditto  rent 
aircraft  and  hekcoplors  great 
far  |usl  D "owing  or  Oesklop 
v^deo1  publishing 


ADVANCED  MILITARY  - 


1!)  £6.99) 


Thrs  CO  indudes  over  5  000 
brand  new  levels  and  maps- 
tor  the  game  'Worms'  aswe 
as  game  patches  to  update 
and  enhance  the  features  of 
the  original  game.  If  you  love 
Worms,  you  II  love  ttvs 


ThiB  most  comprehensive  col 
Don  o'  Lightwave  and  Imagine 
3D  objects  ever  compiled  onto 
CD  ft  also  contains  hundreds  i 
texture  files,  and  example 
images  All  Tees  are  usable 
duod  from  CD 


OH  YES!  MORE  WORMS  (coaoi  aM)  f\  GRAPHICS  SENSATION  (Cdojciq 


ll  i  CHOOSE  ANY  ONE  OF  THESE  CO  ROMS  3- 

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(V       ILLUSIONS  3D    PRO  FONTS  LCLIPAfiT  — 

7?*  ^"iresrc     krra  sound  library  — 


0500  ONE  FREE  ONE  406 


Phil  South  completes 


his  series  on  how 
to  bring  an 
Amos  project 
to  fruition 


And 
finally 


141 
(14J 

191 
9  W  j 
2991 
291 
|8J 
I 
1' 


2  tn  no) 


So  for  in  this  iwies  we've  been  talking 
about  how  )o  plan  and  create  o  multi- 
media catalogue  for  your  products, 
should  you  indeed  have  any  products 
or  enough  to  warrant  a  catalogue  anyway. 

Now  we  have  to  answer  a  few  cosmetic  ques- 
tions, like  whether  we  want  the  pictures  of  the 
products  to  occupy  o  screen  above  the  buttons 
and  o  text  description  to  appear  to  the  right  Text 
boxes  are  easy  to  implement,  and  you  just  use 
the  AM05  Windows  commands: 


part  4 


ICMM  Open  0,fitO,200,16fIUrti 

cis  a 

Flish  Olt 

Piptr  7  :  Hind  Opin  1,0,0,10,10 
ii  i  nindon..,* 

Piper  4  :  Hind  Open  i,3?Q,0,*0,ZQ  [Mai 
"...init  fit't  ti  anothtr  out." 
Mat t  Key 


Print  "Her* 


There  you  have  a  text  window,  or  at  least 
two,  side  by  side.  As  you  can  see  this  is  easy  to 
use  for  our  multimedia  program,  as  we  simply 
put  the  text  area  off  to  the  right  of  the  screen  and 
put  text  to  the  window, 

Windows  operate  iust  like  text  screens  so  they 
are  simple  to  clear  and  odd  new  text  to  Just  put 
a  loop  into  your  program  which  puts  the  appro- 
priate text  with  the  correct  pictures.  So  now 
when  you  click  on  a  product  button  the  text  in  the 
box  will  alter. 

The  format  for  windows  is  like  so: 


Hind  Open  <«iftd0K  nuibe'>,il,r1,i!,y* 


where  the  xl  and  yl  are  the  pixel  coordinates 
Irom  the  top  left  hand  corner,  and  the"x2,  y2 


co-ords  ore  the  number  ol  columns  and  rows  of 
text  you  want  in  the  window. 

To  write  to  the  window  simply  use  the: 

BI  ■  Vtndoa  1 

command  to  write  to  window  1 ,  and  so  on. 

Puling  a  picture  into  the  frame  is  similarly  sim- 
ple. You  can  either  combine  two  screens  with  dual 
ployfield,  or  simply  reload  the  whole  screen  with 
the  chosen  picture  pasted  into  the  slot  Personally  I 
prefer  the  latter  course  as  it's  easier  and  quicker 
to  learn  And  it's  much  more  effective  in  code 
terms  because  all  you  do  is  load  another  IFF 
screen  using  one  line  of  code: 

Laid  HI  "nt»pteture.m",0 


Any  other  business 


Anything  else  you  should  know  about  planning 
and  making  programs?  Learn  your  AMOS.  Either 
read  this  column  on  a  regular  basis,  buy  a  batch 
of  bock  issues  or  buy  a  good  book  on  the  subject 
(I  believe  my  Mastering  Amiga  AMOS  is  still  in 
print!)  and  try  out  all  the  tutorials. 

*  Get  on  to  the  Internet  and  share  information 
with  other  AMOS  coders.  But  most  of  all  planning 
is  of  crucial  importance.  After  all,  if  you  don't 
know  what  you're  planning  to  do  in  great  detail, 
how  are  you  going  to  figure  out  how  to  write  the 
code? 

•  Make  the  program  in  bits  and  assemble  those 
into  the  full  program.  Separate  each  routine  and 
work  on  it,  making  it  do  its  own  thing  properly, 
before  you  move  on  to  the  next  thing.  Where  pos- 
sible make  sure  you  pass  the  variables  to  each 
routine  using  the  same  variable  names,  so  that 
you  can  mix  and  match  routines  from  other  pro- 


grams to  make  new  programs  in  half  the  time. 
•  Try  to  employ  the  services  of  someone  who  can 
draw  to  design  the  interface.  I  know  it  sounds  a 
bit  lame,  but  I've  seen  so  many  programs  which 
look  like  they  were  designed  by  a  chimp.  In  fact 
I'm  sure  some  of  them  were  designed  by  chimps, 
but  they  ore  just  better  coders  than  they  are 
artists. 

Set  out  your  interface  cleariy,  so  that  anyone 
can  see  what  it  does  at  a  glance,  and  the  function 
of  each  button  and  menu  is  obvious.  Quirky 
methods  of  operation  are  not  funny,  especially 
when  you  are  looking  for  a  menu  and  can't  find 
ft.  And  while  you  are  at  it,  make  as  few  controls 
as  possible,  and  don't  spoil  people  for  choice. 
Choose  a  simple  elegant  scheme  and  stick  to  it. 

There  thaf  s  all.  Good  luck,  and  send  me  some 
of  your  multimedia  programs  so  I  can  see  how 
you're  getting  on. 


whereos  'he  fancy  pants  method  will  just  burn 
lines  upon  lines  of  code. 

So  we've  token  □  program  from  start  to  finish 
and  while  this  will  not  set  the  world  on  fire,  it's  a 
good  basic  program  for  multimedia  uses. 

Obviously  if  you  have  ocres  of  MOO  hies  and 
pictures  to  show  it's  worthwhile  making  the  pro- 
gram on  CO  ROM  (see  issue  xx  for  information 
about  CD  ROM  burners)  and  compiling  your 
code  so  it  just  runs  from  an  icon  on  the 
Workbench. 

•  Next  issue  PI  be  baking  at  special  effects,  and 
how  you  con  moke  your  programs  drop  jaws 
and  pop  eyes  wherever  they  may  go.  Until  men 
T7FNI 


Amiga  Computing 


OCTOBER  1996 


Write  stuff 

If  you  have  any  other  AMOS  programs  or 
queries  about  AMOS,  then  please  write  to 
the  usual  address,  which  is:  Phil  South, 
Amos  Column,  Amiga  Computing,  Media 
House,  Adlington  Park,  Macclesfield, 
SK104NP. 

Please  send  routines  on  an  Amiga  disk 
with  notes  on  how  the  program  works  on 
paper,  not  as  text  files  on  the  disk.  Make 
the  routines  short  enough  to  appear  in 
print  -  no  more  than  about  30-40  lines  of 
code,  and  rf  possible  make  them  use  no 
external  graphics,  or  if  they  can't  be  used 
without  them  be  sure  to  provide  them  on 
the  disk  in  native  IFF  format,  and  the 
same  goes  for  sound  files.  Follow  these 
guidelines  and  you'll  be  sure  of  making 
me  a  happy  man  if  nothing  else. 


DISK 


DONT  BE  DECEIVED  by  our 
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Paul  Overaa 
explains  the 
importance  of 
OctaMED 
Sound  Studio 


j(|y\A Making 
j \jj  >  tracks 


ill  (MS 


There's  no  doubl  that  the  Amigo's 
music  scene,  which  had  been  a  little 
the  worse  lor  wear  during  the  eorly 
%%%%%*  port  of  the  year,  hos  recovered  some- 
what recently.  And  the  pockoge  that  provided 
the  (foirly  predictable)  boost  is  o(  course  the 
oppearonce  of  the  OctaMED  Sound  Studio. 

One  of  (he  most  talked  about  features  of  this 
new  offering  is  the  sample  mixing  routines 
which  allow  up  to  64  independent  audio  chan- 
nels and  support  both  8-  and  1 6-bit  sample 
use.  Instead  of  the  old  arrangements,  which 
were  tightly  lied  to  the  audio  hardware  of 
Amiga,  Ihe  new  scheme  is  far  more  flexible 
since  it  is  hardwore-independeni  Already,  sev- 
eral output  options  ore  available,  namely 
Amigo  (8-  ond  U-bil|,  Toccato  |16-bil|. 
Maeslix  |16-bit)  and  Delfino  (16-bit). 

Audio  doto,  being  pre-mixed  before  being 
thrown  ot  whotever  sound  hardware  you  are 
using,  has  opened  the  floodgates  for  many  of 
the  other  enhancements  found  in  the  Sound 
Studio,  including  the  fact  that  it  is  now  possible 
to  store  song  modules  (or  pans  of  them)  direct- 
ly to  disk  as  digital  sample  data.  This  means. 


User*  at  earlier 
OctmMED  versions 
will  find  II  easy  to 
gel  to  grip*  with 
the  new  Sound 
Studio  way  ot 
doing  thing.*. 


for  example,  that  you  can  now  create  a  drum 
loop  using  several  tracks  with  o  collection  of 
drum  sounds,  and  then  save  it  in  digital  form. 
The  resulting  sample  then  only  takes  one  chan- 
nel when  you  load  it  in  and  use  it  os  a  drum 
pari.  Previously,  the  only  easy  way  of  doing 
this  sort  of  thing  was  to  sample  a  drum  pattern 
from  a  drum  machine.  Incidentally,  a  special 
'Smoothing'  switch  is  available  now  when  digi- 
tally recording  to  disk  that,  by  filtering  out 
unwonted  frequencies,  is  able  to  improve  the 
overall  audio  quality. 

Needless  to  say  all  this  hi-tech  wizardry 
comes  at  a  price,  and  at  the  end  of  the  day, 
it'll  be  the  speed  of  your  Amiga  that  provides 
the  overall  limiting  factor.  Mix  mode  uses  spe- 
cial tricks,  and  notes  con  lose  sound  quality  on 
slow  Amigos.  In  short,  ihe  faster  your  processor 
the  belter,  and  for  acceptable  quality  you  real- 
ly need  a  minimum  68020  processor  (os  found 
in  the  A 1200). 

Enhanced 

It's  nol  just  the  new  sample  arrangements  that 
have  hit  the  headlines.  The  notation  editor, 
which  didn't  exist  in  OctaMED  V6,  is  now  bock 
in  enhonced  form.  The  Sound  Studio,  however, 
is  still  primarily  a  tracker-bosed  sequencer,  and 
the  notation  editor  really  exists  just  to  offer  a 
different  way  of  displaying  ond  entering  notes, 
rather  than  providing  comprehensive  and  pro- 
fessional score  entry.  Thai  said,  the  Sound 
Studio's  notation  editor  should  be  more  than 
adequate  for  most  needs.  It'll  handle  up  to  16 
staves  and  each  tracker  track  can  be  assigned 
to  any  stoff.  Stoves  (treble,  bass  and  alto  clefs} 
con  be  named,  and  even  their  vertical  positions 


and  width  can  be  adjusted.  Time  signature  ore 
now  freely  selectable  and  a  compugrophic 
notation  font  is  provided  for  better  print 
quality. 


Bottom 

line 


■  i  it 


Require 

RED  vssontial  BLACK  if(nmni<>n<trtl 


1  Mb 


HAM 


^^8020 


Workbench 


Product  details 


Product 


OctaMED  Sound  Studio 


Supplier 


RBF  Software 


Adr ess  1 69  Dale  Valley  Rood, 

Southampton  SO  16  6QX  England 


Price       [with  manual)  Registered  V6  users, 
(include  your  V6  ownercode 
with  order),  £35  sterling  inc  postage 
The  full  (not  registered  V6  owner) 
price  is  £65  plus  £5  postage 
finis  f\JU  price  indvdsi  o  year'*  frtm 
membership  to  the  Med  User  Group/ 


SCORES 

Ease  of  use 

95* 

Implementation 

95% 

Value  For  Money 

92% 

Overall 

94% 

And  more,  much  more  than  this... 


Another  feature  of  the  new  package  is  that  in 
A-channel  mode,  samples  can  reside  not  only 
in  ChipRAM,  but  in  FastRAM.  Xou  can,  there- 
fore, fully  utilise  all  the  memory  you  have 
installed.  There's  a  new  window  which 
allows  you  to  do  search-and-replace  opera- 
tions on  notes,  instrument  numbers,  com' 
mands  and  so  on,  an  instrument  list  window 
for  easy  viewing  and  selecting  of  instruments, 
and  a  greatly  improved  ARexx  interface. 

The  package  can  now  also  load  modules 
created  on  two  different  PC  sequencers: 
ScreamTraeker  3  {S3M)  and  FastTracker  1.0 
(not  all  S3M  effects  are  supported,  but  most 
modules  play  without  trouble).  Some 
signed/unsigned  and  byte  swapping  raw 
sample  conversion  options  for  16-bit  samples 


have  also  been  added  {useful  for  users  who 
use  samples  prepared  on  PCs).  And,  if  you're 
lucky  enough  to  own  two  Amigos,  there's 
another  bonus  -  you  can  use  the  MIDI  menu's 
Slave  Mode  Active  item  to  link  them.  You  can 
then  compose  your  song  using  one  Amiga 
with  the  other  just  acting  as  an  extra  note 
player. 

There  are,  of  course,  many  smaller 
improvements  over  earlier  versions  as  well.  A 
song  annotation  window  allows  you  to  attach 
copyright  notices,  author  name,  explanatory 
text  and  so  on  to  your  compositions.  Default 
directories  for  loading  songs,  instruments  and 
executing  ARexx  scripts  can  be  set  and 
saved.  ARexx  scripts  can  be  executed  with  a 
new  menu  item  and  file  requester  combina- 


tion. There's  a  menu  item  for  opening 
AmigaDOS  shells  on  OctaMED  screens  for 
quick  command  line  jobs.  Instead  of  request- 
ing the  file  format  when  saving  instruments, 
the  Sample  List  Editor  now  has  menu  items 
for  default  formats.  And  Cut/Copy  operations 
now  optionally  affect  either  all  command 
pages  of  the  block,  or  just  the  current  page. 

Having  seen  all  the  beta  test  versions  and 
so  on,  I've  known  how  good  this  program 
was  going  to  be  for  a  long  time,  and  the  final 
version  really  does  live  up  to  all  expectations. 
A  lot  of  work  has  gone  into  the  package  and 
it  shows  -  the  OctaMFD  Sound  Studio  is  quite 
simply  the  best  tracker  that  has  ever 
appeared,  or  is  ever  likely  to  appear,  on  the 
Amiga! 


Amiga  Computing 


OCTOBER  1996 


Steve  White 
contiinues  his 
tutorial,  this  month 
he  looks  at  adding 
interface  gadgets 


itx  and 


Welcome  lo  Ihe  third  instalment  of 
the  Blitz  Basic  2  tutorial,  last 
month  we  started  writing  the  octuol 
■■■■■i  code  for  the  BOOTIl  mam  pro- 
gram. Now  we  will  be  adding  the  interface  gad- 
gets to  the  main  window  and  creating  a  loop  to 
check  for  gadget  presses. 

Ihe  (irsl  thing  we  need  to  do  is  to  define  the 
gadgets  before  we  actually  create  the  window. 
Last  lime  I  demonstrated  the  various  gadgets 
BOOTIl  will  require  and  labelled  them.  You  can 
see  the  definitions  below  for  the  godgers  and  this 
code  should  be  placed  directly  below  the  line: 

Ltt  s  i c r  •  r  ■ 

If  you  wont  to  check  the  syntax  of  each  godget  you 
con  find  them  in  the  manual  The  basic  syntax  Is 
godgel  type,  GTIist  number,  ID  number,  x  pos,  y 
pos,  wioVh,  height,  fifte  name  and  then  the  flogs 
which  change  the  position  of  the  labelling  text. 
Type  in  the  following: 

.jidgm 
ITLlitffti 

0,|idgftid*l,B,15,250,96,-tfBstirtg> 
Contents:'  ,S4|$2Q,(  ■  • 
fiTCrcle 

0,gidgitid*2,274,S,1GQ,13,",l1,"llor<i|Atr 
(TButtsn 

a,9idgttid*3,274,17,tO0,1S,-Jlmin\IO 
bTButton 

D/flida«!id-6,274,«,1M,l3/»_bo«i",SC 
STfelllM 

0,(idiittd.4,27*,96,lQ0,13,"_flli*VO 
STButton 

0,gidgMid«S,274,HO,100,13,"_Cintrr,iQ 
6ITnt 

0,gid9itidt7,Tt, 129,305,13, •l»pfl't:-;ftlflO," 
Mittng,.-" 

CTCfctcUoi 

y.vut  fit«r,tt|ttl 

You  will  notice  that  the  first  godget  ID  number  is 


in  fact  godgetid*  I  You  may  remember  that  the 
variable  godgetid  is  set  to  50  lo  avoid  conflict 
problems  with  Workbench  2  ill  which  the  design- 
ers pinched  ID  numbers  1  to  50. 

Using  a  godget  ID  of  I  to  50  is  fine  on 
Workbench  3  but  if  you  use  these  numbers  on  a 
Workbench  2  application  it  will  crash  Therefore, 
our  first  godgel  ID  is  set  to  godgetid*  I  which 
makes  it  51  Subsequent  gadgets  are  called  god- 
getid*2.  gadgefid*3,  gadgetid*4  etc. 

The  above  code  will  effectively  create  eight 
gadgets  of  the  GodTools  doss  but  you  won't  see 
them  immediately  Gadgets  must  be  placed  after  a 
window  has  been  defined.  Unlike  the  old  godgets. 
GodTools  are  actually  attached  lo  the  window  with 
the  AttochGTUst  command.  What  we  need  lo  do 
now  is  to  create  a  window  and  then  ottoch  the 
gadgets. 


.win 

VI Aden  0,i«IH»dtti-S91J/2,(lrBim9lit- 
(156*to<tt))/2,3t1,lSe*lontfK}Q04|SODOB|11DOQ| 
lM02,"9MTtt  Il.0-*[trl(223).1,2 
II  ■  MliflETLtlt  0,0 
GTBeveLBox  0,4, lWfont, 266, 126,10 
GTBmtSei  0,270,n*lofU,m,126,*0 
STBevftBoi  0,4,137*font, 362, 19,10 

The  first  line  Creoles  a  suitable  window  The 
window  is  given  the  ID  number  0  and  then  the  x 
and  y  pixel  positions  are  given  in  (WBWidth- 
391)/2([WBHeighH158+M}/2. 

Once  you  hove  got  the  width  and  height  cor- 
rect, in  this  case  391  and  158*font.  you  can  use 
these  values  to  position  the  window  slop  bang  in 
the  middle  of  the  Workbench  screen.  You  effective- 
ly lake  ihe  window  width  and  height  from  the 
Workbench  width  and  height  using  the  WBWidth 
and  WBHeight  commands,  and  then  divide  that 
result  by  2.  The  font  voricble  is  added  to  the  win- 
dow height  to  accommodate  for  varying  System 
Font  settings  (see  last  issue). 


The  next  line,  AttochGTlist  attaches  the  previ- 
ously defined  gadgets  to  the  window.  The  first 
number  is  the  godaets  GTIist  number  (0)  and  the 
second  is  the  window  ID  number  (0)  Once  this 
command  is  executed  the  gadgets  ore  drawn  in 
their  correct  positions  in  the  window. 

The  next  three  lines  drown  me  borders  that  give 
the  interface  that  special  look.  The  GTBevelbox 
must  be  executed  after  o  GTIist  has  been  attached 
lo  a  window  The  0  is  the  GTList  that  the  bevelbox- 
es  belong  to  -  and  ID  is  not  required  as  there  is  no 
need  lo  reference  GTBovelBoxes  for  content.  The 
flag  at  the  end  of  the  command,  SO,  tells  Blitz 
which  way  lo  render  the  GTBevelBox  -  $0  for 
raised  and  $1  for  recessed. 

The  right  event 

Now  that  the  main  interface  is  finished  with  we 
can  then  start  adding  some  interactivity  to  the  pro 
gram.  This  means  we  have  to  provide  some  way 
in  which  the  user  can  actually  select  options  from 
ihe  interface.  We  do  this  using  a  loop  that  con- 
lams  code  to  test  for  events  such  as  key  presses, 
godget  hits  and  window  events.  Underneath  the 
interface  code  enter  the  following: 

Newt 
FluttiEventi 
Idfni 

n.HAitfit*t 

Until  »*I200  OH  ev=H00  OS  1-440 

If  iv=$200  m  E*»n:m«dM*fl 
Pop  lipeii 
fioto  «nd»t 
End  if 

If  wliOO 

Let  ihlnkfjl 

If  ||*V  M  ...  '■'■--126 

top  Brpett 

GTSetString  0,aidgit*d*7,"lticinnt«) 


in  i 


u«>i   I   •»iv     :   | 

t*  t       ;    i — 

I  fr 

i.r.  H««ih  :  iu  I  mm  t 


Designing  Interfaces  can  prove  a  real  hit  and  miss  affair  You  might  want  to 
chock  out  QadTootmBoK  which  is  Available  on  Amtnot.  You'll  alto  need  the  Blitz 
Basic  convenor 


vKleMmetfwr 

S .'    ..!>..-.»  ..'V 
.»«.3i?.e?.t3 


>->*:XC      Column!**    Uft»t  n 


-87  «  g;B3':17 

?In«*i**lB«l 
» to  Ion, 

■wind 


Designing  interlaces  can  prove  a  real  hit  and  miss  affair.  You  might  want  to 
chock  out  OmdToolsBoM  which  Is  available  on  Amine  I.  You'll  also  need  the  Bliti 
Basic  converter 


Amiga  Computing 


OCTOBER  1996 


VlStiriup  driiier..." 
GTtMngeLlst  0,$idg*tld*1 
Soiub  f(*d»bsUrtup 
fiTChmgeLisi  Q,p,idg(Iidt1,«ntentill 
STietString  Q,g»dgetid*7/ll*Hiog„  ,• 
Bote  loop 
Endlf 

]f  iS'V  IIP  Quiltlif^Ifl 
Pop  Itpcit 
Goto  okiy 
Endi* 

If  iMV  Mfi  BuiltflfrdZI 
Pop  ttpeit 

Soto  endtt 
tndlf 

K  ii«-fc"  ins  auiitftemzs 

Pop  ftp! It 

Soto  ibout 
End  It 

II  1st  lll)=1J9 
Pop  Kfpeat 
fioto  help 
Endlf 
Endlt 


The  main  loop  in  BOOTH  chocks  lor  window,  kpy  and  gadget  nvontf.  So,  wfwn  you  click  on 
a  gadget,  the  loop  registers  if  and  follow  any  instructions  associated  with  that  gadget 


It  «tnSiO 

If  Gidgrtim:gid9*t1dM 
Pop  Itpcil 
Let  »c*EvinlCode 
fioto  toggltsutiii 

End  If 

If  6idgflHit=g*dB»Md'i 
Pop  ttptit 

ir  nifctid^o 

lit  *«lccted=1 
Solo  itdttius 
Else 

Lit  lcltfttd^O 
Soto  nonritBtui 
End  It 
Endll 

If  6idgftHM=g«gitidt! 
Pop  Irpflt 
filSitJlrlng  0,gidgftld*'Vtf  sunning 
KflStirtup  du.tr...' 
6Ttni«oeLlit  \  .i:.-'  :•' 
Goiub  rtidvbitirtup 
.'.■'.■:>.  .:  I,).::-:.;-',.  :"tnt|(! 
GTSdSinng  0,gidg»tiS*V.iittng..." 
filtftlttn  0,gidg(tid^,«TCT_lctt»i,C 
Let  i(lect(d=D 
Goto  loco 
End  If 

H  SidgitK(t=g«d9fttd'* 
Pop  ttptat 
Soto  afcir 
Endlf 

If  SidgiHMt*gidgitid«S 

POP  HfPUt 

fioto  tndU 
Endlf 

If  SidgttNitigidgtt'd'ft 
Pop  Iipnt 

fioto  about 

End  I' 

If  fiidgitHlt*gidgitid*S 
Pop  (rpeit 

If  n=0 
Let  h*I 
Etii 
Let  u*0 
Endlf 
fioto  loop 
Endlf 
Endlf 

hrtMf 


Code  Corrections 


In  bit  month's  instalment  of  me  Blitz  Bosic  2  guide  there  were  o 
couple  of  errors  that  somehow  crept  into  the  demonstrated  code.  In 
the  section  tilled  The  Storage  Array  you  will  notice  that  line  5  and 
line  13  have  the  text  »  before  them.  Just  delete  this  otherwise 
the  program  will  kick  up  on  error  However,  il  you  are  using  the 
source  code  on  the  disk  you  will  have  no  problems. 


Now  although  the  above  code  may  look  com- 
plicated it  is  fairly  straightforward  on  closer 
inspection.  The  first  Repeat  basically  runs  the 
main  loop.  If  on  event  occurs  but  il  is  not  one 
we  are  checking  for  Ihe  loop  is  continued  by  the 
Forever  command  at  the  end  of  the  loop. 

The  next  Repeal  controls  the  checking  of 
events.  After  the  repeat  we  woil  for  an  event, 
using  Woi'Event,  the  result  of  which  is  stored  in 
ev./.  The  next  line  keeps  looping  to  the  second 
repeat  Until  ev=$200  (a  window  event)  OR 
ev-JJOO  (a  key  press)  OR  ev-540  (a  godget 
hil).  If  one  of  these  events  is  received,  program 
flow  breaks  the  loop  set  by  the  second  Repeal 
and  continues  down  the  code 

A  LITTLE  INTERACTION 

Once  the  loop  is  set  up  we  can  then  begin  test- 
ing for  specific  events.  Notice  the  section  of 
code  thai  reads: 


If  fv'lZOQ  IIP  E«nttMndo.*0 
Pop  leptit 
fioto  indtt 
E»dM 


This  basically  tests  ev  for  $200  |o  window 
event)  and  then  checks  that  if  a  window  event 
did  occur  it  did  so  in  window  ID  0.  The  nexl  line 
is  very  important  ■  Pop  Repeat.  In  the  line  below 
Pop  Repea'  we  exit  the  entire  loop  and  jump,  or 


Goto,  a  new  section  of  code,  in  this  instance 
called  endit. 

This  means  that  we  are  prematurely  exiting  a 
Repeat  loop  (this  is  the  first  Repeat  that  loops 
with  the  Forever  command).  What  happens  is 
that  when  a  Repeol  is  executed,  the  position  of 
the  program  ot  the  time  the  Repeat  was  encoun- 
tered is  pushed  onto  the  slack.  When  the 
Forever  command  is  executed  this  position  is 
popped  off  ogam  and  program  flows  continues 
at  this  point  -  in  this  cose  this  is  the  first  Repeat 
and  this  is  how  the  loop  works. 

Now,  because  we  have  exited  the  Repea! 
Forever  loop  premalurely  we  have  to  forcibly 
pop  the  position  set  by  the  Repeat  back  off  the 
slock.  You  must  always  exit  loops  cleanly  ond 
thot  means  popping  off  any  positions  that  hove 
previously  been  popped  Invariably  this  meons 
Repeat  Forever  loops,  Repeat  Until  loops  |the 
second  Repeat  type),  Gosub  Re'urn  loops  ond 
For  Next  loops 

If  ev  does  not  equal  $200,  program  flow  con- 
tinues after  the  Endif  command  and  the  next  sel 
of  event  checks  are  executed.  Using  this  knowl- 
edge you  can  probably  make  a  fair  judgement 
as  to  what  the  other  checks  are  for 

Don't  worry,  I'll  explain  each  check  indepen- 
dently next  month.  The  code  will  still  not  compile 
without  errors  so  next  month  I  will  provide  some 
small  code  examples  on  how  to  moke  BOOTIt 
compile  with  the  code  so  lor. 


6*y    Hwilh  V.- 

Hours  Hrns  Um*V  I  I 

ffl~|  |4i~|  AnmufcvQ 


a  I  Scewdsle  II  V2.I 

I 

t 

J 

t\ 

'I 

LjfesJ 

|  Deter* 

,  "a 

Mi 

m\ 

"  ami  ~ 

m 

i  *• 

iKftdi 

0 

1. 

The  OadToots  gadgets,  used  with  a  sense  ol  direction,  can  provide  uaer-Mt 
interlace*  wffh  the  minimum  ot  luss  -  check  it  out  you  Windows 


Amiga  Computing 


OCTOBER  1996 


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PLEASE  ORDER  A  DISK  CATALOGUE  ADD  70P  OR  3  X  FIRST  CLASS  STAMPS  WITH  ORDER 


Paul  Austin  adds 
the  whistles  and 
bells  to  the  final 
frontier 


Finishing 
touches 


Over  the  lasl  few  months  we've  devel- 
oped o  concept,  drawn  the  roughs, 
built  the  ship  and  added  the  all 
■■K  important  detail  and  textures  to  our 
project.  This  month  I'll  be  concentrating  on 
odding  realism  io  the  overall  image  with  galax- 
ies, engine  (lores  and  the  odd  subtle  touch  that 
simply  brings  the  imoge  to  life. 

Perhaps  the  simplest  addition  is  a  minor  alter- 
ation to  the  background  colour.  Although  deep 
space  is  black  it's  invariably  much  more  attrac- 
tive and  believable  if  you  odd  o  little  colour. 
Using  the  background  gradient  controls,  simply 
adjust  the  zenith  and  nadir  colours  to  deep, 
almost  black  blue  colour,  leaving  the  sky  and 
ground  colours  at  their  default  block. 

Although  the  effect  doesn't,  and  Indeed 
shouldn't,  |ump  out  of  the  screen,  it  does  odd 
depth  to  the  image  while  enhancing  a  feeling  of 
volume  and  truly  huge  perspective. 

For  the  next  trick  it's  time  to  head  off  to  your 
favourite  paint  package  to  start  constructing  and 
galaxy.  It  sounds  tricky,  but  in  reality  it's  pretty 
simple.  Using  a  soft  edged  air  brush  simply 
draw  some  large  splurges  of  colour.  Obviously, 


Our  Impravlaod  galmmy  plut  th* 
■ubrie  gradient  tor  added  omphanl* 


Although,  in  this  case,  we'll  be  developing  on 
engine  Rare,  the  same  flame  effect  can  be  used 
with  a  wide  variety  of  (lames.  The  first  step  Is  to 
produce  a  suitable  shape  of  the  object,  and 
invariable  this  will  be  on  elliptical  or  egg  shape. 

This  is  achieved  by  simply  creating  o  default 
sphere  in  modeller  and  then  selecting  the  upper 
hemisphere  and  stretching  it  until  you  produce 
the  appropriate  teardrop  shape.  When  you're 
happy  with  the  shape,  save  it  out  and  load  up 
layout. 

Then  it's  time  to  odd  the  appropriate  colour  to 
the  flame.  In  our  cose  the  flame  is  a  traditional 
red/yellow,  but  depending  on  the  project  you 
could  elect  for  o  blue/white  flame  or  whatever 


the  colour  imoge  into  the  colour  texture  filed  and 
the  greyscale  into  the  transparency  defuse 
fields.  Instant  galaxy1 


4  bog-atandard  tphere  la  all  you  need  lo 
almrt  your  engines 


there's  no  real  rule  to  this  process,  but  it's  usual- 
ly wise  to  use  colours  which  blend  easily  such  as 
reds  and  purples,  blues  and  green  and  so  on. 

Simply  slapping  down  wild  variations  in 
colour  isn't  very  convincing.  If  possible,  also 
vary  the  opacity  of  the  brush  stokes  which,  in  the 
finished  image,  will  enhance  the  feeling  of  varia- 
tion in  cloud  density.  When  you're  happy  with 
the  overall  look  make  sure  you  blend  and 
smooth  the  image,  removing  the  majority  of 
harsh  tonol  changes.  If  you  wish  you  could  also 
experiment  with  twirling  the  area's  image. 

Assuming  your  masterpiece  is  complete,  save 
I'  out,  but  don't  close  the  image.  Now  your 
colour  map  is  complete  it's  rime  to  create  the  ail- 
importont  transparency  map.  To  do  this,  convert 
you  original  imoge  to  a  greyscale  and  save  out. 
If  you  don't  create  o  transparency  mop  your 
galaxy  will  obscure  anything  behind  it  such  as  a 
planet,  o  ship  and  of  course  the  star  field  -  not 
very  believable! 

Once  your  mops  are  complete,  introduce  a 
flat  plain  into  the  scene,  and  planar  image  mop 


Burning  ambition 


takes  your  fancy  To  achieve  the  effect  we'll 
need  the  assistance  of  our  old  friend  (racial 
noise.  Once  the  object  is  loaded,  select  it  and 
open  the  surfaces  requester. 

Make  the  colour  field  255,0,0  then  click  the 
colour  texture  button  and  select  (racial  noise, 
making  the  texture  colour  255,255,0.  The  key 
here  is  lo  make  the  texture  size  taller  in  the  Y 
direction  ond  slightly  smaller  in  the  X  and  Z, 
making  the  texture  itself  stretch  upwards.  In  this 
case  I  elected  to  make  the  texture  size  slightly 
larger  to  produce  a  longer  Rare  on  the  overall 
flame.  Once  all  the  texture  parameters  ore  set 
correctly  -  see  Rome  colour  control  -  it's  time  to 
move  on  to  transparency. 


Colour 

control 

Surface  colour 

255,00 

Texture  type 

Fiactai  noiie 

Texture  size 

0.1,0.6,0.1 

ladura  centre 

0,0.0 

Wo/Id  coordinates 

off 

Texture  falloff 

0,0,0 

Texture  velocity 

0,0.03,0.001 

Texture  colour 

255,255,0 

Frequencies 

3 

Contrast 

0.5 

Transparency 

control 

Transparency 

100% 

Texture  type 

Fractal  noise 

Texture  size 

0.05,0.15,0.05 

Texture  centre 

0,0,0 

World  coordinates 

off 

Texture  falloff 

85,40,85 

Texture  velocity 

0,0.03,0.001 

Texture  :olo.;r 

255,255.0 

Texture  value 

0 

Frequencies 

3 

Contrast 

1.0 

Thm  IMmhod  Harm  In 
mil  llm  glory 


Once  again  we'll  use  fractal  noise  to  create 
the  desired  effect.  However,  the  real  key  is  lo 
make  the  texture  fade  as  its  energy  dissipates  - 
see  transparency  control,  Apart  from  adding  the 
necessary  parameters  lo  the  texture  field,  il's 
important  to  set  transparent  edges  to  soften  the 
overall  form. 

The  final  task  is  to  animate  the  texture  ond 
therefore  bring  our  flame  to  life.  To  achieve  this 
we'll  use  texture  velocity  lo  move  the  texture 
along  the  Y  axis.  It's  also  worth  odding  a  smoll 
amount  of  X  and/or  Z  velocity  in  order  lo  make 
the  texture  undulole  slightly  as  it  travels  along 
the  Rome.  Add  a  light  and  lens  Rare  lo  the  heart 
of  the  flare  and  you're  done.  Hove  fun... 


Amiga  Computing 


OCTOBER  1996 


£399.95 


€H__M;MM»  t...^t,,_..l» 


£129.95 


£99.95 


£99.95 


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